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sgtpotatoes@gmail.com

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About sgtpotatoes@gmail.com

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    Helicopter Hunter
  1. sgtpotatoes@gmail.com

    Advanced medical system

    I'm surprised nobody mentions Snake Eater's medical system when this comes up. That seems like a good basis for DZ, I loved it.
  2. sgtpotatoes@gmail.com

    Dierony

    NOT YUCKY D:
  3. sgtpotatoes@gmail.com

    Nametags + Reputation System Proof of concept

    The game doesn't punish you for not killing everyone on sight. People do. DZ is the *least* restrictive game when it comes to player behavior. It sounds to me like you need to step up your control game and keep your head down.
  4. sgtpotatoes@gmail.com

    Use those books to build a better Chernarus

    Contradictory accounts are a great idea. The confusion allows for a lot of headcanon, gets folks interested in finding out for themselves. This is also intriguing! An item set-dependent unique spawn with randomized references to specific towns or landmarks could be a HUGE motivation for exploration and group play. You never know when you're going to run across the final piece, and have to rush as fast as you can to the final spot before Johnny Newspawn happens upon it.
  5. sgtpotatoes@gmail.com

    Developers communicating with players

    Says who? Humans are animals.
  6. sgtpotatoes@gmail.com

    Real Life Skills You've Learned from DayZ

    I'm basically hardwired to give people the benefit of the doubt and be trusting, so DZ helps me practice my 'Waitaminute' reflex. It also helps with indecisiveness. Can't muck about if you want to live a long time.
  7. sgtpotatoes@gmail.com

    Some realistic ideas for craftable Items not suggested before

    Reinforcing clothing is an excellent suggestion. I'm also in love with the leather ammo carrier. Being able to store a bit of ammo in a slot attached to your rifle would be heaven.
  8. sgtpotatoes@gmail.com

    Developers communicating with players

    Hicks is my spirit animal. Whenever I have a vision quest, he appears on wings made of baked beans, his face wreathed in a glowing halo of 9V batteries.
  9. sgtpotatoes@gmail.com

    Burial and remember

    Burying the dead is a good idea, but preventing looting with a pile of rocks seems arbitrary. Not that you shouldn't be able to use rocks, but if you wanted to send your comrade off with their gear a proper pyre would be better. Better still if you could build a pyre on a dinghy and send them out to sea. [Edit: Or in a car. Filled with explosives. Straight into a rival base.] Burying your friends is huge. I really want to see it included, leaving them dead in the street to be eaten or looted is no way to go.
  10. sgtpotatoes@gmail.com

    More Russian Vehicles

    Hey, the GAZ Volga is mentioned in the new status report. :D Jesus, it's like a VW bug and a dump truck had a baby and fed it steroids. I WANT IT.
  11. sgtpotatoes@gmail.com

    Status Report - 14 Apr 15

    Cooking via stick! Stamina! More vehicles! Parade!
  12. sgtpotatoes@gmail.com

    Turn Items

    Remember that if we could rotate items, you could fit a full-size rifle in any bag bigger than a Taloon. It'll require you to stop and pull off your bag before accessing it in order to keep people from quick-drawing their secret AKM while at a full run.
  13. sgtpotatoes@gmail.com

    BAF L85/SA80 variants

    It doesn't have ear lumps! It's like a stubby mushroom cap.
  14. sgtpotatoes@gmail.com

    Equipment belts

    Having belts as a counts-as vest is a neat idea, at least until the inventory/clothing system gets fleshed out. I would prefer to have both belts and vests for obvious reasons. You hit the nail on the head about cookie-cutter appearances, and I like this as a way to add variety, not to mention a place to put all the damn tools we have to lug around.
  15. sgtpotatoes@gmail.com

    Mental health / Morale

    Do you remember the NYC Blackout of 1977? That was just a power outage. For ONE DAY. Imagine losing ALL of your infrastructure AND your neighbors are trying to eat you. Forever. Living takes precedence over morality, I'm afraid.
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