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Automatics>Snipers soon?

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In Dayz, snipers have almost always been the best way to go, because of PVP and how it works. However, that may change soon with the new zombie hordes. It will be interesting to see the effects of the new hordes on people's play styles. I personally am never double gun running again, because I don't ever want to have to drop my gun with all these new hordes around.

I'd say Autos>shotguns because shotguns are kind of loud too, and having to reload that often could be tough, although as ammo rarity is increased well we see I guess.

Also, decent suppressors will make a huge difference, since it could mean the difference between silently killing something and attracting a horde.

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Depends on where you go about. If you stick to rural areas zombies are a non-issue. But even in urban ones, a sniper with a suppressed pistol backup will be enough to take care of a few aggro'd zombies. Of course you won't be able to take on a horde but that's hardly the goal of someone with an auto rifle.

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Sniping will still be one of the most effective ways to go but there also still going to be the most vulnerable in most situations. A good SMG for back up is what your going to want eventually. Unfortunately your going to have to give up a Ghilie suite if you want that option.

 

If they added in a few full automatic handguns though or even an Uzi i dont see much of an issue with space at that point for when you need something better for close combat situations.

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I think it will be interesting.

 

Players will start to hear more gunshots coming from town, as a player desperately tries to escape a rush of zombies. I think it will be harder to remain silent and undetected in a town. I think the mosin players will not have a good time surviving a hoard, while an AKM with 75 round drum would mow them down.

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The 101 has been better than the mosin for a long time if u kit it out properly.

An ak 101 with a pso and the right attatchments can snipe up to 1000 meters and can be silenced.

The pso also has a built in range finder in the scope.

Combine that with the gun doing well in close quarters and you have more space and usability than the mosin combined with an smg.

Edited by trev186
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I think it will be interesting.

 

Players will start to hear more gunshots coming from town, as a player desperately tries to escape a rush of zombies. I think it will be harder to remain silent and undetected in a town. I think the mosin players will not have a good time surviving a hoard, while an AKM with 75 round drum would mow them down.

Just allow us to use silenced Uzis and full auto Glocks with silencers and we wont be creating anymore noise lol. Than we could still carry our big ass rifle as our main. Just have one of those for backup when fighting hordes. Thats what i did in the mod anyways.

 

 

 

Space conserving automatics will be key to sniper play. The normal pistols with silencers are fine im just talking about for hordes when you cant carry a big ass assault rifles around with you.

Edited by Deathlove

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I already use the small guns, sawed off, 74u, mp5 and the mosin.

 

I expect my game play to change some as a sniper. I like my game play, its fun to me.

 

If zombie hordes come flying, ill gather them up and circle kite them around with the axe like I do now. I expect nothing against an AI engine.

 

Making more noise then expected isn't smart as a sniper. The hordes will give us away some.

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My friends and I put up our own "7 Days to Die" server last weekend and were happily playing it and learning the game and how to craft. We found a farm with several huge fields of corn and decided to make it home.

 

We didn't really bother asking why the game is called "7 Days to Die".......

 

 

Until the first horde hit us and well, fuck me. For slow shambling zeds we got our asses handed to us (but we only had crossbows and axes). They broke into the house, something like 50 zeds and we were trapped fighting our way out it was intense. With guns it would have been easy - it certainly makes a case for melee only it reminded me of walking dead scenes.

 

I hope the zeds in DayZ can have a similar effect - people need to fear zombie hordes and not be able to just run through town with them chasing like a scene from benny hill.

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I already use the small guns, sawed off, 74u, mp5 and the mosin.

 

I expect my game play to change some as a sniper. I like my game play, its fun to me.

 

If zombie hordes come flying, ill gather them up and circle kite them around with the axe like I do now. I expect nothing against an AI engine.

 

Making more noise then expected isn't smart as a sniper. The hordes will give us away some.

Well the hordes will still hit you if your not far enough away. Also might not be a good idea to coral them like that anymore cause there looking to make them super agressive against players. Silencers and crawling though the mud are going to be the only option at some point.

Edited by Deathlove

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In Dayz, snipers have almost always been the best way to go, because of PVP and how it works. However, that may change soon with the new zombie hordes. It will be interesting to see the effects of the new hordes on people's play styles. I personally am never double gun running again, because I don't ever want to have to drop my gun with all these new hordes around.

I'd say Autos>shotguns because shotguns are kind of loud too, and having to reload that often could be tough, although as ammo rarity is increased well we see I guess.

Also, decent suppressors will make a huge difference, since it could mean the difference between silently killing something and attracting a horde.

"Snipers have almost always been the best way to go"....

 

Hahahaha HAHAHAHAHAHA 

 

No, the overwhelming majority of "snipers" of this game just tend to have an extremely over-exaggerated view of themselves. Hell, my clan has two snipers, both very good at what they do. They will be the first ones to admit that they tend to not get as many kills as others, and "Overwatch" usually means "watching for  movement and keeping an eye on the assault teams flanks". The guys who get the most kills? The guys with the assault rifles and shotguns, deep "in the shit". Of course, we also die more often than they do, but "tactical movement" is a constantly-evolving skill, and a large portion of our deaths occur due to shit-tastic desync and related shenanigans.

 

In my 612 hours of playing the standalone, I've gotten killed by a "sniper" ONCE, and never at long range. It was in Berezino, and the guy nailed me with a Mosin from the North Apartments. I was by the Police Station, and only slowed down because I was turning around a fence. It was a 120 meter shot, something easily possible with an assault rifle. I've been standing still, and had a "sniper" miss me at about 600 meters. While the shots above my head definitely kept me suppressed, I was able to relay his position to a team-mate, who flanked up to him and used a shotgun to send him to meet his maker.

 

I am willing to bet that the overwhelming majority of deaths in Day Z occur within 50 meters or less, in the cities (urban warfare!) At that range, an assault rifle or, preferentially, a shotgun, will kill you faster and easier than a Mosin, unless the Mosin has the "drop" on you. And, with my clan using two "overwatch" guys, enemy snipers tend to not get the drop on us, especially since they apparently refuse to move after shooting from the same, tired old "sniper spots". All it takes is us hearing the report of the Mosin, and our Overwatch guys sweep the treelines and the "well known sniper spots", and we will 9.9 times out of 10, find some guy in a Ghillie suit lying in the same old bush.

 

Mosin Nagants (especially with scopes mounted): situational weapons

Assault rifles: "bread and butter" of combat.

Due to the ranges at which most combat takes place at, I would argue for shotguns to be placed into the "bread and butter" category as well. Maybe a bit more specialized than assault rifles, with less "possible" range, but arguably MUCH more effective in urban warfare. Give me a magazine-fed automatic shotgun with slugs and mounted bayonet, and I will show you a weapon that I would pick every time.

Edited by Whyherro123
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Mosin Nagants (especially with scopes mounted): situational weapons

Assault rifles: "bread and butter" of combat.

Due to the ranges at which most combat takes place at, I would argue for shotguns to be placed into the "bread and butter" category as well. Maybe a bit more specialized than assault rifles, with less "possible" range, but arguably MUCH more effective in urban warfare. Give me a magazine-fed automatic shotgun with slugs and mounted bayonet, and I will show you a weapon that I would pick every time.

 

*cough*saiga*cough*

 

Sorry, got a little itch in my throat it seems...

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*cough*saiga*cough*

 

Sorry, got a little itch in my throat it seems...

I remember the DAO-12 from Battlefield 3.  Give me Slugs and the Extended Magazine, and I could turn an entire team into blood.

 

LOVE ME SOME SHOTGUNS

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I remember the DAO-12 from Battlefield 3.  Give me Slugs and the Extended Magazine, and I could turn an entire team into blood.

 

LOVE ME SOME SHOTGUNS

 

Saiga as you main weapon, a sawn-off in your Riders jacket (or your backpack, if you completely lack style), and an MP-133 in hand because why not?

 

[heavy breathing]

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When the hordes get added they MUST prioritize fixing the going through doors and obstacles piece. One of the most effective ways to deal with the horde in cities is ducking through houses and potentially locking portions of them inside... but that'll be a non-option if it's still broken as it is today. I know that the navmesh changes last fall helped a lot, but I would *hope* that before any hordes or horde AI behavior get added that they'll fix the zombie clipping or at least have that as a priority coming shortly after. I fear the horde... especially the horde of old bald guys with their old balls doing that weird leap for your crotch area attack...  :murder:

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Give me one of these, and I can kill EVERYTHING

 

 

But, back to topic....

 

Automatics, shotguns, and other close-range weapons have pretty much always been "better" than sniper rifles, if just for sheer functionality. With an assault rifle, you can blaze away at close-quarters, then throw an ACOG and a Bipod onto it and make snapshots from 500 meters (I've done it)

 

"Snipers" are powerful, yes, but MUCH more situational than other firearms.

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When the hordes get added they MUST prioritize fixing the going through doors and obstacles piece.  -snip-

 

You're not the first person to say this....

 

What part of "completely reworked AI" do you not understand?

 

:facepalm:

 

Edit:

 

If you've been playing FPS games since Doom you would find the entire genre to be repetitive and fairly unsatisfying.

 

I know a lot of people who have called themselves "gamers" and all they do is play FPS games.

 

Boring, lame, and limited in gameplay mechanics.

 

Shoot the silhouette, repeat.

 

Sniping? Pretty boring amongst the borings. It was fun in conkers bad fur day after that it's all just playing soldier with fancier tech.

 

I play DayZ for a massive random Survival Horror experience, which happens to feature firearms.

 

But as soon as you put a gun in somebodies hand in a video game..... shoot everything that moves.

 

If all you want to do is shoot people who can't shoot back, never saw you, and probably have nothing you need and this is your idea of fun.....

 

Have at it, but it often stinks of small minded dare I say immature troll play style....

Edited by BioHaze
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You're not the first person to say this....

 

What part of "completely reworked AI" do you not understand?

 

:facepalm:

 

Edit:

 

If you've been playing FPS games since Doom you would find the entire genre to be repetitive and fairly unsatisfying.

*Ahem*

 

Being a gamer that has played FPS games since DooM I like to remind you that there is a lot more to first person shooters than just the CoD and Battlefield formula.

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You're right.

 

And Unreal Tournament did the rest.... it's a long time flailing genre IMO.

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"Snipers have almost always been the best way to go"....

 

Hahahaha HAHAHAHAHAHA 

 

No, the overwhelming majority of "snipers" of this game just tend to have an extremely over-exaggerated view of themselves. Hell, my clan has two snipers, both very good at what they do. They will be the first ones to admit that they tend to not get as many kills as others, and "Overwatch" usually means "watching for  movement and keeping an eye on the assault teams flanks". The guys who get the most kills? The guys with the assault rifles and shotguns, deep "in the shit". Of course, we also die more often than they do, but "tactical movement" is a constantly-evolving skill, and a large portion of our deaths occur due to shit-tastic desync and related shenanigans.

 

In my 612 hours of playing the standalone, I've gotten killed by a "sniper" ONCE, and never at long range. It was in Berezino, and the guy nailed me with a Mosin from the North Apartments. I was by the Police Station, and only slowed down because I was turning around a fence. It was a 120 meter shot, something easily possible with an assault rifle. I've been standing still, and had a "sniper" miss me at about 600 meters. While the shots above my head definitely kept me suppressed, I was able to relay his position to a team-mate, who flanked up to him and used a shotgun to send him to meet his maker.

 

Fortunately the SA doesn't have DMRs or .50 cal A-50s and Barrett M98s like the Mod, picking people off from a 1000 yards away.

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Well the hordes will still hit you if your not far enough away. Also might not be a good idea to coral them like that anymore cause there looking to make them super agressive against players. Silencers and crawling though the mud are going to be the only option at some point.

I thought silencers didnt work, against the so called infected

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I thought silencers didnt work, against the so called infected

They plan on putting it in but as long as you crouch or crawl for right now its harder for them to spot you in the new patch however when they attack you if your only a few feet away from them they can still hit you while running ruining various pieces of your gear rather than just chest now.

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^ this is good. i just hope they can eventually get pathing right and fix aggro so zeds don't have super spidey senses and stealth play becomes a real factor. also they shouldnt spawn post-noise and auto aggro. a player should be able to servery an area and make reasonable decision as to rather 'going loud' is worth it in a given situation. With that said the janky circle dance needs to go away and better real-time AI for the zeds is needed so they aren't just doing a few predictable animations over and over.

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"Snipers have almost always been the best way to go"....

 

Hahahaha HAHAHAHAHAHA 

 

No, the overwhelming majority of "snipers" of this game just tend to have an extremely over-exaggerated view of themselves. Hell, my clan has two snipers, both very good at what they do. They will be the first ones to admit that they tend to not get as many kills as others, and "Overwatch" usually means "watching for  movement and keeping an eye on the assault teams flanks". The guys who get the most kills? The guys with the assault rifles and shotguns, deep "in the shit". Of course, we also die more often than they do, but "tactical movement" is a constantly-evolving skill, and a large portion of our deaths occur due to shit-tastic desync and related shenanigans.

 

In my 612 hours of playing the standalone, I've gotten killed by a "sniper" ONCE, and never at long range. It was in Berezino, and the guy nailed me with a Mosin from the North Apartments. I was by the Police Station, and only slowed down because I was turning around a fence. It was a 120 meter shot, something easily possible with an assault rifle. I've been standing still, and had a "sniper" miss me at about 600 meters. While the shots above my head definitely kept me suppressed, I was able to relay his position to a team-mate, who flanked up to him and used a shotgun to send him to meet his maker.

 

I am willing to bet that the overwhelming majority of deaths in Day Z occur within 50 meters or less, in the cities (urban warfare!) At that range, an assault rifle or, preferentially, a shotgun, will kill you faster and easier than a Mosin, unless the Mosin has the "drop" on you. And, with my clan using two "overwatch" guys, enemy snipers tend to not get the drop on us, especially since they apparently refuse to move after shooting from the same, tired old "sniper spots". All it takes is us hearing the report of the Mosin, and our Overwatch guys sweep the treelines and the "well known sniper spots", and we will 9.9 times out of 10, find some guy in a Ghillie suit lying in the same old bush.

 

Mosin Nagants (especially with scopes mounted): situational weapons

Assault rifles: "bread and butter" of combat.

Due to the ranges at which most combat takes place at, I would argue for shotguns to be placed into the "bread and butter" category as well. Maybe a bit more specialized than assault rifles, with less "possible" range, but arguably MUCH more effective in urban warfare. Give me a magazine-fed automatic shotgun with slugs and mounted bayonet, and I will show you a weapon that I would pick every time.

 

well, i agree that shotguns are really good in urban combat. but in urban combat, a lot of things also happen though windows in the 2-3 story buildings, and i'll guarantee you'll regret to not have a longhorn or mosin+LRS to take some piece of head at 60m-120m distance.

 

MP-133 + longhorn, that what i call a good combo ;) , as well as the mosin + sawed-off or magnum.

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Longhorns rock, 1 shot 1 kill the other day. Shot the guy in the eye as soon as he poped up from behind the bridge on the island. Beau shot.

 

As far as silencers, laying down does no good for someone whom cant see above the grass. Even the mosin is rather difficult unless your on a hill.

 

We all dont use that grass script thing, we actually play the the game by its design.

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^ this is good. i just hope they can eventually get pathing right and fix aggro so zeds don't have super spidey senses and stealth play becomes a real factor. also they shouldnt spawn post-noise and auto aggro. a player should be able to servery an area and make reasonable decision as to rather 'going loud' is worth it in a given situation. With that said the janky circle dance needs to go away and better real-time AI for the zeds is needed so they aren't just doing a few predictable animations over and over.

The circle dance is gone in .55 prepare to fight and loose gear if you decide to play recklessly. You cannot circle around them without taking hits now.

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