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ColdAtrophy

Considering Purchasing the Game

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How is that development progress, walls are implemented have been since the creation of the game why not just clean them up a little bit so this doesn't happen?  I see videos on youtube of people hiding in walls poking their gun through the wall and shooting at you, progress of development?  How about let's at least get the BASIC PHYSICS OF THE WORLD down for a good base?  Sort of kind of how you build a structure whatever that structure may be?

Edited by omniwind

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Commercial carpet doesn't take pad....  and it's how you do the job that matters which is my point if you can't even make walls solid when you make the wall what does that say about the rest of the crap they're doing?  And you made my point for me the pad takes 2 seconds to put down literally 2 freaking seconds and is the BASICS of it which is what walls are, so if they can't even do the basics right how can we expect them to do the rest of it right?

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the pad takes 2 seconds to put down literally 2 freaking seconds and is the BASICS of it 

 

This is the problem with analogies. Some smaller aspect of it gets seized upon which muddles the original message.

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Regardless it's the basics and need to be done right the first time so when you go back and put the layers on top of the base it all fits , makes sense right?

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Regardless it's the basics and need to be done right the first time so when you go back and put the layers on top of the base it all fits , makes sense right?

 

I mean, the statement you made sounds accurate in a general sense, but I'm not going to pretend like I have any idea how simple it is to fix the problem you are describing. I've never messed with the engine.

Edited by ColdAtrophy

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Commercial carpet doesn't take pad....  and it's how you do the job that matters which is my point if you can't even make walls solid when you make the wall what does that say about the rest of the crap they're doing?  And you made my point for me the pad takes 2 seconds to put down literally 2 freaking seconds and is the BASICS of it which is what walls are, so if they can't even do the basics right how can we expect them to do the rest of it right?

 

You keep flip-flopping between being upset about glitches and hacking. Which is it, because you weren't the victim of both? It's pretty apparent you just want to complain about the game. That's fine, but don't expect anyone to take you seriously when all you have is a solitary incident which you're mad about because you lost some good gear.

 

EDIT: To ColdAtrophy - sorry about derailing your thread. I'll keep out of it from now on so kichi doesn't spank me. If you do end up getting the game, check out the new players subforum. There's tons of info about how to play and such. Or, just wing it. DayZ is a pretty cool "learn-as-you-go" type game.

Edited by tommy290

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EDIT: To ColdAtrophy - sorry about derailing your thread. I'll keep out of it from now on so kichi doesn't spank me. If you do end up getting the game, check out the new players subforum. There's tons of info about how to play and such. Or, just wing it. DayZ is a pretty cool "learn-as-you-go" type game.

 

No worries man. It's totally cool. I bought it, downloaded it, and it's ready to play. I think I'm gonna wing it. Like I was telling someone else a moment ago, you can't play a new game for the first time twice, if you know what I mean. New games are an interesting experience in and of themselves, regardless of how good they end up being when you look back on them.

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I'm a Game Design student. I'm not afraid of some bugs. I actually have a few Early Access games that I got just to monitor progress and see how they change from an academic standpoint. The second half of that statement is that I am a student. I do okay monetarily, but I'm not rich. Spending money on games is something I have to be conscientious about. 

 

This one I'm considering buying to play with a friend. He doesn't play it often and hasn't played it in awhile. I read a lot of user reviews on Steam wherein the players are bashing the devs for the apparent lack of progress in the game. Gamers are not generally even tempered, patient individuals. I know that because I am one first and foremost and I've been reading and watching the behavior of other gamers for a very long time. Gamers tend to get irrational and overreact very quickly. I wish someone would do a psych study on our demographic as this has always been interesting to me. So anyway, when I read user reviews, it begins to paint a picture but it most definitely does not tell the whole story.

 

What I'd like to know from you forum regulars is this:

 

1) Is the development of this game really slowing down? Can we chalk some of that up to the fact that we just got through the holidays and this type of work naturally will slow down through that time of year?

 

2) Do the devs appear to be slacking off and losing interest or do they still appear to be engaged in making a polished final product?

 

3) Is it possible at this stage in the game to have a fun, unique experience that isn't overshadowed by bugs?

 

4) Do you regret having purchased this game?

 

Thanks for your time. 

 

1 - No

2 - No

3 - Yes

4 - No

 

1 & 2 - Look at the recent patch notes and then the upcoming patch notes.  The devs have put a lot of things into the game, continues to do so and a LOT more is coming.  I'm really excited for the future of this game.

 

3 - I may be a minority but I suffer relatively few bugs.  The worst thing that has happened in the last 3 months would be a backpack and contents vanishing.  Annoying but that's all, just go find another one and gear up again.  Hardly game breaking.  I haven't suffered a ridiculous fall damage since I very first started playing, nor have I had any issues with trucks recently (I did die from one when they first came out but that was months ago).  Yes, zombies sometimes glitch through doors and walls - but if you know that, and EVERYONE does, then it's hardly a big deal is it?  Just accept the fact that, for the moment at least, it does happen and plan accordingly.  Besides, it doesn't even happen all the time, just sometimes and mainly if the zombie in question can go into an attack animation - that's usually when they pass through walls.  So get into the house when it is far enough away and stay away from exterior walls.  Again, it's NOT a game breaker,  Personally, I've never seen a hacker either.  

 

4 - 100% no regrets.  I played it for 20 hours when I first got it (cannot remember when, maybe a year ago?) and hated it.  Controls were clunky, game was glitched, I just thought it was terrible.  Then I came back to it and gave it another chance.  That was about 3 months ago and I've racked up over 300 hours in that time.  Something just clicked and that was it.

 

I'm not a fanboy, there are definitely some things that need to be fixed but, and it's practially a cliche now, it IS still alpha.  The devs do plan to fix those things that need it and the whole zombie system will be overhauled, plus the game gets a new render.  If you think it's quick or easy to do what these guys are doing then you are naive.  It's not, it bloody difficult.  It takes a lot of time and effort.  But it IS happening. 

 

This game offers the opportunity to have a unique gaming experience like no other game can or does.  Give it a little time, be patient and the rewards can be amazing.

 

EDIT - Just to clairfy, my post isn;t directed at anyone in particular, just general comments ;-)

Edited by krazypenguin
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Have a break, carpet man.

Censorship, you yell? You bet it is. I censor away the stupidity.

Take a break from the forums, please take a break from DayZ as well. At least until it is released, that is. If the walls are broken at 1.0 still, I'll join you in moaning. Until then, enough of this. You had a single dodgy death in an early access game, and you have made multiple topics and posts about it. Get over it, enough.

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I'm a Game Design student. I'm not afraid of some bugs. I actually have a few Early Access games that I got just to monitor progress and see how they change from an academic standpoint. The second half of that statement is that I am a student. I do okay monetarily, but I'm not rich. Spending money on games is something I have to be conscientious about. 

 

This one I'm considering buying to play with a friend. He doesn't play it often and hasn't played it in awhile. I read a lot of user reviews on Steam wherein the players are bashing the devs for the apparent lack of progress in the game. Gamers are not generally even tempered, patient individuals. I know that because I am one first and foremost and I've been reading and watching the behavior of other gamers for a very long time. Gamers tend to get irrational and overreact very quickly. I wish someone would do a psych study on our demographic as this has always been interesting to me. So anyway, when I read user reviews, it begins to paint a picture but it most definitely does not tell the whole story.

 

What I'd like to know from you forum regulars is this:

 

1) Is the development of this game really slowing down? Can we chalk some of that up to the fact that we just got through the holidays and this type of work naturally will slow down through that time of year?

 

2) Do the devs appear to be slacking off and losing interest or do they still appear to be engaged in making a polished final product?

 

3) Is it possible at this stage in the game to have a fun, unique experience that isn't overshadowed by bugs?

 

4) Do you regret having purchased this game?

 

Thanks for your time. 

1) last year the game has progressed dramatically. and this year it is already starting to do so. the major improvements like the new engine, AI, polishing and such is supposed to take place around the second half of this year.

 

2) The devs have been working tirelessly to make this game the best it can be. you cant really see it though because they are past the "stressing out" stage in the development.

 

3) I haven't encountered any game-changing bugs in the past three weeks. You WILL be able to play the game and have an amazing experience, without the fear of bugs. and if something does bug out, it will not be devastating. TRUST me. at this point, bugs are not supposed to be your main worry/concern. society and the players are.

 

4) I purchased this game, then got a gaming computer and I have had some of the best experiences that games have EVER had to offer from DayZ. after you get the hang of how it works, and you know what to do. You will get into situations that you never dreamed possible.

 

So to some it all up, the game is in alpha and is constantly being altered and improved. sometimes you will hit speed bumps but these bumps do not at all diminish your motivation and 'lust' to play the game.

 It is at the stage in its development that you can think of it as a game, and not just a 'testing and dying sandbox' which it left a long time ago.

 

It is a game. and gosh dangit it is one of the best out there.

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... I've never messed with the engine.

Don't let that bother you, we already have plenty of experts here. Actual knowledge and experience would only get in the way.

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Don't let that bother you, we already have plenty of experts here. Actual knowledge and experience would only get in the way.

 

LMAO. That's par for the course I'm afraid.

 

I don't think many gamers have a basic or even layman's understanding of how games are made or the kind of expertise and knowledge it takes to be capable of making a solid game. Making games is not as simple as learning one program or having played X amount of games. Being a designer is one of the most interdisciplinary jobs I think a person can have. It's easy to make it seem simple in your mind and then get mad over it when you have no concept of what goes into it. I feel like if they did, some of the negativity might evaporate. I'm speaking in general terms here with regard to gaming in general.

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LMAO. That's par for the course I'm afraid.

 

I don't think many gamers have a basic or even layman's understanding of how games are made or the kind of expertise and knowledge it takes to be capable of making a solid game. Making games is not as simple as learning one program or having played X amount of games. Being a designer is one of the most interdisciplinary jobs I think a person can have. It's easy to make it seem simple in your mind and then get mad over it when you have no concept of what goes into it. I feel like if they did, some of the negativity might evaporate. I'm speaking in general terms here with regard to gaming in general.

Sadly, fewer still wish to be educated.

 

But enough of that silliness. Welcome to Chernarus! I applaud you for jumping into the game cold. Just drop a dime when you have questions.

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I'm a Game Design student. I'm not afraid of some bugs. I actually have a few Early Access games t

 

It's the year 2015 - hadn't you noticed that most games now are "early access" - No serious gamer lacks EA crap these days....

 

 

What I'd like to know from you forum regulars is this:

 

1) Is the development of this game really slowing down? Can we chalk some of that up to the fact that we just got through the holidays and this type of work naturally will slow down through that time of year?

 

I don't know - you're studying game design why don't you check the roadmap? How would we know it's slowing down or speeding up - how long does zombie AI - Animal AI and a new rendering engine take?

 

2) Do the devs appear to be slacking off and losing interest or do they still appear to be engaged in making a polished final product?

 

Are you asking if the CEO is letting them go home early or letting them be lazy or that they've just left the janitor in charge?

 

3) Is it possible at this stage in the game to have a fun, unique experience that isn't overshadowed by bugs?

 

There aren't that many bugs in the game to worry about - it's a lot of fun, especially for new people as they get to experience it first hand and most usually play it for a year at least, non-stop.

 

4) Do you regret having purchased this game?

 

Not at all. I don't play it as much but then I don't want to burn out on it before it's completed. I played the Mod for 2 years before that and that was great but huge flaws in it - zombies being one of the main ones :)

 

Thanks for your time. 

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Well let me just say if you dont get it soon, your going to pay much much more.

 

Just saying, its a good game, just need the community to decide on how any game goes.

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Have a break, carpet man.

Censorship, you yell? You bet it is. I censor away the stupidity.

Take a break from the forums, please take a break from DayZ as well. At least until it is released, that is. If the walls are broken at 1.0 still, I'll join you in moaning. Until then, enough of this. You had a single dodgy death in an early access game, and you have made multiple topics and posts about it. Get over it, enough.

Sometimes i wonder if we are speaking to 12 year olds or adults. The majority of people i see in game are very young people. Scary sometimes.

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The experience DayZ brings is like nothing I've ever experienced in a game before.  Your heart will jump out of your chest at every firefight/shady encounter/bullet cracking over your head.  It is almost like a drug, I can't get enough of it.  Then add in the fact that the only "plot" to DayZ is dictated by the players themselves, the amount of situations you'll encounter is endless.  It is hard to describe but once you find yourself in those exact situations, you'll know what I mean.  

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Then add in the fact that the only "plot" to DayZ is dictated by the players themselves, the amount of situations you'll encounter is endless.

Hopefully this changes very very soon cause thats the biggest flaw with this game currently. The zeds need to dictate the players more than other ppl dictating the game currently if were ever to see any change in behavior with the current play styles. And maybe it wont change everyone but it will be better than the KOS fuck fest that the game currently is.

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And everyone who knows anything about DayZ will tell you "Don't get attached to your gear." over and over again.

This

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I'm a Game Design student. I'm not afraid of some bugs. I actually have a few Early Access games that I got just to monitor progress and see how they change from an academic standpoint. The second half of that statement is that I am a student. I do okay monetarily, but I'm not rich. Spending money on games is something I have to be conscientious about. 

 

This one I'm considering buying to play with a friend. He doesn't play it often and hasn't played it in awhile. I read a lot of user reviews on Steam wherein the players are bashing the devs for the apparent lack of progress in the game. Gamers are not generally even tempered, patient individuals. I know that because I am one first and foremost and I've been reading and watching the behavior of other gamers for a very long time. Gamers tend to get irrational and overreact very quickly. I wish someone would do a psych study on our demographic as this has always been interesting to me. So anyway, when I read user reviews, it begins to paint a picture but it most definitely does not tell the whole story.

 

What I'd like to know from you forum regulars is this:

 

1) Is the development of this game really slowing down? Can we chalk some of that up to the fact that we just got through the holidays and this type of work naturally will slow down through that time of year?

 

2) Do the devs appear to be slacking off and losing interest or do they still appear to be engaged in making a polished final product?

 

3) Is it possible at this stage in the game to have a fun, unique experience that isn't overshadowed by bugs?

 

4) Do you regret having purchased this game?

 

Thanks for your time. 

If anything the development seems to be speeding up.

They seem pretty determined to finish the game and I'm loving all the improvements.

This is my favourite game, I have fun pretty much every time I play it.

I would gladly buy this game again.

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i've witnessed the Devs engaged with the community and putting out patches at nearly 3am on a Saturday morning! seen them stay all night battling ddos attacks while pulling others in in the wee small hours to help & then offering their assistance the next morning to other developers after they'd sorted out their own problems the next day & going for nearly 48 hours non stop, so yeah i'd say they gave a shit!!

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The devs are great, if there is anything I love, it is devs who are devoted enough to send out mini-patches every week or so.

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I think the devs are doing an exemplary job, only the tech seems to hinder them. And it's usually good to wait a little bit after a big patch, since things that weren't buggy suddenly often are.

 

The only thing I would wish for is a comprehensive list of do-nots. If I had known, for example, that characters can get wiped when you join a server too early after restart, I'd always have waited, before reconnecting (the servers do that weird thing of showing 8:00 o'clock start time, and then restart and show 9:30 - which is when it's safe to join.

 

It's probably the best game I know, despite all its flaws in the current stage. But we get updates, the community is active, the servers are full - pretty much all you can wish for in a retail game. And this is still just the Alpha!

 

Idk if Dayz is a good example for a game development project. It's more a labor of love (or else Rocket would have just sold the mod and got on with life)  and dedication than a classic game development. It is its own genre and has a bit of everthing, actually a lot of everything in it. It's probably interesting for a game design student, but not the typical project I'd use as a study subject. Dayz is unique and it will always be that way. 

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