domonos 10 Posted February 17, 2015 When will the persistence actually not be affected by the wednesday maintenace? Some one about 3 months ago told me it would probably be in in about 3 months. Does anyone know anything about this? 1 Share this post Link to post Share on other sites
yazar8 584 Posted February 17, 2015 Read the last status report. 2 Share this post Link to post Share on other sites
trujuice 56 Posted February 17, 2015 (edited) Read the last status report.The latest status report from today on the forum makes no mention of persistence and last weeks just made a slight reference to coming months for core development which may include persistence. People come to the forum to ask the community for help and additional information as not all of us have time to read everything posted online about DayZ. With that being said if you are not going to contribute to the thread with at least a link why even post anything Yazar8?Domonos,Supposedly the developers will be implmenting full persistence support in 0.54 or so that is what DayZTV.com suggests: http://www.dayztv.com/news/2015/02/dayz-0-54-update-features-items-list/ Edited February 17, 2015 by trujuice Share this post Link to post Share on other sites
zeotrope 76 Posted February 17, 2015 Read the last status report.What a helpful soul you are ! Share this post Link to post Share on other sites
Rags! 1966 Posted February 17, 2015 Wait, if Persistence is supposed to be global with the .54 Update, then that means that proper item spawning, item distribution, items-per-hive numbers, and intuitive item despawning will be finally finished? If so...then I'm at half mast already. This is something I've been looking forwards to immensely. I'm sick of all these restarts and rejoinings and hoping you don't get capped while logging in. 2 Share this post Link to post Share on other sites
treetop82 59 Posted February 17, 2015 (edited) I just have to believe that they are working on other things, persistence shouldn't be giving them this much trouble, unless they are trying to over-complicate it and create more work for themselves. In the mean time I've had a great run at looting whatever I need on a non-persistent server that reboots every 4 hours. Fun for me. Edited February 17, 2015 by treetop82 Share this post Link to post Share on other sites
jubeidok 495 Posted February 17, 2015 Doesn't matter. As long is there is a choice, almost every server host is going to set to 'off' so they can replenish mil loot when they need to. Bunch of sorry sacks. 1 Share this post Link to post Share on other sites
jubeidok 495 Posted February 17, 2015 Wait, if Persistence is supposed to be global with the .54 Update, then that means that proper item spawning, item distribution, items-per-hive numbers, and intuitive item despawning will be finally finished? If so...then I'm at half mast already. This is something I've been looking forwards to immensely. I'm sick of all these restarts and rejoinings and hoping you don't get capped while logging in. Ok, I guess you can disregard my last post. I didn't know it wasn't always going to be a choice. Share this post Link to post Share on other sites
odin_lowe 3686 Posted February 17, 2015 Ok, I guess you can disregard my last post. I didn't know it wasn't always going to be a choice. It's supposed to be integral part of the game, but thank god we currently had the option to turn it off as it's not working properly (never has... :rolleyes: ) and was a work in progress. If they really decide to go through with a complete integration in 0.54, I hope it means they made great progress and fixed both the no loot respawning and the "loot puke"/"christmas loot" problems! :thumbsup: 1 Share this post Link to post Share on other sites
domonos 10 Posted February 17, 2015 It's supposed to be integral part of the game, but thank god we currently had the option to turn it off as it's not working properly (never has... :rolleyes: ) and was a work in progress. If they really decide to go through with a complete integration in 0.54, I hope it means they made great progress and fixed both the no loot respawning and the "loot puke"/"christmas loot" problems! :thumbsup:LOL right sometimes I walk in to a barracks on a per server and theres like 10 aks in one room. 2 Share this post Link to post Share on other sites
mithrawndo 166 Posted February 18, 2015 I asked this question of Eugen, this is what he had to say Yes, we'll see some of the first parts of it arriving soon™, but it's really difficult to provide any kind of exact numbers. What might only take a few hours to configure can easily turn into weeks of drudging, hellish work for these guys to deal with. Just remember the debugger's song: 99 little bugs in the code99 little bugs in the codeTake one down, patch it around127 little bugs in the code... Share this post Link to post Share on other sites
emuthreat 2837 Posted February 18, 2015 Wait, if Persistence is supposed to be global with the .54 Update, then that means that proper item spawning, item distribution, items-per-hive numbers, and intuitive item despawning will be finally finished? If so...then I'm at half mast already. This is something I've been looking forwards to immensely. I'm sick of all these restarts and rejoinings and hoping you don't get capped while logging in. Even if central economy isn't completely fixed yet, I'd still like to have my stashes and tent survive Wednesday maintenance. As it is, persistent servers end up full of books and other useless crap by thursday afternoon. Having to restart my supply network every week feels like a Sisyphean task. Game feels so badly broken when every bit of progress that won't fit on your toon goes up in smoke on a regular basis. Share this post Link to post Share on other sites
emuthreat 2837 Posted February 18, 2015 (edited) LOL right sometimes I walk in to a barracks on a per server and theres like 10 aks in one room.But that's all you get, ever. Once a persistent server has been picked over, it stays pretty sparse. Interdimensional travelers can pick all the good loot out of persistent server, leaving them a pretty rough place to survive for the rest of the week. Unless you know of a recipe for craftable rags? I've never seen so many fisrt aid kits conatining nothing but damaged IV start kits and blood bags, unitl .53 dropped. Edited February 18, 2015 by emuthreat Share this post Link to post Share on other sites
Rags! 1966 Posted February 18, 2015 Unless you know of a repice for craftable rags? 4 oz. Confidence9 tsp. Apathy2 tps. Witty one-liners3 URLs to funny gif'sAnd 1 big ass dick 1 Share this post Link to post Share on other sites
emuthreat 2837 Posted February 18, 2015 4 oz. Confidence9 tsp. Apathy2 tps. Witty one-liners3 URLs to funny gif'sAnd 1 big ass dickWhere did you find teaspoons? Share this post Link to post Share on other sites
northofnowhere 39 Posted February 18, 2015 The non persistence servers seem to spawn too much loot, the persistence servers seem to spawn not enough. It doesn't seem very far off though in either direction. I can't wait until its "just right," should be pretty cool when the dev's nail it down. Share this post Link to post Share on other sites
Etherious 907 Posted February 18, 2015 (edited) Well, full persistence from what I have heard won't be in for a little while. Not sure about it being in 0.54, though. Edited February 18, 2015 by DJ SGTHornet Share this post Link to post Share on other sites
boneboys 7988 Posted February 18, 2015 Persistence is my thing, it is the one most important thing and I am waiting, persistently for full implementation ! Share this post Link to post Share on other sites
Apollo'sFire 31 Posted February 18, 2015 Waiting for this as well, PVP is getting a little old and until persistence is fixed, I can't play survival mode...well I could but it seems futile if I cant stash my stuff, my .02 Share this post Link to post Share on other sites
sneakydudes 278 Posted February 18, 2015 I am eager to have it as well and with the trucks, carriers and compounds its just a matter of time. Here is a link to active responses for us admins etc.http://forums.dayzgame.com/index.php?/forum/134-developer-discussion-status-reports/ Share this post Link to post Share on other sites