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trujuice

Burlap Sacks

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Why are the burlap sacks not stackable? I mean in the real you can easily put at least 5 bags in one shopping bag. I hate always having to find something to cut them into strips before they can stack. Furthermore, how is it that an ax can cut up a rubber rain coat into arm bands but it cannot cut burlap sacks into strips?

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1) I have no idea why certain items are not "stackable" in-game, when it would make much more sense to do so in real life. Ask the devs

 

2) As for why an ax would be able to cut up raincoats, but not burlap; really, a splitting axe would not be able to cut up raincoats very well, either. A splitting axe does not have a sharp edge per se, and instead uses the weight of the axehead to split the fibers instead of cutting them.

 

A lot of things in this game do no make a lot of sense when examined from a real-world-survival perspective.

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Find something to cut it with???

Look at your feet. Search for stones. Voila. The number 1 knife in game.

But yes stacking without cutting would be nice.

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In RL they come in stacks. I think maybe its a balance thing not really sure why they do it that way. 

 

Soon I want to see the crafting of sand bags too and craft a bullit prof structure.

Edited by CJFlint

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1) I have no idea why certain items are not "stackable" in-game, when it would make much more sense to do so in real life. Ask the devs

 

2) As for why an ax would be able to cut up raincoats, but not burlap; really, a splitting axe would not be able to cut up raincoats very well, either. A splitting axe does not have a sharp edge per se, and instead uses the weight of the axehead to split the fibers instead of cutting them.

 

A lot of things in this game do no make a lot of sense when examined from a real-world-survival perspective.

 

Look, there is no reasoning to the way they are coding this game. All items should have tags that relate to their functionality, meaning a knife can cut a deer carcass up, any other item they tag with the same code should also have the same functionality. But no, we end up with sledge hammers and lead pipes that can open cans of beans, and a splitting axe that can cut up a raincoat. It doesn't make sense. What bothers me more is the way they are developing items in this game, it seems as they are creating a bunch of future problems for themselves.

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Aye, which will be dealt with in beta stage. Really, I don't mind the wierd functionality of items. Yesterday I opened a can of beans with a sledgehammer and had 78% left. But that's okay, because I UNDERSTAND. :P

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1) I have no idea why certain items are not "stackable" in-game, when it would make much more sense to do so in real life. Ask the devs

The flare gun flares really need to be stackable, that thing is inconvenient enough taking up four whole slots.  Pretty cool though, even visible in daytime from less than 500 meters

2) As for why an ax would be able to cut up raincoats, but not burlap; really, a splitting axe would not be able to cut up raincoats very well, either. A splitting axe does not have a sharp edge per se, and instead uses the weight of the axehead to split the fibers instead of cutting them.

Not to be a tool nazi here, but it is a splitting "maul" (reads ground-to-a-point sledgehammer) that uses sheer weight and force to wedge the wood apart.  I keep all of my axes, hatchets, and pulaski just short of sharp enough to shave with; using a dull axe is just a fast way to ruin it, by beating down the already dulled edge.  When limbing a log (or zombie), a properly shapened axe is the difference between "taking" a limb off and "breaking" a limb off.

A lot of things in this game do no make a lot of sense when examined from a real-world-survival perspective.

Kinda like how I can never manage to get my worn firefighters axe back to pristine status in-game.  Maybe if the Devs added a bastard file to the game, rather than only having use of small stones for maintaining an axe...

I'd love to see mechanics added where the quality of an edged tool would determine which "fine" tasks it was suited for, e.g. badly damaged splitting axe opens canned food with similar results as pristine sledgehammer.  Maybe a pristine hatchet could be used to skin an animal, but splitting and firefighter axes should have no chance; maybe good enough to shred raincoats or burlap into strips, but definitely too unwieldy for skinning.

Edited by emuthreat

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Flares for the flare gun are stackable but I am not sure if it is intended or not. With flares in your inventory, right-click on each flare and then click 'eject'. The flares will then have a '1' appear in the top right... you may then stack up to 5 flares in one slot.

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 ...But no, we end up with sledge hammers and lead pipes that can open cans of beans, and a splitting axe that can cut up a raincoat. It doesn't make sense.

 

I am 100% positive that I could open any can with a sledge hammer B)

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This is the nature of an alpha, they create a bunch of problems that are later hopefully solved in the beta. The fact that we've seen so much bug fixing and optimization at this stage is only due to the fact that this is an open alpha and the studio can't afford to alienate more than a million customers. Patience is an attribute that will help you in and out of dayz

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Find something to cut it with???

Look at your feet. Search for stones. Voila. The number 1 knife in game.

 

Good reminder, I forgot all about stone knives. Thanks, have some beans!

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I'd love to see mechanics added where the quality of an edged tool would determine which "fine" tasks it was suited for, e.g. badly damaged splitting axe opens canned food with similar results as pristine sledgehammer.  Maybe a pristine hatchet could be used to skin an animal, but splitting and firefighter axes should have no chance; maybe good enough to shred raincoats or burlap into strips, but definitely too unwieldy for skinning.

 

Can you use stones to sharpen axes now?

 

Burlap sacks were stackable a patch or two ago as well, weren't they?

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Can you use stones to sharpen axes now?

 

Burlap sacks were stackable a patch or two ago as well, weren't they?

You have been able to use stones on axes and machettes since like .48(maybe earlier ) although it use to only take it from badly damaged to damaged( this may have changed havent used one in a while)

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You have been able to use stones on axes and machettes since like .48(maybe earlier ) although it use to only take it from badly damaged to damaged( this may have changed havent used one in a while)

 

Really? I tried using a stone on a blade well after 48 and it didn't work - I was probably trying it on a knife and thought, wrongly, that if it didn't work on a metal edge shaped differently, why would it work on another metal edge of the right shape lol.

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Really? I tried using a stone on a blade well after 48 and it didn't work - I was probably trying it on a knife and thought, wrongly, that if it didn't work on a metal edge shaped differently, why would it work on another metal edge of the right shape lol.

Yeah , they never worked on knives just the machette and the axes ( i always thought it strange it wouldnt work on a knife) and to be honest seeing it only took it back to damaged( rather than worn which every other repair function   does lol) and the fact that a stone took up 4 slots i never used the function often .

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Can you use stones to sharpen axes now?

 

Burlap sacks were stackable a patch or two ago as well, weren't they?

Axes are definitely sharpenable now.  I've also noticed that painting a pristine fire axe ASAP seems to help preserve the quality longer.  It was only when the axe absorbed some hits from zeds that it appeared to take damage.

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Flares for the flare gun are stackable but I am not sure if it is intended or not. With flares in your inventory, right-click on each flare and then click 'eject'. The flares will then have a '1' appear in the top right... you may then stack up to 5 flares in one slot.

Workaround noted, thanks.  Love that thing, it makes the trees shimmer like the sunrise.  Good way to clear a field of zombies too.

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