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Bow crafting - natural resources

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Hi,

does anyone know what that means?

Read it in the patch notes.

For me that would mean it's somehow possible to craft the whole bow without items you need to find (e.g. a rope).

Most likely I missunderstood it, though.

The last few days I am desperate to find a rope.

I want to go "back to to nature" and live somewhere in a forest.

I have all my farming equipment, arrows, stoneknife and a splitting axe. All I need is a bow now.

So if everybody knows what that means, I would be very grateful. :)

Edited by too-easy

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For me that would mean it's somehow possible to craft the whole bow without items you need to find (e.g. a rope).

Kind of. You can "harvest" the base materials in nature away from loot spawns but in order to do so you need the right tools. The minimum items from loot spawns you need is either an Ashwood stick or an axe. If I am not mistaken you can use Guts as a rope but hunting without a ranged weapon is tricky (and quite funny).

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For me that would mean it's somehow possible to craft the whole bow without items you need to find (e.g. a rope).

Kill an animal). Use the "pile of guts" in place of rope.

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Everytime i try and craft a stone knife it starts to craft it but then doesen't show up in my invintory , Also all the chicKon coops don't give me a look for feathers option anymore. Has this happened to anyone else ?

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Everytime i try and craft a stone knife it starts to craft it but then doesen't show up in my invintory , Also all the chicKon coops don't give me a look for feathers option anymore. Has this happened to anyone else ?

Put stone in hands, look at stone texture for option "craft improvised knife", press F11 to go to suicide animation, now select "craft improvised knife". You will not get the option to search for feathers if you have an item in your hand.

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Everytime i try and craft a stone knife it starts to craft it but then doesen't show up in my invintory , Also all the chicKon coops don't give me a look for feathers option anymore. Has this happened to anyone else ?

Yes it has. The spot is very small to get the text. But indeed sometimes i can not get the option to search for feathers

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Put stone in hands, look at stone texture for option "craft improvised knife", press F11 to go to suicide animation, now select "craft improvised knife". You will not get the option to search for feathers if you have an item in your hand.

That's the dumbest thing I have ever heard, guess I can find feathers now, thanks! Thank you too Dean Hall.......

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Thanks guys.

So I will try to catch an animal with my splitting axe. :D

I only can search for stones/feathers when my hands are empty.

Crafting the stone knife can fail. Just try again, until you get the message that you crafted one. (The stone gets lost when the crafting fails, though.)

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I was unable (or ignorant of how) to use pig guys to craft a pack out of the boarskin I obtained. However, I was able to disassemble my courier bag and use the rope to accomplish the task. Are the intestines only for crafting the bow? Or is there a trick to getting them to work to make packs?

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Do rabbits yield guts, too?

After chasing a cow and a deer without luck, I decided to catch a rabbit with a snare trap.

Unfortunately I couldn't find the trap anymore after a few minutes.

If I can't manage to catch an animal without a ranged weapon I will look for a rope or a gun and lose the gun after I got an animal.

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Yes the whole "Making a bow from scratch" is useless when the source of your rope keeps running away from you lol

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There should be multiple ways of making rope. One should take more time then the other imo.

Hunting solo without projectiles to shoot at some beasties is an art by itself.

Leaves can also be used as a ropelike item.

Clothes possess threads which can be made into a ropelike item.

And we can go on and on.

But ropelike items for use in a bow. Yeah a childrens bow with a stickyhead

We need elastic items for bows.

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Yes the whole "Making a bow from scratch" is useless when the source of your rope keeps running away from you lol

 

That's where tactical encircling of the prey comes in :D Or try luring it into a corner of a wall or something.

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That's where tactical encircling of the prey comes in :D Or try luring it into a corner of a wall or something.

 

I tried throwing a hoe at a deer. I lost the Hoe but the deer bolted like I hit it so maybe it just needed another hit to take it out or we should have another way to make rope :)

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I caught a rabbit with a trap. You get a small pile of guts from rabbits. But they can't be used for crafting a bow. At least I didn't get an option when I dragged the guts over the ashwood stick. Must be from bigger game, I guess.

But I found a rope now anyways.

Practising shooting now. Not that easy. Lost many arrows in the forest before I killed that cow. ^^

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I caught a rabbit with a trap. You get a small pile of guts from rabbits. But they can't be used for crafting a bow. At least I didn't get an option when I dragged the guts over the ashwood stick. Must be from bigger game, I guess.

But I found a rope now anyways.

Practising shooting now. Not that easy. Lost many arrows in the forest before I killed that cow. ^^

 

LOL I love the bow but it is tricky. Use the aim down sight method rather than the dot, aiming feels pretty natural. Next, craft 20 or so arrows and find a wall and practice shooting. You need to watch your right hand movement to fire straight but when you have it down you'll then be able to start adjusting your arc to hit targets. A range finder would help a lot too - mark out 10,20,...50m and note how high you have to aim. Pity the rabbit guts don't work - I wonder if you can combine them.

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Anyone who has used a bow in real life will know that you really need something with special properties to act as the string. Rope is wrong as it has no elasticity to it, although I can understand why it's used in game, and guts while ideal need a lot of preparation before they are capable of being used, while the bow shouldn't really be made out of ash but yew although obviously there is no yew trees in the game. If they were added then they should be in churchyards as traditionally this is where they were grown (certainly in the UK). 

 

Now if the devs were able to introduce bamboo then we would have crafting heaven. Not only is it fast to grow (one of the fastest growing plants in the world) it's durable, flexible and has untold number of uses from housing to furniture to cooking to weapons (of which a bow would be one of them). The problem would be the climate which is a touch too cold so maybe the greenhouse would be an option.

Edited by ricp

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LOL I love the bow but it is tricky. Use the aim down sight method rather than the dot, aiming feels pretty natural. Next, craft 20 or so arrows and find a wall and practice shooting. You need to watch your right hand movement to fire straight but when you have it down you'll then be able to start adjusting your arc to hit targets. A range finder would help a lot too - mark out 10,20,...50m and note how high you have to aim. Pity the rabbit guts don't work - I wonder if you can combine them.

Yeah, you're right. Need to practise more with it. Will look for a nice place for that.

But that's a good thing. Shooting a bow in real life needs a lot of practise, too.

Edited by too-easy

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LOL I love the bow but it is tricky. Use the aim down sight method rather than the dot, aiming feels pretty natural. Next, craft 20 or so arrows and find a wall and practice shooting. You need to watch your right hand movement to fire straight but when you have it down you'll then be able to start adjusting your arc to hit targets. A range finder would help a lot too - mark out 10,20,...50m and note how high you have to aim. Pity the rabbit guts don't work - I wonder if you can combine them.

 

Some level of reaction from the animal when being hit by an arrow would be good, whether that is the arrow shown embedded or a red "splash" like a gun, as just now it's quite hard to tell when you've landed a hit. Especially if you are using the bow from a decent distance.

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Anyone who has used a bow in real life will know that you really need something with special properties to act as the string. Rope is wrong as it has no elasticity to it, although I can understand why it's used in game, and guts while ideal need a lot of preparation before they are capable of being used, while the bow shouldn't really be made out of ash but yew although obviously there is no yew trees in the game. If they were added then they should be in churchyards as traditionally this is where they were grown (certainly in the UK). 

 

Now if the devs were able to introduce bamboo then we would have crafting heaven. Not only is it fast to grow (one of the fastest growing plants in the world) it's durable, flexible and has untold number of uses from housing to furniture to cooking to weapons (of which a bow would be one of them). The problem would be the climate which is a touch too cold so maybe the greenhouse would be an option.

 

But it's the only option we have so until then, we'll have to keep using them. What I do want though is a craftable bow from resources that don't require a ranged weapon. Right now, you need to kill something you can't catch so it requires a man made object to make. We should be able to craft a spear we can throw - that would sort out the problem and if done right, we'd have to stalk and sneak to our prey so it doesn't run so we can get close enough to throw the spear.

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But it's the only option we have so until then, we'll have to keep using them. What I do want though is a craftable bow from resources that don't require a ranged weapon. Right now, you need to kill something you can't catch so it requires a man made object to make. We should be able to craft a spear we can throw - that would sort out the problem and if done right, we'd have to stalk and sneak to our prey so it doesn't run so we can get close enough to throw the spear.

 

 

Spear using kindling and a crafted knife would be a decent idea. A trap using kindling, sharpened sticks and a spade to dig it would be good also (you could "herd" the animals towards it). 

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Anyone who has used a bow in real life will know that you really need something with special properties to act as the string. Rope is wrong as it has no elasticity to it, although I can understand why it's used in game, and guts while ideal need a lot of preparation before they are capable of being used, while the bow shouldn't really be made out of ash but yew although obviously there is no yew trees in the game. If they were added then they should be in churchyards as traditionally this is where they were grown (certainly in the UK). 

 

Now if the devs were able to introduce bamboo then we would have crafting heaven. Not only is it fast to grow (one of the fastest growing plants in the world) it's durable, flexible and has untold number of uses from housing to furniture to cooking to weapons (of which a bow would be one of them). The problem would be the climate which is a touch too cold so maybe the greenhouse would be an option.

Ahh...not quite.

 

If the string stretches too much, then there is less potential energy being transferred to the arrow (it is instead being transferred to the string), and if the string doesn't stretch enough, then it can damage the limb tips. You want a bowstring that stretches a little bit. Remember, the power of the bow comes from the compression of the limbs, not the string stretching. 

 

http://www.africanarcher.com/bowstrings1.html

 

Rope works as an expedient string, but it is really too elastic (stretchy), especially synthetic kernmantle-type rope (which is the rope in-game).  

 

Also, you can totally make a self-bow (carved from a single piece of wood) from literally any type of wood around the world. You just have to change the dimensions of the limbs and the length of the stave in order for it to be the most effective. Yew was just preferred because it had different colored heartwood and sapwood, making the bow-making process easier, as well as standing up to compression well. (ie, being powerful) You can make an "adequate" bow from pine if you know what you are doing.

 

Also, you can increase the power of a bow (by making the stretching of the back/compression of the face more difficult) by either cable-backing the back, or by layering sinew on the back before it dried, from nock to nock. 

 

http://en.wikipedia.org/wiki/Cable-backed_bow

 

By layering sinew on the back of the bow, from nock to nock, you essentially make a composite bow (http://en.wikipedia.org/wiki/Composite_bow). This sinew stores more energy than just wood alone (make it harder to bend), adding power to the shot. This is because sinew shrinks as it dries and has natural glues, "shortening" the back of the bow. However, if the sinew gets wet, it relaxes and lets go of the wood.

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But it's the only option we have so until then, we'll have to keep using them. What I do want though is a craftable bow from resources that don't require a ranged weapon. Right now, you need to kill something you can't catch so it requires a man made object to make. We should be able to craft a spear we can throw - that would sort out the problem and if done right, we'd have to stalk and sneak to our prey so it doesn't run so we can get close enough to throw the spear.

 

 

Spear using kindling and a crafted knife would be a decent idea. A trap using kindling, sharpened sticks and a spade to dig it would be good also (you could "herd" the animals towards it). 

Eh, if I am going to be making a spear from a knife and a branch, I am not going to waste my time (and the effort it took to make the damn thing) throwing it, when I can just use it as a thrusting weapon. There is a significant difference between a javelin (light spear balanced for throwing), and a spear (sturdier, and balanced for thrusting). You can hunt animals with thrusting spears, you just either 1) Need to ambush them (which means they can't automatically detect you, like they do currently), or hunt in groups, with one group "beating" the animals toward the "killers"first.3.jpg

 

something like this, except on land and with deer.

 

Want an easy-to-make "weapon" (it doesn't kill things, but that spear you have sure will), that can bring down everything from deer to birds to people?

 

Bolas. (http://en.wikipedia.org/wiki/Bolas) A bunch of weights tied around a center point, when thrown they tangle up the target and prevent it from running away.

 

 

Throw the bolas, trip up the enemy (or prey), then run up and spear it/club it/stab it to death. 

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Eh, if I am going to be making a spear from a knife and a branch, I am not going to waste my time (and the effort it took to make the damn thing) throwing it, when I can just use it as a thrusting weapon.

 

No I mean to kill a deer to make a bow from nothing but natural resources. The rope is the only thing can't get right now because animals run away (to the raucous laughter of my mate as I tried chasing a deer around a field with an axe) which means we need a craftable throw weapon to get the deer to make the rope to make the bow :)

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No I mean to kill a deer to make a bow from nothing but natural resources. The rope is the only thing can't get right now because animals run away (to the raucous laughter of my mate as I tried chasing a deer around a field with an axe) which means we need a craftable throw weapon to get the deer to make the rope to make the bow :)

Then they should add an alternate way of making rope, one that doesn't require you already have a weapon in order to kill an animal. That is just asinine.

 

 

Or, make and use a bola, or a sling, or hell, just throw a rock.

 

If you throw a spear not designed for throwing at an animal with hopes to kill it, you will probably be sadly disappointed. You are unlikely to hit it, firstly, and even if you do the wound is not likely to be lethal. Finally, the spear will probably break, and there goes your time and effort to make it down the drain.

 

The devs really need to remove the one-hit-kill feature with animals (they should instead bleed out, just like players), and make them suitable realistic in the sense that they run away (or fight you!) when you get too close.

Edited by Whyherro123
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