Heatofbattle 49 Posted January 2, 2015 Found a pristine sword in Rog Castle today, looks very nice, no rust at all!So I'd recommend Rog if you're looking for a sword. Good luck! Didn't find any at other castles.On a side note, bayonets work for suicide. Dunno about swords. 6 Share this post Link to post Share on other sites
Death By Crowbar 1213 Posted January 2, 2015 I've been looking for one! I'll be sure to check there! There's a (semi)easy 3 castle run that involves Rog that I've done a few times but I've never been lucky enough to find a sword. Where exactly was it, in a tower or? 1 Share this post Link to post Share on other sites
Heatofbattle 49 Posted January 2, 2015 It was in the main tower, I was only half paying attention and then I saw it. I believe it.was on the tip top :D 1 Share this post Link to post Share on other sites
jubeidok 495 Posted January 2, 2015 Gotta love these "I found this loot there, therefore it must always spawn there" threads. No one castle has a greater chance of an item spawning than the rest, they are all equal. On a side note, are the devs serious? They're old castle ruins so therefore swords must spawn there. Swords that have been left there, untouched for 100's of years. Brilliant! Nope, no one would ever have these hanging on a plaque on a wall or something. Predictable loot spawning is a joke and only promotes hopping. 1 Share this post Link to post Share on other sites
Heatofbattle 49 Posted January 2, 2015 Apparently the sword is a replica from the description lol. 1 Share this post Link to post Share on other sites
Whyherro123 2283 Posted January 2, 2015 Gotta love these "I found this loot there, therefore it must always spawn there" threads. No one castle has a greater chance of an item spawning than the rest, they are all equal. On a side note, are the devs serious? They're old castle ruins so therefore swords must spawn there. Swords that have been left there, untouched for 100's of years. Brilliant! Nope, no one would ever have these hanging on a plaque on a wall or something. Predictable loot spawning is a joke and only promotes hopping.Exactly. If they were left laying about in the castles for hundreds of years, then all we would be left with AT BEST would be some rusty smears on the floor. Apparently the sword is a replica from the description lol.If they are replicas, then why the hell would they be located in the broken ruins of run-down, 1200s-era castles? Shouldn't they be located in a gift shop? Not even counting the fact that replica swords are most decidedly not made for combat, and are likely (read: will) break when used as such. Also, the edges of the swords are likely not even sharpened, being replicas, and the blade will not be balanced (being replicas). Finally, where the hell did our characters pick up sword-fighting training? In the hands of an untrained user, even the "best" sword (as in, not a replica) becomes little better than a clumsy, easily deflected, quickly broken club. SCREW THIS ARCADE-Y GAMEPLAY Share this post Link to post Share on other sites
CJFlint 357 Posted January 2, 2015 How well does it work as against zombies and peoples, as good the fire axe? Share this post Link to post Share on other sites
Rags! 1966 Posted January 2, 2015 (edited) Predictable loot spawning is a joke and only promotes hopping. It also promotes complete nonsense if things don't spawn in certain areas. Items should spawn intuitively, and you shouldn't find Kalashnikovs inside old wooden sheds or magazines full of bullets in an outhouse. Edited January 2, 2015 by Rags 1 Share this post Link to post Share on other sites
DeatHTaX 1217 Posted January 2, 2015 Found a pristine sword in Rog Castle today, looks very nice, no rust at all!So I'd recommend Rog if you're looking for a sword. Good luck! Didn't find any at other castles.On a side note, bayonets work for suicide. Dunno about swords. 2 Share this post Link to post Share on other sites
odin_lowe 3686 Posted January 2, 2015 :thumbsup: Pretty nice to see someone finally found one in Stable 0.52. Thanks for confirming this. I loved the sword the time I had it on experimental. I don't care for "realism" or "authenticity" anymore. Not one video game ever gave me what I needed in terms of both, so I just enjoy them for what they are: means of entertainment. I love the immersion I get in DayZ on 1PP servers, but adding swinging a 2 hand sword is even better! B) Share this post Link to post Share on other sites
jubeidok 495 Posted January 3, 2015 It also promotes complete nonsense if things don't spawn in certain areas. Items should spawn intuitively, and you shouldn't find Kalashnikovs inside old wooden sheds or magazines full of bullets in an outhouse. And why is that? If I find a mag in an outhouse, guy got killed on a shitter. If I find an AK in a shed, some idiot got cornered in a shed and, well, you know the rest. I'm all for 'weighting' items to spawn in its logical home, but as long as you maintain a system where everything has x amount of places it can spawn in the world, you are just advocating hopping and creating a play style that shouldn't exist. With a weighted system you can then do something like: a 20% chance of spawn at a mil base, a 10% chance of spawn at a mil truck and then something like a 1% chance of spawning at any other spawner. So at least with a system like this, the hoppers don't take all the chances away from a legit player of ever finding that kind of loot. Will hopping ever go away? Probably not, especially since there will always be reverse server hoppers, hopping to find people rather than loot. But in the end, a chance for anything to spawn anywhere would sure as hell slow it down and would become something far greater than "complete nonsense". 1 Share this post Link to post Share on other sites
Rags! 1966 Posted January 3, 2015 And why is that? If I find a mag in an outhouse, guy got killed on a shitter. If I find an AK in a shed, some idiot got cornered in a shed and, well, you know the rest. I'm all for 'weighting' items to spawn in its logical home, but as long as you maintain a system where everything has x amount of places it can spawn in the world, you are just advocating hopping and creating a play style that shouldn't exist. With a weighted system you can then do something like: a 20% chance of spawn at a mil base, a 10% chance of spawn at a mil truck and then something like a 1% chance of spawning at any other spawner. So at least with a system like this, the hoppers don't take all the chances away from a legit player of ever finding that kind of loot. Will hopping ever go away? Probably not, especially since there will always be reverse server hoppers, hopping to find people rather than loot. But in the end, a chance for anything to spawn anywhere would sure as hell slow it down and would become something far greater than "complete nonsense". Server hopping is a huge problem, but changing the loot tables to combat it will affect everybody no matter what they do. If you treat everybody like a server hopper, everybody is going to see the changes in the way they play. This would only equip more and more people with deadlier and deadlier weapons, and character lives and high tier items would lose their value because gearing up will be so much easier. People who server hop don't want any delay at all between spawning in and having the best loot in the game. Because they are lazy, entitled cowards. They will still server hop because it's still the most efficient way to gear up. They won't give up using their "strategy". The promise and the hope of better loot should be used as a mechanic for encouraging player mobility. If items that are very deadly and valuable spawn in places where you yourself spawn then you are removing the need to move around the map. We should be encouraging mobility, moving around, not living and dying where the players all spawn because now there's a chance of military gear spawning in where I spawn. Share this post Link to post Share on other sites
Heatofbattle 49 Posted January 3, 2015 (edited) Screenshot on top of the castle.Enjoy-http://cloud-4.steamusercontent.com/ugc/26226449342353266/D8F6611DCE2E6E8C9700A85CC4868E52E12ED373/Now I feel like Indiana Jones in a weird way.Opens cans pretty well, 85% left. Dunno about combat though. Edited January 3, 2015 by Heatofbattle Share this post Link to post Share on other sites
sneakydudes 278 Posted January 3, 2015 Screenshot on top of the castle.Enjoy-http://cloud-4.steamusercontent.com/ugc/26226449342353266/D8F6611DCE2E6E8C9700A85CC4868E52E12ED373/Now I feel like Indiana Jones in a weird way.Opens cans pretty well, 85% left. Dunno about combat though.I too found the sword tonight, but it was just below that on the first major stairs going up. I was a tad disappointed as it took 2 wide, 6 long slots in backpack.could not paint the swordand can not chop tree's and or bushes. TOTAL waist of time... except it did chop zombies down pretty decently in 3rd person. Mine was perfect shape, and the best I could do was SS it for everyone to see. Share this post Link to post Share on other sites
Dagwood 680 Posted January 3, 2015 I too found the sword tonight, but it was just below that on the first major stairs going up.I was a tad disappointed as it took 2 wide, 6 long slots in backpack.could not paint the swordand can not chop tree's and or bushes.TOTAL waist of time... except it did chop zombies down pretty decently in 3rd person.Mine was perfect shape, and the best I could do was SS it for everyone to see.Keep a machete in your backpack. Problem solved. Imagine the awesomeness of wielding an improvised bow with a long sword. Once we can craft leather clothing we'll have some cool roleplaying possibilities. Share this post Link to post Share on other sites
roguetrooper 201 Posted January 3, 2015 (edited) Has the sword an advantage over the firefighter axe? With the axe you can additionally chop wood. Edit: the sword must be put into a backpack and not into the axe-slot ?? Alltogether, the sword seem worse that the brass knuckles... Edited January 3, 2015 by RogueTrooper Share this post Link to post Share on other sites
Heatofbattle 49 Posted January 3, 2015 I put my sword on my back, in place of fire extinguisher. Not in my pack. Share this post Link to post Share on other sites
Beizs 186 Posted January 3, 2015 (edited) Exactly. If they were left laying about in the castles for hundreds of years, then all we would be left with AT BEST would be some rusty smears on the floor. If they are replicas, then why the hell would they be located in the broken ruins of run-down, 1200s-era castles? Shouldn't they be located in a gift shop? Not even counting the fact that replica swords are most decidedly not made for combat, and are likely (read: will) break when used as such. Also, the edges of the swords are likely not even sharpened, being replicas, and the blade will not be balanced (being replicas). Finally, where the hell did our characters pick up sword-fighting training? In the hands of an untrained user, even the "best" sword (as in, not a replica) becomes little better than a clumsy, easily deflected, quickly broken club. SCREW THIS ARCADE-Y GAMEPLAY Its description is 'Faithful replica of a medieval sword.' To me, this implies a sword made in the modern day, like, an actual sword, in the style of a medieval sword. As for the training, you clearly to not understand the way DayZ works. There aren't meant to be hard skills etc in game. What if I actually know how to sword fight - but my character uses swords like shit and there's nothing I can do about it? It makes more sense to make everybody able to do something than nobody able to do it. Also, using a sword to kill somebody isn't a massive task. Sure, if two people had swords and there was the ability to parry etc, it'd take more skill in real life, but walking up to somebody and stabbing them with a sword doesn't take skill. You can't complain about accuracy of the swing, etc, as that's not the case in DayZ. As for the actual topic, they spawn in all of the castles. The castles, to my knowledge, have the exact same lootspawns with the exact same frequency. Unless you'd found literally like 20 swords in one place and none in any of the others having searched each one under the same circumstances, just because you find a certain item in one location and not another, similar one means nothing. The loot spawning is done by categories, not specific locations. Edited January 3, 2015 by Beizs Share this post Link to post Share on other sites
blackberrygoo 1416 Posted January 3, 2015 (edited) Wow , so many people frustrated over alpha loot placement and the early mechanics of swordfigting! You guys have been on the forums long enough to know that placement of loot (and mechanics of melee weapons) always change (so no more "arcade-y" gameplay talk , which I don't even know how you came to that conclusion lawl, dont just say stuff cuz you're mad why herro !), and that soon all loot , besides military, will have a chance to spawn anywhere .. And come on why herro , It doesn't take a master swordsman to pick up a couple of tips with a sword in the apocalypse , and like said before , if you're fighting someone with no sword attacking them with one becomes pretty easy ... Besides all that I really think castle spawns are the best for them right now (IMO I wouldn't have minded seeing them in certain houses but if that happened you would have 20 people like why herro and Jubei trying to debunk why they shouldn't be found in houses). Also, people will server hop no matter what , but hopping for a sword that isn't so great is not happening, the server hoppers are still hopping military bases and the ones looking for swords are usually RPers who just want to play as the highlander guy , so even if they server hop they are only looking for a sword, so ya I don't see how that's "encouraging server hopping" seeing as it's a trashy item that only a very small population wants ... So for now , unless we can see these "replica" swords on plaques in peoples houses, or have a medieval gift shop added(which I'm sure the latter is planned if not the former) , then I say castle is second best for now until the loot spawning / redistribution gets a little more complex for items like this (like being held on a plaque) .. Otherwise (if they spawned everywhere instead of just castles) we would see a damn sword spawn literally in every convienance store and that's much MORE of an immersion breaker than replica swords in castles to me ( besides there are plenty of castles in real life that are used as "tours" For tourists in which the entire castle is decorated in REPLICAS to show what the castle really looked like in it's time , so although we know these castles don't necessarily look like tourist trap castles , it's not that far fetched that one of these castles in chernarus could have been one :) ! All this talk about swords , I need to get me one myself , don't even care if it's trash I ran around with the crossbow when it was crud I'll do it with the sword lol .Edit : also most "replica" weapons are treated the same as non-replicas when being made ; the weight of the handle usually isn't a big deal as it just costs more money to add heavier material but they sure do balance it correctly unless it's a cheap made in China play sword , and there are plenty of replicas that are sharp to the touch and to a point . I own multiple replicas of many short swords myself and the only one that's dull is the one meant for younger kids to play with (it was kid sized as well lol) so it would be very plausible to kill someone with a replica . Edited January 3, 2015 by Grapefruit kush 2 Share this post Link to post Share on other sites
DeatHTaX 1217 Posted January 3, 2015 (edited) Exactly. If they were left laying about in the castles for hundreds of years, then all we would be left with AT BEST would be some rusty smears on the floor. If they are replicas, then why the hell would they be located in the broken ruins of run-down, 1200s-era castles? Shouldn't they be located in a gift shop? Not even counting the fact that replica swords are most decidedly not made for combat, and are likely (read: will) break when used as such. Also, the edges of the swords are likely not even sharpened, being replicas, and the blade will not be balanced (being replicas). Finally, where the hell did our characters pick up sword-fighting training? In the hands of an untrained user, even the "best" sword (as in, not a replica) becomes little better than a clumsy, easily deflected, quickly broken club. SCREW THIS ARCADE-Y GAMEPLAY lol....dude you need to calm down with the realism raging. I'm sure that the sword is simply spawning in the castle because they haven't put it into another spawn yet. They probably implemented it into the game and said to each other: Dev1: "hey where can we shove this for now." Dev 2: "Well...castles had knights...knights had swords...how about the castles for now?" Dev 1 & Dev 2: I'm sure in the future it wouldn't be unrealistic to expect the swords to spawn in residential houses inside wardrobes and closets and shit. However, I'm sure it was easier and a more fun idea to throw them into the castles for reasons I'm sure they had, not to mention the point is to get the sword INTO the game to be tested, NOT for the game to accurately portray where a sword would spawn in a FICTIONAL post apocalyptic world. Come on, herro. Edited January 3, 2015 by DeatHTaX Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted January 3, 2015 Screenshot on top of the castle.Enjoy-http://cloud-4.steamusercontent.com/ugc/26226449342353266/D8F6611DCE2E6E8C9700A85CC4868E52E12ED373/Now I feel like Indiana Jones in a weird way.Opens cans pretty well, 85% left. Dunno about combat though. Now all you need is a whip. Share this post Link to post Share on other sites
igor-vk 909 Posted January 3, 2015 Apparently the sword is a replica from the description lol.Maybe it was used as prop when someone filmed movie or documentary in castle Share this post Link to post Share on other sites
sneakydudes 278 Posted January 3, 2015 Has the sword an advantage over the firefighter axe? With the axe you can additionally chop wood. Edit: the sword must be put into a backpack and not into the axe-slot ?? Alltogether, the sword seem worse that the brass knuckles...It is the same approx. No more damage then the fire Axe. It has one major flaw other then cutting small bushes with, that's its a shinny new and you most likely will be shot in the back. Share this post Link to post Share on other sites
sneakydudes 278 Posted January 3, 2015 Maybe it was used as prop when someone filmed movie or documentary in castle Ya didn't you know? It was used in the blade 3 movie :) Share this post Link to post Share on other sites
wasnu (DayZ) 392 Posted January 3, 2015 (edited) A Sword is a very good weapon, almost in dayz :P https://www.youtube.com/watch?v=GkLXdLgOybE Edited January 3, 2015 by wasnu Share this post Link to post Share on other sites