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Barbosa1955

Problem with this merge is that I don't think the game is shit and want my money back.

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i should slap you. not punch, not kick, not shoot. just slap you.

this is... just.... words have left me 

Slap me for what most folks are thinking? My posts so far have been nothing but constructive criticism. I've alreat had 4 friends leave this game and I know each one personally. I'm the only oldout. I really really like this game, and as I've said in a previous post, this game has so much potential. So when you find the words, I'd like to hear them.

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Best part of dayz is starting fresh. The only time you feel desperate. But would i part with my mosin that has a long range scope, hell no, i will bitch when i loose that character ha ha

This is where I disagree. The point of the game is to survive and that's what I plan to do.

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Oh goody gumdrops another candidate for a merge !

merging, merging, 1,2,3,,,,,,

Problem with this merge is that I don't think the game is shit and want my money back.

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its unbelievable how snivelly folks get about losing some gear or their 20+ hour investment in a toon. i can sympathize somewhat as it is frustrating, but you have to realize the state of the game you are playing.

 

<snip>

 

I realize the state of the game. And I put in way more than 20 hours per week. I have 858 hours invested in this game since January. No reason to nut up or gear up over and over and over again.

 

So I guess that I will shut up and wait for BETA to come out.

Edited by Barbosa1955

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Problem with this merge is that I don't think the game is shit and want my money back.

Fixed :D

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I've already had more fun playing this alpha than almost any other complete game. The 20 bucks i payed was a steal.

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Because with a game such as this, with so much potential going for it, it seems that after two years Alpha it would be much farther along than it is. There really is no sense to play a survival oriented game when your caches disappear every week and you're forced to forage once again. There's 52 weeks in a year. That means you choose a tent or food 52 times a year. Tents have been out for only 2 months and already it monotonous.

 

True they have been at it for 2 years...but that's was a very uncertain 1st year.  They had been taken on by bohimia but really who could know if all the hype would lead to sales. I think they were testing the water a bit when they released early access, and fans (including me) applied forum pressure for us to get involved with testing.

 

When they did get it out there and it got so many sales they had to rethink things, they decided to take over another studio to work on AI, and made a lot of additions to the roadmap. Its not like they decided to slap a finished sticker on it 6 months later and say thanks for the cash, they re invested into the project.

 

Now im not a high flying executive but I can imagine the logistics of taking over another studio, training new team members ect would take some time. As you pointed out tents have only been in 2 months, a new feature in a game that's in development is bound to be buggy. But that's what you signed up for though, not a polished gameplay experience, to see features develop from concept to finished. Also to give you the chance to give feedback and help the devs.

 

Its possible for scripts to conflict with each other, so that's when something new comes out it may break an old feature. They would fix it strait away but then a week down the line a new feature might break it again. Its better for them not to play cat and mouse with every update but get all the features in...then fix them, that way they don't get broken again later.  Most games do all this behind closed doors, with dayz you can watch and even play the dev builds as it happens :)

 

PS No rant, just trying give info :)

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Because with a game such as this, with so much potential going for it, it seems that after two years Alpha it would be much farther along than it is. There really is no sense to play a survival oriented game when your caches disappear every week and you're forced to forage once again. There's 52 weeks in a year. That means you choose a tent or food 52 times a year. Tents have been out for only 2 months and already it monotonous.

 

I can then only give you a recommendation. Don't play.

 

I bought the game the very same day it came out and still have only played 83hrs according to steam to this point (btw, it has been 1 year Alpha, not 2). I tried it at the beginning, something in the middle, and last patch 0.51 when I found out building were bugged and with tons of loot (with the only objective to try the new stuff) now I quit again the game. And wont be playing again until at least 0.60 or so.

 

I recommend you to do the same. Or even wait for the official release. Until then, theres no reason to play this as you would play the official release because odds are your efforts will render worthless.

 

Play this as if it was an Alpha, because it is, or don't play at all. This is my advice.

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Because with a game such as this, with so much potential going for it, it seems that after two years Alpha it would be much farther along than it is. There really is no sense to play a survival oriented game when your caches disappear every week and you're forced to forage once again. There's 52 weeks in a year. That means you choose a tent or food 52 times a year. Tents have been out for only 2 months and already it monotonous.

because you're not playing a Game.. you're playing a rough draft off the chalk board.

shit is going to be wiped off, changed around, added back, shoved aside for something else, screwed up by the newest thing, taken back out, twisted around, crammed back in, fucked up, tinkered with, fixed just to be fucked up again by the next new thing, then fiddled wth till they get it right and re-add it back into the mix until it's working. even the shit that's been working fine will probably be taken out, strapped to the table, fucked over and tossed back in bloody and full of tears till all the parts learn to work together in one big happy finished Game.

the idea is not to gear up and make camp that you'll play with forever.

the idea is to gear up, test the shit out, die, gear up again, do some more playing/testing and on and on till final release.

then on that day you can "play DayZ" and hoard your shit.

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By the way Barbossa1955 you CAN take tents to another server, you just empty out a moutain backpack and put it in there after dropping your backpack with all your gear on the new server (so that way you can have both) OR better yet just throw the tent IN your hands and you can hop servers with it !!!

A video game is very complex , you can't get to the middle of it without taking out the outer parts first ... So when you ask "why are things added then removed" the answer is just that , because when they add other mechanics they sometimes interfere with earlier mechanics and need to be temporarily taken out .. But If were talking about loot items , balance is needed ... So even though not everyone is running around with automatic guns like the start of dayz back in January , people still find M4'S and FNX's all over (just not nearly as much which is how it should be for gameplay purposes , not everybody runs with a group like you, imagine a lone wolf trying to fight off hunger, cold , zombies AND a group of fully automatic bandits), not to mention the helicopter crash sites are all located on NON PERSISTENT servers (maybe you've been visitng the wrong servers ?) and in them contains all the items you have been missing plus many guns that were just added that you might have missed ...

Have faith and don't think that everything is done out of spite towards you and your group just remember normal games take about 2-3 years to make and this game has only been available to the public for LESS than a year (it came out December 24th, 2013 I believe ) and don't try and count the year of 2012-2013 when everybody was just talking about how dean hall wanted to make a standalone game , because production on dayz standalone really started I think around June 2013 under wraps, but that was just to open up all the houses that were never accessible in the mod and to make a new inventory and new look for the game I'm assuming .

Just take a break but know that you will lose a lot of your gear but you can avoid that by picking up your tent before Wednesday (apparently the day they wipe the servers of tents if they are pitched , so just pick it up the night before) and avoid freshly restarted servers and server hopping as that is the two main reasons why people frequently lose their gear .. Just stick it out and you will be rewarded with most likely the best survival multiplayer game around in about 6 months to a year .

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I understand that as well...Well...maybe I don't. I'm not a programmer. Yet, I can't see how the Devs give us things and after various patches some things go away.

Because the code changes. It is not like the code that handles drinking from wells is something like, "If well targeted and button pressed then drink." Instead we have something that is checking where our character is pointed every second and the range of what is at that point. If an interactive like a door, item, shrub, pond, vehicle, tree, player, and whatever comes into range of that it then goes on to offer you various choices as to how to interact with that item often after checking to see if OTHER conditions are met. Basically your character just looking around is a complex check for the system and changing something else in that web of possible interactions can break something.

I don't understand how something works fine for months and then doesn't work after a patch.

Because, programming. Your house has electrical wiring and water pipes running through the walls. If you were to say, pound a nail into the wall, and accidentally hit a water pipe your water might not work even through you never once made any changes to the system that carried water in your house. Now you have water spraying out inside your walls that might impact the electrical system depending on if there is any open wiring back there it can short out. All you were doing was working on the wall decoration system in your house. A program is much like that. All these different systems interact to make a game and they touch or rely on each other. They add in a new light source and change some value in regards to how the game presents light and colors and inadvertently add some other effect that makes some item in the game look weird. Sometimes something works in a test server environment, but then when you pound that same system with 50 players logging in and out and doing a lot of different things in game that system breaks down.

I don't understand that if the game is survival oriented why a character and itens he carries can move from server to server and yet a tent and its belongings do not, even if I'm in it.

The "hive" system is a convenience system. It was set up so that if server X wasn't running, you could still play by logging into Z or Y. Now, if every server connected to the hive were to duplicate their persistent tents across every other server on the hive there would be areas where you couldn't walk because they would be filled with over lapping tents from the hundreds of servers.

 

What makes sense to me is to get 100% persistence going and then add items. But maybe it doesn't work that way.

It doesn't. Like I said, what works in the test environment(which is a closed and controlled) isn't always what works on a production server. Also, the people doing art assets and animations are not the people who would do the coding for persistence. So they might as well work on something such as making new items while they wait for persistence to be worked out by the team actually coding it.

 

I'm not bashing the Devs or programmers. But I think after 2 years 100% persistence should at least be up and rolling. It sure would save us gamers a lot of grief and useless running around to kit back up.

2 years huh? Game came out in Alpha a year ago. You also apparently don't understand how long development actually takes. Also, since they have to go back and fix certain game breaking bugs because we are actually playing it it takes them that much longer to progress. See, normally you could ignore a bug like, "If player turns right while drawing weapon and hitting the jump button they will desync and can walk through walls. Jumping again with resync them." could be left in the game because no one is playing it for real. You could continue working on other things and if it still remained before you released you went in and fixed it then. But because thousands of players will quickly learn from a wiki how to desync themselves so they can walk into a building behind someone and shoot them they have to fix it RIGHT THEN. Same thing with, "Picking up Black Gate Key while poisoned causes server to crash." There would be a bug note with, "Don't do that!" while they coded other things and then they would go back and fix that bug later IF it even still existed after the changes they made.
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Generally, in my experience, whenever someone says they "won't be back", then the community ultimately benefits...

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Generally, in my experience, whenever someone says they "won't be back", then the community ultimately benefits...

but they always come back to make a thread to say "they won't be back".  Happens all the time.  <_<

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I've no problem with that - and I didn't lose my gear after the new patch 51 - so it migh be another issue.

 

1. Don't relog too fast when the server reset (You might start without gear.)

2. Don't run or sprint when u log out so stand still if you exit the game. (I've experienced it doesn't save your character properly)

Edited by Ori42

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The amount of fan boi lickers in this forum is a joke tbh..

Read what he is saying not what you THINK he is saying...

He is asking questions on a lot of posts you fanbois he asked<but because he has a low post count you bash him..

Truly wow,and as to saying the game only come out a year ago,then you think the code they brought across from the mod would save some time as well hey?

Wow....

Just take a look at the whole game then open the mod and see how many items are the very same....

Bash away...

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The amount of fan boi lickers in this forum is a joke tbh..

Read what he is saying not what you THINK he is saying...

He is asking questions on a lot of posts you fanbois he asked<but because he has a low post count you bash him..

Truly wow,and as to saying the game only come out a year ago,then you think the code they brought across from the mod would save some time as well hey?

Wow....

Just take a look at the whole game then open the mod and see how many items are the very same....

Bash away...

Did you even read his post?

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The point is to survive, right?

 

Well, let me digress for a moment...

 

Been playing this for almost a year now (January). No other game gives me such an adrenaline rush. But over a year there's been no real change pertaining to the point of the game. Today I and my group lost a great deal of loot due to this Patch .51. We were prepairing for long term survival, but no longer.

 

And really, the devs give us all kinds of guns and clothes, but we lose drinking from wells and magazines for said guns. Every time we get a patch we get something and lose something. Remember M4's? Crash sights? FNX's?  And what's with boots wearing out in a day? But I really don't care much about that. Here's what really counts:

 

If this game can't have total and true persistence, then I'm not coming in to empty a tent every Tuesday night and hold it for Wednesday morning. And I'm certainly not going to lose all my loot every time there's a patch.  As of this moment, I see no reason to play this game as it was originally designed.

 

When true persistence comes along, when I can put a tent down and fill it up and have dry bags stashed around the map and it all stays there for a whole year,  I'll come back.

Ok you already got enough people trolling you so I just tell you strait.......why are you rellying so heavily on persistants for right now anyways, I rarely use it. Recently I was thinking of testing it out....but nothing major lol Every one knows it does not work that well yet, and it really is only for temp storage...Yes every week and every patch it wipes clean. So why invest so much time dicking with it? Finding all that loot to store spending all that time seems like you setting you self up for disapiontment to me pal. I am a long term surivor and I pretty much have everything on my avatars back. If I cant find room I through something I dont need as much right on the fucking ground and leave it there for some other ass-hat to pick up. What do you need all that shit for anyways? Slim it down a bit and lower your expectations right now.....and if you really just cant stand it then for god sakes play dayz mod! serously you can do all that on there.

 

I get it though....some of the patches theres not always changes we like....but its alpha.

 

Mags for guns? Your not finding things? Try a none persist server.......god dam last month there was the loot glitch servers were stuff was coming out of the walls....like 200 items in one barack....so switch servers for pete sakes...of cource your not going to find anything were 100s of ass-hats have already looted dry....come on man.

 

One of things I have been doing when a patch just comes out, I sort of slowly dip my feet back in the water.....so that way there isn't to many shitty surpises or bugs creep up on me....sometime I just wait to play a day or so right after it is put on stable and read what people are saying 1st. Sometimes there are some nasty bugs that come about right after patches.....

 

And barbosa.........why does that name ring a bell?

Edited by CJFlint

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I would say persistence is pretty useless (caveat) until base building - or at least some level of barricading - is introduced. Sure you can put stuff in a tent but you'd have to put it somewhere so off grid that it would render it a bit pointless.

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The amount of fan boi lickers in this forum is a joke tbh..

Read what he is saying not what you THINK he is saying...

He is asking questions on a lot of posts you fanbois he asked<but because he has a low post count you bash him..

Truly wow,and as to saying the game only come out a year ago,then you think the code they brought across from the mod would save some time as well hey?

Wow....

Just take a look at the whole game then open the mod and see how many items are the very same....

Bash away...

wow...you really know nothing about this game and its current state, Mod and SA the same huh? very different from the beginning...for example how many houses could you enter in the Mod versus SA on release....even now for that matter?

he got "bashed" for complaining about a game thats in alpha doing alpha-ish things, and resisted valid explanation/advice

sure he is thrilled having you try to rescue him tho'...what is that...crackitler, like crack hitler? great name guy :thumbsup:

i get it....wow

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I would say persistence is pretty useless (caveat) until base building - or at least some level of barricading - is introduced. Sure you can put stuff in a tent but you'd have to put it somewhere so off grid that it would render it a bit pointless.

That's why we be testing it.  They've probably got so much data to sift through to see how persistence is working.  Personally I think they need to fix the barricading(locking doors) first before they really start looking at persistence.  As of now there is no point to locking anything if you can just one shot it with an axe or punch your way through it.  As for the tent, well you kind of want it off the grid otherwise people will be find your stuff that you're trying to stash.

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That's why we be testing it.  They've probably got so much data to sift through to see how persistence is working.  Personally I think they need to fix the barricading(locking doors) first before they really start looking at persistence.  As of now there is no point to locking anything if you can just one shot it with an axe or punch your way through it.  As for the tent, well you kind of want it off the grid otherwise people will be find your stuff that you're trying to stash.

 

I agree, although it does open up the question about how "safe" anything in DayZ is. If you are barricading a house, for example, it's going to be either wood or perhaps metal sheeting (which is obviously not introduced yet) however as there is a crowbar in the game you'd imagine most of that could be taken down with a bit of persistence (no pun intended). A question for later builds, mind.

 

It's right they have persistence in the game though, after all you want stuff dropped to stay there after a reboot.

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Enlighten me, if you please.

You are playing a alpha test.  

Its a pretty bad alpha test but its still a alpha test so you shouldn't be complaining about crap stuff.  

Complain more about the lack of feedback systems and testing ability's in alpha test instead.  

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You are playing a alpha test.  

Its a pretty bad alpha test but its still a alpha test so you shouldn't be complaining about crap stuff.  

Complain more about the lack of feedback systems and testing ability's in alpha test instead.  

You mean this lack of feedback system?  http://feedback.dayzgame.com/my_view_page.php  :rolleyes:

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