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robbyj

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About robbyj

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    9th circle of hell

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    I only play Dayz.

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  1. thumbs up to getting public server files and modding out there. personally i've been waiting years for that and if you have any more details on when players can expect that please share. but unless you want to make the case that all of these third party companies are gouging the price of dayz servers by ridiculous margins compared to virtually every other game out there, you're selling the game to these companies for too high of a price to begin with.
  2. would it cut the price in half? an arma 3 sixty player vps costs way less than that per year. ($550.00) the price of running the server on linux changes the price by about fifteen dollars a month.
  3. That's all fine and dandy. Sharing one machine with measly ftp access should cost the customer less. For that price I could rent a dedicated machine.
  4. Clarify what you mean by "server instance"
  5. why is the price to host a dayz server so high? the premiere experience to own and operate a private hive sixty player server for a year goes for about $1,676.00 (€1440.00). i can't think of any way to justify this price.
  6. why does the first timeline circle on https://dayz.com/ have the caption "Early Access Launch" and point to a status report from february 2015? early access launch was december 2013.
  7. if you care about the development and overall success of this game you would hold developers accountable when they make mistakes. assuming you've played dayz mod, you know how insignificant melee combat was. as i showed in my previous post, a steady decline of players can be observed ever since the alpha was released. one of the main reasons for this is developing features grossly out of order when sorted in terms of importance. three years on an animation system (which looks great) before a bike was added to the game? come on. it's just silly. melee combat isn't a selling point of dayz and just never will be. foolish to think otherwise.
  8. no, im not making large generalizations. you're sadly mistaken if you believe enhanced melee combat is even close to as essential to the success of dayz as base building is. you said it yourself, people literally forget there was a difference between epoch and dayz. because the only mod everyone played and still play are epoch, overpoch and spin offs there of that all include base building.
  9. 225 km^2 map. focus on melee combat. pick one. you know how wrong this looks? that's the result on wasting time on dumb features. no one bought a copy of dayz sa for the melee combat. true staples of dayz such as base building created this game's cult following and the developers continue to push off core features that made dayz so unique and appealing.
  10. My notes from watching the first hour and twenty minutes of the livestream. stamina bar - no one asked for this on a 225 km^2 map. especially without common bikes, cars, or helicopters. listening to the guy on the stream say the reason for adding the stamina system was so people to plan their routes to include stopping at smaller settlements along the way to their destination is poor. everyone will still fire up their autorun script and "jog" to the nearest military base. if you want people to check out some of the lesser known places on the map, add quality loot in all locations and more of it! the biggest problem right now is there is no quality loot worth looking for in smaller settlements. focus on melee combat - no one cares about this, and no one will care about this. this isn't street fighter or mortal combat. This is dayz. message to developers, stop trying to make this game something that it is not. focus on the key features that brought everyone to dayz in the first place instead of adding a million extra features. diseases from bloody hands - killing a chicken and then eating the meat while your hands are bloody could get your player sick. seems just annoying more than anything. running while eating - good. status bar for ongoing actions - good. unique animations - good. ambient spawning stone - why? now we can't "search" for stones? indifferent. running uphill - great. weapon sway - really good. weapon animations - really good. ladders - really good. slowing down combat - potentially really good. swimming - really good. falling - really good.
  11. Can a Small Pile of Guts also be used to craft an improvised rope? Pile of Guts Description Small Pile of Guts Description
  12. Keep in mind that this video was published Sept. 21 2015
  13. Basebuilding

    Most Dayz servers run twenty-four hours a day, seven days a week. Which means, unless you play twenty-four hours a day seven days a week, inevitably, there will be change to the server that you can not control. Before building a base, one must consider the location, to determine how likely it is for players to come into contact with the base, and if enough supplies have been obtained to finish construction in one sitting so loot may be safely stored inside. The Dayz map is large, and there is plenty of good hiding spots for a base. When the time comes, if you believe there aren't proper tools for you to protect your base with while offline, then don't build one. To answer your question regarding public hive, public hive is bad. As far as I can remember, no one asked for public hive. As you may know, the Dayz community was built on indy server providers and loosely connected developers who built a brand with their individual servers. That was part of the fun. You could find a niche server to call home. The public hive ruins all of that, and introduces other, much harder issues to the game.
  14. LFG

    http://steamcommunity.com/profiles/76561198087662716/ Been playing Dayz SA since it came out in 2013, USA or EU, 19.
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