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About robbyj

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    9th circle of hell

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    I only play Dayz.

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  1. if you care about the development and overall success of this game you would hold developers accountable when they make mistakes. assuming you've played dayz mod, you know how insignificant melee combat was. as i showed in my previous post, a steady decline of players can be observed ever since the alpha was released. one of the main reasons for this is developing features grossly out of order when sorted in terms of importance. three years on an animation system (which looks great) before a bike was added to the game? come on. it's just silly. melee combat isn't a selling point of dayz and just never will be. foolish to think otherwise.
  2. no, im not making large generalizations. you're sadly mistaken if you believe enhanced melee combat is even close to as essential to the success of dayz as base building is. you said it yourself, people literally forget there was a difference between epoch and dayz. because the only mod everyone played and still play are epoch, overpoch and spin offs there of that all include base building.
  3. 225 km^2 map. focus on melee combat. pick one. you know how wrong this looks? that's the result on wasting time on dumb features. no one bought a copy of dayz sa for the melee combat. true staples of dayz such as base building created this game's cult following and the developers continue to push off core features that made dayz so unique and appealing.
  4. My notes from watching the first hour and twenty minutes of the livestream. stamina bar - no one asked for this on a 225 km^2 map. especially without common bikes, cars, or helicopters. listening to the guy on the stream say the reason for adding the stamina system was so people to plan their routes to include stopping at smaller settlements along the way to their destination is poor. everyone will still fire up their autorun script and "jog" to the nearest military base. if you want people to check out some of the lesser known places on the map, add quality loot in all locations and more of it! the biggest problem right now is there is no quality loot worth looking for in smaller settlements. focus on melee combat - no one cares about this, and no one will care about this. this isn't street fighter or mortal combat. This is dayz. message to developers, stop trying to make this game something that it is not. focus on the key features that brought everyone to dayz in the first place instead of adding a million extra features. diseases from bloody hands - killing a chicken and then eating the meat while your hands are bloody could get your player sick. seems just annoying more than anything. running while eating - good. status bar for ongoing actions - good. unique animations - good. ambient spawning stone - why? now we can't "search" for stones? indifferent. running uphill - great. weapon sway - really good. weapon animations - really good. ladders - really good. slowing down combat - potentially really good. swimming - really good. falling - really good.
  5. Can a Small Pile of Guts also be used to craft an improvised rope? Pile of Guts Description Small Pile of Guts Description
  6. Keep in mind that this video was published Sept. 21 2015
  7. Basebuilding

    Most Dayz servers run twenty-four hours a day, seven days a week. Which means, unless you play twenty-four hours a day seven days a week, inevitably, there will be change to the server that you can not control. Before building a base, one must consider the location, to determine how likely it is for players to come into contact with the base, and if enough supplies have been obtained to finish construction in one sitting so loot may be safely stored inside. The Dayz map is large, and there is plenty of good hiding spots for a base. When the time comes, if you believe there aren't proper tools for you to protect your base with while offline, then don't build one. To answer your question regarding public hive, public hive is bad. As far as I can remember, no one asked for public hive. As you may know, the Dayz community was built on indy server providers and loosely connected developers who built a brand with their individual servers. That was part of the fun. You could find a niche server to call home. The public hive ruins all of that, and introduces other, much harder issues to the game.
  8. LFG

    http://steamcommunity.com/profiles/76561198087662716/ Been playing Dayz SA since it came out in 2013, USA or EU, 19.
  9. not today

  10. 3 Years and 8 Months Later

    What's wrong with "3PP Wall peek" on a server with third person view enabled?
  11. 3 Years and 8 Months Later

    My post was sarcastic. Relax guy. No one should have to "casually read the developer blogs" to understand the game is still under construction. I was playing on a server with third person enabled. It's safe to say the other players on the server were using third person as well.
  12. 3 Years and 8 Months Later

    Thank you for your condolences.
  13. Twitch Clip I would like to extend my deepest thanks to everyone listed on this page for continuing to give the community nothing but the finest gaming experience. Even after three whole years, one can never anticipate what DayZ_x64.exe will throw at them! Second Twitch Clip for Context
  14. Very surprised to hear some of the arguments against base building. Base building was a huge part of Dayz Mod. I guess It doesn't matter if base building makes it into Vanilla Dayz or not, as it will most certainly be introduced by 3rd party developers once the game becomes available to modify.