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Pets in DayZ?

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Hello reader!

 

Wouldn't you say that DayZ can be a very lonely game at times? I would think so. 

Just like in real life, when your friends or family aren't around, you get lonely, but pets are there to cheer you up! Wouldn't it be awesome to have a cute German Shepard follow you around? You would have to take care of it by feeding it, protecting it from the zombies and people and petting it! Or what about a pony, horse or donkey that you could use to carry some of your items, or as a means of transport?

 

Since vehicles are being added so quickly into the game (fantastic job devs!), I think it would be appropriate to discuss the feasibility of my proposition! Apart from technical iffiness, I can't think of a reason against pets in DayZ!

 

What do the guys think of this? 

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Even if this has been suggested (And I think confirmed already to some degree xD) I'm all for it, my only concern is would the animals stay behind and just wait for you like vehicles would, or would they just leave you, or would they disappear with you as well? But yeah, I'd like a companion, no matter the cost.

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The only animal that would be "worthwhile" to keep around would be a dog. And how would they make the AI work?

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Dogs and horses have been talked about as companion animals, and vehicles haven't been 'quickly' added.  They've been working on them for a while now and they only now got them in in their current phase which is pretty rough IMO, still, lot of potential.  Think the recent 2015 roadmap had them pegged for Q4 2015, so they might get in around this time next year if all goes well.

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My worst fear about things like attack animals you raise such as dogs, wolves, etc is agroing onto hostile players exposing where you are or barking to give away positions and so on. This can be a VERY problematic thing if your pvping per say.

 

I would like them to finish the bulk mechanics before worrying about this but i would like to see it once its implemented right.

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I don't look forward to these "companion animals" because it's just another way for people to grief someone, or whatever.

I'm sure we will see a flood of posts from people who are crying/complaining about so and so, shooting Lassie, or Wilbur, lol...

 

Although I do see the use of them, especially the dogs, for being able to sick them onto people, sad thing is most people can't outrun dogs, let alone horses...

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I would LOVE companion animals (especially horses) and they have been confirmed for about this time next year :)

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Its not greifing to shoot a players dog if its intended that u can do it.

Yes, it is, mate.

 

Griefing is any action undertaken in a game in order to piss someone off. It doesn't matter if it is part of the game mechanics or not.

 

But that is a discussion for another thread.

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The only animal that would be "worthwhile" to keep around would be a dog. And how would they make the AI work?

 

All of the animals would be worthwhile! You could tell your dog to follow or go somewhere by pointing and selecting an option from either a scroll down mouse menu or via some button.

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All of the animals would be worthwhile! You could tell your dog to follow or go somewhere by pointing and selecting an option from either a scroll down mouse menu or via some button.

Do you know how much horses and ponies eat? Do you know how to load a packsaddle so the animal doesn't get hurt? Do you know how to lead a horse/pony on rough terrain so it doesn't trip up and get lamed?  

 

"You cannot gallop them for hours. They’ll collapse. The best way to make time in the saddle is to alternate paces, and have a remount or two trailing behind, and allow the animals reasonable rest. Don’t let your steed eat or drink indiscriminately; it’s likely to bloat and become helpless. In fact, it’s a rather fragile creature, requiring close attention—for example, rubdowns after hard exertion—if it isn’t to fall sick and perhaps die on you. It’s also lazy, stupid, and sometimes malicious."

Edited by Whyherro123

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It's a cool idea, but don't get attached to your pet. You would likely have 30 pets in the course of a weeks play just to people killing them.

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I don't look forward to these "companion animals" because it's just another way for people to grief someone, or whatever.

I'm sure we will see a flood of posts from people who are crying/complaining about so and so, shooting Lassie, or Wilbur, lol...

 

Although I do see the use of them, especially the dogs, for being able to sick them onto people, sad thing is most people can't outrun dogs, let alone horses...

Actually, humans can indeed outrun horses, especially on rough terrain. Human beings are "endurance hunters" and outrunning animals over distances is how we fed ourselves during our "hunter-gatherer" stage of development. We follow them at a slower pace until the animal overheats and can't run due to exhaustion. 

 

Interestingly, dogs are some of the only animals that can keep up with us on distance runs. Anthropologists and other scientists think (hell, they practically accept it as fact now), that this is the main reason why dogs were domesticated so early in human development.

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Do you know how much horses and ponies eat? Do you know how to load a packsaddle so the animal doesn't get hurt? Do you know how to lead a horse/pony on rough terrain so it doesn't trip up and get lamed?  

 

"You cannot gallop them for hours. They’ll collapse. The best way to make time in the saddle is to alternate paces, and have a remount or two trailing behind, and allow the animals reasonable rest. Don’t let your steed eat or drink indiscriminately; it’s likely to bloat and become helpless. In fact, it’s a rather fragile creature, requiring close attention—for example, rubdowns after hard exertion—if it isn’t to fall sick and perhaps die on you. It’s also lazy, stupid, and sometimes malicious."

 

 

By the same token, shouldn't our characters be breaking ankles when running cross country full pelt? There is a line beyond which realism shouldn't be implemented in a videogame.

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By the same token, shouldn't our characters be breaking ankles when running cross country full pelt? There is a line beyond which realism shouldn't be implemented in a videogame.

In my opinion, yes, they should. Or, at the very least, suffer from sprains. This would make players slow down and plan out travel, instead of hightailing it to a military base.

 

And, no, in a game that prides itself on "realism" when possible, and "authenticity" when not, there is no line of "too much realism".

 

In real life, horses/ponies/other riding ungulates are hard to take care of, finicky, and really inappropriate to the location. As such, they should be rare, hard to take care of, and ultimately a pain in the ass to have in-game.

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This is why I have a pet rock in dayz.

 

His name is Cheezburgr. 

 

205px-Stone.png?version=1a83f2af47404fcc

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Yes, it is, mate.

 

Griefing is any action undertaken in a game in order to piss someone off. It doesn't matter if it is part of the game mechanics or not.

 

But that is a discussion for another thread.

From wiki:

 

"A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways"

 

Griefing is pissing ppl off by using gamemechanics in ways it wasnt intended to be used. Pissing ppl off by using gamemechanics in ways it was intended to be used is just pissing ppl off.

Ppl get pissed off by lots of things in games, ppl will wrongfully call it griefing because they are bad losers.

Edited by svisketyggeren

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From wiki:

 

"A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways"

 

Griefing is pissing ppl off by using gamemechanics in ways it wasnt intended to be used. Pissing ppl off by using gamemechanics in ways it was intended to be used is just pissing ppl off.

Ppl get pissed off by lots of things in games, ppl will wrongfully call it griefing because they are bad losers.

PvP is considered a major part of World of Warcraft, yet hunting someone down and killing them over and over again is considered griefing. Stealing other player's gear is considered griefing. Shit, being overtly obnoxious (spamming trading messages, from my source) in an in-game public space could be considered griefing. All of these come from one of my friends who does play WoW (I do not, not a fan of paying).

 

Just because you can do something, doesn't mean you should. Just because you can handcuff and torture people in Day Z doesn't mean they will be perfectly acceptable about it. Sniping freshspawns on the beach is griefing. Camping over a resource point ( like a well) and shooting players who have to use it is considered griefing.

 

Also, using Wikipedia as a source? Never do any actual research, please. How do I know you just didn't edit it yourself?

 

Edit: Here, using a source provided on that page, the article provides a different, more encompassing (and therefore, more complete) definition of griefing. 

 

http://www.technewsworld.com/story/social-networking/59401.html

Edited by Whyherro123

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PvP is considered a major part of World of Warcraft, yet hunting someone down and killing them over and over again is considered griefing. Stealing other player's gear is considered griefing. Shit, being overtly obnoxious (spamming trading messages, from my source) in an in-game public space could be considered griefing. All of these come from one of my friends who does play WoW (I do not, not a fan of paying).

 

Just because you can do something, doesn't mean you should. Just because you can handcuff and torture people in Day Z doesn't mean they will be perfectly acceptable about it. Sniping freshspawns on the beach is griefing. Camping over a resource point ( like a well) and shooting players who have to use it is considered griefing.

 

Also, using Wikipedia as a source? Never do any actual research, please. How do I know you just didn't edit it yourself?

 

Edit: Here, using a source provided on that page, the article provides a different, more encompassing (and therefore, more complete) definition of griefing. 

 

http://www.technewsworld.com/story/social-networking/59401.html

 

Sniping freshspawns could be considered griefing, it depends if its a intended feature of the game or not.

 

Nothing wrong with using wiki as a source, it has a peer review based system to secure quality. The article u link does not. I`ll take wiki over some guys article anytime.

 

The article dosent give a more encompassing, complete definition of griefing...it gives a less precise definition of griefing compared to the wiki article. It defines griefing as "a person who likes to cause problems for the sake of causing them"...this is already in the wiki definition "a player in a multiplayer video game who deliberately irritates and harasses other players within the game...". Notice how the wiki definition is more precise and correctly mentions the crucial aspect of "...using aspects of the game in unintended ways"...

 

The definition in the article u link is not in conflict with the wiki article...the wiki article is simply more precise and correct.

 

I know that alot of ppl like u and the guy in ur article think griefing is defined as "generally pissing ppl off"...but in the good ol days of ultima online and everquest it was in fact defined as the wiki definition. Some ppl have just changed it because the need to justify their crying when they loose in a mmo game.

 

 

 

 

 How do I know you just didn't edit it yourself?

 

lol, gotta be the most desperate argument ive heard in a while

Edited by svisketyggeren

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