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CJFlint

What do you think about realism in DayZ?

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Realism ?

There is more .380 auto ammunition in houses that there are knifes and can openers. I know it's pretty much russia but I don't even russians cut their food and open their cans with sub machine guns.  

Edited by General Zod

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I don't know about you, but when it gets dark, I go to sleep. In real life, there is absolutely no reason I can think of to go blundering about in the dark. The risks far outweigh the rewards. Same thing stands for Day Z; I can't think of something to do during the night that I can do during the day, when I am not handicapped by the dark. Gamma-abusing is for cheaters, and I'm not a fan of being defenseless with a flashlight.

 

I go to sleep as well. In a zombie apocalypse do you think I'm going outside in the dark where I can't see shit with zeds everywhere? In the Walking Dead, they rarely, if at all, go out during the night.

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Well if it's night time, and there are clouds to cover the stars and the moon, without any artificial sources of light it's so dark you can't see your hand held right in front of your eyes. So all you gamma exploit haters take that into account. Realistic night time = no playing. 

No sane person would wander during night unless they have night vision goggles or it's an absolute necessity.   

Edited by General Zod

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I don't know about you, but when it gets dark, I go to sleep. In real life, there is absolutely no reason I can think of to go blundering about in the dark. The risks far outweigh the rewards. Same thing stands for Day Z; I can't think of something to do during the night that I can do during the day, when I am not handicapped by the dark. Gamma-abusing is for cheaters, and I'm not a fan of being defenseless with a flashlight.

 

 

Well if were trying to leave a real twist into this conversation... the enviorment is going to tell you when to sleep, if theres not a zombie horde that corned you while looting, then maybe youll get back somewhere safe enough to sleep at night. Many buildings, say in the woods, or with basements or maybe caves would be wandered into could all be dark, flash lights arent only for night. Personally Id think sleeping at night during these circumstances would kinda suck.... you wake up in the middle of the night find out you are in danger and cant see.... Id think sleeping during the day, and simply watching during the night might be beneficial if alone.... that way if you are caught off guard while sleeping... atleast you can see 5ft in front of you. 

 

 

None of that matters of course... so back to game topic... I hope that systems are implemented that keep us loyal to certain servers, and said servers have night cycles... and maybe night play isnt ideal, but its what you do because thats the time on the server you want to be on.... but thats just my opinion.

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Well if it's night time, and there are clouds to cover the stars and the moon, without any artificial sources of light it's so dark you can't see your hand held right in front of your eyes. So all you gamma exploit haters take that into account. Realistic night time = no playing. 

No sane person would wander during night unless they have night vision goggles or it's an absolute necessity.   

 

Assuming that the gamma exploit is not fixed, I dont see the point in having a fully realistic nighttime with potentially pitch blackness.

 

But if the gamme issue is resolved adequately I would like nighttime darker than it is now, if its cloudy. Rooms with no lightsoruce I would like to be pitch black.

 

It adds the simple gameplay element of using a headlamp to find stuff easier but at the risk of players finding u easier. It also makes experience count more...u know the town layout and dont need a lightsource to find ur way to whatever building u seek. Picking noobs out in the mod cos they ran around in town with the flashlight on was pretty easy.

But I also remember that usually 80% of the players on the server would log off when nighttime arrived. That made it easier to loot ofc...but again its not fun if everyone logs out. So I would not encourage a nighttime that simply makes most players stop playing.

 

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Assuming that the gamma exploit is not fixed, I dont see the point in having a fully realistic nighttime with potentially pitch blackness.

 

But if the gamme issue is resolved adequately I would like nighttime darker than it is now, if its cloudy. Rooms with no lightsoruce I would like to be pitch black.

 

It adds the simple gameplay element of using a headlamp to find stuff easier but at the risk of players finding u easier. It also makes experience count more...u know the town layout and dont need a lightsource to find ur way to whatever building u seek. Picking noobs out in the mod cos they ran around in town with the flashlight on was pretty easy.

But I also remember that usually 80% of the players on the server would log off when nighttime arrived. That made it easier to loot ofc...but again its not fun if everyone logs out. So I would not encourage a nighttime that simply makes most players stop playing.

Sure if the night time is not bound to real time, or people with jobs or school will not get to play during daytime. The gamma will never be fixed because it's not broken, it is in fact exploit but of a function that needs to be there, if you remove it and someone like me will have sun shining at the monitor the game will be unplayable even during day time. In this case all I can do is to crack up the gamma and brightness. 

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Assuming that the gamma exploit is not fixed

Unlike the post-processing blur and health issue. There is nothing that can be done here. No more than us using external maps or team speak.

Btw does anyone know if zombies are effected by night time (e.g. spawn rate or vision) and can they see torch light in SA?

Edited by Mor

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Unlike the post-processing blur and health issue. There is nothing that can be done here. No more than us using external maps or team speak.

Btw does anyone know if zombies are effected by night time (e.g. spawn rate or vision) and can they see torch light in SA?

I don't think the see the light or respond to it, but sure as hell the see in the dark. 

Edited by General Zod

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I noticed theres a few coments about playing at night in dayz, like its not that ideal. Its used to be pitch black at times, and pretty hard to get around. A few patches ago they made night much better lit. You can see were your going now infact, its not bad at all to play at night now. I'm finding my self going onto night servers, for looting quite often. Infact I rarely have to use a light source. Its lite just enough.

 

Now is this 100% realistic...no. But its does make night time play more of an option.

Edited by CJFlint

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Yeah why is it survivors start with torches? I don't have a torch in my pocket and I don't carry one around.

 

If the shit hit the fan, I'd hopefully grab a torch if I had to leave home.

 

Then again I'd also fill a backpack with useful stuff. I'd like to know what kind of situation would lead to me only having jeans, a t-shirt and a torch.

 

Maybe I am torch enthusiast who was discovered a rare handheld torch that runs off a 9V battery in a small post-Soviet state and decided to travel out there only to discover that some weird infection has hit right after I bought it and a plane hit my hotel so I can't go back and get anything useful.

Edited by DoctorBadSign

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DayZ isn't realistic in the least. Unless having to guess about everything having to do with your character makes a game realistic. We are a bunch of superhuman, drug addicted, murderers running around with no idea about what we are doing or who we are talking to. Just a bunch of freaks running around a big map.

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 after playing this game for a few hundred hours (430)

I have finally figured out why other friends refuse to play it. calling it a "trolls" game. 

thats the 50/50 you speak of. 

50% play the game. 50%just troll the game because of their knowledge of the bugs and crappy interface and game mechanics . 

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Game needs to balance realism and good gameplay.

 

Too realistic, dumb game.

 

Too unrealistic, meh...idk.

 

But bottom line, you can't expect the devs to make this some "real life simulator". If it mimics real life then why the heck am I playing a game.

 

 

Soul_phylactery_revive.gif

 

(this thread.)

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I don't play dayz because its the same as real life, If I get the urge to play real life I will load up real life and go play that.
I play dayz because its fun.
I absolutely love the realistic elements and feel they do add to the fun but at the end of the day I play Dayz because it's a game that I find fun.
If the game was based entirely on realism rather than what I find fun, Then I would simply play a different game.
There will always be a trade off between what is real and what is enjoyable to play (Although everyone finds different things enjoyable), As long as there is some balance I will continue to play and continue to have fun.

I Love you Dayz.

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As much realism as possible without making the game shit.

 

That simple. Gotta play it by ear.

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I'd like to see them strive for as much realism as possible given their time and technology constraints. There are tons of arcade zombie survival shooters out there. We don't need another one.

 

And for those of you wanting a more 'casual' experience. Think of flight simulations. It's always easier to develop a full simulation and have the option to turn off different simulation features to make the game easier. But if they make an arcade game it's an enormous amount of work to add those simulation features, and may even be impossible without rewriting the framework to support the new advanced options.

Edited by Evil Koala
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They need to strike a balance between "Realism" and "Fun", make the GAME too realistic and it becomes pretty tiresome pretty fast, but if you balance it out with Realistic mechanics and such, and still keep that "Overall" fun factor intact, then you have a good thing going.

 

I've seen a lot of people use the term(s) Realism/Realistic in threads/responses to the effect of Guns/Ammo spawns, but it feels that they are just those people tired of being shot and killed, and want less of those things spawning that kill them...

Edited by ComikZ
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What I would like to see is more immersion, and the game it self steer away from "the ARMA feel" and more towards a gritty post apocalyptic feel. I wanna see everything look a bit more run down like buildings and so forth. Overgrown vegetation, a look that know one has been around in several months. A real eastern European post apocalyptic shit hole feel. Lets get some un kept looking avatar's too. Avatar customization.

As far as loot spawning goes its not really all that realistic at this point, almost seems just like a random thing. I would like to see loot spawning make little more RL logical since. Also I'm not apposed to having military gear in game, but I think it should be hard to get, and players should have to risk everything to get it. I want players to really have to earn it.

I want realism but it has to be balanced in with fun, more immersion. More survival as well. I think right now many players play simply to pvp, that's it. They do the min to survive long enough just for a quick pvp thrill then do it all again. Weres the stats and pvp leader board again? lol I thought the game fancys it self a survival simulation were pvp is something you do to survive one way or the other.

Interesting to see this thread is still going.

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I would love to see more risk for those who organize their bags on the run.

 

Get rid of it. Force us to have to stop and hide, take the bag off, and do your thing that way. If you get shot, you get shot.

I have watched people play and complain about realism while they are sorting ammo and color organizing their inventory, while running.

 

And if we can fill a bottle with rain, then certainly we should be able to fill empty cans, or even our hands.

 

The thing is... realism works both ways, I guess. it can make things more difficult, or perhaps way too easy.

 

it would be "realistic" to be able to pull a damn apple off the tree, if I can see them there.

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I would love to see some realism in DayZ. That'd be great.

 

+1 OP

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Realism is great and all, but you cannot reasonably expect a 100% true to life experience. If you want that, you shouldn't be at a computer in the first place. While I greatly welcome as much realism as possible, I don't want it to go to a ridiculous level. I don't want to have to pee or poo every day, or spend 15-60 seconds changing in and out of clothes every time I find something new to wear.

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I wouldn't expect any game to be too real. Reality isn't as fun. If I wanted reality I would run into the woods with a backpack and start looting for real.

 

loosely based on reality at best its 10/90

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Yup go for as much realism as possible as it will balance the game and create depth.

The whole too much realism ruins games sentiment is bullshit especially with games like h1z1 around.

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The whole too much realism ruins games sentiment is bullshit especially with games like h1z1 around.

 

Your argument is invalid. The fact that H1Z1 exists is not somehow evidence that "too much realism" is good for games. You are kinda' just saying words right now.

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Yup go for as much realism as possible as it will balance the game and create depth.

The whole too much realism ruins games sentiment is bullshit especially with games like h1z1 around.

Interesting bringing up H1Z1. Same thing goes for ARMA as well in some ways. DayZ needs to really start setting it self apart now more then ever.

Were we going with this? Do we want it to be more hard core pvp, and keep it with kind not medium to easy level survival. Or just go balls out in a much more gritty world and really turn up the heat on the survival aspect of the game. A world were pvp is more out of desperation or for the pure sake survival and group survival. If that's the way we wanna go there's still work to be done. What do you guys think?

To be honest ARMA already has allot of the same elements of pvp...and more really. So really if this is to be a pvp focused game, with some survival its nothing more then ARMA, with some easy to medium level survival mechanics in a different setting.

Realism I want to see but the mech of it needs to work well.

Edited by CJFlint

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