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Hetstaine

Things that make me wonder about the whole DayZ deal and idea/direction of the game in general.

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tjdr..yep.

Apocalyptic world.

Start off alone, thirsty, cold, hungry.

No camp, no supplies, no place to call home, no friends.

Yet..we are fit, toned, basically super healthy..just need a drink and a few cans of food.

The environment looks like a streetsweeper just went through yesterday.

The world is cleaner than it has ever been, minimal rubbish, decay, destruction..a severe lack of any nature takeover of any sort.

Don't mow your lawn or clean your house for two months and see how you roll..place looks worse than a dump. Damn, if i don't water my plants for a few days or clean my loungeroom for a week it looks like the world ended.

Yet in dayz i am running around on polished wooden floors and entering most places that look like the cleaner just left three days ago.

Imagine what a even a small shithole of a town would look like after a few months with nobody maintaining it.

Hoping there will some ..even some minimum focus on the actual environment in dayz besides just the addition of just another new joint, or a new dam or some dressing up with new buildings in an existing town.

Of course i realise there has been some work done with some blood splattery action..and then some random ancient world war two looking bombed out buildings that don't seem to fit with the rest of the town surrounding it..and we always have that broken tile in the barracks..what about the nature factor ? nature don't fuck around..ask my lawn.

Love the game like mad, love the concept since day 1, but i have always felt a real lack of the actual feeling and immersion- a disconnect with a world gone peopleless for an extended period of time.

Where is the part of this game where you feel like you are struggling in a cold hard broken down world , the actual feel of DayZ ? Easy enough to capture in a nicely edited video with cinematic music and a super sexy deep voiced narrative..not so easy to actually recreate the experience in game.

Namalsk would have to be the mod closest to the apoc feel because of the elemental factor and the blustery winds and worrying cold .. the environment fucked you up and made you feel the cold and desperation of needing warmth/supplies/shelter..i remember worrying about that more than anything else in my Namalsk treks rather than wondering about whether i needed a bigger backpack to fit my 160 rounds of sks or which gun i should select out of the so many options available to me.

Spending more time shuffling clothes to look good like a GTA game or painting an item because i am bored and i need to do something ...because actual survival has been so easy in the SA it is null and void. Where is the worry that i am a struggling person in a world gone to shit ? Bandits ? KoS ? That's all part of any game with guns...where is the DayZ struggle ?

Even something as basic as THIS is a start regards environment. I've walked down streets like that in my home town of Brisbane on a bright and sunny day in suburbia and shook my head and wondered what the hell. DayZ being a post apoc type world can't even compete with what i see in a modern, first world countries major city outer suburb.

 

I have always been a pretty massive proponent of DayZ, i fucking love the whole idea, i like Deanos attitude..especially his early mod passion and aggressiveness but it seems to have just got far far easier as time goes by and focused more on the whole guns and items deal than any sort of immersion for the player. Sure..items are cool, new joints are cool, new gun attachments are cool..but where is the environment at all ? besides the you are are cooling off yadda yadda stuff..which is also far to easy to get past..and doesn't gel with the environment at all in any sensible way.

 

 

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I quit reading near the beginning because if you've put a little effort into researching this before-hand, you would know that they planned on working on the environment and such (Including fancy new fucked up buildings). Please, before you complain about something, do two things: 1) Remember, this is the ALPHA, 2) Do some research to see if this has been discussed, planned to fix, etc.

 

Good luck and keep warm :l

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Is the abandoned roads what isn't right for me... stop all the traffic..people not walking over the pavements.. and nature will claim that piece of land very fast... 

 

4086634134_b061d18684_b.jpg

Edited by Cpanther
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Like your idea, would require the addition of cleaning supplies (mop and bucket/brush and pan/bin bags) as there is nothing worse than setting up camp surrounded by someone's rubbish.

 

Peoples OCD could be unleashed on chernarus.

 

Regards, Craig.

Edited by caik

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Yes its an alpha, we all know it, but just because its an alpha, does that excuse art department from doing very litlle since release. surely they can spare one artist to work on post apocalyptic textures, cracked roads, ruined walls etc.

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First I can't help but love that forum name, Jamdave.

 

Second I sort of half agree, especially after electrical grid failure all sorts of factories and nuclear power stations would start losing control over the large quantities of volatile chemicals they contain. Poison/radioactive/explosive gases would sweep over huge areas killing plants, trees and wildlife, starting fires all within a couple of weeks. The environment would recover quite quickly of course, and various surviving animals would adapt and fill the hole left in the ecosystem. I watched 'The Road' again last night and was pleased to see so much of DayZ in there. I saw, a down jacket, a sporter rifle, a long range scope, cans of peaches etc. etc. and it would be nice to have the unrelentingly bleak feel that the movies environment portrays in DayZ. There would in urban areas be a large amount of loose rubbish from the inevitable violence, scavenging and looting in the times leading up to Day Zero.

 

Which leads me up to my third point. Day Zero is not meant to be long after the apocalyptic event whereas 'The Road' is set some years later. Yes nature takes over quite quickly, but it would still take at least a year or more likely 2-3 to get to the level of overgrowth shown in the picture above by Cpanther. I would prefer the environment to be largely poisoned as it is in 'The Road' as that would be the real result of human civilisation simply stopping for the reasons I gave in my first point.

 

I think it comes down to the contemporary level of technology available - I'm sure the developers would like to have several million dynamic rubbish items, bits of paper, empty cans, destroyed objects all over the urban areas, as wells as wrecked cars practically filling the roads etc, but unfortunately just rendering the complexity already in there with a static baked map is at the upper limit of home computing.

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I've said the same thing before like the OP except I'd like a to see the environment change over time.

 

On game launch, I'd like to see the environment as it is now(ish - more blood though and dead bodies, etc). As time goes by, roads become covered with vegetation, corpses rot, cobwebs in houses, shit growing over, around, in houses, cars that were pristine looking become rusted, dirty - you get the idea.

 

Also I'd have it that at the start of the game (I mean launch day here), you spawn in a random city when the outbreak occurs. You have civvy AI running around as well as players and zeds everywhere and you have to get out!

Edited by Jexter

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I quit reading near the beginning because if you've put a little effort into researching this before-hand, you would know that they planned on working on the environment and such (Including fancy new fucked up buildings). Please, before you complain about something, do two things: 1) Remember, this is the ALPHA, 2) Do some research to see if this has been discussed, planned to fix, etc.

 

Good luck and keep warm :l

 

 

All of that comes down to: will get done at some point.

 

 

Hi guys...an alpha you say..insert nic cage you don't say meme here.

 

Jeezuz.  You guys got past the coast yet ?

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I quit reading near the beginning because if you've put a little effort into researching this before-hand, you would know that they planned on working on the environment and such (Including fancy new fucked up buildings). Please, before you complain about something, do two things: 1) Remember, this is the ALPHA, 2) Do some research to see if this has been discussed, planned to fix, etc.

 

Good luck and keep warm :l

Yeah hestaine listen to this guy, it's almost as if he copy and pasted one of your posts from somewhere else and put it on your thread.

 

LOLOLOLOL

 

This is a perfect example to show you that there are a serious amount of sheep on both sides of the spectrum.

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I quit reading near the beginning because if you've put a little effort into researching this before-hand, you would know that they planned on working on the environment and such (Including fancy new fucked up buildings). Please, before you complain about something, do two things: 1) Remember, this is the ALPHA, 2) Do some research to see if this has been discussed, planned to fix, etc.

 

Good luck and keep warm :l

Dude,seriously,would you expect a guy with over 7000 posts under his belt making pointless threads without doing research beforehand?

In the DayZ roadmap ( http://steamcommunity.com/app/221100/discussions/0/558751813456588466/ ) there is no mention of planned work for the enviroment.

The Alpha is the right time to introduce such changes.If the devs were planning on doing so,work would have already been underway.

Before you pass judgment,i suggest reading the whole post first,if you fail to do so,you are in danger of providing unconstructive feedback.

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First I can't help but love that forum name, Jamdave.

 

Second I sort of half agree, especially after electrical grid failure all sorts of factories and nuclear power stations would start losing control over the large quantities of volatile chemicals they contain. Poison/radioactive/explosive gases would sweep over huge areas killing plants, trees and wildlife, starting fires all within a couple of weeks. The environment would recover quite quickly of course, and various surviving animals would adapt and fill the hole left in the ecosystem. I watched 'The Road' again last night and was pleased to see so much of DayZ in there. I saw, a down jacket, a sporter rifle, a long range scope, cans of peaches etc. etc. and it would be nice to have the unrelentingly bleak feel that the movies environment portrays in DayZ. There would in urban areas be a large amount of loose rubbish from the inevitable violence, scavenging and looting in the times leading up to Day Zero.

 

Which leads me up to my third point. Day Zero is not meant to be long after the apocalyptic event whereas 'The Road' is set some years later. Yes nature takes over quite quickly, but it would still take at least a year or more likely 2-3 to get to the level of overgrowth shown in the picture above by Cpanther. I would prefer the environment to be largely poisoned as it is in 'The Road' as that would be the real result of human civilisation simply stopping for the reasons I gave in my first point.

 

I think it comes down to the contemporary level of technology available - I'm sure the developers would like to have several million dynamic rubbish items, bits of paper, empty cans, destroyed objects all over the urban areas, as wells as wrecked cars practically filling the roads etc, but unfortunately just rendering the complexity already in there with a static baked map is at the upper limit of home computing.

 

 

 It doesn't need to be dynamic, it can be static like you said, a lot of the static objects are old carry over low texture items anyway. Like i said, it takes mere weeks of no maintenance for nature to start taking over, we aren't talking day of the triffids here :) 

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Yeah hestaine listen to this guy, it's almost as if he copy and pasted one of your posts from somewhere else and put it on your thread.

 

LOLOLOLOL

 

This is a perfect example to show you that there are a serious amount of sheep on both sides of the spectrum.

 

 

Unsure if being sarcastic, drunk or just lost on the net. Definitely could go a good lamb roast though. With spuds.

 

Dude,seriously,would you expect a guy with over 7000 posts under his belt making pointless threads without doing research beforehand?

In the DayZ roadmap ( http://steamcommunity.com/app/221100/discussions/0/558751813456588466/ ) there is no mention of planned work for the enviroment.

The Alpha is the right time to introduce such changes.If the devs were planning on doing so,work would have already been underway.

Before you pass judgment,i suggest reading the whole post first,if you fail to do so,you are in danger of providing unconstructive feedback.

 

 That's the thing..Alpha is the implentation and beta is the bug fixing of said implementation. Beta is feature complete so if the major changes are not done in alpha, traditionally, then you don't see it in beta..once again, traditionally. What i have posted, as have many others in the same vein over at least the last year ..and much longer regards environment, has not been implemented..so will not be in beta.

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I've said before, Berezino in the mod was the place I thought most in the right direction re apoc feeling, why they've totally cleaned it up is not for me to guess at.

 

I hope it gets remodelled so that some of the roadblocks, wrecks and dead bodies come back. 

Besides the broken windows it's pretty pristine out there at the minute, not like the world ended, more like all the people simply vanished. 

 

If I can remember how to post images I'll post a shot from the road which could be what it develops into I hope.

 

road-viggo-001.jpg

 

And I agree completely with the Namalsk statement ! I'd love it to be a lot more like that. 

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I quit reading near the beginning because if you've put a little effort into researching this before-hand, you would know that they planned on working on the environment and such (Including fancy new fucked up buildings). Please, before you complain about something, do two things: 1) Remember, this is the ALPHA, 2) Do some research to see if this has been discussed, planned to fix, etc.

 

Good luck and keep warm :l

LMAO you are talking down on one of the oldest and most seasoned players of DayZ.

 

Watch that tone young-ling, you are talking to a legend.

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LMAO you are talking down on one of the oldest and most seasoned players of DayZ.

 

Watch that tone young-ling, you are talking to a legend.

this gave me a good chuckle ;) I was just thinking to myself "I guess this guy doesn't know he's trash talking someone that was invited to the pre-alpha sessions..." yes, Hetstaine I have seen the vids :p

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O how the populace has changed, I agree in alot of aspects Het.  I am a huge sucker for environment and after watching alot of the Nova Zona videos by meshcarver on A3 it gives you a true feel of what direction you can go in to create a more immersive environment. Since alot do not follow off topic and or meshcarver I'll just make a post showing off the beauty one can achieve with some time.

 

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Now you mention it Hets, what happened to the disused road mask that was added in pre-alpha ?

I'll have to check next time and see if they didn't do a sly quickstep on that one.

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Unsure if being sarcastic, drunk or just lost on the net. Definitely could go a good lamb roast though. With spuds.

 

 

 That's the thing..Alpha is the implentation and beta is the bug fixing of said implementation. Beta is feature complete so if the major changes are not done in alpha, traditionally, then you don't see it in beta..once again, traditionally. What i have posted, as have many others in the same vein over at least the last year ..and much longer regards environment, has not been implemented..so will not be in beta.

What i was trying to say is that if the guy had actually read your post properly he would have realized his reply is absolutely pointless. Just the same as there are people who always post negative or sarcastic replies there are also people who always post these stupid replies even when it is not needed.

 

And about the topic in hand dayz definitely need more of a wasteland feel BUT i don't feel this is a priority yet and should be dealt with much later down the line as adding  in more wear and tear will not be that hard to do in comparison to some of the other tasks the dev team have to deal with at the moment.

Edited by anotherdeadhero

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Well my thoughts currently on the environment is, the servers and game can barely handle what's there, throw in a more textured and detailed environment tight now, you'll be getting -20 fps

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Yes its an alpha, we all know it, but just because its an alpha, does that excuse art department from doing very litlle since release. surely they can spare one artist to work on post apocalyptic textures, cracked roads, ruined walls etc.

realease? WTF ITS THE GAME FINISHED? NO WAY!

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Judging by the environment, the apocalypse didn't happen longer ago than a week - and that's hardly enough time for nature to start growing up through roads pavements and buildings. Sure, there'd be debris lying around from the panic stage of the outbreak - and more of that can be added later in development - but there's no way they should be adding major decay to structures and roads, unless they overhaul the entire setting for the game. "Day Z" means "The Day" of the disaster, as I see it, or perhaps the day after.

 

Having said that, perhaps they should alter the scenario. Perhaps they should eliminate fresh fruit and vegetable spawns, and make the rest of the environment look more decomposed. After all, a player's character might be alive for months on end, and it doesn't square that they are permanently in a world where every day is the only a few days after the emergency that they didn't witness. By setting the game scenario further from the outbreak, it allows you to maintain the authenticity of a non-dynamic environment, because changes brought about by nature's reclamation of the human world become less noticeable day-to-day the longer it goes on.

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Judging by the environment, the apocalypse didn't happen longer ago than a week - and that's hardly enough time for nature to start growing up through roads pavements and buildings. Sure, there'd be debris lying around from the panic stage of the outbreak - and more of that can be added later in development - but there's no way they should be adding major decay to structures and roads, unless they overhaul the entire setting for the game. "Day Z" means "The Day" of the disaster, as I see it, or perhaps the day after.

 

Having said that, perhaps they should alter the scenario. Perhaps they should eliminate fresh fruit and vegetable spawns, and make the rest of the environment look more decomposed. After all, a player's character might be alive for months on end, and it doesn't square that they are permanently in a world where every day is the only a few days after the emergency that they didn't witness. By setting the game scenario further from the outbreak, it allows you to maintain the authenticity of a non-dynamic environment, because changes brought about by nature's reclamation of the human world become less noticeable day-to-day the longer it goes on.

 

This seems to be the issue, When the mod was first made the idea was that we were just after the outbreak, which was fine at first when players were struggling to survive just for a few hours, but once you get past that stage and start to live for extended periods what we see around us just doesn't make sense, not just the enviroment but also the pristine gear and fresh fruit we find.

 

I would definitely support moving the scenario a few months after day 0, adding more signs of destruction and decay and making pristine gear the ultimate rare find.

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Judging by the environment, the apocalypse didn't happen longer ago than a week - and that's hardly enough time for nature to start growing up through roads pavements and buildings. Sure, there'd be debris lying around from the panic stage of the outbreak - and more of that can be added later in development - but there's no way they should be adding major decay to structures and roads, unless they overhaul the entire setting for the game. "Day Z" means "The Day" of the disaster, as I see it, or perhaps the day after.

 

Having said that, perhaps they should alter the scenario. Perhaps they should eliminate fresh fruit and vegetable spawns, and make the rest of the environment look more decomposed. After all, a player's character might be alive for months on end, and it doesn't square that they are permanently in a world where every day is the only a few days after the emergency that they didn't witness. By setting the game scenario further from the outbreak, it allows you to maintain the authenticity of a non-dynamic environment, because changes brought about by nature's reclamation of the human world become less noticeable day-to-day the longer it goes on.

 

Pretty  much. By my estimates, it has been a week at most since society at large has "shit the bed". Buildings, roads, agricultural fields, all will still be relatively neat, especially since it is mid-Autumn in-game. This means that there will be little to no plant growth, at least until Spring.

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