LimeMobber 47 Posted September 18, 2014 Been playing since the update and the game is not an improvement. 1. Spawns have been moved around but I have already died respawned both to being punched by another fresh spawn and attacked by a zombie before my screen has become visible. 2. Hopping zombies still attack through walls and often hide within them while attacking. 3. zombie pathfinding is designed in such a way that being clever is pointless. Run into a building, close the door, open a different door and the zombies instantly know the new path to get you. So much for trying to be clever. 4. Melee weapons still hit nowhere near where you are aiming. 5. Running over a pier instantly soaks you as if you were swimming in water. 6. Large random lag spikes still abound. 7. Oh and it took about 5 minutes for sniper pricks to rearm and return to their perches. Yep still very weak. 2 Share this post Link to post Share on other sites
Evil Minion 943 Posted September 18, 2014 You confused "improvement" with "solved all issues". I hope you will never become a teacher or team leader because that would just be horrible for everyone. 7 Share this post Link to post Share on other sites
spartacusrex 88 Posted September 18, 2014 Why are you trying to "be clever" with the zeds instead of locking THEM in the house? 2 Share this post Link to post Share on other sites
blunce 991 Posted September 18, 2014 Yep still very weak. Still very alpha. 2 Share this post Link to post Share on other sites
MaxTheSurvivor 152 Posted September 18, 2014 I can only agree. I will add FPS has dropped slightly although this can be because of the amount of people that have come back when 0.49 was released. Share this post Link to post Share on other sites
pillock 850 Posted September 18, 2014 It's not meant to be an "improvement" in terms of gameplay. It's just meant to add new features and mechanics. Creation of new bugs and problems is inevitable; fixing of existing bugs and problems is not a priority. Because it's a public access alpha, they will keep it playable; but actual "improvements" to the way it feels to play (as a game) are not really on the cards until next year. Share this post Link to post Share on other sites
LimeMobber 47 Posted September 18, 2014 Spartacus Rex, on 18 Sept 2014 - 4:08 PM, said:Why are you trying to "be clever" with the zeds instead of locking THEM in the house? That is what I am often doing. Run in a house, run out second door, close it, run to first door to close it, before I get there they instantly pathfind out the open door. Oh and on top of it doors are now glitch so if I run into a house, dance around to get zombies inside and then run out same door, half the time or more the door will not close fast enough and one of more zombies will make it out AND hit me while I am closing the door. Share this post Link to post Share on other sites
LimeMobber 47 Posted September 18, 2014 You confused "improvement" with "solved all issues". I hope you will never become a teacher or team leader because that would just be horrible for everyone. Nope, I am merely assuming that "improvement" actually doesn't mean "make things worse". Also have found that sections of the map have been demarked from loot. I am not saying they were looted before I got there, there is no loot. This is pretty obvious since there is not even the normal useless loot laying around that you can find in areas that have been picked over by dozens of players. Share this post Link to post Share on other sites
chompster 171 Posted September 18, 2014 Sounds like you need better coordination then. I just did that exact thing twice in a row without a problem. run into a house, dance around the zombie and close the door as i run back out. very easy to do and i don't have to to stop at any point (aside from sometimes waiting for the zombie to come in) Share this post Link to post Share on other sites
blackberrygoo 1416 Posted September 18, 2014 (edited) It's not meant to be an "improvement" in terms of gameplay.It's just meant to add new features and mechanics. Creation of new bugs and problems is inevitable; fixing of existing bugs and problems is not a priority.Because it's a public access alpha, they will keep it playable; but actual "improvements" to the way it feels to play (as a game) are not really on the cards until next year.This explains it perfectly. ^-^ _ | • ¥• | Edited September 18, 2014 by Grapefruit kush Share this post Link to post Share on other sites
huf757 82 Posted September 18, 2014 (edited) I like the new gear and yes this patch is an improvement my game seems to play smoother then before. Of course I have only logged 2 hours this patch so far. I do agree with you the zombie pathing should be lost when you close a door they must be made to have a visual on you to pick up the appopriate pathing again. The melee is not perfect but much much more manageable now. I used to if there were 3 zeds and I had an axe have to take about 20 swings to kill them all now with 3 and axe takes about 5 or 6 much better improvement I think. I find myself once again engaging them using melee now instead of running to try and lose them. That being said the fact they can still hit you through stuff and from very far away needs to be addressed as I am sure it will in time. I also in my limited time playing this new patch have not encountered killing one and then another instantly spawning with aggro that has been nice. Edited September 18, 2014 by huf757 Share this post Link to post Share on other sites
LimeMobber 47 Posted September 18, 2014 Here is another persistent fail. I am now 5 for 5 if a zombie hits me while I am near a wall I have been pushed through that wall. Part of me says just quit the game, but a part of me also says stick around, check in on occasion and make damn sure that the people who took our money deliver a real game eventually to replace this barely above vaporware POS. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted September 18, 2014 Uh, I'm the biggest DayZ cynic you'll ever meet, and even I will admit this patch has been a huge improvement. There are a few glitches here and there, but that's obviously to be expected as it's still a shell of a game.Zombies bug through a door here and there, but so far I've been able to lock dozens of them inside barracks rooms. They don't hit you after they die anymore, they're a lot easier to hit with melee weapons, and breaking line of sight continues to become more intuitive.I honestly think you're just bitching to see your name on the internet. 2 Share this post Link to post Share on other sites
Destructo_Brat 45 Posted September 18, 2014 (edited) Nope, I am merely assuming that "improvement" actually doesn't mean "make things worse". Also have found that sections of the map have been demarked from loot. I am not saying they were looted before I got there, there is no loot. This is pretty obvious since there is not even the normal useless loot laying around that you can find in areas that have been picked over by dozens of players. I agree.Am glad in NOT alone in assuming (Improvement) means better or some fixes. 1. Spawns have been moved around but I have already died respawned both to being punched by another fresh spawn and attacked by a zombie before my screen has become visible.Dunno about the spawn points. But was born today and gained a broken arm and a sore leg whilst the screen was black and had. (Please wait)Hmm killed while spawning.. Exactly what I wanted.. 2. Hopping zombies still attack through walls and often hide within them while attacking.Yep. Or pass under them and blend up the stairs to attack you. 3. zombie pathfinding is designed in such a way that being clever is pointless. Run into a building, close the door, open a different door and the zombies instantly know the new path to get you. So much for trying to be clever. I crested a hill and emerged from a wood. Crouched and surveyed the town ahead elated I had found one.Spotted a distant black dot. Used avatar focus to look close and saw it as a crouched zombie.While I was planning my approach so I didn't attract it.It reared up . I thought ohno it saw someone in town no point going there.... It didn't. It saw ME. And came lolloping along on all 4's headlong. (HOW the fuck did it see me with its dead eyes.) from so far away. when I had to ZOOM to even see it.? 4. Melee weapons still hit nowhere near where you are aiming.No complaints A Pickaxe still kills. 5. Running over a pier instantly soaks you as if you were swimming in water.Not tried.Although running through a puddle completely soaked me. so did a 3 second shower. It started raining... (Im completely soaked) Im wearing a raincoat and wellies. Wtf.? 6. Large random lag spikes still abound.Don't know. 7. Oh and it took about 5 minutes for sniper pricks to rearm and return to their perches.That was the first thing they fixed.... Edited September 18, 2014 by Destructo_Brat Share this post Link to post Share on other sites
freethink 984 Posted September 18, 2014 It's not a linear progression. .49 might seem worse than .48 but .5 should be better than both. When they first introduce cars, let's say .6 it'll probably seem worse than .59 etc. Peaks and troughs but constant progression. It's the same with a lot of things. Look at the learning curve at this blog for something unrelated: http://www.bennadel.com/blog/2439-my-experience-with-angularjs-the-super-heroic-javascript-mvw-framework.htm - see how it's not a diagonal line constantly rising. it goes up and down as it progresses. that's the same here imo. The weather stuff and door sounds are a big deal to me. Share this post Link to post Share on other sites
QUAZIMOFO 275 Posted September 18, 2014 (edited) I disagree with OP. 0.49 is a vast improvement. If you're having issues with zombies then you need to just blame yourself, not the game. Sure there aare a few glitches but they are easy to deal with and all the content added makes the game more awesome. EDIT: Oh yeah, as for the fps drop people are complaining about. Ive had the exact opposite. I can run the game on very high everything with ambient occlusion on as well as HDR and post process and get 30-50 fps. I got a boost in fps and the game runs much smoother for me. Others in my clan have noticed the same for them as well. Edited September 18, 2014 by QUAZIMOFO 3 Share this post Link to post Share on other sites
Destructo_Brat 45 Posted September 18, 2014 It's not a linear progression. .49 might seem worse than .48 but .5 should be better than both. When they first introduce cars, let's say .6 it'll probably seem worse than .59 etc. Peaks and troughs but constant progression. It's the same with a lot of things. Look at the learning curve at this blog for something unrelated: http://www.bennadel.com/blog/2439-my-experience-with-angularjs-the-super-heroic-javascript-mvw-framework.htm - see how it's not a diagonal line constantly rising. it goes up and down as it progresses. that's the same here imo. The weather stuff and door sounds are a big deal to me. Screw door sounds and rain Not having my ass kicked from the floor below by things I cant see.Or knowing when the door is closed they cant just pass through it.to eat me. (Crash through YES)Rocks. I'd like to be sure that when I add to deforestation (Ie) 2 trees to make my campfire.And lock myself in a barn to dry off after getting soaked filling my water bottle.A zombie isn't gonna just walk in like there were NO walls or doors. Or mb im expecting too much..... Share this post Link to post Share on other sites
Destructo_Brat 45 Posted September 18, 2014 I disagree with OP. 0.49 is a vast improvement. If you're having issues with zombies then you need to just blame yourself, not the game. Did you actually write that. Or your 5 yr old. HOW is being attacked by a zombie head coming through a floor MY fault..???????Or didn't I close the door properly.????What part of my computer setup made this fucking horror occur.????Did I shut the door to fast and chop of its legs/Body.? Facepalms YOU Share this post Link to post Share on other sites
Baker. 1484 Posted September 18, 2014 Been playing since the update and the game is not an improvement. 1. Spawns have been moved around but I have already died respawned both to being punched by another fresh spawn and attacked by a zombie before my screen has become visible. 2. Hopping zombies still attack through walls and often hide within them while attacking. 3. zombie pathfinding is designed in such a way that being clever is pointless. Run into a building, close the door, open a different door and the zombies instantly know the new path to get you. So much for trying to be clever. 4. Melee weapons still hit nowhere near where you are aiming. 5. Running over a pier instantly soaks you as if you were swimming in water. 6. Large random lag spikes still abound. 7. Oh and it took about 5 minutes for sniper pricks to rearm and return to their perches. Yep still very weak.Oh well maybe next build. Share this post Link to post Share on other sites
Baker. 1484 Posted September 18, 2014 Did you actually write that. Or your 5 yr old. HOW is being attacked by a zombie head coming through a floor MY fault..???????Or didn't I close the door properly.????What part of my computer setup made this fucking horror occur.????Did I shut the door to fast and chop of its legs/Body.? Facepalms YOUi think you might be taking this thread too seriously. Relax man. The game isn't in 1.0 yet, they are working on it. No need to rage at that poor fella. Share this post Link to post Share on other sites
freethink 984 Posted September 18, 2014 Did you actually write that. Or your 5 yr old. HOW is being attacked by a zombie head coming through a floor MY fault..???????Or didn't I close the door properly.????What part of my computer setup made this fucking horror occur.????Did I shut the door to fast and chop of its legs/Body.? Facepalms YOUIt's your fault when you expect unexpected stuff not to happen or when you presume a game in alpha will work perfectly. Expect bad shit to happen and you'll rarely be disappointed. 1 Share this post Link to post Share on other sites
robbyj 77 Posted September 18, 2014 i just dont understand why anyone would post a thread like this. Ovbiously every developer and player knows about these issues and they will be addressed. I feel like opening the same argumets doesnt get more attention, just more bickering. example melee needs to be fixed. zombie pathfinding is off. DUH. just read the patch notes .49 was not even meant to be a complete fix for any of those bugs. 1 Share this post Link to post Share on other sites
Destructo_Brat 45 Posted September 18, 2014 i think you might be taking this thread too seriously. Relax man. The game isn't in 1.0 yet, they are working on it. No need to rage at that poor fella. I wasn't raging..Hes entitled to his opinion.And so am I and blaming US for a games zombie glitches. Is like saying it was His fault I sniped him because his head was in the way when I pulled my trigger.Its not my fault bullet dynamics suck and the drop ratio made it land between his eyes...He stood up to fast. I was and AM being sarcastic. :-D Share this post Link to post Share on other sites
Destructo_Brat 45 Posted September 18, 2014 (edited) It's your fault when you expect unexpected stuff not to happen or when you presume a game in alpha will work perfectly. Expect bad shit to happen and you'll rarely be disappointed. That's NOT what we are saying..I DID state that I know its alpha I don't expect miracles. Or for everything suddenly to be way awesome.I just think zombies not passing through walls or doors is way better than a door sounding cool when it shuts. What the hell good does it do sounding awesome closing if it doesn't keep the freakin zombies out.????????????? RoflGotta love your priorities... For the record I too love the new sounds. :) Edited September 18, 2014 by Destructo_Brat Share this post Link to post Share on other sites
freethink 984 Posted September 18, 2014 (edited) That's NOT what we are saying..I DID state that I know its alpha I don't expect miracles. Or for everything suddenly to be way awesome.I just think zombies not passing through walls or doors is way better than a door sounding cool when it shuts. What the hell good does it do sounding awesome closing if it doesn't keep the freakin zombies out.????????????? RoflGotta love your priorities... "we" as in you and the op? Seriously, if you read my previous post I pretty much say that .49 is "worse" than .48 and explain why. You only read the last sentence though. zombies hit through walls just as much in 48 btw so I'm not sure of your point apart from crying on the internet. Edited September 18, 2014 by freethink 2 Share this post Link to post Share on other sites