DemonGroover 8836 Posted July 30, 2014 Known issues:Player can in rare circumstances enter a state in which they cannot attack and must relogCharacter may temporarily enter a frozen state when throwing (resolved a few seconds)Melee targeting is off in some situationsPlayers can in some circumstances experience slight desync with serverDynamic server events are temporarily disabledBackpacks rearrange after reconnectionPlayers restrained while unconscious remained restrained until reconnection (after awaking)Persistent items & storage are disabled server side pending hot fix to stable branch New:Actions: cans can be opened with SKS bayonet and sickleActions: added playerDrinkCan action to configActions: added Melee class to SurvivorBaseAnimations: New default aimed animations with rifleAnimations: Player now can walk while surrenderAnimations: Transitions for surrender/restrained playerAnimations: Crouched zombie animation setAnimations: Reload for CZ527Animations: Hand poses added for matchbox, Injection Vial, HacksawAnimations: Drinking from canCharacter: New female face modelsCharacter: New male face modelsEngine: Ragdoll support for Zombies & PlayersEngine: Initial implementation of navmesh for zombie pathfindingItems: Boonie hat fishing hook storageItems: ChemlightsItems: AK101Items: CR 527Items: MakarovItems PM 73 RAKItems: Medium Civilian TentItems: Paramedic clothes (jacket and pants)Items: Military Boots now store knivesItems: Red, Black, Polka dotted, Olive and Camo bandana addedItems: Untied Red, Black, Polka dotted, Olive and Camo bandana addedRecipes : Red, Black, Polka dotted, Olive and Camo as a bandageRecipes: Red, Black, Polka dotted, Olive and Camo bandanas can be untied and tied to maskServer: Persistent item support (disabled for this update)Server: Simulation changes to support increased server performanceServer: Persistent storage support (disabled for this update)World: Turovo village added Fixed:Actions: Player is not able to fill a ruined canteen from well.Actions: When player opens ruined canned food there is low amount of food left.Actions: Player is not able to pour water from a ruined canteen.Actions: Player can no long empty magazine attached to a weaponActions: No access to catch rain action during ongoing actionActions: Fishing actions displayed while using different items than rodActions: Added missing part to improvised bag/backpack crafting messages in action menuActions: Zucchini can be force fedActions: Added new drink from well animation to blue wellActions: Unable to use actions while swimming or while on ladderActions: Player can take Makarov into hands straight from groundActions: Player can take PM73 RAK into hands straight from groundActions: Removing item on which consume action was called, not item which was swapped to hands during consume actionAnimals: Visual improvement of cow, rabbit and wildboarAnimations: Gestures related bugs fixed (Facepalm, Cut throat, Silence)Animations: Crouch moves with bowAnimations: Prone moves with pistolAnimations: Fixed multiple issues with vaultingAnimations: Zucchini handheld positionAnimations: SoundEdge(footstep sounds) set correctly for kneel run with rifleAnimations: Face-palm doesn't make the player stand up from prone anymoreAnimations: Sitting tweaked(changing weapons keeps player in kneel, instead of making them stand....)Items: Dimmed fireplace light so it not interfere with HDRItems: Tweaked shotguns dispersions and recoilsItems: Tweaked pistols dispersionsItems: Tweaked rifles, carbines and SMGs dispersionsItems: Tweaked attachments (optics, buttstocks, handguards, compensators, bipod) dispersionsItems: Wooden sticks can be held in handsItems: CR527 shadow glitch fixedItems: Set chemlight to last 60 minutesItems: Lowered light intensity for chemlights and flareItems: Temoved buttstock as default spawned attachment for MP5Item: Binoculars size reducedItems: Added other chemlight color material variantsModifiers: Removed vomit message from blinded modifierRecipes: Player can paint CR 527 black, green and camoRecipes: Player can't tear clothing into rags while there are things in itRecipes: Ruined cans opening tweaked 14 Share this post Link to post Share on other sites
Shades- 0 Posted July 30, 2014 Will it take awhile for our verison to update on Steam? Still not seeing an update yet. Share this post Link to post Share on other sites
igor-vk 909 Posted July 30, 2014 storage are disabled?? what that means? Share this post Link to post Share on other sites
aggathor 357 Posted July 30, 2014 Amazing patch guys! Keep up the great work :D 3 Share this post Link to post Share on other sites
Shades- 0 Posted July 30, 2014 storage are disabled?? what that means? Think that means if you put items in the tent, it won't be there after a server restart. Share this post Link to post Share on other sites
Racket (DayZ) 59 Posted July 30, 2014 storage are disabled?? what that means?Tents and such won't save on the server until there's a fix for issues I reckon? Share this post Link to post Share on other sites
igor-vk 909 Posted July 30, 2014 Tents and such won't save on the server until there's a fix for issues I reckon?not cool, not cool at all... Share this post Link to post Share on other sites
Shades- 0 Posted July 30, 2014 not cool, not cool at all... It's a shame. :( Can't wait until tents are going to be useful and you can finally set up a camp site with friends. Share this post Link to post Share on other sites
KaiDekA 36 Posted July 30, 2014 So, I was playing experimental for about 4 hours last night. Took me that long to find a backpack and I found no ammo the whole time. Am I just unfortunate or has the persistent loot removed a lot of ammo spawn locations? Share this post Link to post Share on other sites
KaiDekA 36 Posted July 30, 2014 Also was thinking, tents as a means of storage are kinda pointless with persistent loot, surely you can just stick your stuff under a tree and it will stay there forever. Not exactly hard to find a spot and remember it. Share this post Link to post Share on other sites
bigfrak 116 Posted July 30, 2014 When will this be up to update? Share this post Link to post Share on other sites
DemonGroover 8836 Posted July 30, 2014 Also was thinking, tents as a means of storage are kinda pointless with persistent loot, surely you can just stick your stuff under a tree and it will stay there forever. Not exactly hard to find a spot and remember it. From what i understand loot on the ground will be eventually cleaned up (once the max amount of loot has been reached), whereas loot in a tent will not. 2 Share this post Link to post Share on other sites
Tatanko 5591 Posted July 30, 2014 (edited) Backpacks rearrange after reconnectionWait, this is a "known issue" suddenly? It's literally always been a problem. I had begun to think it was intentional or something. Item: Binoculars size reducedThis is a welcome change. At a size of 3x3 I stopped carrying them entirely. Their limited usefulness (to me) was completely negated by their disproportionately massive size. What have they been reduced to, does anyone know? To me, a size of 1x2 would make sense, but I can see it being 2x2. Edited July 30, 2014 by Tatanko 1 Share this post Link to post Share on other sites
blackberrygoo 1416 Posted July 30, 2014 Soooo are they gonna keep the persistence and storage on experimental ? Unlike everyone else I was actually having fun playing experimental because of the persistent storage , I had my little house in novodomitrovsk with food water supplies and now we have to go back to the same old bs kill everything on sight and always roam around cuz there's no more staying inside houses:(... I hope this "hotfix" is quicker than this crazy week deadline they set :/. Share this post Link to post Share on other sites
basinox 300 Posted July 30, 2014 Wait, this is a "known issue" suddenly? It's literally always been a problem. I had begun to think it was intentional or something.I was told that it was intentional on the bug reporter Share this post Link to post Share on other sites
Racket (DayZ) 59 Posted July 30, 2014 Wait, this is a "known issue" suddenly? It's literally always been a problem. I had begun to think it was intentional or something. This is a welcome change. At a size of 3x3 I stopped carrying them entirely. Their limited usefulness (to me) was completely negated by their disproportionately massive size. What have they been reduced to, does anyone know? To me, a size of 1x2 would make sense, but I can see it being 2x2.Pretty sure they are 1x2 from when I finally found a pair in experimental, yea Share this post Link to post Share on other sites
Tatanko 5591 Posted July 30, 2014 (edited) I was told that it was intentional on the bug reporterInteresting. It certainly doesn't seem like it should be intended behavior, does it? Pretty sure they are 1x2 from when I finally found a pair in experimental, yea Cool! Thanks. Edited July 30, 2014 by Tatanko 1 Share this post Link to post Share on other sites
Jex 1104 Posted July 30, 2014 LOL they added a facepalm animation! Share this post Link to post Share on other sites
serb 54 Posted July 30, 2014 Did i got it wrong? Storage like tents are disabled, what about persistance items on server? Share this post Link to post Share on other sites
Max Planck 7174 Posted July 30, 2014 (edited) Update queued... Try restarting Steam, worked for me. Did i got it wrong? Storage like tents are disabled, what about persistance items on server? Persistent items & storage are disabled server side pending hot fix to stable branch Edited July 30, 2014 by Max Planck 1 Share this post Link to post Share on other sites
boneboys 7988 Posted July 30, 2014 https://twitter.com/Hicks_206/statuses/494373919986835456"> 1 Share this post Link to post Share on other sites
UNDERWORLD 76 Posted July 30, 2014 Making me redownload DayZ for some reason (unless the update is 5.7gb?????), anyone else having this issue?Also out of curiosity, what vehicle files were added? Share this post Link to post Share on other sites
pillock 850 Posted July 30, 2014 https://twitter.com/Hicks_206/statuses/494373919986835456"> Excellent. At my download speed, I should have finished this 1.1gb update by the time the hotfix is out, just about. Hnnnggg. Share this post Link to post Share on other sites
Bull Durham 4 Posted July 30, 2014 I see there is a substantial increase in the number of zombies and a severe glitch when it comes to fighting them with melee weapons. I hit a zombie in the head about 20 times with a firefighter axe before the swarm of 6 of them killed me and it did not even flinch. Share this post Link to post Share on other sites