Jump to content
DemonGroover

Stable - 0.47 Discussion

Recommended Posts

Known issues:

  • Player can in rare circumstances enter a state in which they cannot attack and must relog
  • Character may temporarily enter a frozen state when throwing (resolved a few seconds)
  • Melee targeting is off in some situations
  • Players can in some circumstances experience slight desync with server
  • Dynamic server events are temporarily disabled
  • Backpacks rearrange after reconnection
  • Players restrained while unconscious remained restrained until reconnection (after awaking)
  • Persistent items & storage are disabled server side pending hot fix to stable branch

 

New:

  • Actions: cans can be opened with SKS bayonet and sickle
  • Actions: added playerDrinkCan action to config
  • Actions: added Melee class to SurvivorBase
  • Animations: New default aimed animations with rifle

  • Animations: Player now can walk while surrender

  • Animations: Transitions for surrender/restrained player

  • Animations: Crouched zombie animation set

  • Animations: Reload for CZ527

  • Animations: Hand poses added for matchbox, Injection Vial, Hacksaw

  • Animations: Drinking from can

  • Character: New female face models
  • Character: New male face models
  • Engine: Ragdoll support for Zombies & Players
  • Engine: Initial implementation of navmesh for zombie pathfinding
  • Items: Boonie hat fishing hook storage
  • Items: Chemlights
  • Items: AK101
  • Items: CR 527
  • Items: Makarov
  • Items PM 73 RAK
  • Items: Medium Civilian Tent
  • Items: Paramedic clothes (jacket and pants)
  • Items: Military Boots now store knives
  • Items: Red, Black, Polka dotted, Olive and Camo bandana added
  • Items: Untied Red, Black, Polka dotted, Olive and Camo bandana added
  • Recipes : Red, Black, Polka dotted, Olive and Camo as a bandage
  • Recipes: Red, Black, Polka dotted, Olive and Camo bandanas can be untied and tied to mask
  • Server: Persistent item support (disabled for this update)
  • Server: Simulation changes to support increased server performance
  • Server: Persistent storage support (disabled for this update)
  • World: Turovo village added 

Fixed:

  • Actions: Player is not able to fill a ruined canteen from well.

  • Actions: When player opens ruined canned food there is low amount of food left.

  • Actions: Player is not able to pour water from a ruined canteen.

  • Actions: Player can no long empty magazine attached to a weapon

  • Actions: No access to catch rain action during ongoing action
  • Actions: Fishing actions displayed while using different items than rod
  • Actions: Added missing part to improvised bag/backpack crafting messages in action menu
  • Actions: Zucchini can be force fed
  • Actions: Added new drink from well animation to blue well
  • Actions: Unable to use actions while swimming or while on ladder
  • Actions: Player can take Makarov into hands straight from ground

  • Actions: Player can take PM73 RAK into hands  straight from ground

  • Actions: Removing item on which consume action was called, not item which was swapped to hands during consume action
  • Animals: Visual improvement of cow, rabbit and wildboar
  • Animations: Gestures related bugs fixed (Facepalm, Cut throat, Silence)

  • Animations: Crouch moves with bow

  • Animations: Prone moves with pistol

  • Animations: Fixed multiple issues with vaulting

  • Animations: Zucchini handheld position
  • Animations: SoundEdge(footstep sounds) set correctly for kneel run with rifle

  • Animations: Face-palm doesn't make the player stand up from prone anymore

  • Animations: Sitting tweaked(changing weapons keeps player in kneel, instead of making them stand....)

  • Items: Dimmed fireplace light so it not interfere with HDR
  • Items: Tweaked shotguns dispersions and recoils
  • Items: Tweaked pistols dispersions
  • Items: Tweaked rifles, carbines and SMGs dispersions
  • Items: Tweaked attachments (optics, buttstocks, handguards, compensators, bipod) dispersions
  • Items: Wooden sticks can be held in hands
  • Items: CR527 shadow glitch fixed
  • Items: Set chemlight to last 60 minutes
  • Items: Lowered light intensity for chemlights and flare
  • Items: Temoved buttstock as default spawned attachment for MP5
  • Item: Binoculars size reduced
  • Items: Added other chemlight color material variants
  • Modifiers: Removed vomit message from blinded modifier
  • Recipes: Player can paint CR 527 black, green and camo

  • Recipes: Player can't tear clothing into rags while there are things in it
  • Recipes: Ruined cans opening tweaked

  • Like 14

Share this post


Link to post
Share on other sites

Will it take awhile for our verison to update on Steam?

 

Still not seeing an update yet.

Share this post


Link to post
Share on other sites

Amazing patch guys! Keep up the great work :D

  • Like 3

Share this post


Link to post
Share on other sites

storage are disabled?? what that means?

 

Think that means if you put items in the tent, it won't be there after a server restart.

Share this post


Link to post
Share on other sites

storage are disabled?? what that means?

Tents and such won't save on the server until there's a fix for issues I reckon?

Share this post


Link to post
Share on other sites

Tents and such won't save on the server until there's a fix for issues I reckon?

not cool, not cool at all...

Share this post


Link to post
Share on other sites

not cool, not cool at all...

 

It's a shame. :(

 

Can't wait until tents are going to be useful and you can finally set up a camp site with friends.

Share this post


Link to post
Share on other sites

So, I was playing experimental for about 4 hours last night. Took me that long to find a backpack and I found no ammo the whole time. Am I just unfortunate or has the persistent loot removed a lot of ammo spawn locations?

Share this post


Link to post
Share on other sites

Also was thinking, tents as a means of storage are kinda pointless with persistent loot, surely you can just stick your stuff under a tree and it will stay there forever. Not exactly hard to find a spot and remember it.

Share this post


Link to post
Share on other sites

Also was thinking, tents as a means of storage are kinda pointless with persistent loot, surely you can just stick your stuff under a tree and it will stay there forever. Not exactly hard to find a spot and remember it.

 

From what i understand loot on the ground will be eventually cleaned up (once the max amount of loot has been reached), whereas loot in a tent will not.

  • Like 2

Share this post


Link to post
Share on other sites

 

Backpacks rearrange after reconnection

Wait, this is a "known issue" suddenly? It's literally always been a problem. I had begun to think it was intentional or something.

 

 

Item: Binoculars size reduced

This is a welcome change. At a size of 3x3 I stopped carrying them entirely. Their limited usefulness (to me) was completely negated by their disproportionately massive size. What have they been reduced to, does anyone know? To me, a size of 1x2 would make sense, but I can see it being 2x2.

Edited by Tatanko
  • Like 1

Share this post


Link to post
Share on other sites

Soooo are they gonna keep the persistence and storage on experimental ? Unlike everyone else I was actually having fun playing experimental because of the persistent storage , I had my little house in novodomitrovsk with food water supplies and now we have to go back to the same old bs kill everything on sight and always roam around cuz there's no more staying inside houses:(... I hope this "hotfix" is quicker than this crazy week deadline they set :/.

Share this post


Link to post
Share on other sites

Wait, this is a "known issue" suddenly? It's literally always been a problem. I had begun to think it was intentional or something.

I was told that it was intentional on the bug reporter

Share this post


Link to post
Share on other sites

Wait, this is a "known issue" suddenly? It's literally always been a problem. I had begun to think it was intentional or something.

 

This is a welcome change. At a size of 3x3 I stopped carrying them entirely. Their limited usefulness (to me) was completely negated by their disproportionately massive size. What have they been reduced to, does anyone know? To me, a size of 1x2 would make sense, but I can see it being 2x2.

Pretty sure they are 1x2 from when I finally found a pair in experimental, yea

Share this post


Link to post
Share on other sites

I was told that it was intentional on the bug reporter

Interesting. It certainly doesn't seem like it should be intended behavior, does it?

 

 

Pretty sure they are 1x2 from when I finally found a pair in experimental, yea

 

Cool! Thanks.

Edited by Tatanko
  • Like 1

Share this post


Link to post
Share on other sites

LOL they added a facepalm animation!

Share this post


Link to post
Share on other sites

Did i got it wrong? Storage like tents are disabled, what about persistance items on server?

Share this post


Link to post
Share on other sites

Update queued...

 

Try restarting Steam, worked for me.

 

 

 

Did i got it wrong? Storage like tents are disabled, what about persistance items on server?

 

  • Persistent items & storage are disabled server side pending hot fix to stable branch
Edited by Max Planck
  • Like 1

Share this post


Link to post
Share on other sites

Making me redownload DayZ for some reason (unless the update is 5.7gb?????), anyone else having this issue?

Also out of curiosity, what vehicle files were added?

Share this post


Link to post
Share on other sites

I see there is a substantial increase in the number of zombies and a severe glitch when it comes to fighting them with melee weapons. I hit a zombie in the head about 20 times with a firefighter axe before the swarm of 6 of them killed me and it did not even flinch.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×