Kilo19hunter 14 Posted July 2, 2014 Tomorrow according to Dean Hall`s tweet. Server Perf. updates 64bit maybe :P https://twitter.com/rocket2guns Anyone know wats going on with 360 controller support ?? yes i use a pad & you use a K&B iam happy for you.Thank you :) I was just wondering since .46 is on stable now Share this post Link to post Share on other sites
Tatanko 5591 Posted July 2, 2014 just in case that i had to guess, i would say: more slots per servermore zombies per servermore loot per severloot respawnAND desync & rubberbanding I would like to see more slots per server. 40 is still too few -- I can run around for hours in a full server in well-traveled places and never see anyone. Share this post Link to post Share on other sites
Irish. 4886 Posted July 2, 2014 I would like to see more slots per server. 40 is still too few -- I can run around for hours in a full server in well-traveled places and never see anyone. He says tomorrow is server performance related.. server performance can but not necessarily equate to player counts up to 100. :) Share this post Link to post Share on other sites
Guest Posted July 2, 2014 He says tomorrow is server performance related.. server performance can but not necessarily equate to player counts up to 100. :)i may misunderstood dean, but i understood it as: more daring changes, cuz of new server performance Share this post Link to post Share on other sites
jayirish (DayZ) 26 Posted July 2, 2014 i may misunderstood dean, but i understood it as: more daring changes, cuz of new server performanceWhere is this quote from Rocket so we may all form our own theory of what it means! We shall all be Philosophers and prophets! Share this post Link to post Share on other sites
Irish. 4886 Posted July 2, 2014 Where is this quote from Rocket so we may all form our own theory of what it means! We shall all be Philosophers and prophets! SCROLL. UP. :) 1 Share this post Link to post Share on other sites
freethink 984 Posted July 2, 2014 is this new? i.e. footprints watch this vid from about 2:30 on Or have I only noticed these 350 hours later?! Share this post Link to post Share on other sites
SFRGaming 718 Posted July 2, 2014 is this new? i.e. footprints watch this vid from about 2:30 on Or have I only noticed these 350 hours later?!I guess you're late to the party Share this post Link to post Share on other sites
Guest Posted July 2, 2014 (edited) Or have I only noticed these 350 hours later?!this! :) they probably in since alpha launch - but if iam right, they only appear on streets and last not longer then 1-2 seconds. Edited July 2, 2014 by Guest Share this post Link to post Share on other sites
freethink 984 Posted July 2, 2014 I guess you're late to the partyare they a graphics setting? I notice some other youtubes don't have them. Share this post Link to post Share on other sites
freethink 984 Posted July 2, 2014 this! :) they probably in since alpha launch - but if iam right, they only appear on streets and last not longer then 1-2 seconds.I totally thought it was the beginning of blood tracks. Amazed I'd never noticed them in game or on yt. Bizarre! Cheers Share this post Link to post Share on other sites
solodude23 649 Posted July 3, 2014 (edited) this! :) they probably in since alpha launch - but if iam right, they only appear on streets and last not longer then 1-2 seconds.Really? I can't say I've ever seen em before, though I haven't played much in the last month. Other than that, I haven't been able to find any new zombie animation as reported in the stable changelog. Edited July 3, 2014 by solodude23 Share this post Link to post Share on other sites
fowang 60 Posted July 3, 2014 Server performance would need increased for 40 before adding more players ie 100 Id say it will be re-spawning loot and re-spawning Zeds Share this post Link to post Share on other sites
frosti 2165 Posted July 3, 2014 is this new? i.e. footprints watch this vid from about 2:30 on Or have I only noticed these 350 hours later?! I have noticed that my character leaves footprints on roads 470 hours later.. Share this post Link to post Share on other sites
Guest Posted July 3, 2014 (edited) Edited July 3, 2014 by Guest Share this post Link to post Share on other sites
BadAsh (DayZ) 1513 Posted July 3, 2014 0.47 servers coming up now it seems. Share this post Link to post Share on other sites
osallivan 74 Posted July 4, 2014 SINCE WHEN? lolhttp://imgur.com/a/VUJVt#f1Dcftq Share this post Link to post Share on other sites
Challenger2uk 4 Posted July 5, 2014 Won't server restarting be unnecessary, to an extent of course except for weekly maintenance or whatever. But it would be made redundant as soon as loot respawn happens, which I believe is a thing when they get 64bit servers going? Share this post Link to post Share on other sites
urvile 20 Posted July 5, 2014 Won't server restarting be unnecessary, to an extent of course except for weekly maintenance or whatever. But it would be made redundant as soon as loot respawn happens, which I believe is a thing when they get 64bit servers going? At least in the mod, server restarts were required because the db would get clogged up and slow the longer the server ran Share this post Link to post Share on other sites
Agilov 133 Posted July 6, 2014 What about air raid sirens in every village or city 5 minutes before restart? Wouldn't this be better for the atmosphere of the game? 2 Share this post Link to post Share on other sites
rickyriot 1009 Posted July 6, 2014 Won't server restarting be unnecessary, to an extent of course except for weekly maintenance or whatever. But it would be made redundant as soon as loot respawn happens, which I believe is a thing when they get 64bit servers going? In SA it's "needed" for loot respawn, in the mod it was needed because the server code was leaky and needed it just to avoid it slowing to a crawl. What about air raid sirens in every village or city 5 minutes before restart? Wouldn't this be better for the atmosphere of the game? It would be a lovely idea. Not sure it actually makes sense (the speakers have power? and if so, who is triggering the sound?) but it would add to the eeriness of it all. Would be quite fun if you were to hear it in the distance from a town a wee bit away. Share this post Link to post Share on other sites
Agilov 133 Posted July 6, 2014 (edited) In SA it's "needed" for loot respawn, in the mod it was needed because the server code was leaky and needed it just to avoid it slowing to a crawl. It would be a lovely idea. Not sure it actually makes sense (the speakers have power? and if so, who is triggering the sound?) but it would add to the eeriness of it all. Would be quite fun if you were to hear it in the distance from a town a wee bit away. It could be triggered by an admin message. Where I come from every village had at least one of them. I think I saw them ingame on top of the firestations. This things are Very loud, so I guess there are very few spots on the map where you couldn't hear them. ;) This sirens can also be used without electricity. Edited July 6, 2014 by Agilov Share this post Link to post Share on other sites
NicoBaloira1357 24 Posted July 11, 2014 I usually play on a server that has MOTD and recurring global messages that link you to their website, so I guess you could schedule a global message right before every restart Share this post Link to post Share on other sites
zenonek2000 2 Posted July 21, 2014 Loot respawn is not supposed to be based entirely on restarts, Dean wants map divided in parts which will spawn loot after set time of a certain part being empty(without players). That will reduce the restarts to like wednesday maintenance or something. At least that is my understanding of what ive gathered so far ... Share this post Link to post Share on other sites