NuckFuts 265 Posted May 19, 2014 What I don't understand is the progression aspect of DayZ... I was under the impression that Dean Hall wanted to make DayZ into a standalone product so that it would be much more stable and feature filled than the mod was.. this would allow for a much better experience than the mod, meaning more players, more zombies, better gameplay, UI and survival aspects ya know things like that? Yes, Perhaps its gonna take time to deliver all these things. So I can only wait in anticipation of such things and hope it becomes as good as the mod was but I can't say that I'm very optimistic that the DayZ SA will ever become what I envisaged it being, or becoming, I don't know why, but I just don't.. maybe it's a negative attitude to have but none the less it's my thoughts. Oh, I know it's Alpha, I know it's a WIP. Share this post Link to post Share on other sites
Irish. 4886 Posted May 19, 2014 This is not a rant on my partBut I've been seeing every day for months the same posts about people quiting the game for lack of content, slow development, things expected in updates and not appearingAnd all the time, people just say"This game isn't for you""Alpha""Don't play"Whether it's the community, Devs, lack of content or whateverA LOT of people quit all the time, you might not care about this but it is and will cause damage to the development and finished productIf these people quit and tell their friends not to bother, over time sales will dropI know of around 40 people who didn't even bother (in my own gaming community)And still haven't got the standalone because they can't see any progressSo stop telling people to quit and encourage them to stay, because all it's going to do is delay and damage the game if people (game magazines Ect for example) see that most of us arnt bothered about a player base and are hostile towards these peopleThoughts? We honestly only need about 400-500 people to test the game properly and get us into beta stage, so droves can quit and I could care less. I play the mod more now, but I still play the SA and had a blast last night playing with my friend looting Svetlo tactical style. I could care less how many quit as the ones that do are only the ones that never got what we are here for to begin with.. testing and reporting. ;) Share this post Link to post Share on other sites
xX_fr0st-w0lf_Xx (DayZ) 343 Posted May 19, 2014 (edited) I'm waiting for the beta before going back into dayz. Being an Alpha does not bug me. http://feedback.dayzgame.com/view.php?id=300#c53954 This does. If they cannot fix flashlights going through walls due to "engine limitation" what else will be left out. Also can some please help me understand why they have engine limitations when they have access to the engine??? I feel this is the first of many. Only time will tell. "What a complete and utter disappointment. I'm afraid the first of many.The entire point of the standalone project was supposed to be creating a new engine for DayZ that could break the limitations of the ARMA engine which made it so difficult to do things in the mod.And after the monumental effort of the team - after nearly 2 years of work - we've got an engine that can't even reflect lights off of surfaces? A problem that was solved in like 1999?I'm trying to be somewhat diplomatic, but the only word that I can think of right now is "clusterfuck." quote this from geekopotamus from reddit This sums everything perfectly. Edited May 19, 2014 by xX_fr0st-w0lf_Xx 1 Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted May 19, 2014 (edited) So stop telling people to quit and encourage them to stay, because all it's going to do is delay and damage the game if people (game magazines Ect for example) see that most of us arnt bothered about a player base and are hostile towards these peopleThoughts? My thoughts are: glad to see those types of people go. Most players I've run into, and I'm talking 80%-90%, are new to the game. If they don't have enough patience to deal with the current state of progress or have the mental fortitude to research why development has slowed (Dean Hall's reddit reveals why and it's nothing out of this world) then we don't want you hanging around whinging about why you don't have your cookie yet. The community is only going to suffer by having these kind of people. These are the kind of people that will be drawn in by the 500+ vehicles, donator loadout's, self bloodbag/saline etc. Impatience ruins something special like DayZ as patience is the biggest element in this game. DayZ doesn't need 10 million whinging babies turning this forum into a cry fest about how OP a weapon is like COD forums have turned into. COD was a great game once upon a time, but the whinging little kids completely ruined it and now the game is catered to them. Reiterating, glad to see them go. Also, I'm playing some other early-access games and DayZ is moving so much faster than any of the others. Edited May 19, 2014 by Weyland Yutani Share this post Link to post Share on other sites
gibonez 3633 Posted May 19, 2014 I'm waiting for the beta before going back into dayz. Being an Alpha does not bug me. http://feedback.dayzgame.com/view.php?id=300#c53954 This does. If they cannot fix flashlights going through walls due to "engine limitation" what else will be left out. Also can some please help me understand why they have engine limitations when they have access to the engine??? I feel this is the first of many. Only time will tell. "What a complete and utter disappointment. I'm afraid the first of many.The entire point of the standalone project was supposed to be creating a new engine for DayZ that could break the limitations of the ARMA engine which made it so difficult to do things in the mod.And after the monumental effort of the team - after nearly 2 years of work - we've got an engine that can't even reflect lights off of surfaces? A problem that was solved in like 1999?I'm trying to be somewhat diplomatic, but the only word that I can think of right now is "clusterfuck." quote this from geekopotamus from reddit This sums everything perfectly. I get the feeling they will never fix the FOV issue either. Lower FOVS = higher zoom when aiming Share this post Link to post Share on other sites
gibonez 3633 Posted May 19, 2014 (edited) True. Lol. False. It happened for the mod it will happen in stand alone too. Arma just has the most amazing modding community full of talent. You can see it in the weapon models alone, RH's weapon packs are sooo far ahead of anything that we have seen from the devs themselves. Community is just too full of talent and once a good mod comes along people will stop playing vanilla once again and move to the mod. Edited May 19, 2014 by gibonez 1 Share this post Link to post Share on other sites
OrLoK 16185 Posted May 19, 2014 Hello there Have you looked at the detail of the meshes and textures on the SA's weapons? They are astounding. I bet folk will move away from the vanilla mod. Its expected. There'll always be folk wanting 1000 cars and full start out kits etc etc. However Ive not seen any realism adaptions for the mod. Rgds LoK Share this post Link to post Share on other sites
gibonez 3633 Posted May 19, 2014 Hello there Have you looked at the detail of the meshes and textures on the SA's weapons? They are astounding. I bet folk will move away from the vanilla mod. Its expected. There'll always be folk wanting 1000 cars and full start out kits etc etc. However Ive not seen any realism adaptions for the mod. Rgds LoK Yes I do agree the weapon models and textures are quite impressive and nice in SA. I do however believe the community will make far better ones, the Arma mod scene is just that talented. Share this post Link to post Share on other sites
xX_fr0st-w0lf_Xx (DayZ) 343 Posted May 19, 2014 Hello there Have you looked at the detail of the meshes and textures on the SA's weapons? They are astounding. I bet folk will move away from the vanilla mod. Its expected. There'll always be folk wanting 1000 cars and full start out kits etc etc. However Ive not seen any realism adaptions for the mod. Rgds LoK I will agree SA weapons do look quite nice, but it is hard to admire when the current engine cannot stop lights going through walls due to engine limitations. Share this post Link to post Share on other sites
DMack 60 Posted May 19, 2014 This is not a rant on my partBut I've been seeing every day for months the same posts about people quiting the game for lack of content, slow development, things expected in updates and not appearingAnd all the time, people just say"This game isn't for you""Alpha""Don't play"Whether it's the community, Devs, lack of content or whateverA LOT of people quit all the time, you might not care about this but it is and will cause damage to the development and finished productIf these people quit and tell their friends not to bother, over time sales will dropI know of around 40 people who didn't even bother (in my own gaming community)And still haven't got the standalone because they can't see any progressSo stop telling people to quit and encourage them to stay, because all it's going to do is delay and damage the game if people (game magazines Ect for example) see that most of us arnt bothered about a player base and are hostile towards these peopleThoughts?Couple million copies already sold times what, $30 a pop? You do the math. Minimal investment including a regurgitated, atiquated game engine.... From a business standpoint, the most profit potential would come from the game being scrapped right now so I doubt anyone there really cares. Share this post Link to post Share on other sites
liquidsnake 275 Posted May 19, 2014 Couple million copies already sold times what, $30 a pop? You do the math. Minimal investment including a regurgitated, atiquated game engine.... From a business standpoint, the most profit potential would come from the game being scrapped right now so I doubt anyone there really cares.From a business standpoint, the most profit is gained by finishing this game, making a name for themselves and receiving even more revenue from the next, etc. etc. 2 Share this post Link to post Share on other sites
Jolunn 54 Posted May 19, 2014 (edited) http://steamcharts.com/app/221100 Wow just wow, if 2 million units were sold, at its current peak that would be a high of 1.7% play online at the peak time. edit.. current average playerbase 0.9% play. Edited May 19, 2014 by Jolunn Share this post Link to post Share on other sites
St. Jimmy 1631 Posted May 19, 2014 Wow just wow, if 2 million units were sold, at its current peak that would be a high of 1.7% play online at the peak time. edit.. current average playerbase 0.9% play.And the point is? Would you expect more from a broken alpha game that doesn't even have a singleplayer? Share this post Link to post Share on other sites
qww 287 Posted May 19, 2014 i dont care how many clueless players complain about how they paid to test this alpha and they dont like it, i cant wait till they go to h1z1 or another game. and leave the players who want to play dayz sa, playing dayz sa 1 Share this post Link to post Share on other sites
Regulator Sierra 19 Posted May 19, 2014 I understand perfectly what dayz standalone is atm, and i understand that ppl feel that they want more and that playing hours upon hours can get a bit meaningless in the end, and to some extent i can relate, Myself ive left around 300 hours in the standalone, and what makes me log in everyday is simply the guys i run with.The game to me at the moment is simply what we make of it.I still enjoy what is dayz and ill probably hang around for some time still. Share this post Link to post Share on other sites
Jolunn 54 Posted May 19, 2014 And the point is? Would you expect more from a broken alpha game that doesn't even have a singleplayer? There was no point, not sure why you're looking for one. It made me think wow when I saw the amount online versus units sold just seemed very odd. 1 Share this post Link to post Share on other sites
Grimey Rick 3417 Posted May 19, 2014 ITT: Pointless debate is pointless. 1 Share this post Link to post Share on other sites
mithrawndo 166 Posted May 19, 2014 Personally I'm happy to encourage people to leave the Alpha. They've paid their money, now let the people who actually want to try and contribute to the Alpha by testing and providing feedback do so, whilst everyone who misunderstood what they were getting into can go away and wait. Sounds like win-win to me. 1 Share this post Link to post Share on other sites
xX_fr0st-w0lf_Xx (DayZ) 343 Posted May 20, 2014 Wow just wow, if 2 million units were sold, at its current peak that would be a high of 1.7% play online at the peak time. edit.. current average playerbase 0.9% play. Thats more then I was expecting. Perhaps when beta rolls out it will be better. Share this post Link to post Share on other sites
Bororm 1156 Posted May 20, 2014 Rocket himself warns people not to play. It's an alpha, that's a legitimate thing to tell people because it is. The majority of people who complain and quit can't seem to grasp that concept, I don't see anything wrong with telling them to wait till it's actually finished. This game doesn't need to be hugely popular to be a success, even though it already is. As long as there's a core community (there already is, plenty of people love the game) there will be people to play with and it'll live on. They don't need to appeal to everyone, this game is a niche. Share this post Link to post Share on other sites
hombrecz 832 Posted May 20, 2014 If they manage to introduce proper zombie pathing via newly announced "navmesh" (or how was it called), I think that will bring back some more confidence in the Devs and show "game is doomed" type of players they might have been mistaken gravely. Share this post Link to post Share on other sites
DMentMan 707 Posted May 20, 2014 dayz is a fun game, it has a lot of potential, right now that have sold over 2 million, and thay have yet to fix zombies walking through walls, am am very disappointed >:( , and am also losing hope :( . im afraid that the game will never be completed, and dean hall is going to leave later to so… i hope thay get their shit together.(this is not a rant, just saying) Share this post Link to post Share on other sites
esuoh 35 Posted May 20, 2014 I'll just play Epoch in the meantime. At least I have fun in there. In the SA, not so much. Share this post Link to post Share on other sites
gibonez 3633 Posted May 20, 2014 If they manage to introduce proper zombie pathing via newly announced "navmesh" (or how was it called), I think that will bring back some more confidence in the Devs and show "game is doomed" type of players they might have been mistaken gravely. The players that left don't give a rats ass about zombies. They and the vast majority of players really only care about one thing. Content and pvp. If those two are shitty they will leave. 1 Share this post Link to post Share on other sites
So Sexy 259 Posted May 20, 2014 I will play the game again, only 2 patches after cars being implemented, meanwhile playing other also great games. Share this post Link to post Share on other sites