lolwat 2 Posted April 25, 2014 (edited) http://cloud-4.steampowered.com/ugc/613923354706237259/B8E58E9A3B319274DEF84C1C153F1A9A7D16057D/ As you can see in the link, i see buildings at a certain distance so blurry, but I see them in normal resolution in far or closer distance. What causes this? Which command should I change in the config file? Help please. Edited April 25, 2014 by lolwat Share this post Link to post Share on other sites
applejaxc 2500 Posted April 25, 2014 (edited) I think terrain and texture quality need to be set higher. I'm probably wrong; I play everything at low-as-possible on this laptop. It could also be related to the most recent patch!! Edited April 25, 2014 by Applejaxc 1 Share this post Link to post Share on other sites
preacherlr 614 Posted April 25, 2014 I think terrain and texture quality need to be set higher. I'm probably wrong; I play everything at low-as-possible on this laptop.I think it may have something to do with the patch, I never used to get it pre patch, But seem to get it now at 300-400m.I have my texture settings maxed. 3 Share this post Link to post Share on other sites
akafugitive 244 Posted April 25, 2014 (edited) They have depth of field build into post processing while aiming down the sights now. It's a bit much in my opinion and should really only cause a blurry viewpoint to the right of the firearm and very edges of the screen anyways. Both eyes open shouldn't have as bad of a depth of field blur as it does currently Edited April 25, 2014 by akafugitive Share this post Link to post Share on other sites
Ugly (DayZ) 79 Posted April 25, 2014 They have depth of field build into post processing while aiming down the sights now. what if i have post processing turned off?http://cloud-4.steampowered.com/ugc/613923354706237259/B8E58E9A3B319274DEF84C1C153F1A9A7D16057D/ As you can see in the link, i see buildings at a certain distance so blurry, but I see them in normal resolution in far or closer distance. What causes this? Which command should I change in the config file? Help please.also: holy carp that is terrible! Share this post Link to post Share on other sites
gibonez 3633 Posted April 25, 2014 Well on the bright side turning down your settings really low in dayz gives you a disadvantage and not an advantage. Share this post Link to post Share on other sites
Katana67 2907 Posted April 25, 2014 Yeah, I noticed this with the ACOG. Unsure if it's intentional, kind of just annoying. Randomly focuses in on objects themselves, rather than what's in your field of view. 1 Share this post Link to post Share on other sites
Irish. 4886 Posted April 25, 2014 (edited) http://cloud-4.steampowered.com/ugc/613923354706237259/B8E58E9A3B319274DEF84C1C153F1A9A7D16057D/ As you can see in the link, i see buildings at a certain distance so blurry, but I see them in normal resolution in far or closer distance. What causes this? Which command should I change in the config file? Help please.The only thing I can think of on your end is check to ensure your OBJECT quality is at normal or higher.. it will look like this if you do have it set below normal, but not usually that damn close. Seems like a bug. Edited April 25, 2014 by lrish Share this post Link to post Share on other sites
Rick1633 136 Posted April 25, 2014 I think it may have something to do with the patch, I never used to get it pre patch, But seem to get it now at 300-400m.I have my texture settings maxed.They fucking broke the games distance rendering. Did you not see the 10 posts today about how the game can no longer render the small dust poof from bullets hitting walls over 100m away? Before the latest update, all hits to 900m or so rendered so you can zero scope shots. Share this post Link to post Share on other sites
weedmasta 784 Posted April 25, 2014 (edited) I think terrain and texture quality need to be set higher. I'm probably wrong; I play everything at low-as-possible on this laptop. Unfortunately it has nothing to do with how high you set your graphic settings. I mean it does get a little better but at a certain distance you still see blurry, although not to the extend that the OP posted. Edited April 25, 2014 by weedmasta 1 Share this post Link to post Share on other sites
Irish. 4886 Posted April 25, 2014 (edited) They fucking broke the games distance rendering. Did you not see the 10 posts today about how the game can no longer render the small dust poof from bullets hitting walls over 100m away? Before the latest update, all hits to 900m or so rendered so you can zero scope shots.Quick question: Of your 389 posts, how many use the words "broke the game"? :) Edited April 25, 2014 by lrish 2 Share this post Link to post Share on other sites
Rick1633 136 Posted April 25, 2014 Quick question: Of your 389 posts, how many use the words "broke the game"? :)When updates stop breaking the current version of the game, I will stop. If you cant see and bullet hit an object past 100m now, sniping is no longer a playable option for the game since follow up shots are useless. It was fun learning to adjust and zero scopes. Now every bastard is going to use more m4s. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted April 25, 2014 Crank dat Object Detail, yo. Share this post Link to post Share on other sites
preacherlr 614 Posted April 25, 2014 Quick question: Of your 389 posts, how many use the words "broke the game"? :)All of them.And yes, I did see the 10 posts. However, I also saw the post from rocket stating that he has an idea what's causing it and is looking into it. 1 Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted April 25, 2014 Happening to me at 200M…itsa bug. Share this post Link to post Share on other sites
Jex 1104 Posted April 25, 2014 Isn't it amazing how when the devs are adding in new code and they put that in the game and it's broken they suddenly get tto hear about it by us, the aplha testers. The process is working as intended and we're happy to have you on the team and helping test the game :) Share this post Link to post Share on other sites
Rick1633 136 Posted April 25, 2014 All of them.And yes, I did see the 10 posts. However, I also saw the post from rocket stating that he has an idea what's causing it and is looking into it.Looking into it? He got caught being surprised at how fast zombie bodies disappear when playing his own game. Share this post Link to post Share on other sites
Rick1633 136 Posted April 25, 2014 Isn't it amazing how when the devs are adding in new code and they put that in the game and it's broken they suddenly get tto hear about it by us, the aplha testers. The process is working as intended and we're happy to have you on the team and helping test the game :)Wtf? Isnt it more amazing that they didnt know this was happening on experimental before they pushed it out to more players? How is it possible that a casual gamer like me sees major glitches on regular but hardcore players and the devs didnt see this on experimental weeks ago? So, no, this testing is not working at all. Why have experimental at all that just wastes time if they are happy with their additions anyways? Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted April 25, 2014 Wtf? Isnt it more amazing that they didnt know this was happening on experimental before they pushed it out to more players? How is it possible that a casual gamer like me sees major glitches on regular but hardcore players and the devs didnt see this on experimental weeks ago? So, no, this testing is not working at all. Why have experimental at all that just wastes time if they are happy with their additions anyways?You have to realize that once they put the roadmap in place they now have deadlines they absolutely cannot miss. If a minor bug makes its way into stable branch, so be it. Not a game-breaker and I'm sure as shit the devs know about it. What I find amazing is the lack of tolerance by the community at large. Fixes bring bugs, its the name of the game. They will fix it my friend. 2 Share this post Link to post Share on other sites
OrLoK 16186 Posted April 25, 2014 Hello there Perhaps devs were already aware, remember the game is in alpha and will often be "broken" during this Bedrock stage. Has anyone bothered to check the Bugtracker? Rgds LoK 1 Share this post Link to post Share on other sites
Settingz85 2 Posted April 25, 2014 I had the same problem after a changed some values of my profile.Iam not sure but i guess it was sceneComplexity=500000; to sceneComplexity=100000; After i set it back to default all buildings where shown with correct LoD Share this post Link to post Share on other sites
RustyWar 12 Posted April 25, 2014 (edited) Ahh, the never ending need to tweak settings. I too have noticed this and figured it was just a bug. I realized when I bought this game that it was going to have numerous bugs throughout its development. It cracks me up that people actually complain about the bugs.Silly, silly people. Just like it was posted perfectly before, all these crazy bugs(or at least most) should get smoothed out. Have faith beaniacs! Edited April 25, 2014 by RustyWar Share this post Link to post Share on other sites
applejaxc 2500 Posted April 25, 2014 I think it may have something to do with the patch, I never used to get it pre patch, But seem to get it now at 300-400m.I have my texture settings maxed.I haven't played this month. I should before suggesting help next time :) Share this post Link to post Share on other sites
DeadNed 1 Posted April 25, 2014 (edited) the weird thing for me is i have Dayz on my laptop at work which is crappy so all detail is turned down and on my high end machine at home the detail is turned up all the way; I do not have blurr while zooming or aiming down sights or through scopes at work but i do on my pc at home.... EDIT: Problem solved. Disable your post processing. Blurr goes away entirely. Edited April 25, 2014 by authenticx Share this post Link to post Share on other sites