monolith1985 109 Posted April 24, 2014 Not from the devs? Who wrote this? http://dayzdev.tumblr.com/post/83623167155/experimental-branch-saw-many-changes-in-0-44 by conveniently i meant on the official forums, rather than on external sites, so although the devs are the source of the information, it was the forum staff who brought it to the dayz forum, rather than the devs themselves Share this post Link to post Share on other sites
TIC 1050 Posted April 24, 2014 by conveniently i meant on the official forums, rather than on external sites, so although the devs are the source of the information, it was the forum staff who brought it to the dayz forum, rather than the devs themselves This was discussed before and it does seem logical to be more dependent on the forums for sharing information about the development. From what I've heard, Rocket mentioned that Reddit had a more "mature" community than the forums (Please correct me if I'm wrong) I hope to see more varieties to wildlife :) Share this post Link to post Share on other sites
DropBearChick 1216 Posted April 24, 2014 cant wait, disappointed this stuff didn't make it into april though but that clothing man"! Share this post Link to post Share on other sites
timedance 120 Posted April 24, 2014 (edited) all bla bla bla... propaganda, to jolly us people of dayZ so long ^^ they should first succeed their latest blog ... OR how about to write annother new dev-blog only about BUG-FIXING? Edited April 24, 2014 by TiMEDANCE Share this post Link to post Share on other sites
Private Evans 1303 Posted April 24, 2014 I really hope to see zeds also wearing all this clothes ....policemen zeds...UN soldier zeds....zeds waering track suits...etc and I still want CLOWNS !!! 3 Share this post Link to post Share on other sites
esuoh 35 Posted April 24, 2014 The pig looks cool... but that is not a pig you would find in the wild.You could find them if they were farm pigs released into the wild due to the zombie outbreak. It's plausible, although it's much more likely to find boars on the wild. Share this post Link to post Share on other sites
Private Evans 1303 Posted April 24, 2014 cant wait, disappointed this stuff didn't make it into april though but that clothing man"! still a week to go ;) Share this post Link to post Share on other sites
Private Evans 1303 Posted April 24, 2014 Played nearly two hours on DE exp hardcore this morning...game runs smooth like hell...found a P1 (extremely sexy thing).I am also under the impression that zeds are slowly getting better ....improved pathfinding...following player upstairs in a lot of buildings now...more challenging to fight...and as it seems better working animations and idle animations ..of course still a lot to do :) but defenetely the right direction 3 Share this post Link to post Share on other sites
naturalselection 1 Posted April 24, 2014 Is the new loot respawn system aktivated in the current experimental branch 45.123906 ? Share this post Link to post Share on other sites
naturalselection 1 Posted April 24, 2014 (edited) Hmm experimental 45.123906 servers just disappeared :) Edited April 24, 2014 by naturalselection Share this post Link to post Share on other sites
zeroy 240 Posted April 24, 2014 I guess the pig will be in pens at edge of rural towns? For the wild what you want is a Boar. Share this post Link to post Share on other sites
SmashT 10907 Posted April 24, 2014 People are in here talking about domesticated pigs when this optimization section is quite possibly the biggest news we've gotten since the release. This. Would. Be. Huge. Marek (CEO) posted this on twitter also 3 Share this post Link to post Share on other sites
XmakkaraX 0 Posted April 24, 2014 Zombies are too Op , You need to hit like 10 times with Fire axe and its done , please low hp for zombies ! :( Share this post Link to post Share on other sites
odin_lowe 3686 Posted April 24, 2014 Zombies are too Op , You need to hit like 10 times with Fire axe and its done , please low hp for zombies ! :(Aim for the head. They won't be much of a problem after that. 1 Share this post Link to post Share on other sites
makomachine 263 Posted April 24, 2014 Pigs and boars are the same. A domestic boar will grow tusks in a generation or two once left in the wild. Any feral hog - meaning let loose its fencing - will thrive in the wild and reproduce like rats. All of the feral hogs in the southern US are from domestic pigs that got loose at one point or another. They are taking over the land and highly destructive and prolific. On a hiatus until hunting and cooking is fully implemented but looks like good progress. 1 Share this post Link to post Share on other sites
Lizardo 1 Posted April 24, 2014 Vehicles! i beg of you! Share this post Link to post Share on other sites
voxframe 31 Posted April 24, 2014 Could we perhaps have the zombie system fixed first? How about the horrible mass of bugs released into the latest stable branch? Could you guys perhaps stop for a moment, fix all the annoying bugs that people have been screaming about, then look into forward progression? Sorry to spit fire, but I'm not sure what's going on over there in the way of priorities lately. Normally in development, you don't move anything to the "stable" branch unless it's actually something you can call stable. The zombies are way OP at the moment. I love a challenge and realism. But if you want to crank up the difficulty, fix the rest of the stupidities like zombie wall clipping, hits from 10meters, and other blatant stupidities that should have been addressed before moving to stable. I also really dislike the new login timer. If you want to nail the hoppers, I'm totally in agreement. BUT make arrangements so that if a person joins the same server, they don't get nailed with the stupid timer. This fixes the issues of disconnects etc (Which have become common again I see). Also perhaps some server admin tools that people have been screaming for? I notice there's a lot of restrictive/challenging aspects being introduced, but completely at the wrong time where the game isn't ready for it. The timer being a prime example. The timer is needed (And I even agree with 600seconds!) but this is NOT the time to put it in place when the server/client session communications is still problematic. You just rolled a new system for this, test it before clamping down on it! You guys are polishing the windows, when the foundation for the house isn't even straight. I'd much rather have a limited but stable/realistic game experience, than a clusterfuck of a mess that it is now. 4 Share this post Link to post Share on other sites
St. Jimmy 1631 Posted April 24, 2014 Could we perhaps have the zombie system fixed first? How about the horrible mass of bugs released into the latest stable branch? Could you guys perhaps stop for a moment, fix all the annoying bugs that people have been screaming about, then look into forward progression? Sorry to spit fire, but I'm not sure what's going on over there in the way of priorities lately. Normally in development, you don't move anything to the "stable" branch unless it's actually something you can call stable. The zombies are way OP at the moment. I love a challenge and realism. But if you want to crank up the difficulty, fix the rest of the stupidities like zombie wall clipping, hits from 10meters, and other blatant stupidities that should have been addressed before moving to stable. I also really dislike the new login timer. If you want to nail the hoppers, I'm totally in agreement. BUT make arrangements so that if a person joins the same server, they don't get nailed with the stupid timer. This fixes the issues of disconnects etc (Which have become common again I see). Also perhaps some server admin tools that people have been screaming for? I notice there's a lot of restrictive/challenging aspects being introduced, but completely at the wrong time where the game isn't ready for it. The timer being a prime example. The timer is needed (And I even agree with 600seconds!) but this is NOT the time to put it in place when the server/client session communications is still problematic. You just rolled a new system for this, test it before clamping down on it! You guys are polishing the windows, when the foundation for the house isn't even straight. I'd much rather have a limited but stable/realistic game experience, than a clusterfuck of a mess that it is now.Well sounds like you want to wait for another 6 months for a patch so better opt out now and come back later. They don't polish things too much because they will be broken again later so it's a waste of time. Share this post Link to post Share on other sites
raynor009 204 Posted April 24, 2014 (edited) Maybe in the future we will be able to mount pigs and use them as meanings transportation. screen grab Edited April 24, 2014 by raynor009 Share this post Link to post Share on other sites
Electi 149 Posted April 24, 2014 Maybe in the future we will be able to mount pigs and use them as transportation. Anyway, i wish for a bicycle Share this post Link to post Share on other sites
AnarchyBrownies 1383 Posted April 24, 2014 (edited) Marek (CEO) posted this on twitter also This also sounds important, but I'm not too knowledgeable on the details of programming and optimization and all that. What are the consequences of this? Essentially, what does it MEAN for the players? EDIT: Will it be a consequence of "disconnecting the renderer directly from the simulation" and potentially changing or completely replacing it? Also, this sounds like the sort of thing that proves why it will be better than any mod. Is this considered a fundamental change to the engine? It sounds like it. Edited April 24, 2014 by AnarchyBrownies Share this post Link to post Share on other sites
SmashT 10907 Posted April 24, 2014 This also sounds important, but I'm not too knowledgeable on the details of programming and optimization and all that. What are the consequences of this? Essentially, what does it MEAN for the players? EDIT: Will it be a consequence of "disconnecting the renderer directly from the simulation" and potentially changing or completely replacing it? Also, this sounds like the sort of thing that proves why it will be better than any mod. Is this considered a fundamental change to the engine? It sounds like it. Sounds like a pretty massive change. Right now the game cannot use more than 2GB of memory due to being 32-bit, there would be little benefit right now to changing it because the game client doesn't currently use more than that but it would allow you to use a lot more memory in the future, if it happens it is a long way off though as no 64-bit client even exists so considering dropping 32-bit support is purely an academic argument. 64-bit server however will have a much greater impact right now, thankfully they have that done already and will be in experimental soon. 1 Share this post Link to post Share on other sites
ibherb 38 Posted April 25, 2014 (edited) Have the experimental DE-01 thru DE-04 been taken offline, or changed IP address? I can't find them . Edited April 25, 2014 by just4me Share this post Link to post Share on other sites
B-Man (DayZ) 6 Posted April 25, 2014 Dat roll of leather/fur tho. Please tell me we're gonna be able to craft some mountain man gear.If we were able to do that..... I would wear nothing but a pelt and knock out people and start chanting tribal verses :P Share this post Link to post Share on other sites
Nomac55 3 Posted April 25, 2014 Good point, wild pigs are going to be boars basically... with the tusks and such.yay but maybe they got loose from a farm after the apocalypse , lol Share this post Link to post Share on other sites