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Another new pistol...

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you know that it will not be the case. We all know it.

Sadly, I know. I can dream that DayZ has some integrity, can't I?

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I can only hope, that the scope on this pistol is also for the B95.

Otherwise....

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People are seriously complaining about weird/interesting guns?  I'm all for it.  Every other game has all your typical boring shit of 1000 m4 and ak variants, I love seeing stuff like the blaze rifle or this thing.

 

It's fun.

 

Besides, they're already adding your more typical weapons as well and there's more to come.  Variety is nice.

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lol...Re-read my post I never mentioned that the SKS shot a x54r round. Just the fact that a SKS (x39) which is a .30Cal is survivable in SA without question. I was basing my information off general .30Cal ballistics. Doesn't matter though. Also did you miss the part where I said Ive been shot on multiple occasions with a Mosin and not even bled?

 

I didn't break it down so far cause I figured most would know what I'm talking about.

 

FYI the Mosin is a x54r in RL. Yes I know the Mosin in SA is a x51 NATO. Either way in DayzMod/Arma 2 x51/54r were direct copy paste of each other so I don't see why SA would do anything different. Which is more or less true to life.

 

 

 

To put it plain and simple if the ballistics/damage of firearms in game were close to real life or close to the Arma series then I'd say nice new addition! But, the fact of the matter with what we have a single shot rifle/pistol is just gonna get you killed. Unless of course your a head-shot masta.

 

With the mechanics we have now we need more drum and belt feed weapons.

You're the one who needs to re-read posts. I never implied you said the SKS was x54R, I simply emphasised that the pistol will be more powerful than the SKS, which you expressed to find weak. And please refrain from using that highly annoying know-it-all tanner, because I already pointed out that the Mosin didn't use x51 IRL. The damage system of SA differs from the mod and Arma, so for now there is no reason to believe that x54R will do the same damage as the x51 round. In SA, sometimes the x51 does indeed fail to kill, but I've experienced OHKs a lot more often than not and I believe it's the right cartridge for the handgun. I've never seen the x51 hit and not even cause bleeding. It's fairly reliable from my experience, even if it's one shot.

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you know that it will not be the case. We all know it.

 

I've seen nothing to lead me to believe that it won't be the case. They haven't balanced the loot at all yet. How can we assume it'll be one way or the other? I want these weapons to be rare.

 

And either way, see my sig. What is apparent to me, is that they're creating a unique lineup of weapons to suit their fictional environment and not adhering strictly to "real-world" circumstance.

 

I say bring it on. I'm not entirely sure how this is somehow a reflection of an error or lack of integrity on the part of the developers.

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I can´t understand, why we get 100 of pistols... - pistol-fetish

DEVs said earlier, that they want way more pistols than rifles, so rifles become rare.

 

This pistol would be a quite good rifle-compensation, if you can't find a rifle.

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DEVs said earlier, that they want way more pistols than rifles, so rifles become rare.

 

This pistol would be a quite good rifle-compensation, if you can't find a rifle.

but we play the game, not them (sometimes i wonder if they even try to join a server).

we paid our money and we want our product to be good and enjoyable.

if they will add alien pistols that no one except them heard about (i never heard about none of these pistols except the magnum and the1911) and people will be running with them in adidas clothing and nike shoes before you will be able to find AK, soviet clothing or even a dem makarov than it is rust for me.

AT LEAST IN RUST AND NETHER THE DEVS SOMETIMES LISTEN TO THE PLAYERS

and here i never heard that the devs actually thought of asking us what WE WANT and not what they want.

take metro 2033 and 2044 as an example. good weapons that you can actually find in russia, great craft and you can even make the pistols look like rifles with modifications. i want to see these features in dayz.

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but we play the game, not them (sometimes i wonder if they even try to join a server).

we paid our money and we want our product to be good and enjoyable.

if they will add alien pistols that no one except them heard about (i never heard about none of these pistols except the magnum and the1911) and people will be running with them in adidas clothing and nike shoes before you will be able to find AK, soviet clothing or even a dem makarov than it is rust for me.

AT LEAST IN RUST AND NETHER THE DEVS SOMETIMES LISTEN TO THE PLAYERS

and here i never heard that the devs actually thought of asking us what WE WANT and not what they want.

take metro 2033 and 2044 as an example. good weapons that you can actually find in russia, great craft and you can even make the pistols look like rifles with modifications. i want to see these features in dayz.

To late they already added jogging clothing sets in the new stable build..... XD

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but we play the game, not them (sometimes i wonder if they even try to join a server).

we paid our money and we want our product to be good and enjoyable.

if they will add alien pistols that no one except them heard about (i never heard about none of these pistols except the magnum and the1911) and people will be running with them in adidas clothing and nike shoes before you will be able to find AK, soviet clothing or even a dem makarov than it is rust for me.

AT LEAST IN RUST AND NETHER THE DEVS SOMETIMES LISTEN TO THE PLAYERS

and here i never heard that the devs actually thought of asking us what WE WANT and not what they want.

 

actually, we payed money to support the development of the game.

 

and there was a poll, which weapons we/the community wants some time ago.

You could vote for pump-action-shotgun, skorpion-SMG, etc.

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DEVs said earlier, that they want way more pistols than rifles, so rifles become rare.

 

This pistol would be a quite good rifle-compensation, if you can't find a rifle.

 

I have nothing against more pistols and revolvers being added, and I completely agree with the sentiment that they should be more common than rifles, but to be honest this pistol should be rarer than rifles. 

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Hello there

 

Personally, I would have preferred an more traditional "eastern bloc" feel to all the weapons, but im really not that fussed now. I think a plethora of weapons of all types from all areas actually opens up more gametypes and will appeal to a larger userbase.

 

If they included SA80's, FN SLR's, HiPower Brownings as a Brit I would like to get my hands on those as they resonate with me.

 

Do they fit in how I see Chernarus? No, not at all. Would I mind if they get put in? No not at all.

 

Dont forget that one of the first mods IMHO will be to port DAYZ to other Islands and then the Cherno argument no longer holds.

 

If we are playing on Takistan for eg (That is if cross platforming will be allowed and from past experience Bis are quite good about backward compatability.)

 

So, I say bring on all of the guns. All of them.

 

The thing I dont like is the dispersion but thats for a different thread.

 

Rgds

 

LoK

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-snip-

 

I do believe the UK was present in Chernarus (as per the inclusion of UK vests) and perhaps even the armed forces of New Zealand (as per the inclusion of the NZAF beret). Never mind that most Commonwealth weaponry is pretty ubiquitous these days, was a Sterling SMG in the display of one of the images of a gun shop in Prague, and the FAL/SLR platform is pretty widely distributed (I think they were produced in Austria as well).

 

But, I'll say what I've always said, the developers seem to be aiming their weapon lineup at creating a fictional set of weapons for their fictional land. So on both sides, trying to parse a "rhyme or reason" to any of it seems to be inapplicable. At least at this early stage, they're just making a fictional weapon lineup.

 

If there was some coherent backstory to DayZ, then we could actually gauge whether a weapon is plausible or not. But there really isn't. And plus, I think they included the Encore just to be the "handgun hunting" weapon. So I think people get caught up too much in the specific model, rather than what the weapon does.

 

I never thought they were hell-bent on emulating reality in DayZ in terms of the weapon lineup. Even if they were, the reality of the Czech Republic and other Eastern European/former-Soviet nations incorporates a plethora of diverse weapons. This is the reality that I think people are unaware of when they cite certain weapons as "immersion breaking," to say nothing of the fiction of DayZ. There's no hard divide anymore between East and West, at least in terms of weapons. There are grey areas, especially in the transitional states in Eastern Europe. I think it's good that they're using the Czech Republic as a baseline, as it is a nexus for many different types of weapons.

 

Perhaps this (although I highly doubt it) will steer the conversation away from "whether or not a weapon should be there as per the dictates of reality" to "what can this type of weapon offer gameplay".

Edited by Katana67

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M4 is in game because of Chernarus history, the intervention of the USA. I don't mind these fancy new guns, but I want them to be rare, I should find 50 AK's before I ever find one of these, that kind of deal.

 

There is no suggestion made yet as to the USA being in chenarus.

 

I assumed the devs post hinted that the m4 was there because they took inspiration from the Czech Republics weaponry and it is what some units in their military use.

 

 

  Last comes military and there's ~23k soldiers. These guys use anything from your assorted CZ arms like the police, as well as M4 variants, M60s, MP5SDs, SVDs, OP96s, some tricked out Sako rifles, etc...

 

 

so as far as we know the US military is not in the game or never was in chenarus and neither will their weapons.

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There is no suggestion made yet as to the USA being in chenarus.

 

Don't the tactical shirts have American flag IR tags?

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Don't the tactical shirts have American flag IR tags?

 

Ones I saw have british flags.

 

Although clothing isn't really a realiable way to determine if a faction was in or not.

 

You can buy military surplus clothing at any mil surp store that does not mean russians, sweedes, british military members were ever over here.

 

I always assumed the military clothing was found at a military surplus store not unlike you would see in the US after a post apocalyptic scenario.

Edited by gibonez

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DayZ_Standalone_62552.jpg

 

I stand corrected, it could just be a military surplus shirt though sold at any sporting goods store.

 

This would explain the nz beret, press vest and the uk assault vest.

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I stand corrected, it could just be a military surplus shirt though sold at any sporting goods store.

 

This would explain the nz beret, press vest and the uk assault vest.

 

Yep, but that's pretty... specific... and fictional... reasoning.

 

"Could be" that it's left over from an intervention.

 

"Could be" that the <insert weapon> was purchased by the Chernarussian <insert military organization here>.

 

And the fact that it's looted in military buildings pretty much casts that theory asunder.

 

Either way, sort of a futile effort. And for giggles, not sure why we need to explain away the PRESS vest either way.

Edited by Katana67

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I stand corrected, it could just be a military surplus shirt though sold at any sporting goods store.

 

This would explain the nz beret, press vest and the uk assault vest.

Kind of looks lika velcro "vanity" patch.

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There is no need nor the right place for that here.

 

Hidden.

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Kind of looks lika velcro "vanity" patch.

 

I assumed all military shirts and uniforms had velcro that you attached the correct patches for.

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You're the one who needs to re-read posts. I never implied you said the SKS was x54R, I simply emphasised that the pistol will be more powerful than the SKS, which you expressed to find weak. And please refrain from using that highly annoying know-it-all tanner, because I already pointed out that the Mosin didn't use x51 IRL. The damage system of SA differs from the mod and Arma, so for now there is no reason to believe that x54R will do the same damage as the x51 round. In SA, sometimes the x51 does indeed fail to kill, but I've experienced OHKs a lot more often than not and I believe it's the right cartridge for the handgun. I've never seen the x51 hit and not even cause bleeding. It's fairly reliable from my experience, even if it's one shot.

 

Sometimes it's best to start from the begging of the thread and work down. Your first reply to me was in response to my answer to another commenter. From there I broke it down. Then you got lost somewhere in between. I assuming you didn't know it was reply to someone else without using quotes. If you read before commenting you would notice I've been on track while your off the walls.

 

And the "know it all" stuff. Give it up. This ain't the steam forums. Not may people are gonna take any bait you give them. I will say I do probably know allot more about firearms than you. I'm sure others on here know a hell of allot more than me. But then again who gives a $hit. That's not the topic of the thread now is it? And this isn't a pissing match.

 

Also as for the Mosin not 1-shoting someone. Just because it hasn't happened to you doesn't mean that it can't happen as commented by others in this same thread. That's where my comment about ballistics and general firearm mechanics in game are a work in progress and that's why this pistol is lame sauce. I'd be great down the road when it's worth it's weight.

 

My comments still stand as this a being a useless weapon. Like I said. I'd throw it at someone before I'd try to shooting someone with it. That's my opinion and doesn't mean the pistol is total crud.

Edited by RyBo

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Sometimes it's best to start from the begging of the thread and work down. Your first reply to me was in response to my answer to another commenter. From there I broke it down. Then you got lost somewhere in between. I assuming you didn't know it was reply to someone else without using quotes. If you read before commenting you would notice I've been on track while your off the walls.

 

And the "know it all" stuff. Give it up. This ain't the steam forums. Not may people are gonna take any bait you give them. I will say I do probably know allot more about firearms than you. I'm sure others on here know more than me. But then again who gives a $hit. That's not the topic of the thread now is it? And this isn't a pissing match.

 

Also as for the Mosin never not 1-shooting someone. Just because it hasn't happened to you doesn't mean that it can't happen as commented by others in this same thread.

 

 

My comments still stand as this a being a useless weapon. Like I said. I'd throw it at someone before I'd try to shooting someone with it. That's my opinion and doesn't mean the pistol is total crud.

Probably what happened, yeah. I've had that happen to me before.

And about the know-it-all stuff, I was referring to the way you said it, not what you said. I don't know why, but when someone starts his post off with a mocking "lol" or something along those lines, I'm somewhat bothered by it and feel obligated to respond  :P

I still think the gun won't be useless, since the Mosin not OHK'ing is generally caused by bugs. If there were no damage bugs, it'd be a OHK 90% of the time. Even with the bugs, I spend most of my time fending off fresh spawns who're bunching up on me by loading one bullet into the  .22 at a time, so the pistol would always be better than that. I think it'd make for a fine start-up gun, rather than end-game. Especially when the pistols are made more common than rifles, it'd be the most powerful gun to find in cities, with a scope as well. It'll be used for sure. 

I'd always take a .45 or the Magnum over it, though.

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