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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)

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How do you explain DayZero then, that had almost every building enterable and the FPS were way better than in the vanilla mod (that's WAY better than the SA), along with flawless dangerous zombies, better than anything we've seen on the game so far.

 

Excuses... Excuses...

Jesus, even putting you on ignore won't stop you from quoting me.  Ya, DayZero.  So many servers. I mean, the few servers that show up is astounding.  Maybe try purchasing the Standalone before you continue to spout off stupidity.  

 

DayZ SA is based off of DayZ mod.  Not epoch, not origins, not any of the other mods.  And again, comparing a full released mod of a game to an Alpha is just plainly stupid. 

Edited by Caboose187

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  • 1): Make zombies have a little get-up-from-corpse animation

 

Um, you do know they're not dead, right? They're infected with a rage inducing virus, and still very much alive. If they become a corpse there's no getting back up for them. ;)

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I think zombies respawning after a server restart would add a much more realistic feel to the game. For example, if you go into a little town and notice no zombies around, you get suspicious and your caution level goes up. You might think you're alone and it causes you to be more cautious with every action you do. So zombies respawning after a server restart would really be a good idea considering that people are complaining about zombies respawning right next to them and I totally agree with that.

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Jesus, even putting you on ignore won't stop you from quoting me.  Ya, DayZero.  So many servers. I mean, the few servers that show up is astounding.  Maybe try purchasing the Standalone before you continue to spout off stupidity.  

 

DayZ SA is based off of DayZ mod.  Not epoch, not origins, not any of the other mods.  And again, comparing a full released mod of a game to an Alpha is just plainly stupid. 

 

first you say that the mod had better FPS than standalone because of the less buildings and zombies, now you say that the mod was released (WAAAAT?) and the standalone is alpha. When both are alpha and standalone should be much better considering the time of development they already put into it.

 

Epoch, origins, dayzero are made on the base of DayZ mod, it's the same platform, same assets, same engine, same everything, The DayZ mod you claim to be the base of DayZ standalone use the same mechanics that are on any other mod out there.

 

And dayzero only has 4~5 servers because they didnt release the server files for the public. They had a close community from the start and they still have they servers pretty active.

 

Yours arguments are just astounding "derp, there's servers for it, so it must be bad HEHEHEHEH". DayZero was the best mod-of-the-mod ever released, i'm sure a lot of people agree with me.

 

The only thing that screwed it up was that they never released it to the public, so it never became much popular.

 

And yes, it haves almost every building enterable, have LOTS of zombies (3~4x more than the vanilla mod) and they are MUCH better than the vanilla or SA's zombies. Deal with it.

 

I already played standalone and i know what i'm talking about. Again: Clock's ticking, let's see how you react to the delays from now on. It'll be funny.

 

Rage on, keyboard warrior.

Edited by lipemr

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But does Arma have loot lying around all over the map?

 

Arma 3 breaking point has dynamic loot spawning all over the map (with respawning loot) all custom made, it also has repairable vechicles, persistant items such as tents , safes, constructable boxes, hunting animals and everything else and on a larger map Altis with usually pretty stable .

 

Im not a big fan of it anymore because the playerbase and factions makes it too PVP, but the point it has all the loot and more on a huge map, it has horde zombies and everything. As far as  I know the Arma 3 mod is quite similar engine as a modified arma 2 engine like Day Z standalone uses. So I see they have done pretty much what i would like to see with standalone zombies, if they had the amounts of zombies same as breaking point but their own dangerous versions. Also I think Breaking Point switched to using an extra mod, a few months back which dynamicly spawns items/zombies within 2500mtr of the players so help server performance. So seems similar to the quadrant system Standalone wants to use.

 

Also , has there been any official status updates as to when we might see at least some balancing on the zombies if not the sought after pathfinding updates, even if they could update the AI as they go it would be good or some feedback from developers as to when we might see a change.

 

In their current form I don't think their balanced , even if walls were fixed, I think their max running speed should at least Not be faster than un-armed player sprint. It should be the same or preferably slightly slower than player sprint. as for armed player running they could be about that speed or slightly faster so you at least have a chance to out run. I obviously prefer a jogging or slower zombie but even an official infected shouldn't be able to outrun a fast healthy person sprinting. maybe we need a stamina bar that drains slowly as you sprint to balance it slightly. I think some form of stamina bar is needed to add but more -so when vechicles are in.

Edited by AgentNe0

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No, I'm not part of the dev team. I'm studying project management among other things.

 

I was just pointing out that they're using Scrum, since that's what they've said they're doing.

 

I wasn't aware that you were referring to the technique named "Agile". I thought you were referring to the general concept of agile project management, which is why I pointed out that they're using Scrum which is an agile method.

 

OK I just re-read my post and damn it sounded rude. I'm sorry for that, some of my work-life frustration has crossed over here and my response to you read as short and rude. I unreservedly apologize for that.

 

Yes, I was talking about Agile software development, which should properly be associated with an Agile project management approach. But that's not always the case.

 

FWIW my work situation involves working with groups (development, infrastructure, support and others) that pay lip service to Agile methodologies but practice something much closer to Waterfall. It's frustrating and you can probably imagine how my cynicism boiled over seeing something apparently quite similar here :-(  No excuses, but maybe you can see where I am coming from.

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first you say that the mod had better FPS than standalone because of the less buildings and zombies, now you say that the mod was released (WAAAAT?) and the standalone is alpha. When both are alpha and standalone should be much better considering the time of development they already put into it.

 

Epoch, origins, dayzero are made on the base of DayZ mod, it's the same platform, same assets, same engine, same everything, The DayZ mod you claim to be the base of DayZ standalone use the same mechanics that are on any other mod out there.

 

And dayzero only has 4~5 servers because they didnt release the server files for the public. They had a close community from the start and they still have they servers pretty active.

 

Yours arguments are just astounding "derp, there's servers for it, so it must be bad HEHEHEHEH". DayZero was the best mod-of-the-mod ever released, i'm sure a lot of people agree with me.

 

The only thing that screwed it up was that they never released it to the public, so it never became much popular.

 

And yes, it haves almost every building enterable, have LOTS of zombies (3~4x more than the vanilla mod) and they are MUCH better than the vanilla or SA's zombies. Deal with it.

 

I already played standalone and i know what i'm talking about. Again: Clock's ticking, let's see how you react to the delays from now on. It'll be funny.

 

Rage on, keyboard warrior.

The only one raging is you.  You have zero constructive input, gee I wonder why, and all you do is troll and you aren't even good at that lol.

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The only one raging is you.  You have zero constructive input, gee I wonder why, and all you do is troll and you aren't even good at that lol.

 

of course, you make absurd claims with no evidence to prove your arguments and i'm the one giving useless feedback.

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Arma 3 breaking point has dynamic loot spawning all over the map (with respawning loot) all custom made, it also has repairable vechicles, persistant items such as tents , safes, constructable boxes, hunting animals and everything else and on a larger map Altis with usually pretty stable .

 

I meant the original Arma games. Not mods.

 

Anyway, if you're right we might see more infected eventually. However considering all the things they plan to add in the game I am thinking they need to leave a lot of room.

 

OK I just re-read my post and damn it sounded rude. I'm sorry for that, some of my work-life frustration has crossed over here and my response to you read as short and rude. I unreservedly apologize for that.

 

Yes, I was talking about Agile software development, which should properly be associated with an Agile project management approach. But that's not always the case.

 

FWIW my work situation involves working with groups (development, infrastructure, support and others) that pay lip service to Agile methodologies but practice something much closer to Waterfall. It's frustrating and you can probably imagine how my cynicism boiled over seeing something apparently quite similar here :-(  No excuses, but maybe you can see where I am coming from.

 

Don't worry about it.

 

Personally I think traditional techniques like waterfall can be combined with agile elements to some extent. At the moment agile methodology is somewhat of a fad, and I'm expecting this "all new rage" to cool down a bit in the near future. That will give it time to mature a bit, and then it can take it's place among the other methods. Traditional techniques still have their place, and I don't think agile systems are the savior that will revolutionize project management completely.

 

But that's just my opinion.

Edited by Strawman

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Axe won't work on zombies, zombies see me from the horizon chase me and kill me

 

 

Merged

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I think making the zombies even stronger was and is some fucked up shit! In my opinion dayz should be a zombie-apocalypse-survival-game with zombiehordes which you can avoid, and zombies walking around alone, but the zombies themselves should not be a problem to kill, like it was before the update, but now you need like 6 or even more hits with the firefighter-axe.
Have you ever seen "the walking dead"? i wish zombies would be like in "the walking dead", where brains are like meshed potatoes.

P.S. sorry for my language, but i'm a bit upset playing the game.

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I think making the zombies even stronger was and is some fucked up shit! In my opinion dayz should be a zombie-apocalypse-survival-game with zombiehordes which you can avoid, and zombies walking around alone, but the zombies themselves should not be a problem to kill, like it was before the update, but now you need like 6 or even more hits with the firefighter-axe.

Have you ever seen "the walking dead"? i wish zombies would be like in "the walking dead", where brains are like meshed potatoes.

P.S. sorry for my language, but i'm a bit upset playing the game.

 

In DayZ they are not zombies per se. They are living humans infected with a virus that causes rage. A lot like in the movie "28 days later".

 

If you prefer the slow shambling undead type of zombie, like in "The Walking Dead", the new game H1Z1 will have zombies right along that line, according to SOE president Smedley (yes, he actually mentioned "The Walking Dead" when explaining what type of zombies they are trying to make for their game).

 

Personally I like the zombies faster and more aggressive, like in DayZ.

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Don't worry about it.

 

Personally I think traditional techniques like waterfall can be combined with agile elements to some extent. At the moment agile methodology is somewhat of a fad, and I'm expecting this "all new rage" to cool down a bit in the near future. That will give it time to mature a bit, and then it can take it's place among the other methods. Traditional techniques still have their place, and I don't think agile systems are the savior that will revolutionize project management completely.

 

But that's just my opinion.

Yeah I'd pretty much agree with all of that. In the context of DayZ it's frustrating to be told an agile (not hybrid) development methodology is in place, but not see the rapid turnaround that is key to the methodology...

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I think at this point in my entire time of playing DayZ SA (only around 60 hours), I hate walkers more than other players. I generally stay away from other players unless they are bambis that I intend to help. But as of recent, the walker mechanics have been a pain in my ass..

 

-Looting a building and next thing you know my leg is broken and I am bleeding

-Aggro from 300+ meters

-Wall glitching

-Takes 10+ hits to die from melee weapons 

-Kill 1 zombie quietly and 5 seconds later I have a pack of 3 on my tail

-Getting hit and ruining all my gear when there is clearly no zombie around me

-Running away at full sprint and zigzagging, yet still getting hit from zombies following me

 

Just had to get that out. On another note, anyone catch last nights Game of Thrones? 

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I shot a zombie once,but only once.

 

 

I am not big with game of thrones mainly because it reminds me to much of my day job

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Zombies are currently placeholder....On the last thing you mentioned; zombies can be outran easily, and you aren't running hard enough/losing their LoS if you're getting hit....And why do you call them "walkers"? they run like normal humans, not walk

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I am not big with game of thrones mainly because it reminds me to much of my day job

What?

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WTF game are you playing? I can run around a town all day long popping zeds with my FNX and never get more than 1 respawn. If you don't want to get ruined gear, make sure you are hydrated/energized/healthy. Zeds are still as dumb as ever. Easier just to shoot them. 

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I shot a zombie once,but only once.

 

 

I am not big with game of thrones mainly because it reminds me to much of my day job

 

Damn, what kind of day job do you have where there is murder, incest, dragons, and a hot blonde chick that can't be burned alive?!?

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WTF game are you playing? I can run around a town all day long popping zeds with my FNX and never get more than 1 respawn. If you don't want to get ruined gear, make sure you are hydrated/energized/healthy. Zeds are still as dumb as ever. Easier just to shoot them. 

 

Don't think ruined gear has anything to do with being healthy and energized. From what I see, about 1 out of 50, maybe 1 out of 100 zombie hits will be what I call 'Thunder-attack'. It sounds different, and your gear will degrade at least 2 levels, meaning if your shirt is damaged, it will ruin the shirt and half the items inside. If you happen to be crouched, you will just die from that single attack. It stinks, and I don't think the one-hit death is a good mechanic, but I've accepted it for now. If you have any lag at all, the zombies will outrun you and your zig-zag won't work. I'm usually good as long as no one else is in area and it's just 1-2 zeds. If the area is crowded with zeds or people, I will yellow chain through the whole battle, and be very pissed by the time it's over. 

 

Just curious, on those of us that get these yellow chains when we get crowded servers, what is the limiting factor? is it my bandwidth, my video card, my processor/hard-drive, or is it on the server side? 

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Outrunning them is the easiest thing to do - however they are very susceptible to fists or the machete, either one will take a zombie out in no time 

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What?

I have a pretty brutall day job

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IMO the zombies aggro way too far off , they should search with sight and sound more equally instead of being haxxorz with ESP lol ... But I love how challenging they are right now (only head shots ) but fire axe should kill in 1-3 hits , splitting axe 2-4 hits in the head .

We need the zombies to be intense so we shouldn't be too timid towards how strong they are (personally they hardly make me bleed as long as I try to dodge them most of the time while I fight them ) because they are the main reason why the world is gone after all .. But clearly the aggroing and the zombies health need a little tweaking otherwise I like the strength of them and the speed to me is completely awesome I love having them right behind you when you just run straight (although i do notice lagging computers / connections seem to be slower than the zombies which is a big problem ).

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