Hrki 94 Posted March 21, 2014 Ok so am i only one who think that almost 99% of new wepons SUCKS ! 1911 - ok pretty fine acording to FNX but only lower mag (its ok)Amphibia - rly ok nice silent gun but 10 bullets to kill zombie WTF ?!Ruger - dont know about attachments but normal scale 50m 4+ hits in zombie to kill ?!CR75 - didnt shoot yet but my friend tell me 3-4 bullets -.-' AGAINAnd other melee weapons also so low dmg so it all brings to thisAll older weapons (FNX Magnum Mousin M4 and SKS) are excelentAll older melee weapons are OP (Fire axe) and eaven normal one All new melee + other weapons SUCKS pls nerf older or buff new one to make some balance because noone will use this S*** of new weapons ! Share this post Link to post Share on other sites
real meatshield 424 Posted March 21, 2014 Sporter 22 (Ruger 10/22) will 1-shot zombies in the head. 1 Share this post Link to post Share on other sites
Griz2 77 Posted March 21, 2014 I think the idea is to promote longer firefights. Nobody likes to be one-shot-killed. If it takes more bullets to kill someone then you have more chances to run, heal or stand and fight. More fun with smaller caliber weapons in my opinion. 4 Share this post Link to post Share on other sites
Markiee 9 Posted March 21, 2014 Well, the Ruger and the Pistol is .22 Caliber. It's not the most powerful weapon, it's also very quiet. Seeing as in DayZ the guns go for a more realistic approach, with weapon damage, range etc etc. a .22 in real life wont even go thru your head. It won't leave an exit wound.Anyway just shoot the zombies in the head, it'll one shot them. Might not do much damage with them to the body tho. Since you know, it's a .22 Caliber Share this post Link to post Share on other sites
Munson_fry (DayZ) 312 Posted March 21, 2014 amphibia 1 shot kills a zombie if u hit it in the head so" if you learn to aim, you dont have to complain" am i a poet or what ! Share this post Link to post Share on other sites
Hrki 94 Posted March 21, 2014 Wow i am proud of the "aimers" here all hitting zombie in HS GJ ! Still if you cant kill fckign Zed with normal ammount of bullets then there is no use of useing it because if i meet you with that silly weapon il take you down with older one in less then 4bullets (if u need to kill zed with 5 bullets imagine how long will take to kill geard person) Share this post Link to post Share on other sites
Weedz 1105 Posted March 21, 2014 They are zombies ... you shoot them in the head. Go play the mod then get back to us after you shoot someone 5 times in the head and 20 times in the body with a makarov and they are still running around. 2 Share this post Link to post Share on other sites
gibonez 3633 Posted March 21, 2014 Weapons and balance are two words that shouldn't even come up in dayz. If the weapons worked exactly like their real life counterparts the game would be much better then the so called balancing could be done by adjusting the loot tables and spawn chances. 6 Share this post Link to post Share on other sites
Tikka (DayZ) 47 Posted March 21, 2014 All new melee + other weapons SUCKS not true, fork and hook are 1-2 hit zed-kiler 1 Share this post Link to post Share on other sites
Hrki 94 Posted March 21, 2014 They are zombies ... you shoot them in the head. Go play the mod then get back to us after you shoot someone 5 times in the head and 20 times in the body with a makarov and they are still running around.i think i played mod enough time to try to make some comments so this SA dont have same stuff and errors Share this post Link to post Share on other sites
Walking Wounded 199 Posted March 21, 2014 Well, the Ruger and the Pistol is .22 Caliber. It's not the most powerful weapon, it's also very quiet. Seeing as in DayZ the guns go for a more realistic approach, with weapon damage, range etc etc. a .22 in real life wont even go thru your head. It won't leave an exit wound.Anyway just shoot the zombies in the head, it'll one shot them. Might not do much damage with them to the body tho. Since you know, it's a .22 Caliber no it wont go through itll just bounce around inside your head. Share this post Link to post Share on other sites
enforcer1975 1111 Posted March 21, 2014 (edited) Weapon and balance are a bad combination in games...reminds me of some shooters where weapons with the same caliber had extremely different values...I hope they keep the bullet class way and just modify it with the weapon characteristics ( same bullet less fps on shorter barrels, more fps on longer barrels according to real values and not some fantasy mathematics, accuracy depending on the projectile etc. ) Edited March 21, 2014 by Enforcer 1 Share this post Link to post Share on other sites
HazZarD87 166 Posted March 21, 2014 Using the balance word on dayz weapons... shoo Coddy shoo! Share this post Link to post Share on other sites
Richard III in Leicester 200 Posted March 21, 2014 Weapons and balance are two words that shouldn't even come up in dayz. If the weapons worked exactly like their real life counterparts the game would be much better then the so called balancing could be done by adjusting the loot tables and spawn chances. Exactly. OP this is all you need to read for your answer. .22 rifles and so on will always be low powered but low noise. There's your balance if you ask me. In the mod you had to hit the zeds in the head to put them down in one. Should be the same in this really. Also in the mod you could shoot one into their legs and they could only crawl then.Sometimes that was a better way to deal with them, instead of trying head shots on a moving target. Also they wouldn't respawn if they were 'alive' but stuck crawling on the floor. Maybe you could try that? As for melee, I would kind of agree with you. Although I haven't got vast experience with melee, I try not to be another clone though using the fire axe. Got on fine with baseball bat before the latest patch. Haven't done much melee since though. Share this post Link to post Share on other sites
Buffaloe 87 Posted March 21, 2014 Well, zombies should be able to take several shots to the body. Especially from a low calibre gun. Aim for the head, that's what every zombie movie teaches you :P Share this post Link to post Share on other sites
byrgesen 1341 Posted March 21, 2014 As i see it, none of these weapons need "balancing", they simply need to do the damage you would expect them to do IRL.A headshot, with ANY weapon should be fatal tbh, unless you are wearing a balistic helmet and being shot with low caliber rounds imo. There was realism in the mod, based on the Arma weapons, and Arma was not balanced, it was realistic when it came to bullet damage, the same should apply here. We dont need arcadish balanced weapons, we need realistic bullet damage and realistic body armor protection against said bullets, nothing more. 3 Share this post Link to post Share on other sites
Jex 1104 Posted March 21, 2014 Farming hoe one hit kills zombies Share this post Link to post Share on other sites
HazZarD87 166 Posted March 21, 2014 As i see it, none of these weapons need "balancing", they simply need to do the damage you would expect them to do IRL.A headshot, with ANY weapon should be fatal tbh, unless you are wearing a balistic helmet and being shot with low caliber rounds imo. There was realism in the mod, based on the Arma weapons, and Arma was not balanced, it was realistic when it came to bullet damage, the same should apply here. We dont need arcadish balanced weapons, we need realistic bullet damage and realistic body armor protection against said bullets, nothing more.The dayz mod health system with the 12.000 blood even made some less powerful calibres like 5.56mm take a lot more body shots than you and I would be able to take before staying down :P Share this post Link to post Share on other sites
mgc 92 Posted March 21, 2014 ""All older weapons (FNX Magnum Mousin M4 and SKS) are excelent""The M4 is anything but fine. The cone of fire bs screwed it up. Share this post Link to post Share on other sites
LimeMobber 47 Posted March 21, 2014 Weedz, on 21 Mar 2014 - 02:47 AM, said:They are zombies ... you shoot them in the head. Go play the mod then get back to us after you shoot someone 5 times in the head and 20 times in the body with a makarov and they are still running around. I see several VERY dense people here. The point he is making is that all of the new weapons are all completely inferior to the old weapons so while you have added variety no one is going to use them. Share this post Link to post Share on other sites
mgc 92 Posted March 21, 2014 I see several VERY dense people here. The point he is making is that all of the new weapons are all completely inferior to the old weapons so while you have added variety no one is going to use them.They will until they find something better. Adding weapons like this makes looting more time consuming. Not the way to go imo. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted March 21, 2014 Ok so am i only one who think that almost 99% of new wepons SUCKS ! 1911 - ok pretty fine acording to FNX but only lower mag (its ok)Amphibia - rly ok nice silent gun but 10 bullets to kill zombie WTF ?!Ruger - dont know about attachments but normal scale 50m 4+ hits in zombie to kill ?!CR75 - didnt shoot yet but my friend tell me 3-4 bullets -.-' AGAINAnd other melee weapons also so low dmg so it all brings to thisAll older weapons (FNX Magnum Mousin M4 and SKS) are excelentAll older melee weapons are OP (Fire axe) and eaven normal one All new melee + other weapons SUCKS pls nerf older or buff new one to make some balance because noone will use this S*** of new weapons ! The Amphibia and Ruger kill zombies in one shot to the head. The garden hoe and pitchfork kill zombies in two shots to the body, one shot to the head. The 1911 seems equal to the FNX. The CR75 seems like it doesn't do quite enough damage, but I've only killed players with it and have yet to shoot a zombie. It took me the entire clip to kill a player, shooting him in the chest. I do agree with the old weapons remaining top dog, though. I don't even pick up the Ruger or Amphibia. I might pick up a CR75 or 1911, but the odds of you finding a magazine for either of them generally makes them a waste of inventory space. As for the melee weapons, they're basically just different skins of the ones that already exist; scythe = machete/ma-shitty, pitchfork/garden hoe = splitting axe. Potatoes made this patch worth it. 1 Share this post Link to post Share on other sites
LimeMobber 47 Posted March 21, 2014 mgc, on 21 Mar 2014 - 08:08 AM, said:They will until they find something better. Adding weapons like this makes looting more time consuming. Not the way to go imo. Much more time consuming, now I have 4 different types of pistols, ammo, and magazines to find. Most of the time when I play I am carrying one or two pistols, the magazine to a third different pistol, and the ammo for all of them in hopes of eventually putting together a matched set. Share this post Link to post Share on other sites
Raptor05121 32 Posted March 21, 2014 a .22 in real life wont even go thru your head. It won't leave an exit wound. Please, tell me more how many .22LR gunshot wound victims you've treated? Because from my experience, you are wrong. Share this post Link to post Share on other sites
Katana67 2907 Posted March 21, 2014 Personally, I think the weapons (across the board) need to be a bit more accurate. Especially the M4. Not sure why cone fire or spread needed to be included, it ruins shooting mechanics (i.e. Battlefield). 1 Share this post Link to post Share on other sites