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Arma3 Third person fix mod...thoughts?

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Add the feature from one of the mods where you can't actually see what is around a corner (in terms of players / items) until your character can actually physically see around it. Anyone who disagrees with this making 3rd person perfect is only doing so because they know they are bad at the game and the only way they can continue to KoS is by corner camping.

Edited by Weedz

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I only play on "hardcore" servers so it doesn't really affect me. I'm torn though... On the one hand it's a game-breaking feature and on the other it's available to everyone and you have the option to play in an environment where it's not available.

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I only play on "hardcore" servers so it doesn't really affect me. I'm torn though... On the one hand it's a game-breaking feature and on the other it's available to everyone and you have the option to play in an environment where it's not available.

Yes but as shown by the picture in the other thread it's not the same. The person doing the corner camping can see around the corner and see the person coming. The person who is coming can't see the person around the corner though. This is the opposite of having the same ability.

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Add the feature from one of the mods where you can't actually see what is around a corner (in terms of players / items) until your character can actually physically see around it. Anyone who disagrees with this making 3rd person perfect is only doing so because they know they are bad at the game and the only way they can continue to KoS is by corner camping.

 

That isn't quite true. I'm wary of that fix due to how it might be implemented and the amount of time it would take to put it in right and deal with all of the bugs that would be sure to come.

 

So, I would agree with you if we also assume it was implemented 100 percent perfectly and in a short time period.

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That isn't quite true. I'm wary of that fix due to how it might be implemented and the amount of time it would take to put it in right and deal with all of the bugs that would be sure to come.

 

So, I would agree with you if we also assume it was implemented 100 percent perfectly and in a short time period.

So by that logic you want them to add nothing else to this game ever? This is an early alpha development build things aren't ever going to go 100% perfect. And it worked perfectly when it was used in Arma 2 no reason it shouldn't here as well.

Edited by Weedz

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Yes but as shown by the picture in the other thread it's not the same. The person doing the corner camping can see around the corner and see the person coming. The person who is coming can't see the person around the corner though. This is the opposite of having the same ability.

 

In your picture, the guy who can't see the other is playing wrong. It isn't about each individual situation, it is about overall strategy. Knowing this mechanic exists should adjust your entire strategy. That is how it is equal.

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So by that logic you want them to add nothing else to this game ever?

 

Players, zombies, and items becoming visible or invisible is a big freaking deal. I wouldn't rank it along with other things that can be added without potentially ruining the fundamentals of the game. Particularly when you can just play 1pp mode only and be fine.

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Yes but as shown by the picture in the other thread it's not the same. The person doing the corner camping can see around the corner and see the person coming. The person who is coming can't see the person around the corner though. This is the opposite of having the same ability.

 

It's situational. Everyone has an equal chance to use it.

 

By the same logic the Mosin is game-breaking because someone sitting on an apartment rooftop has an immeasurable advantage over someone looting Balota airfield. In practice it just doesn't work like that because everyone has the opportunity to find a Mosin.

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In your picture, the guy who can't see the other is playing wrong. It isn't about each individual situation, it is about overall strategy. Knowing this mechanic exists should adjust your entire strategy. That is how it is equal.

So the way to play right is to never go near any building or tree or any other object larger than a human on the off chance someone is corner camping behind it? Sounds fun.

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so just play the hardcore servers - that's what they are there for.

And that's in fact what I do

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So the way to play right is to never go near any building or tree or any other object larger than a human on the off chance someone is corner camping behind it? Sounds fun.

 

No, you just don't approach things in a direct line and particularly when approaching a likely ambush spot. If this were real life, given time, an ambusher could easily make themselves damn near impossible to see. Think of it like this. 

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It's situational. Everyone has an equal chance to use it.

 

By the same logic the Mosin is game-breaking because someone sitting on an apartment rooftop has an immeasurable advantage over someone looting Balota airfield. In practice it just doesn't work like that because everyone has the opportunity to find a Mosin.

Except that would only apply if the guy on the roof was using 3rd person to see over the roof without exposing himself and then landed his first shot. If he can't magically see around the lip of the roof he needs to expose himself and gives the person on the ground A CHANCE TO SEE HIM and stay out of his LoS or if he misses the first shot the guy on the ground will duck in to a building (which will probably have a gun if it's balota) now knowing roughly where the roof camper is and again HAS A CHANCE to shoot him from a random window or again stay out of his LoS and escape. However unlikely the red parts are there is still a chance which makes it as fair as DayZ can be. If someone is magically peeking over a corner with 0% exposure then pops up and shoots someone instantly the person had absolutely no chance and that is what is game breaking.

Edited by Weedz

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Add the feature from one of the mods where you can't actually see what is around a corner (in terms of players / items) until your character can actually physically see around it. Anyone who disagrees with this making 3rd person perfect is only doing so because they know they are bad at the game and the only way they can continue to KoS is by corner camping.

 

I totally agree,that is rather lame being able to turn the mouse view and see around corners lol

If that was taken care of it would make 3pp a lot more interesting

 

Other than that,I like the choice myself,I play both hardcore and regular and like having to characters and versions

3pp view is excellent for taking screenshots all geared out in far away places :)

 

I myself get more awareness in that view,hardcore view tends to make me sick to my stomach after awhile and I lose orientation with that view.

while on regtular servers I switch tro first person view a lot,and it is nice to hve a choice to be able to switch back and forth!

 

All about choice I suppose... ;)

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I'm all for a "4th wall mechanic" as well as a much more restricted FOV slider for both 3rd and 1st person.  Preventing players from sticking their head/camera into walls also needs to be addressed.  IMO, these three issues are easily some of the most important problems that need fixing.

Edited by taco86

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There's a lot of vitriol on both sides, and even for folks (like myself) who'd propose a middle ground. No idea why that is, or why people get so violently upset over all of this.

 

Yes, I would love to see an attempt at reconciling the immersive and tense atmospherics of first-person with the aesthetic display of third-person. Obviously, the main issue is that one can potentially abuse third-person to look around corners and over obstacles.

 

Two things that could be good and easy first steps.

1. Disable freelook in third-person

2. Lower the effing third-person camera so it's harder to "look over" objects (I've always felt that the third-person camera was way too high above the player).

 

These quick inclusions might not fix all, or most of the problems, but I'm certainly in favor of making third-person a bit less practical.

 

A long term approach could perhaps see them attempt some sort of blurred occlusion, whereby (in third person) the areas in which your character does not have direct line of sight would be blurred. I'm sure it would be fairly resource intensive and problematic, but it might be worthwhile.

 

I also think that the current (and previous) first-person view is a bit... well bad. It's this way because ARMA/VR/DayZ's sight is actually generated from the model's eyes... (not the top of the head as in many shooters). I like that, but there may be a way to make it function the same and look better as well. They had spoken previously about making the first-person view look better, because the weapons look pretty shitty in first-person in my opinion. This was one of those developer comments that got lost in the winds of development.

Edited by Katana67

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I think 3rd person is fine the way it is. Obviously there are some issues with peopel being able to see threw walls if they lean against them (think you can do that in 1st person too?), but other then that it's fine. If you think 3rd person is cheap there are plenty of servers that offer either hardcore mode, or have 3pp off in the server settings.

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Yes, I want to get rid of it at all!

 

Edit: That's just my oppinion I just like it 'hardcore'

then play hardcore. whiner

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ya quit whinning play hardcore or just deal with it damm ...facepalm

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How about another idea, get rid off 1pv only servers so we all play on 3pv?

a4uo7WF.gif

 

That offered nothing to this conversation for we all enjoy a different play style Hardcore or Regular. It is definitely worth discussing the exploiting with the camera in regular servers for it is a bad problem that is cheaply abused so instead of saying OH CONFORM TO MY STYLE lets find middle ground.

Edited by LeeFriendField
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And with that I think it's time to bust out the good ol'

 

I love the people who act like every single shooter ever made wasn't 1st person only for the first 30 years shooters existed yet people seemed to manage and that 1st or 3rd person / hardcore or casual weren't even words to describe a game ... you were just playing a shooter. People who act like it's impossible to play a shooter in 1st person view are HIGHlarious.

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I think 3rd person is fine the way it is. Obviously there are some issues with peopel being able to see threw walls if they lean against them (think you can do that in 1st person too?), but other then that it's fine. If you think 3rd person is cheap there are plenty of servers that offer either hardcore mode, or have 3pp off in the server settings.

 

Pretty much this. Back when there weren't hardcore servers, I could understand what the gripe was about, but considering there are options out there now, then just play hardcore and stop whining about it.

 

My argument for not completely getting rid of 3pp is that in the very same thing you're whining about, you yourself have equal capacity to do the very same thing. If you're not, then that's your problem. By that logic, someone could say "Well I don't shoot M4A1s because I don't like them" They go looking for a weapon and do not pick up the only one they find, an M4A1 with mags. Instead they skip it. Later, they run into another player, who holds them up and get killed by their M4A1, and then complain that M4A1s should be removed from the game. It's a really stupid argument.

 

If you don't like 3pp then don;t play on 3pp:on servers. that's it! That's literally the only thing you have to do and all of your troubles just disappear like magic.

Edited by Gekkonidae
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... Obviously there are some issues with peopel being able to see threw walls if they lean against them (think you can do that in 1st person too?)

 

I play on HC servers also, and yes you can look thru walls in there too.

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I play on HC servers also, and yes you can look thru walls in there too.

 

Yeah, now that I can see being addressed, and probably also wouldn't take near the amount of time to fix. I did not know that. That does suck pretty bad.

Edited by Gekkonidae

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