wild_man 4442 Posted March 7, 2014 snip with pure respect nice work you doing :beans: give this guy job to make update post EVERY TIMES :) 1 Share this post Link to post Share on other sites
plast0c 0 Posted March 7, 2014 Thanks You ;)I'm now downloading Experimental version !!I hope the servers for this version are not full ... Share this post Link to post Share on other sites
Rancor 90 Posted March 7, 2014 HMm really dont get it, they just didnt change any core mechanics? Why is there such a major step in version number. This version should be called 0.38.XXXXX. 1 Share this post Link to post Share on other sites
guppy22143 1081 Posted March 7, 2014 HMm really dont get it, they just didnt change any core mechanics? Why is there such a major step in version number. This version should be called 0.38.XXXXX. Core mechanics and bugs should be adressed at a later date. I assume adding more items = more bugs, so why change bugs and core mechanics and THEN add items and do it all over again? Share this post Link to post Share on other sites
iBane 381 Posted March 7, 2014 Looks like these are the differences between v37 and v42: Actions: You can catch rain into canteen and water-bottle from inventoryCrafting: SKS paint recipeCrafting: Firefighter Axe paint recipeCrafting: B95 paint recipeGear: Green and black variant of firefighter axe addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of B95Gear: Long wooden ash stickSpawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsSpawns: Wool Coats and Flat Caps added to spawnsAnimations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Animations: Player can now be properly knocked out while in water.Animations: holding animations of various weapon magazines correctly linkedAnimations: Evade animations in prone (Q and E) are faster now.Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.Gear: Even lower chance of backpacks spawning on construction sitesGraphics: Fix of geometry trace for flaresGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsNetwork: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Items disappearing when dropped near stairs or wallsSound: subsonic projectiles no longer emit supersonic crack 2 Share this post Link to post Share on other sites
void_public 7 Posted March 7, 2014 It would be nice to get some information about what happened now (because the update was promised 3h ago) and we did not get any update on the situation, the changelog just changes to version 0.42 without any specific reason or commentary, we want to be informed. I don't mind waiting a few more days or even weeks, but I was so looking forward to this update, so at least let us know whats happening Share this post Link to post Share on other sites
fundan@gmx.de 82 Posted March 7, 2014 Try harder... Share this post Link to post Share on other sites
McGarnagle 94 Posted March 7, 2014 I'm sure someone's already mentioned this, but if I had only one complaint about this entire process, it would be about adding the new patch notes to the old list of changes. That doesn't help the people that actually play the experimental version, it actively confuses people making the switch from stable to experimental, and has no bearing on the "living document" that exists with the devs. STOP, please. 6 Share this post Link to post Share on other sites
So Sexy 259 Posted March 7, 2014 Look at the exp. server change log from the 25th of february, they have edited in stuff they added. Share this post Link to post Share on other sites
thelonewarrior 886 Posted March 7, 2014 (edited) Yeah it was a bit of a silly move combining the new patch notes with the experiential post and renaming it, why not create new topic? All it does is confuse people so they don't know what is going on Edited March 7, 2014 by Regulator Lone Warrior 1 Share this post Link to post Share on other sites
dcrypt 15 Posted March 7, 2014 What a shitty update. I waited a while for this shit update. You don't even give us any of the three hyped up upcoming features i.e Hunting, Physics or containers. Instead we get a few guns and a nice black coat from Top Man. This is a zombie apocalypse not fucking Russia's top model, Jesus Christ. 2 Share this post Link to post Share on other sites
andro_dawton 36 Posted March 7, 2014 (edited) http://www.diffnow.com/?report=b7iht Changes from 0.37 to 0.42 by Neznamy Dont understand why they dont call it 0.38 with this few changes. Edited March 7, 2014 by Andro 4 Share this post Link to post Share on other sites
void_public 7 Posted March 7, 2014 This might be interesting:http://dayzdev.tumbl...g-bugs-for-0-37 What I have heard from trusted sources is that it was pushed back "a few days", so no update tonight. Sorry. Spread the word. Share this post Link to post Share on other sites
ibluesmani 2 Posted March 7, 2014 Hmmm, were zombies already "modded" within 0.37? I just played a little bit at NE airfield and up there I had to fight - really - a lot of zombies .Also, one or two of them came down the hill (located north-east of the airfield) - w00t?!It seemed that they were instantly spawning out of sight and directly heading for me.Also they weren't able to slip through the surrounding fence. Share this post Link to post Share on other sites
SmashT 10907 Posted March 7, 2014 It would be nice to get some information about what happened now (because the update was promised 3h ago) and we did not get any update on the situation, the changelog just changes to version 0.42 without any specific reason or commentary, we want to be informed. I don't mind waiting a few more days or even weeks, but I was so looking forward to this update, so at least let us know whats happening The patch will be going stable in the next maintenance period (which is every Wednesday) as it is currently 8 PM on a Friday - and they still have two issues they need to squash which caused situations where players and zombies can become invisible to some clients. Share this post Link to post Share on other sites
Rancor 90 Posted March 7, 2014 (edited) No fix for broken loot spawns, so miltary tents still dont spawn loot ( issue is know at least 2 month i think ), most of the civilian houses dont spawn loot, garages dont spawn loot, half of the red bar building doesnn't spawn loot anymore.... no loot respawn in genreal, no real infos about it, they only say soon.... i really dont get it...I know different people are working on different things... designers cant work on gamecode issues and so on... But why arent the programmers working on those issues? Really dont get... can someone explain ? On Feb Rocket said on Twitter @_SenChi__ just managed to fix why vehicle wrecks were not spawning loot! Awesome! #DayZDaily So it is alredy fixed, why isn t it in experimental? Edited March 7, 2014 by Rancor Share this post Link to post Share on other sites
Maximum (DayZ) 18 Posted March 7, 2014 (edited) http://www.diffnow.com/?report=b7iht Changes from 0.37 to 0.42 by Neznamy Thanks man, not only are the Dayz team useless at relaying information we now have to decipher the b*****d patchnotes to make sense of them. The reason why they merged both patchnotes is clearly to make it look like they had done more work (or hide the lack of) and not have people wondering what the hell the devs have been upto for the past few weeks. Edited March 7, 2014 by Maximum 1 Share this post Link to post Share on other sites
Lessiem 8 Posted March 7, 2014 The patch will be going stable in the next maintenance period (which is every Wednesday) as it is currently 8 PM on a Friday - and they still have two issues they need to squash which caused situations where players and zombies can become invisible to some clients. O-M-G............. Share this post Link to post Share on other sites
Maximum (DayZ) 18 Posted March 7, 2014 The patch will be going stable in the next maintenance period (which is every Wednesday) Not every wednesday really though is it lets be honest. Share this post Link to post Share on other sites
SmashT 10907 Posted March 7, 2014 Not every wednesday really though is it lets be honest. Yes. DayZ (Stable branch) servers and hive go down every Wednesday, 0700 GMT for an expected 3 hour maintenance window. During this window, updates are rolled out to game servers, and critical maintenance is performed on the hive. Share this post Link to post Share on other sites
andro_dawton 36 Posted March 7, 2014 (edited) void_public and SmashT, your in the wrong topic. This is the Experimantal branch Changlog. Edited March 7, 2014 by Andro Share this post Link to post Share on other sites
SunWorshiper 6 Posted March 7, 2014 What a shitty update. I waited a while for this shit update. You don't even give us any of the three hyped up upcoming features i.e Hunting, Physics or containers. Instead we get a few guns and a nice black coat from Top Man. This is a zombie apocalypse not fucking Russia's top model, Jesus Christ. Holy shit. You have no fucking clue what Alpha is do you?To play the alpha, which is FAR FROM THE FINISHED GAME!!!. You agree to help out, finding bugs, test the engine and such.You ARE NOT suppose to bitch about things you would like to have in the game atm, as that ONLY WOULD APPLY TO THE FINISHED PRODUCT!If you buy an alpha, which you are strongly advised against. Then blame yourself if you don't like it.Now go into the alpha and do what you are suppose to, or shut up until the finished game arrives. 2 Share this post Link to post Share on other sites
Odahviing 125 Posted March 7, 2014 found the Cr75 so awesome! but no mag :( i have bullets tho! Share this post Link to post Share on other sites
darthbane67 92 Posted March 7, 2014 Keep up the good work ladies and gentlemen. Share this post Link to post Share on other sites
SmashT 10907 Posted March 7, 2014 void_public and SmashT, your in the wrong topic. This is the Experimantal branch Changlog. Yes, the experimental patch which was expected to be pushed to Stable today but didn't and now has a new ETA of next Wednesday.... it's relevant. Share this post Link to post Share on other sites