pr9inichek 252 Posted March 7, 2014 No stable update?As soon as possible. May be in next week. Share this post Link to post Share on other sites
Mr Jizz 313 Posted March 7, 2014 CR75 is fake name of CZ75http://en.wikipedia.org/wiki/CZ_75 Česka zbrovojka ---> Chernaruska zbrojovka Good one Bohemia!! Has to be copyright issues. 1911 is a format, whereas CZ75 is a specific model of CZ's catalog. Same reason for the Ruger MkII being called the Amphibitron or whatever. 1 Share this post Link to post Share on other sites
DropBearChick 1216 Posted March 7, 2014 Wat is cr75 i found 20rnd clip for it Share this post Link to post Share on other sites
wild_man 4442 Posted March 7, 2014 they should separate the addition per version on the first post: everything added in .37 together. Everything from .38, etc.Would save a lot of people a lot of time while still showing the differences between 0.42 and current in one post. maybe do colour code text for more newer changes ;) 1 Share this post Link to post Share on other sites
LouisK 85 Posted March 7, 2014 (edited) Dissapointed not to see the missing loot spawn points fix (since It was spotted already) but meh, looking forward to next week's (or was it every two weeks?) experimental updates! Also hunting is not enabled, at least for rabbits - tried killing one and It was invencible. And something really really sad that happened to me: If you have a SKS with a PU scope, and try to swap the PU scope for a LRS, it will allow you to swap, but the LRS will not be attached to the gun and will be forever lost. (It was the first LRS I had found ever!!!!) Edited March 7, 2014 by LouisK 1 Share this post Link to post Share on other sites
angrycucumber 0 Posted March 7, 2014 Actually nothing new. Are u guys seroius? A bunch of new clothes and several pistols and air-like .22 gun? This sucks! U still can`t use any melee without proper stance. Share this post Link to post Share on other sites
DropBearChick 1216 Posted March 7, 2014 So we get some pistols and a suppressed .22 for 700mb great Share this post Link to post Share on other sites
pr9inichek 252 Posted March 7, 2014 Thx One of many Russians Community in DayZ for Screenshotshttps://vk.com/dayzstream 2 Share this post Link to post Share on other sites
Mr Jizz 313 Posted March 7, 2014 (edited) Wat is cr75 i found 20rnd clip for it Thats the "CZ75" broseph. They probably couldn't call it that for copyright reasons.. The better question is "20 round mag"?... standard CZ75 for police issue is 15 rounds.. that means you found/they made it a high-cap mag .. Muy bueno :thumbsup: Edited March 7, 2014 by Mr Jizz Share this post Link to post Share on other sites
jameslennoxhood 74 Posted March 7, 2014 WOW, i cant play this experimental, i literally have to press 1 like 26 times to equip my axe, the sounds are even more buggy than before, opening doors is very difficult, it seems like even more doors just wont open, takes ages to do just about anything, thought id just warn you guys, its back to stable for me!!! 1 Share this post Link to post Share on other sites
Roshi (DayZ) 397 Posted March 7, 2014 More progress... awesome :) 1 Share this post Link to post Share on other sites
Odahviing 125 Posted March 7, 2014 what is wrong with those fucking zombie noises every 2secs?? Share this post Link to post Share on other sites
Hexploit 19 Posted March 7, 2014 So we get some pistols and a suppressed .22 for 700mb greatWhat i don't understand is why such a minor update went from .37 to .42? Maybe zombies are not glitching thru wall anymore? (nah just new hats) Share this post Link to post Share on other sites
DropBearChick 1216 Posted March 7, 2014 Zombies are cool but frustrating which i like, kf they fixed path finding theyed be great Share this post Link to post Share on other sites
solodude23 649 Posted March 7, 2014 (edited) what is wrong with those fucking zombie noises every 2secs??Not getting this, though it's happened to me in the past. Try logging out and back in. I'm looking around for that new town that was mentioned somewhere on twitter. Edited March 7, 2014 by solodude23 Share this post Link to post Share on other sites
mrmisfit 0 Posted March 7, 2014 I don't find any information about today update. I don't think, i was the only one have downloaded 700 mb :) Share this post Link to post Share on other sites
FeRo 1 Posted March 7, 2014 AMATERS - Please do not write no appointments launch, if you are not able to comply with ... amaters Share this post Link to post Share on other sites
DropBearChick 1216 Posted March 7, 2014 Fero wtf u talkin about boy? Share this post Link to post Share on other sites
casper1 44 Posted March 7, 2014 What about cannibalism? Can we able to eat bodies and get some type of sickness after a while, i.e you'll be well fed but will have also shock effects or negative physical effects like constant shaking on hands. I still remember the scene of The Walking Dead Game, poor lad was eatan on dinner table. Share this post Link to post Share on other sites
squeaky.jetpack 0 Posted March 7, 2014 (edited) Can the logs please standardise on clear language for the changes? It's often ambiguous: X was unable to Y.A more clear log would say: X is now able to Y.Or even: [RESOLVED] X is unable to Y.Or: [FEATURE] added/removed FOO [bUG] X is now able to YKthxbye Edited March 7, 2014 by squeaky.jetpack Share this post Link to post Share on other sites
angrycucumber 0 Posted March 7, 2014 Lol u cant now just press v aтв go upstairs in 9 floor buildings ie in chapaevsk. u just cant. so no more roof camping? Share this post Link to post Share on other sites
basinox 300 Posted March 7, 2014 (edited) maybe do colour code text for more newer changes ;) 0.36 0.37 0.42New:Actions: Vomiting have associated sound effectsActions: Ballistic helmet variants can be painted to black and green color with spraycanActions: Can check pulse on unconscious playersActions: Searching for berries will now add berries to your inventoryActions: Eat All now supported for consumablesActions: You can catch rain into canteen and water-bottle from inventoryAnimations: New Ruger 10/22 reload animationsAnimations: New Ruger MKII Reload animations.Animations: Player now can sit with gun/weaponAnimations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.Crafting: SKS paint recipeCrafting: Firefighter Axe paint recipeCrafting: B95 paint recipeEnvironment: New rock texturesFood: Sambucus berry item addedFood: Canina berry item addedGear: added black and UN ballistic helmet variantsGear: Wool Coat red/black/brown/blue/green/grey/check variants addedGear: can opener can be used as melee weaponGear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Farming hoe configured and spawnsGear: M4 attachment green variants addedGear: Green and black variant of firefighter axe addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of B95Gear: Long wooden ash stickGraphics: Adding lights to currently rendered scene changedGraphics: Lighting from objects now is rendered during daytime alsoGraphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctlyMap: Olsha has been updatedMap: Khelm has been updatedMap: New rock formations outside Svetlo have been createdMap: New Orthodox Chapel has been createdMap: Police Stations & Medical Centers have been placed across the mapMap: New villages surrounding SvetloMedical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsSpawns: Wool Coats and Flat Caps added to spawnsWeather: Rain, Clouds, Wind, calculated on server and distributed to clientsWeather: Rain now causes items and player to become wetZombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed:Actions: Added 'inUseItem' back to action on target functionActions: Proper nutritional value will be added when eating near empty foodActions: Berry picking script messages to player improved.Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandageActions: Ruined rags/bandages and wooden sticks doesn't produce infinite splintsActions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animationActions: Edited player messages in force drink action and fixing broken limbsActions: Added collision tests for availability of prone position and vaultingActions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after actionAnimations: Bandage and eating pills animation glitch fixed.Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Animations: Player can now be properly knocked out while in water.Animations: holding animations of various weapon magazines correctly linkedAnimations: Evade animations in prone (Q and E) are faster now.Gear: Added color variants of ballistic helmets into loot spawnsGear: Purification tablets package contains ten tablets now. Cholera removing functionality added.Gear: Even lower chance of backpacks spawning on construction sitesGraphics: SSAO in options savedGraphics: Rain effect settings changedGraphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)Graphics: Spot light culling fixedGraphics: Fix of terrain intersectionsGraphics: Fix of geometry trace for flaresGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsLogin: Failure during new character creation could cause player to get stuck as unconsciousMap: Optimizations for Svetlo performanceMap: Forests surrounding Svetlo bugfixesMedical: Would never actually die from zero health or blood due to medical conditionsMedical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very lowMedical: Defibrillator used for restarting the heart of players who have a heart attackMedical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)Medical: Melee damage application system changed to better balanceMedical: Chance of bleeding from fists reduced significantlyMedical: Disconnected players avatars did not take shock or blood damageMedical: Falling from height while sprinting did not kill player when it should haveMedical: Player could vault with broken legsNetwork: Dropped items appeared only after a delay (now instant)Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Changed inheritance of barrier structures (due to errors in logs)Structures: Items disappearing when dropped near stairs or wallsSound: subsonic projectiles no longer emit supersonic crackWeapons: Long-range scope reticle properly centeredZombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change) There you go, correct me on the places where I'm wrong. And rocket please copy past this into the main post so we may get some clearance about the new additions. Edited March 7, 2014 by basinox 21 Share this post Link to post Share on other sites
WalkerDown (DayZ) 296 Posted March 7, 2014 (edited) Why they do not separate the changelogs? What's the differences btw the previous build and this? ...and (since i gor fired by the previous post): why this job is left to the users (so it could be wrong), while the devs knows perfectly what they changed? Edited March 7, 2014 by WalkerDown Share this post Link to post Share on other sites
guppy22143 1081 Posted March 7, 2014 (edited) Thanks Dean! Once again, you have amazed me as a developer. Edited March 7, 2014 by Guppy the DayZ Medic Share this post Link to post Share on other sites