rocket 16567 Posted February 25, 2014 (edited) PLEASE NOTE: THIS IS A LIVING DOCUMENT AND CHANGES VERY OFTEN. AS NEW ITEMS ARE FIXED THEY WILL BE ADDED. ETA to Experimental: Currently deployedETA to Stable: No current ETA, dependent on testing results CHANGELOG: Known Issues:Physics: Item throwing physics is currently disabledMelee: Gestures currently do not work from two-handed meleeMelee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")Network: Issues in some cases of zombies, or players potentially being invisible. New:Actions: Vomiting have associated sound effectsActions: Ballistic helmet variants can be painted to black and green color with spraycanActions: Can check pulse on unconscious playersActions: Searching for berries will now add berries to your inventoryActions: Eat All now supported for consumablesActions: You can catch rain into canteen and water-bottle from inventoryAnimations: New Ruger 10/22 reload animationsAnimations: New Ruger MKII Reload animations.Animations: Player now can sit with gun/weaponAnimations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.Crafting: SKS paint recipeCrafting: Firefighter Axe paint recipeCrafting: B95 paint recipeEnvironment: New rock texturesFood: Sambucus berry item addedFood: Canina berry item addedGear: added black and UN ballistic helmet variantsGear: Wool Coat red/black/brown/blue/green/grey/check variants addedGear: can opener can be used as melee weaponGear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Farming hoe configured and spawnsGear: M4 attachment green variants addedGear: Green and black variant of firefighter axe addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of B95Gear: Long wooden ash stickGraphics: Adding lights to currently rendered scene changedGraphics: Lighting from objects now is rendered during daytime alsoGraphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctlyMap: Olsha has been updatedMap: Khelm has been updatedMap: New rock formations outside Svetlo have been createdMap: New Orthodox Chapel has been createdMap: Police Stations & Medical Centers have been placed across the mapMap: New villages surrounding SvetloMedical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsSpawns: Wool Coats and Flat Caps added to spawnsWeather: Rain, Clouds, Wind, calculated on server and distributed to clientsWeather: Rain now causes items and player to become wetZombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed:Actions: Added 'inUseItem' back to action on target functionActions: Proper nutritional value will be added when eating near empty foodActions: Berry picking script messages to player improved.Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandageActions: Ruined rags/bandages and wooden sticks doesn't produce infinite splintsActions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animationActions: Edited player messages in force drink action and fixing broken limbsActions: Added collision tests for availability of prone position and vaultingActions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after actionAnimations: Bandage and eating pills animation glitch fixed.Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Animations: Player can now be properly knocked out while in water.Animations: holding animations of various weapon magazines correctly linkedAnimations: Evade animations in prone (Q and E) are faster now.Gear: Added color variants of ballistic helmets into loot spawnsGear: Purification tablets package contains ten tablets now. Cholera removing functionality added.Gear: Even lower chance of backpacks spawning on construction sitesGraphics: SSAO in options savedGraphics: Rain effect settings changedGraphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)Graphics: Spot light culling fixedGraphics: Fix of terrain intersectionsGraphics: Fix of geometry trace for flaresGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsLogin: Failure during new character creation could cause player to get stuck as unconsciousMap: Optimizations for Svetlo performanceMap: Forests surrounding Svetlo bugfixesMedical: Would never actually die from zero health or blood due to medical conditionsMedical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very lowMedical: Defibrillator used for restarting the heart of players who have a heart attackMedical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)Medical: Melee damage application system changed to better balanceMedical: Chance of bleeding from fists reduced significantlyMedical: Disconnected players avatars did not take shock or blood damageMedical: Falling from height while sprinting did not kill player when it should haveMedical: Player could vault with broken legsNetwork: Dropped items appeared only after a delay (now instant)Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Changed inheritance of barrier structures (due to errors in logs)Structures: Items disappearing when dropped near stairs or wallsSound: subsonic projectiles no longer emit supersonic crackWeapons: Long-range scope reticle properly centeredZombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change) Edited March 7, 2014 by Hicks_206 Had wrong version up 226 Share this post Link to post Share on other sites
LouisK 85 Posted February 25, 2014 Awesome work. Can't wait to see more stuff coming from the devblog! 2 Share this post Link to post Share on other sites
ImageCtrl 719 Posted February 25, 2014 (edited) Weapons: Longrange scope reticle properly centered :thumbsup: :PAll my training was for nothing... and I like it. lol Edited February 25, 2014 by NoCheats 1 Share this post Link to post Share on other sites
PitstopHead (DayZ) 40 Posted February 25, 2014 Gotta say this is a great update....strangely looking forward to the "Content: Farming hoe configured and spawns" 6 Share this post Link to post Share on other sites
InvisiMan2013 229 Posted February 25, 2014 Actions: You can catch rain into canteen and water-bottle from inventory"Dude! 5 Share this post Link to post Share on other sites
preacherlr 614 Posted February 25, 2014 Awesome work Share this post Link to post Share on other sites
rocket 16567 Posted February 25, 2014 Updated, had an old version up 6 Share this post Link to post Share on other sites
blank85 21 Posted February 25, 2014 (edited) Great patch :thumbsup: "Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks" Payday mask and such? Not gas masks? Correct? Edited February 25, 2014 by blank85 Share this post Link to post Share on other sites
theswedishcathead 59 Posted February 25, 2014 Not many new things but nice! Share this post Link to post Share on other sites
Highlander007 249 Posted February 25, 2014 Keep the hoe and give us some kind of perma storage already ffs XD Share this post Link to post Share on other sites
ZiGGYiPoP 3 Posted February 25, 2014 Love it >.< Just want to say dean i thank you for destroying my social life because i am IN LOVE with his game..... thank god my girlfriend is too so i get to play as much as i want ;DKeep it up man, you really are making my perfect idea of a zombie survival game without stupid mutants etc. just pure 'walking dead' i suppose i could put it BUT its not, it's DayZ :3Much love <3 2 Share this post Link to post Share on other sites
MadEddy 0 Posted February 25, 2014 nice, nice.looking forward to it Share this post Link to post Share on other sites
darain.brown@hotmail.com 6 Posted February 25, 2014 Zombies: Simple respawn mechanic implemented for zombies, pending more robust method Saw this, this was the only thing I saw that made me think, I love you. All others was icing on the cake. 2 Share this post Link to post Share on other sites
iBane 381 Posted February 25, 2014 Don't understand Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksMilitary gas masks and military helmets are meant to be worn together. 9 Share this post Link to post Share on other sites
blank85 21 Posted February 25, 2014 Don't understand Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksMilitary gas masks and military helmets are meant to be worn together. I could be wrong but I think its face masks not gas masks. Share this post Link to post Share on other sites
Highlander007 249 Posted February 25, 2014 (edited) So now I can't eat a lot of beans before I run coz it will give me gas and that will cause heart palpitations when I run...or? Map: New Orthodox Chapel has been created Can we pray for perma storage in there? Edited February 25, 2014 by Highlander007 1 Share this post Link to post Share on other sites
carlosdmc 27 Posted February 25, 2014 Great patch, thanks! Only thing I don't like is this: Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksI hope it applies only to the Payday masks and not to the gas mask. Share this post Link to post Share on other sites
Young Trotsky 69 Posted February 25, 2014 Man, if items really appear instantly when you drop them on the ground now that is going to be a huge improvement! Share this post Link to post Share on other sites
MagnuZ 83 Posted February 25, 2014 (edited) DIFFERENCES BETWEEN 0.36.115297 AND 0.37.115791 Known Issues: Physics: Item throwing physics is currently disabledMelee: Gestures currently do not work from two-handed meleeMelee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised") New: Actions: Ballistic helmet variants can be painted to black and green color with spraycanActions: You can catch rain into canteen and water-bottle from inventoryAnimations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.Gear: added black and UN ballistic helmet variantsGear: can opener can be used as melee weaponGear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Farming hoe configured and spawnsGear: M4 attachment green variants addedGraphics: Lighting from objects now is rendered during daytime alsoGraphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctlyZombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed: Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandageActions: Ruined rags/bandages and wooden sticks doesn't produce infinite splintsActions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animationActions: Edited player messages in force drink action and fixing broken limbsActions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after actionAnimations: Bandage and eating pills animation glitch fixed.Gear: Added color variants of ballistic helmets into loot spawnsGear: Even lower chance of backpacks spawning on construction sitesGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsMedical: Falling from height while sprinting did not kill player when it should haveMedical: Player could vault with broken legsNetwork: Dropped items appeared only after a delay (now instant)Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Changed inheritance of barrier structures (due to errors in logs)Weapons: Long-range scope reticle properly centeredZombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change) Edited February 25, 2014 by MagnuZ 32 Share this post Link to post Share on other sites
Zjasuu 337 Posted February 25, 2014 Awesome! Thank you! Share this post Link to post Share on other sites
mr_snipes 7 Posted February 25, 2014 Can't wait for those damm hoes to spawn everywhere 1 Share this post Link to post Share on other sites
wild_man 4442 Posted February 25, 2014 rain make you wet??? this update making me wet also :D 5 Share this post Link to post Share on other sites
TIC 1050 Posted February 25, 2014 Now I'd like to see an option if you have canned tuna in your hands, you'll be able to open it by using the tab that's on the can. Little things like this makes the game much more enjoyable ;) Click spoiler to display image 3 Share this post Link to post Share on other sites