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Pending Changelog: Experimental Branch: 0.42.116002

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Awesome work. Can't wait to see more stuff coming from the devblog!

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Weapons: Longrange scope reticle properly centered :thumbsup: :P

All my training was for nothing... and I like it. lol

Edited by NoCheats
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Great patch  :thumbsup:

 

 

"

  • Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks

"

 

Payday mask and such? Not gas masks? Correct?

Edited by blank85

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Love it >.< Just want to say dean i thank you for destroying my social life because i am IN LOVE with his game..... thank god my girlfriend is too so i get to play as much as i want ;D

Keep it up man, you really are making my perfect idea of a zombie survival game without stupid mutants etc. just pure 'walking dead' i suppose i could put it BUT its not, it's DayZ :3

Much love <3

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Don't understand 

  • Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks

Military gas masks and military helmets are meant to be worn together.  

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Don't understand 

  • Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks

Military gas masks and military helmets are meant to be worn together.  

 

I could be wrong but I think its face masks not gas masks.

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So now I can't eat a lot of beans before I run coz it will give me gas and that will cause heart palpitations when I run...or?

 

Map: New Orthodox Chapel has been created

 

Can we pray for perma storage in there?

Edited by Highlander007
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Great patch, thanks!

 

Only thing I don't like is this:

 

  • Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks

I hope it applies only to the Payday masks and not to the gas mask.

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Man, if items really appear instantly when you drop them on the ground now that is going to be a huge improvement!

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DIFFERENCES BETWEEN 0.36.115297 AND 0.37.115791

 

Known Issues:
 
Physics: Item throwing physics is currently disabled
Melee: Gestures currently do not work from two-handed melee
Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")
 
New:
 
Actions: Ballistic helmet variants can be painted to black and green color with spraycan
Actions: You can catch rain into canteen and water-bottle from inventory
Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.
Gear: added black and UN ballistic helmet variants
Gear: can opener can be used as melee weapon
Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
Gear: Farming hoe configured and spawns
Gear: M4 attachment green variants added
Graphics: Lighting from objects now is rendered during daytime also
Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
Zombies: Simple respawn mechanic implemented for zombies, pending more robust method
 
Fixed:
 
Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
Actions: Edited player messages in force drink action and fixing broken limbs
Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
Animations: Bandage and eating pills animation glitch fixed.
Gear: Added color variants of ballistic helmets into loot spawns
Gear: Even lower chance of backpacks spawning on construction sites
Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
Medical: Falling from height while sprinting did not kill player when it should have
Medical: Player could vault with broken legs
Network: Dropped items appeared only after a delay (now instant)
Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
Structures: Changed inheritance of barrier structures (due to errors in logs)
Weapons: Long-range scope reticle properly centered
Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
Edited by MagnuZ
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rain make you wet???

 

this update making me wet also :D

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Now I'd like to see an option if you have canned tuna in your hands, you'll be able to open it by using the tab that's on the can.

 

Little things like this makes the game much more enjoyable ;)

 

Click spoiler to display image

 

Canned_Tuna.png

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