mattlightfoot 2463 Posted February 7, 2014 Branch: Stable ETA: Complete (Being pushed now) Version: 0.34.115106 This update was released to Stable as a critical update outside of scheduled maintenance. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed. Known Issues:- Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated- Actions: If player puts burlap sack from his head to ground his vision stays black New:- Animations: Ruger 10/22 hand pose- Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)- Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)- Gear: Configured sewing kit and its recipes- Gear: Added configuration for durable riders jacket- Gear: Added Cowboy hats to the loot spawns (multiple colors)- Gear: Added Sewing kit to the loot spawns- Gear: Added B95 and 762 speedloader to loot spawns- Gear: Added configuration for durable riders jacket- Gear: Added durable leather jacket to loot spawns- Gestures: Thumbs Up gesture added with default F7 key binding- Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)- Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death) Fixed:- Actions: Could not cover another players head with a burlap sack- Actions: No longer spawns clones of sack after Remove Head Cover action- Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore- Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.- Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone- Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.- Animations: Pointing and clapping now works even when initiated from aimed states- Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload- Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns- Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.- Crafting: Cannot combine ruined stacked objects (such as ammo, rags)- Crafting: Cannot chamber/load magazine with ruined ammunition- Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet- Crash: Game Crash when using FLUSH command- Crash: Out of bounds crash when no sounds defined- Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos- Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds- Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined- Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)- Spawns: Lowered probability of Weapon cleaning kit spawns- Systems: Healing system was double processing for blood regeneration- Systems: Notifier messages were not being cleared/reset on within-state changes- Systems: Players position was not saving on disconnect- Systems: Players could get continually stuck in a dead character during load from central server- Systems: Players would not receive any falling damage- Systems: Disconnecting dead player would delete the body after ~30 seconds- Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)- Systems: Notifier gets stuck on "stuffed"- Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics) 61 Share this post Link to post Share on other sites
Max Planck 7174 Posted February 7, 2014 (edited) Looks great, nice work. - Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics) Any details on this? EDIT: I want that leather jacket. Then I will be complete. Edited February 7, 2014 by Max Planck 5 Share this post Link to post Share on other sites
doviszxc 194 Posted February 7, 2014 Oh, super awesome.Thank you Share this post Link to post Share on other sites
electriq 5 Posted February 7, 2014 Thank you for constant fixes and epic updates *salutes* Share this post Link to post Share on other sites
dgeesio 1034 Posted February 7, 2014 great work ! B) Share this post Link to post Share on other sites
Odahviing 125 Posted February 7, 2014 any diferences in this changelog compared to experimental? Share this post Link to post Share on other sites
MisanthropicOne 1 Posted February 7, 2014 Nice, good job. Share this post Link to post Share on other sites
DMentMan 707 Posted February 7, 2014 (edited) thank you Edited February 7, 2014 by DMentMan Share this post Link to post Share on other sites
rusty_shackleford 12 Posted February 7, 2014 (edited) Looks great, nice work. Any details on this? (Ballistics Changes) The changes are based on "Gews" suggestions http://forums.dayzga...-sa-ballistics/ http://forums.dayzga...dayz-vs-arma-2/ Edited February 7, 2014 by tykeith 2 Share this post Link to post Share on other sites
Problematic 71 Posted February 7, 2014 - Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw) Greatest line this update. Oh yeah and thanks for the bugfixes aswell! :P Share this post Link to post Share on other sites
kichilron 8550 Posted February 7, 2014 Nice new profile pic, Matt. Erh - I mean. Thanks for the patch. :D Share this post Link to post Share on other sites
irishroy 1347 Posted February 7, 2014 (edited) Everything's fine, characters will be reset Edited February 7, 2014 by irishroy 1 Share this post Link to post Share on other sites
CaballEro 4 Posted February 7, 2014 I'll try it today :) Share this post Link to post Share on other sites
obsidienne 7 Posted February 7, 2014 another nice patch , thanks for the work done Share this post Link to post Share on other sites
entspeak 374 Posted February 7, 2014 In Experimental yesterday, found the sewing kit and fixed my shirt. And also found a brown cowboy hat. Looks awesome! Great work! Share this post Link to post Share on other sites
cysinyard 12 Posted February 7, 2014 nice friday surprise! Share this post Link to post Share on other sites
Titus Balls 6 Posted February 7, 2014 - Gear: Added Cowboy hats to the loot spawns (multiple colors) Whoo! More hats 6 Share this post Link to post Share on other sites
Element47 2480 Posted February 7, 2014 EDIT: I want that leather jacket. Then I will be complete. white leather jacket, white cowboy hat. then i will be complete. great update. 2 Share this post Link to post Share on other sites
zaphodity (DayZ) 41 Posted February 7, 2014 Everything's fine, characters will be reset Sounds like something Han Solo would say just before the jump to light speed. 1 Share this post Link to post Share on other sites
degoe 20 Posted February 7, 2014 So whats up with experimental branch now? I see there are some things in this patch that arent in the exp branch yet. Share this post Link to post Share on other sites
zaphodity (DayZ) 41 Posted February 7, 2014 white leather jacket, white cowboy hat. then i will be complete.great update. The burlap sack. Then I will be complete. Share this post Link to post Share on other sites
büffel 16 Posted February 7, 2014 we NEED TENTS or storage = game pointless without expect u having fun by running circles with full gear 2 Share this post Link to post Share on other sites
zaphodity (DayZ) 41 Posted February 7, 2014 (edited) Nice, good job. Sounds like something you say when you have no idea what a person is talking about. Nice, good job. Edited February 7, 2014 by zaphodity 2 Share this post Link to post Share on other sites
lafeasd 35 Posted February 7, 2014 Thought i'd let you all know, especially to the devs, I had a 15 fps boost. Don't know what you guys did, but it payed off. Big time. Share this post Link to post Share on other sites
Mancow 10 Posted February 7, 2014 we NEED TENTS or storage = game pointless without expect u having fun by running circles with full gear Stop. There is 300 other versions of you saying the same. They know. 2 Share this post Link to post Share on other sites