twingunz 308 Posted January 18, 2014 (edited) I dont like Chris Roberts, but... Look what he created with our money. Bought bigger buildings with big conference rooms, bought more than 50 programers and is informating us every few days with videos and posts. What is Dean Hall doing with our money? Hanging around with 5 programers, going to holidays, no news.What is Dean Hall doing with OUR money? since when is it our money didn't you buy his game and receive it in return? This is not kickstarter, you are not funding this project you bought a product, do you demand to know what coke and mcdonalds do with "our" money as well?Wow some people think they're so entitled, learn business as you really have no idea what you're talking about. Edited January 18, 2014 by twingunz 2 Share this post Link to post Share on other sites
xinseed520 0 Posted January 18, 2014 iam a berry hunter! nobody can stop me! Share this post Link to post Share on other sites
fluxley 2228 Posted January 18, 2014 You cannot say that without posting: http://youtu.be/zL8G5pBZ5CI?t=2m20s I'm having the best vice city flashback right now :beans: 1 Share this post Link to post Share on other sites
grndctrl 28 Posted January 18, 2014 10min for dead bodies to despawn feels a bit short. 30min would have felt a bit more reasonable.Part of the fun is finding a recent battle/massacare, with several bodies all over the place. Which act as a bit of a warning to others to stay away. Or use them as bate ;) Share this post Link to post Share on other sites
Totomushen 12 Posted January 18, 2014 Clap your hands fanboys... For the develeopers... Are you kidding me? Who cares the Mosin's color guys? We have more serious deficiencies: - Game graphics are not stable.- BattlEye is not stable.- Hundreds of players cannot play game because of lag&desync problems.- Server Hopping and Combat Log.- Characters are resetting for no reason!- Duping items and characters.- There are many of graphic bugs in the game.- Game sounds are monotonous and have bugs.- Only 40 players on a huge map (And no vehicles!)- Amount of zombies?- Areas where we can store our items are needed. (For example, tents or holes in ground.)- There are not team play, and in group interaction tools. Game turned into "run baby run story".- Where is the survivability? Nature? Hunting? Animals? Of course I know, this is alpha and you need time...But your priority is, shoes? Spawn and run... Everyone was bored. People are just lurking and waiting in somewhere on the map. This is a simulation, and needs to teamwork. But How? How can be? How can players organize in a base? We support you still.. But we are waiting true steps from you. We need to fix the basic structure of game. Nevermind the makeup! Hopefully, you'll get it as a constructive criticism. Good Luck. 4 Share this post Link to post Share on other sites
twingunz 308 Posted January 18, 2014 Clap your hands fanboys... For the develeopers... Are you kidding me? Who cares the Mosin's color guys? We have more serious deficiencies: - Game graphics are not stable.- BattlEye is not stable.- Hundreds of players cannot play game because of lag&desync problems.- Server Hopping and Combat Log.- Characters are resetting for no reason!- Duping items and characters.- There are many of graphic bugs in the game.- Game sounds are monotonous and have bugs.- Only 40 players on a huge map (And no vehicles!)- Amount of zombies?- Areas where we can store our items are needed. (For example, tents or holes in ground.)- There are not team play, and in group interaction tools. Game turned into "run baby run story".- Where is the survivability? Nature? Hunting? Animals? Of course I know, this is alpha and you need time...But your priority is, shoes? Spawn and run... Everyone was bored. People are just lurking and waiting in somewhere on the map. This is a simulation, and needs to teamwork. But How? How can be? How can players organize in a base? We support you still.. But we are waiting true steps from you. We need to fix the basic structure of game. Nevermind the makeup! Hopefully, you'll get it as a constructive criticism. Good Luck. i don't think you understand what people are hired for, do you really think an animator is going to be working on fixing core systems? or just stop all of his work because something else that is not his task is broken? no, he is not he's going to do his job that he is paid to do which in his case would be animate, just like everyone else will continue to do.Core issues are resolved by the people paid to resolve them can you imagine if 10+ guys from different departments that don't know what they're doing were all trying to solve desync issues at once, that'd be a mess and be more time wasteful than resourceful.The fact this update has a load of different content shows everyones working hard and doing their job and the game isn't coming to a stand still which fixing all the issues you mentioned and stopping people working on their designated jobs would cause the game to come to a stand still, do you really want that? 9 Share this post Link to post Share on other sites
Bat (DayZ) 230 Posted January 18, 2014 (edited) Clap your hands fanboys... For the develeopers... Are you kidding me? Who cares the Mosin's color guys? We have more serious deficiencies: - Game graphics are not stable.- BattlEye is not stable.- Hundreds of players cannot play game because of lag&desync problems.- Server Hopping and Combat Log.- Characters are resetting for no reason!- Duping items and characters.- There are many of graphic bugs in the game.- Game sounds are monotonous and have bugs.- Only 40 players on a huge map (And no vehicles!)- Amount of zombies?- Areas where we can store our items are needed. (For example, tents or holes in ground.)- There are not team play, and in group interaction tools. Game turned into "run baby run story".- Where is the survivability? Nature? Hunting? Animals? Of course I know, this is alpha and you need time...But your priority is, shoes? Spawn and run... Everyone was bored. People are just lurking and waiting in somewhere on the map. This is a simulation, and needs to teamwork. But How? How can be? How can players organize in a base? We support you still.. But we are waiting true steps from you. We need to fix the basic structure of game. Nevermind the makeup! Hopefully, you'll get it as a constructive criticism. Good Luck. Nice try, sergey Edited January 18, 2014 by Bat 3 Share this post Link to post Share on other sites
Snoopiashigaru (DayZ) 4 Posted January 18, 2014 We need vehicles ! :o :o :o :o :o :o 3 Share this post Link to post Share on other sites
Totomushen 12 Posted January 18, 2014 (edited) i don't think you understand what people are hired for, do you really think an animator is going to be working on fixing core systems? or just stop all of his work because something else that is not his task is broken? no, he is not he's going to do his job that he is paid to do which in his case would be animate, just like everyone else will continue to do.Core issues are resolved by the people paid to resolve them can you imagine if 10+ guys from different departments that don't know what they're doing were all trying to solve desync issues at once, that'd be a mess and be more time wasteful than resourceful.The fact this update has a load of different content shows everyones working hard and doing their job and the game isn't coming to a stand still which fixing all the issues you mentioned and stopping people working on their designated jobs would cause the game to come to a stand still, do you really want that? Game construction process has priorities. And someone has to manage it. A stable game is better than an overstated game. Edited January 18, 2014 by Totomushen Share this post Link to post Share on other sites
Private Evans 1303 Posted January 18, 2014 We need vehicles ! :o :o :o :o :o :o Why ????????? Share this post Link to post Share on other sites
Uzurpator 2 Posted January 18, 2014 Next item to add: bike :DIt`ll be helpful. 2 Share this post Link to post Share on other sites
komadose 190 Posted January 18, 2014 We need vehicles ! :o :o :o :o :o :o it's not a small task, so i wouldn't expect them anytime soon. Share this post Link to post Share on other sites
GanjaPalooza 35 Posted January 18, 2014 This looks promising! Ready to try some new things out and get sucked into DayZ for another week! :D The one thing I am looking very forward to being implemented is definitely the ability to store items! I get bored policing the coast all the time and want a reason to move more inland! Share this post Link to post Share on other sites
DeadTooRights 8 Posted January 18, 2014 good shit..keep up the great work!!! Share this post Link to post Share on other sites
the-kuutti 18 Posted January 18, 2014 You run as fast as you bicyle in the mod. Fists up and go! Share this post Link to post Share on other sites
Crakka 44 Posted January 18, 2014 ruining the game 1 step at a time....looks like ill sticking to the mod Share this post Link to post Share on other sites
Advent1 126 Posted January 18, 2014 Is it just me, or do all the Experimental servers reset your characters? Also, it seems that literally every single building is looted, I can't even find rotten fruit or clothes. Share this post Link to post Share on other sites
Mr Jizz 313 Posted January 18, 2014 Hold somebody up, have a pink spray dose in your backpack, hand cuff them, feed them a rotten kiwi and spray theri mosin pink and take their pants ... muahahahahaha :rolleyes: This is an allstar post :thumbsup: I'll be trying this on someone. Share this post Link to post Share on other sites
Debus005 3 Posted January 18, 2014 fix the randoom death bug man! Share this post Link to post Share on other sites
komadose 190 Posted January 18, 2014 fix the randoom death bug man!appropriate typo. randoom -> random doom Share this post Link to post Share on other sites
Debus005 3 Posted January 18, 2014 Branch:ExperimentalETA:Monday 20 January 2014, AMDescription: This build is being tested on experimental branch, and contains a number of fixes and changes that have been in preparation for the last two weeks. Please note that we do not expect that this build will be quickly posted to stable branch as we anticipate at least one more update will occur to Experimental prior to being pushed to stable. Only a limited number of servers will be running this version, so be aware slots may be limited. Once we have confirmed this build is functioning correctly we will announce more information about the release to stable branch.What are experimental/stable branches?In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out.Does my saved character get affected in experimental branch?No. It runs on a different database, so any changes will not affect your character on stable branch.I can't find a slot while on experimental branch!Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal serverCan I join a stable branch server wil experimental branch client?No, you would need to change your client back to stable.When will this be in stable?We expect stable to be updated before the end of that week (by Friday 24 January 2014).Fixed:Niosh mask (respirator) inventory size fixed to 1/1 slot.Missing strings for BE popup for alternate languages, set to English while translations are being done.Reduced dispersion of FNX45 (from 0.05 to 0.03)Balanced stomach capacity,Added stuffed notifier (instead of sickness when full up)Eating and drinking animations properly set for tablets/disinfectantsVersion number in server browser and detailsSaline transfusion doesn't refill full bloodCharcoal and Tetracycline tablets won't give sick badge if you aren't actually sickPlayer aim run speed updated, weapon position changed and improved for first person viewGlitches on right hand while moving and while giving taunt fixedPlayers can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.Magnum speedloader should be spawning nowNumber of backpacks spawning loweredNumber of .357 Pythons spawning lowered.Number of M4A1s spawning loweredDead character cleanup performed at 10 minutes past deathRemoved scripted server teleporting check as now managed by engineNew:Editable character name in main menuHive, mode and time columns in server browserDatabase support for sub hives. (Sub-private, Hardcore/Regular public)DayZServer.exe support for sub hives.Signature verification against PBOsAdded shotgun speedloader into loot spawnsAdded box of 20 pieces .357 rounds into loot spawnsAdded color variants of all shoes into loot spawnsAdded Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawnsAdded hacksaw into the loot spawnsAdded shotgun into loot spawnsBerry pickingAdded Hacksaw into loot spawnsSaw-off shotgun recipeOpening cans with sawPainting Mosin now supported w/ spraypaintAdded spraypaint can into loot spawnsCoastal harbor town of Svetloyarsk (and surrounding areas)how about the randoom death bug? Share this post Link to post Share on other sites
Acolyte 42 Posted January 18, 2014 Clap your hands fanboys... For the develeopers... Are you kidding me? Who cares the Mosin's color guys? We have more serious deficiencies: - Game graphics are not stable.- BattlEye is not stable.- Hundreds of players cannot play game because of lag&desync problems.- Server Hopping and Combat Log.- Characters are resetting for no reason!- Duping items and characters.- There are many of graphic bugs in the game.- Game sounds are monotonous and have bugs.- Only 40 players on a huge map (And no vehicles!)- Amount of zombies?- Areas where we can store our items are needed. (For example, tents or holes in ground.)- There are not team play, and in group interaction tools. Game turned into "run baby run story".- Where is the survivability? Nature? Hunting? Animals? Of course I know, this is alpha and you need time...But your priority is, shoes? Spawn and run... Everyone was bored. People are just lurking and waiting in somewhere on the map. This is a simulation, and needs to teamwork. But How? How can be? How can players organize in a base? We support you still.. But we are waiting true steps from you. We need to fix the basic structure of game. Nevermind the makeup! Hopefully, you'll get it as a constructive criticism. Good Luck. My game is fine and I can wait for proper optimisation because I know it will come eventually. I want content because the game lacks it, without content; the game gets stale and when the game gets stale the players will move on to play other things. Get it? Now buzz off little fly. 3 Share this post Link to post Share on other sites
Monkfish (DayZ) 339 Posted January 18, 2014 Yay, updates! I'm sad we'll have to wait until the arse end of next week for them, but it's something to look forward to at least. Share this post Link to post Share on other sites
Mos1ey 6301 Posted January 18, 2014 We need vehicles ! :o :o :o :o :o :o Yes, and they will be added when they're ready. Patience is a virtue... 4 Share this post Link to post Share on other sites
hombrecz 832 Posted January 18, 2014 What kind of savage would paint their Mosin Nagant?? You're right! But what about wraping some rags around Mosin? For good ole WW2 style and a bit of camo. 2 Share this post Link to post Share on other sites