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1S1K-Airborne

We NEED some way to identify heros and bandits.

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Why did you do it?  Couldn't get enough kills with the bandit skin?  The last thing to worry about is somebody doing what you did.

I did because I was bored and also my friend was bored so we do challenge race first one to make reverse humanity points is win

I win because every player hesitate when they see hero skin and I was kill/death ratio 25-1 minimum :D

my friend every time he try to give bloods they shoot on him :lol:

was good fun time ;)

Edited by KoS
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Not true, people are what they choose.

So you can be the first to break this circle and stop killing everything on sight :)

If you take 5 mins to observe somebody from afar, you can quickly get an idea of they're intentions.

But just like real life, NOBODY should be forced to a certain look or "sign" based on they're actions, it would remove the tension in player interactions, because then you would know the intention before you even speak to someone.

 

90% of the fun in DayZ is running into another player and not knowing what to expect.

People KOS because they are scared and its easier then trying to interact with another player, its simple as that.

If you want to play that way.  The way I play is to assume everybody is a bandit, since there is no way to identify them.

So it's a death match game for me.

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If they forced bandits and heros to wear a certain skin what would be the point in having clothing items in the game?

 

If they didn't remove them to enforce this proposed skin system then you'd just be able to disguise yourself. 

 

The only reason the skin system worked in the mod is cause you couldn't customize your clothing. 

 

I seriously doubt they will just remove the ability to do so after putting a lot of work into implementing it. 

 

I guess what I am getting at is, discussing/suggesting that they implement forced bandit/hero skins is pointless cause it won't happen given the direction that the game has already taken.

 

You can have option to use in-game clothes or be in your hero/survivor/bandit unique clothes.

 

Ofcourse then you would have to assume that anyone that is using in-game clothes is a bandit who don't want to wear bandit skin or role player.

 

It would be not perfect but it could end the KoS-fest.

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If you want to play that way.  The way I play is to assume everybody is a bandit, since there is no way to identify them.

So it's a death match game for me.

 

And you are very free to do this :)

But how would you feel if you basicly had a giant sign hovering over your char that said "IM BANDIT!!! I KILLZ PEPS!!"??

No thanks, people should have to figure it out on they're own, not some "flag" mechanic ingame.

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I don't think you can distinguish. If I put on a hero suit what's to drop me from being a bandit? Hero, bandit, civilian, are you talking 3 pc classes? Pick a side? Now you're creating a completely different game. I think the current plan I've read about more zombie, better loot/zombie respawning scheme and server hop/combat log/ghosting plans will dynamically change the way the game is currently being played in its current bare bones buggy state. A lot of these suggestions and complaints will carry a lot more weight once it reaches beta.

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You can have option to use in-game clothes or be in your hero/survivor/bandit unique clothes.

 

Ofcourse then you would have to assume that anyone that is using in-game clothes is a bandit who don't want to wear bandit skin or role player.

 

It would be not perfect but it could end the KoS-fest.

 

That would work as well.  Maybe a single skin that only heros could get.  You could "choose" to wear your hero skin, or wear whatever you want (at your own risk).

 

Nice to finally get someone in the thread who isn't just trolling, or saying NO NO NO NO NO NO.....without offering viable solutions....lol  And "just watch the player for 5 mins to 1 hour" isn't a solution, that's a prescription for boredom, or if you get seen, another stupid KOS interaction.

 

I think armbands or masks or face wraps would be a little less intrusive.  You could wear whatever you wanted, but you would always have an identifying "mark" that would signal hero or bandit.  You can wear whatever you want, do whatever you want, but you get to be able to identify players and interact accordingly.

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You can make the humanity system relatively unexploitable by issuing different points for kills:

Kill a hero = -1000 humanity

Kill a civ = -500 humanity

Kill a bandit = +250 humanity

* No humanity gain or loss from any other actions. No healing points, zombie killing points, etc, etc. Just strictly based on player kills. You'd have to kill 4 bandits for every hero killed if you wanted to stay positive.

* Maybe add a double penalty for killing 2 heros or civs in a row. That would definitely fix people farming humanity, just so they could KOS later.

I don't agree with the idea at all, but understand the rationale. I play as a helpful/hero most of the time. However, your proposed idea there doesn't really work. I've killed civilians so far, and it was either they attacked me first, or mercy killings. Based on that, I might be a bandit, but I'm not. Also, what acts are most helpful? Killing bandits? No. Giving food, saline, blood, equipment, bandaging, guidance, etc., and for the most part those things cannot be tracked. Blood, saline, bandages, sure, but the rest? No. Also, what is worst in the game? KoS, or torture? You have people who inject others with blood, force feed rotten fruit or disinfectant spray ... torture seems a lot worse than simple killing. And players can take blood by force. That seems pretty shitty, but how could you tell whether it was by force or not? Start a check if player A was cuffed and blood was taken, then lower humanity? Also, there is no way to track whether someone shot a player on sight, or reacted to a hostile act.

So, if you're gonna do it, go all the way, or not at all. Come up with a system that defines negative and positive traits in some weighted fashion, that can be reasonably tracked in game without adding an onerous processing cost on the server.

Gas mask, ballistic helmet, TTsKO jacket and pants - the uniform of KoS players.

That is exactly how I am geared at the moment, and I've never KoSed. Not once, not in the mod, and not in SA.

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This isn't a goodguys' vs badguys' game, this is about survival, don't know who's friend or foe is part of it, with this you propose you take away the whole point of taking the risk of helping others and its rewards, or the paranoia "Did that guy see me? ...Better check my back every 3 seconds!".

 

PS. Fuck KOS >:(

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I think armbands or masks or face wraps would be a little less intrusive.  You could wear whatever you wanted, but you would always have an identifying "mark" that would signal hero or bandit.  You can wear whatever you want, do whatever you want, but you get to be able to identify players and interact accordingly.

 

I just dont see the need to force a certain look onto somebody, based on they're actions :) However subtle it may be.

Whats to stop the "Hero" from killing you anyway or the "Bandit" from helping you? People play how they play, but dont force them into a role because of they're actions.

You are talking about removing almost all of the tension there is in player interactions, by doing this.

Its the insecurity we need to make the game scary and tense, not putting people in boxes so you can "act accordingly" :)

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I think the OP has some (not all) good points. And the trailer comparison is funny and true. Go record on some full random public server. It would be bad PR, to be honest, unless you're lucky.

 

But even I as somewhat friendlier (or let's say, I don't KOS) player don't think some weird "Karma mechanic" is gonna cut it. Too much black and white, not giving any people in between leeway. Heck, even heroes could end up with a "magical bandit skin" because those people they want to help try to kill them.

 

No, let's leave this karma / black & white thing out here, at least via some "humanity system".

 

What we need is "squad xml" (search it if it does not ring a bell) or eventually more clothing / customization. That way you can identify individual groups, also medics or bandits, if they wear a red cross or a skull logo perhaps.

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And you are very free to do this :)

But how would you feel if you basicly had a giant sign hovering over your char that said "IM BANDIT!!! I KILLZ PEPS!!"??

No thanks, people should have to figure it out on they're own, not some "flag" mechanic ingame.

Well, I wouldn't play a bandit then.  Didn't stop others though, as there was no shortage of bandits in the mod.

Now I'm a bandit.  And so it everybody's else - to me.

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I'm just spitballing here but what if...

 

Hero players were given "Hero only clothes" e.g Blue hat or shirt, that couldn't be equipped by any neutral or bandit players, the player would choose "hero option" before joining a new game.

 

This would leave the unpredictability when meeting new players.

 

any deviation from the class would remove the "hero items" and makes the player a neutral.

 

any thoughts or expansions?

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from reading where the game is headed, i think its going to become less kos (items being ruined, etc...) which will help, but you're always going to have the bandit element. dressing everyone who bandits in AC/DC tshirts or a flag over their head is really not going to have any impact if someone wants to play bandit.

 

And ultimately, whats the benefit of creating such a system? Sounds like you're trying to get away from the danger of losing everything in an instant. That IS the game. Nothing you can do is going to make it safer. I dont consider myself a bandit, but I sniped an unarmed player 2 nights ago at the airfield and took all his food. If all my friends were dead in real life, a total collapse of modern society from the deadliest plague the earth has yet to see, and I somehow found a mosin with ammo and my stomach is aching because Im hungry, you dont think in real life im shooting someone to LIVE? Or do you think Im going to talk to him, sit down and discuss how he should share his food with me which complicates his life and chance for survival because now he has less food? Really? All while he can bash my head in with an axe or put a bullet through my brain to take my gun/ammo in an instant.

 

You know whats a cure for bandits? Avoid Balota. We team in a group of 5+ and were always heading down there- always dying. I just told my friends F that place, Im not going anymore. It solved that riddle. I worry about bandits, but I also worry about opportunistic killers, which I think 90% of the people are going to be.

 

I bet you are the type of person who wants to interact with people. Sadly, I dont think its the sort of game to interact much with strangers. You have a lot to lose if you're wrong. This isnt The Sims- Z Version.

 

There's a reason why every person I've come across looting in town is crouched. Its not coincidence.

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No, for the reason why not, please the the thread linked in my sig (the second one)

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No.

 

After further reading of the OP... the only way to increase humanity in his suggestion is to kill bandits?

 

Fuck no. Killing bandits on sight isn't heroic. They're people too.

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Well, I wouldn't play a bandit then.  Didn't stop others though, as there was no shortage of bandits in the mod.

Now I'm a bandit.  And so it everybody's else - to me.

 

My point exactly, a system like this isnt gonna chance anything, other then break immersion in a game where its suppose to be "Your story" and not "Your Story, except if you do this or this or this" :)

DayZ should never have any kind of forced mechanic like this.

We had a system like this in the mod and it didnt work, so why implement it again?

Just dont understand.

Edited by Byrgesen

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I can see special skins maybe or something similar, but in real life, do the bad guys stick out from the norm in anyway other than their actions?  No.

Exactly.  Some of the best bandits in the game are the ones that lull you into a false sense of security and friendship then steal your beans.  Definitive identifiers of who is a bandit and who isn't would take a LOT away from the game.

 

PS I am not a bandit and don't KOS.

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+1 for a bandit arm band, and please give the game just a hint of back story about why we think they have arm bands and are killing survivors, something to make sense of the violence. Right now it makes no fucking sense.

 

 

No because I play as a good guy and EVERY server in the mod id have the bandit skin within an hour or two due to idiots trying to kill me

 

When I did manage to get a hero skin I was actually killed on sight more because they didn't think id fire back in case I lost it

 

People don't care, if they want to shoot you they will regardless of skins or ways to identify you

There is the possibility that you'd get a bandit arm band early on from defending yourself. Its the LONG TERM that is important. Or do people just want to play this game for a couple weeks? Hopefully this game is going to be more interesting and fun to play than that.

 

But some people do care, that is the point. There are a lot of friendlies out there and people like myself don't want to shoot them as much as we WANT to shoot bandits.

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It's already very easy to distinguish a hero from a bandit.

If he helps you, he's a hero.

If he forces a rotten orange up your butt, he's not a hero.

Edited by Dallas
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My point exactly, a system like this isnt gonna chance anything, other then break immersion in a game where its suppose to be "Your story" and not "Your Story, except if you do this or this or this" :)

DayZ should never have any kind of forced mechanic like this.

We had a system like this in the mod and it didnt work, so why implement it again?

Just dont understand.

Didn't work well for bandits.  Worked fine for me.  As long as you're happy with a death match game,  a no humanity system is fine. 

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I don't think anything should be forced on anyone in terms of making them look a certain way because they are a bandit or a hero even if it was just an armband I just don't think that is the direction the game is or should be heading in, but if people wanna have some sort of hero or bandit identification then it should be somewhat unofficial and made by the community E.g. A hero could wear a cap and certain color jeans to indicate that he is a hero obviously there is problems with this because bandits could just wear the same thing to disguise themselves but then IMO that would add to the gameplay.

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