(TMW) Merino 507 Posted December 27, 2013 (edited) Hello fellow survivors, my next set of videos is dedicated to all the changes, additions, rebalancing of your hunger and thirst as well as your stomach levels. New status indicators now show up for high hydration and when you are energized, but what do they actually mean? And how can you use them in very few simple rules to manage your rebalanced blood and health regeneration? Also, while a lot has been fixed by now, there are still glitches about those topics around. I'll explain when and why they happen and what you should be aware of in DayZ 0.34.115106. New Status Effects for Energized and Hydrated explained 0:40 Changelog 1:51 Your Bodily Storages 3:43 Water 8:34 Energy 12:20 Stomach 16:13 Summary Blood and Health Regeneration demystified 1:13 Changelog 2:15 Regeneration in general 2:40 Slow Blood Regeneration 5:04 Full Blood Regeneration 6:14 Health Regeneration 8:07 Status Indicator Glitches 10:13 Summary All Medical Items - To keep or not to keep? I get asked a lot what painkillers do, what you can use to stop the moaning and groaning and what vitamins might affect. In an attempt to do a sweep across the uncertainties surrounding all medical items currently in the game, I go over them, tell you what they do and don't do and give recommendations what to carry and what to dump. Sneak peak: Updated to the experimental update 0.31.114343 :) Edit: Damn youuuu, new experimental patch notes 0.31.114500 shortly after.. ah well, more annotations it is. Jump markers: 0:40 Alcohol Tincture 2:10 Tetracycline Antibiotics 2:41 Bandages 3:26 Blood Bag IVs and Saline Bag IVs 5:03 Charcoal Tablets 6:00 Defibrilator and Epinephrine (Update: Defibs work as intended in 0.31.114500) 9:33 Disinfectant Spray 10:28 Injection Vial 10:42 IV Starter Kits 11:15 Morphine and Medical Splints 12:18 Painkillers 12:35 Syringes 12:47 Vitamins 13:20 Water Purification Tablets 13:48 Conclusion - What to keep and what not to keep? By the way, I'd appreciate a few thumbs up in the Steam Community Guide section as guides remain unrated unless a certain amount of ratings has been reached: http://steamcommunity.com/id/3365968/myworkshopfiles/?appid=221100§ion=guides Understanding Sicknesses and Surviving Poisoning Another question that keeps coming up: What's going on with the 'sick' status? It's a complex topic and therefore took quite a while to sift through, but here's the latest addition to my collection of Video Guides: Time lapse of chemical poisoning Ever wondered what it looks like to lose almost all your blood and health and regenerating back to full? Here's the process condensed into 5 minutes: Water and energy consumption worked out I worked on a question that I've been asked several times and that I wasn't able to answer properly so far: How much do I really have to eat and drink? This requires knowledge of the rate at which you consume water and energy first. Experimentation led to conclusive answers - I compiled them in two new videos for you: How much do I really need to eat and drink? In-Depth Guides - long and thorough on a multitude of related topics DayZ Standalone In-Depth Guide: Hunger, Thirst, Regenerating Blood and Health I've been working on a video guide that adresses the most common questions und misunderstandings about your hunger, thirst and regeneration and now it's finally finished :D I did this in an effort to provide more than just a simple "do this" or "don't do that" as an answer to the questions that keep coming up from newcomers and seasoned players alike. I think it's more helpful to understand why things happen when they happen rather than just following orders without having the chance to think about what's going on. Teaching a man to fish, you know the story. The guide is fairly long so you may use those links to jump to individual chapters. I recommend watching the entire thing though since several mechanics affect each other. 1. Your five bodily storages 2. You do in fact have a stomach! 3. Characteristics of your water... 4. ... and energy levels 5. Properties of food and drinks 6. The regeneration process broken down 7. Answering common questions, with science! DayZ Standalone In-Depth Guide: Blood, Health, Healthy/Healing Status Ever wondered by your screen is gray all the time and the blurriness just won't go away? Don't fall for the easy trick of just adjusting your graphics settings. The game is trying to tell you something: That you are closer to an early grave than you might think. Stay a while an listen as I cover what you need to know to make sure your virtual life in Chernarus won't find an avoidable end. Table of contents: 1. Blood, the elixir of life? 2. Why you drop unconscious 3. Correctly handling Saline Bag IVs 4. How not to kill your squadmates with Blood Bag IVs 5. Why you aren't as fragile as you may think 6. The Healthy and Healing statuses explained 7. Summary 8. Putting it all together: The Tale of Hank and Bill I hope those videos answers a few of the questions you might have and gives you a better understanding of the inner workings of your virtual body :) Edited February 12, 2014 by (TMW) Merino 235 Share this post Link to post Share on other sites
ryzoh 44 Posted December 27, 2013 and i tought that i used my free time for no constructive things 5 Share this post Link to post Share on other sites
Wh1spY 110 Posted December 27, 2013 Extremely good guide, learned some new things! Share this post Link to post Share on other sites
dayzhopeful 30 Posted December 27, 2013 Easy to understand and very helpful. :beans: Share this post Link to post Share on other sites
ep_metheus 75 Posted December 27, 2013 You have my beans, sir! 1 Share this post Link to post Share on other sites
(TMW) Merino 507 Posted December 28, 2013 Glad you enjoyed it, and thanks for the positive feedback (and beans of course :D) 4 Share this post Link to post Share on other sites
unforgiving 0 Posted December 28, 2013 wow dude, great work, thanks! Share this post Link to post Share on other sites
Ell360 2 Posted December 28, 2013 Brilliant video! Thanks for the info, it's well needed :) Share this post Link to post Share on other sites
Specter13 1 Posted December 28, 2013 Very well done and informative! Thanks Merino :thumbsup: . Share this post Link to post Share on other sites
syndicatefaction 118 Posted December 28, 2013 (edited) Merino....this video is exactly what is needed in the community. Keep it up because this was and IS very VERY useful. Thank you! Edited December 28, 2013 by SyndicateFaction Share this post Link to post Share on other sites
darkones 0 Posted December 28, 2013 Thanks for this guide very easy to follow watched the whole 25 mins really helpful ty kind sir you have my beans Share this post Link to post Share on other sites
MostShady 8 Posted December 28, 2013 Appreciate the guide, very helpful. Beans for you, sir. Share this post Link to post Share on other sites
Harmes 0 Posted December 28, 2013 Amazing guide. Thanks so much. I must say as a medic in the real world it's lovely to see this stuff in a game! Share this post Link to post Share on other sites
lumo1234 68 Posted December 28, 2013 Really nice guide. I have one question though if you are able to answer it. Do our fresh spawns actually start with max health as well as blood? I have eaten to the stage where my character gets the message either "Healing" or "Healthy" status's on the inventory window quite a few times. If we do in fact start out with full health why is there no Healthy indicator when we spawn and what does the "Healthy" status actually mean? Your best guess will be good enough as you seem to of spent quite a lot of time looking into this. If you have no idea then thanks anyway. Share this post Link to post Share on other sites
(TMW) Merino 507 Posted December 28, 2013 Do our fresh spawns actually start with max health as well as blood? I have eaten to the stage where my character gets the message either "Healing" or "Healthy" status's on the inventory window quite a few times. If we do in fact start out with full health why is there no Healthy indicator when we spawn and what does the "Healthy" status actually mean? That is a really good point indeed. When it comes to blood I think it's pretty safe to assume that we start with it at the maximum - simply based on the fact that we see in full color and experience no effects that go along with a decreased blood level. But with health currently having no really observable effects, it's difficult to tell if we spawn with 5000/5000 or maybe 4000/5000. But if it's 5000/5000, why is there no 'healthy' status that does after all show up after regenerating/'healing'? Hmhmhm. This could be tested in a pretty easy way actually. Have a newly spawned player reach full regeneration level without taking damage so health is at the exact same level. Either be extra careful and avoid zombies at all cost, or bring a lot of supplies to the coast and have a banquet. I can't do the latter at the moment since I was shot about two hours ago and lost all my supplies *sniff* but with me currently standing at the coast, thinking what to do, I might as well try the former. I'll let you know if I find out something, for science! My best guess though: you do spawn with 5000/5000, but the 'healthy' status is a direct result of a completed 'healing' phase and only shows up after having regenerated previously lost health. No healing process completed, no 'healthy' status. 3 Share this post Link to post Share on other sites
Rowdy (DayZ) 28 Posted December 28, 2013 Epic video dude, I can tell you have done your research on this. I was very surprised at how low the threshold is that triggers the hunger messages! This will definitely change how I play the game now that I know what you have taught, with eating all food asap and not having it clogging up my inventory all the time.....20000 units wowsers....... Good Job.. Share this post Link to post Share on other sites
EMULAX 0 Posted December 28, 2013 This was a fantastic post. I of course now have to change how I play as things make more sense. Thanks for the info. Keep it up. Share this post Link to post Share on other sites
Betabyte (DayZ) 17 Posted December 28, 2013 Many thanks man. Share this post Link to post Share on other sites
(TMW) Merino 507 Posted December 28, 2013 Really nice guide. I have one question though if you are able to answer it. Do our fresh spawns actually start with max health as well as blood? I have eaten to the stage where my character gets the message either "Healing" or "Healthy" status's on the inventory window quite a few times. If we do in fact start out with full health why is there no Healthy indicator when we spawn and what does the "Healthy" status actually mean? Your best guess will be good enough as you seem to of spent quite a lot of time looking into this. If you have no idea then thanks anyway. [...]But with health currently having no really observable effects, it's difficult to tell if we spawn with 5000/5000 or maybe 4000/5000. But if it's 5000/5000, why is there no 'healthy' status that does after all show up after regenerating/'healing'? Hmhmhm.This could be tested in a pretty easy way actually. Have a newly spawned player reach full regeneration level without taking damage so health is at the exact same level. Either be extra careful and avoid zombies at all cost, or bring a lot of supplies to the coast and have a banquet. I can't do the latter at the moment since I was shot about two hours ago and lost all my supplies *sniff* but with me currently standing at the coast, thinking what to do, I might as well try the former. I'll let you know if I find out something, for science![...]Experiment completed, here's the protocol:Spawned in Kamenka, didn't eat or drink anything, avoided all zombies and started sprinting to Zelenogorsk to start scavenging for food in the aparment blocks and market stalls. The search turned up a canteen, two packs of cereal, one pack of rice, three cans of tuna. I didn't take beans or sardines since I didn't have a can opener and I didn't want to fiddle with partial amounts, not knowingif and how the game rounds. This should still be enough to reach full regeneration.1. Starting values:- energy: somewhere between 600 (had no messages yet) and the starting 1000, assuming 500 to be on the safe side- water: somewhere between 1000 and 1800; drank just enough from the canteen to get to above 2000 (not thirsty anymore)2. Two full canteens at 1000 water each over 150 seconds- water: water rising from 2000 to 40003. Two packs of cereal, 2x930 energy, 2x-250 water over 105 seconds- energy: moving towards at least 2300- water: now moving towards 3500 instead4. One pack of rice, 3740 energy, -1000 water over 500 seconds- energy: now moving towards at least 6000- water: now moving towards 2500Next, I was going to drink a can of soda every minute for a total of five cans for an extra at 700 energy and 1500 water, but it wasn't necessary: just as I was about to drink the first can of soda, I noticed the 'healthy' status had appeared. Apparently I had already hit slow regeneration while I was busy satisfying the munchies.Conclusion:Being 'healthy' does not require you to have been 'healing' before. I had definitely not taken damage before and skipped the 'healing' phase entirely straight to 'healthy', which confirms that you do in fact spawn at full health. But the real eye-opener for me here: 'healthy' seems to mean "if you weren't at full blood and health already, you would be regenerating right now".Or differently put:'healthy'/'healing' = in regeneration mode'healing' = in regeneration mode and still injured'healthy' = in regeneration mode and not injured anymore :D 16 Share this post Link to post Share on other sites
billybobgt 10 Posted December 28, 2013 Great guide. Keep up the good work good sir! Share this post Link to post Share on other sites
tingkagol 9 Posted December 29, 2013 Interesting. Perhaps rocket could confirm this? Share this post Link to post Share on other sites
(TMW) Merino 507 Posted December 29, 2013 Interesting. Perhaps rocket could confirm this? I wouldn't be surprised if we heared more about the various status effects soon. They only put them in the inventory screen in the short period between the start of early access and when they took off for christmas. I'm sure they are only temporary and will see a lot of changes in the future, including explanations. I hope especially that energy and thirst get an immersive depiction like blood has with grayscale vision. A actually growling stomach would be awesome :) Share this post Link to post Share on other sites
Boitameuh 14 Posted December 29, 2013 Very good work with this clear and informative guide ! Share this post Link to post Share on other sites
Thoric 2 Posted December 29, 2013 (edited) I've often heard there's diminishing returns to consuming the same type of food over and over again. I'm guessing this is just a myth? Anyway, great video. I had a good idea how hunger, thirst, blood, health and energy related to each other before, but your explanations and having specific values to work with really put everything into place. I'd give you not just my beans, but my rice too! Edited December 29, 2013 by Thoric Share this post Link to post Share on other sites
serenityrick 218 Posted December 30, 2013 Just want to give this a bump. Great video. Share this post Link to post Share on other sites