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alleycat

Color degradation from blood loss has to go (loss of visual fidelity)

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Yes, exile and silence all differing opinions, sounds like a great way for a community to grow. Seems familiar....

Edit: And good god man, you've been playing DayZ for what, all of 3 or 4 weeks? Now you're telling people they need to go due to their opinions on mechanics? Get real...

lmao. I played the mod before it turned into crap. I know what game I'm playing

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lmao. I played the mod before it turned into crap. I know what game I'm playing

 

Okay "joined 2 weeks ago". Lemme guess, you played the shit out of the mod, but only created a forum profile to defend the SA. Like every other obvious new player flooding the forums. If you post proof then my apologies, but every profile I look at lately says "brand new player" and claims to be the end-all know-all about DayZ. 

 

Edit: For example, you can post your play time from Steam or Commander or 6 from a screenie. 

Edited by MakeThemListen

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One of my best and most memorable experiences was in the mod. I was nicely geared up as well as all sorts of physically f'd up. Screen was black & white blurry and pulsing. I couldn't see shit.   I was stumbling around passing out everywhere, no idea where I was, seeing outlines of buildings in the distance as the light was fading, hoping I could find a can of beans or stumble across an animal and take it's flesh.  To this day I can't figure out where I was that fateful Chernarus dusk.  I died an awesomely slow death & lost all of my gear to the wilderness, fighting all the way to the end to SURVIVE.

 

I wouldn't have had it any other way.

 

Your actions should bring consequence.  If they didn't it'd be boring. 

Edited by Scootch
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Okay "joined 2 weeks ago". Lemme guess, you played the shit out of the mod, but only created a forum profile to defend the SA. Like every other obvious new player flooding the forums. If you post proof then my apologies, but every profile I look at lately says "brand new player" and claims to be the end-all know-all about DayZ.

Edit: For example, you can post your play time from Steam or Commander or 6 from a screenie.

Listen kid, I joined the forums to give feedback to a game that is now it's own stand alone version. So Instead of whining about features that are here to stay go and do some bug hunting for this "ALPHA"

Edited by Caboose187

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Your actions should bring consequence.  If they didn't it'd be boring. 

Exactly, hence why this game is not meant for everybody.

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A steep black gradient from the corners of the screen, think super fuzzy nvg view from a2 without the green, might work better than the current bloodloss fade or a status bar.

 

edit: btw, why is this even an issue?

 

dMJkdI8.jpg

Edited by SausageKingofChicago

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I am actually sifting through towns and run into teh occasional zombie or axe wielding player. Unlike you who basically server camp hops balota/NW. And if guns are involved you never run into the problem of a faded colors, becaus you are dead too soon. But if you get into melee combat with other players and you survive that then you will have to play with these colors for some time

 

Then get off the coast, travel in-land, follow roads to towns, eat and drink lots or find a friend and get them to give you a Saline Bag IV which will restore you to health.

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dMJkdI8.jpg

 

how do you get "healthy" i have never seen this with any of my chars, not even when freshly spawned.

are freshspawns not healthy ?

 

i have nothing against the grey-out when low on blood. but jesus, the hunger / thirst / energy / blood system in this game is the most

unnecessary complex and unintuitive system i have ever seen in a game.

Edited by Broter

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image.jpg

 

Had to revive this topic because it is still not fixed and the problem is even worse now.

On this screenshot you can see how the game world looks to my character after surviving 10 melee battles during which my character was hit 7 times. I instantly bandaged after the battles.

As you can see not only the visual fidelity in colors is gone but also there is a constant out of focus pixel shader blur applied which is very tiring to watch.

 

If the game punishes the player with unbearable loss of color and loss of visual focus after inevitable melee combat with wobbly melee combat system then there is clearly something wrong that should be adressed, as in, THROW OUT THE COLOR LOSS AND OUT OF FOCUS BLUR. YOU MIGHT AS WELL INSTANTLY KILL THE PLAYER AFTER SOME MELEE DAMAGE.

 

I mean what is the point? My character in this state will be stuck in colorblind out of focus mode forever.

And punishing players for taking damage by reducing the visual quality of the game is a design choice that is idiotic beyond comprehension. The game interface is literally in the sense of the word literally getting in the way of the player to make a point about "immersing the player".

Just add a bar in the inventory stats that tells me how low the blood is instead of obsessing over "no hud" immersion so hard to the point that it different aspects of the GFX rendering are used against the player to punish him and the game itself by making it look crappy.

 

 

 

Lol...after you healed....known bug. Just open up menu (esc), then go configure>video....and watch the blur disappear ;)

 

EDIT- A friend just told me he actually has to change his res to fix it, but mine goes away just opening video options.

 

 

I was going to say exactly what Karmaterror has said. Glad I read through some more posts before doing so.

Though on my game it starts blurry everytime I load up, not after healing. I press escape, config > video and it becomes clear again. I think it might be a bug to do with AMD/ATI cards... Only because friends of mine that use Nvidia don't experience this, but I do and I've got AMD. Hopefully this might help because I've never seen the game as blurry as in your screenshot - only when the bug I mention happens. 

Also FXAA sharp filter might help? Makes everything a lot sharper imo, and put post processing low or very low to lose the motion blur (personal preference).

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I was going to say exactly what Karmaterror has said. Glad I read through some more posts before doing so.

Though on my game it starts blurry everytime I load up, not after healing. I press escape, config > video and it becomes clear again. I think it might be a bug to do with AMD/ATI cards... Only because friends of mine that use Nvidia don't experience this, but I do and I've got AMD. Hopefully this might help because I've never seen the game as blurry as in your screenshot - only when the bug I mention happens. 

Also FXAA sharp filter might help? Makes everything a lot sharper imo, and put post processing low or very low to lose the motion blur (personal preference).

It happens on both AMD/ATI and Nvidia. It's a bug with the game itself it seems.

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Posted Today, 07:28 AM

I'm on the side of the OP. Bars are useful in games as I cannot actually feel or hear accurately what my character is experiencing in the game.

I want the eye and ear symbol back. How do I know the amount of sound I'm making? Is the sound in my headset accurately reflecting how easy I am to be heard by characters or zombies? You haven't a clue! In the mod I'd hear sounds that were not in balance with the ear scale... I also cannot tell how thick the grass is I'm in and how that reflects, in the games reality, to the zombies... the game has to tell me in order to make accurate decisions. In real life I know exactly how quiet I am being if I'm being sensed by a zombie by it's reactions... does it look around? This isn't and cannot be accurately modeled in a game. Same for if I'm able to be seen or not. 

I'm for having a button like "I" or something bring up a menu of the five bars. That's Stomach, Energy, Water, Blood, and Health... In the gameI can't really get a feeling that I'm not outright hungry but I could use a little bit of food. You can't accurately reproduce the complexity of the human nervous system without giving a direct measurement. I have many, many states of hunger, etc... Therefore I feel any system without a bar indicator is inherently inaccurate and unrealistic. I know EXACTLY how hungry I am in real life. If I've lost blood, I can feel faint, dizzy, light headed, etc.. and so so forth... I need a bar to get that level of feedback. Same with water. Same with sickness. I can know if I'm a little warm, hot, scratchy throat, itchy, nauseous(even before I'm near throwing up)... these lists go on and on... and again the only way to get that level of detail and realism translated to you as a player is a bar.

I know there are players on both sides... So, I think it should be a server option like 3rd person. To each their own.

 

Perfect, these ideas and arguments are perfect.

 

Finally the reasonable people cavalry arrives. Where have you guys been all the time, leaving me alone to fight these cretinous savages that hate on HDR lighting.

 

 

 

 

 

 

 

Posted Today, 07:01 AM

Mos1ey, on 21 Dec 2013 - 12:01 AM, said:snapback.png

There's no need to be rude. You could just play Battlefield 4 if you want to fap to oversatured colours and lens flares.

 

How the hell are you a forum moderator?

 

 

 

Exactly, Mosley should consider this a PAID FOR GAME Forum now and he cant just act like some average forum ass moderator. Also, the colors in BF4 are not oversaturated, the lighting in BF4 is basically the standard for realistic lighting in realtime games.

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Perfect, these ideas and arguments are perfect. 

 

I've noticed you only say this about people that agree with you... odd.. 

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I've noticed you only say this about people that agree with you... odd.. 

 

 

o-rly001.jpg

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I actually run an nvidia gfx card on an AMD mainboard, does that make me weird?

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I actually run an nvidia gfx card on an AMD mainboard, does that make me weird?

 

Little peculiar perhaps.... ;) kidding. Do either of the parts sulk often? Or just refuse to play after yet another falling out? Hehe.

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It's a good visual indicator of how much 'health' your character has remaining without giving you the inauthentic precision of seeing it as a number or bar/icon. Personally, I think it's a great feature.

I agree with you on that point and think that color saturation is a good indicator of health levels, however the soft focus bullshit has to go.  No game should have a feature that causes it's users to get headaches after 5 minutes in the manner that I do because my eyes can't focus properly and I end up straining them. Last time I played I lasted 10 minutes before having a migraine that lasted most of the day. 

 

All the effect succeeds in doing is demonstrating what being short sighted is like, which I am, and already have correcting lenses for. Guess what made them worse over the years... Straining to focus on things that my eyesight couldn't resolve. Which this effect forces on you.

 

Lets face it, if I wanted to make everything hard to see and give myself a headache in the process, I'd just take off my glasses or take my contact lenses out before launching the game.

Edited by =FOX= Damocles

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That is not what he is suggesting of course it should have an impact.

 

However completely ruining how the game looks merely because they were too lazy to somehow demonstrate the player being hurt in a more intuitive way is bad.

 

Instead of making a good looking game look like utter crap when you take a tiny bit of damage the game could make being hurt actually mean being hurt.

 

Having the player be sluggish, fatigued, hurt animations, unresponsive when gunfighting, or any number of ways to demonstrate to the player that he is hurt.

 

In the end black and white screens and blurry vision is not only unrealistic but it is ugly.

No, the impact isn't bad, the blurriness can make the game unplayabe and that is health not blood and can be turned off. Colour desaturation is a minor impact.

 

Of course getting weaker is a better thing but I don't mind the colour loss, just regain blood, it's not that hard.

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I think it's more of an immersion thing. Rather than going colorblind from lack of blood, I would prefer my vision to get blurry and possibly have some physical cues such as stumbling.

 

Yes, it is an immersion thing. Go back and read what I posted about Greyout and how it is a very realistic consequence of heavy blood loss. What you see as realistic in other games is actually innacurate. 

 

Finally the reasonable people cavalry arrives. Where have you guys been all the time, leaving me alone to fight these cretinous savages that hate on HDR lighting.

1. knock of the insults. Disagreeing with you does not make people "cretins" and calling them that is not convincing us that you are not one yourself.

2. We don't hate on HDR lighting, we are enjoying our lovely colors because we understand how to play the game. We are sorry you do not but do not think a feature needs to go away because a few players are so bad at the game they don't get to see the color in it very often. The Greyout is realistic and an excellent feature. Running around seeing grey all the time means you are bad. You are a bad player who doesn't understand the game. You don't seem to get how poorly you play and the grey screen should be a the perfect indicator of how poorly you preform. You should be embarrassed to be complaining about running around with your screen grey all the time and should slink away in shame and learn to play. Grey color means you are playing poorly. How many other ways can we put it.

TLDR: for the OP, "You suck, learn to play, then your screen will have color most of the time."

 

 

 

 

Exactly, Mosley should consider this a PAID FOR GAME Forum now and he cant just act like some average forum ass moderator. Also, the colors in BF4 are not oversaturated, the lighting in BF4 is basically the standard for realistic lighting in realtime games.

No, he can act any way he pleases, however he will have to suffer the consequences if he goes too far, a bit like a crappy player running around with their screen all grey for hours on end is suffering the consequences of not understanding how to play the game.

Edited by Mercules
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how do you get "healthy" i have never seen this with any of my chars, not even when freshly spawned.

are freshspawns not healthy ?

 

i have nothing against the grey-out when low on blood. but jesus, the hunger / thirst / energy / blood system in this game is the most

unnecessary complex and unintuitive system i have ever seen in a game.

 

First getting healthy is easy, just make sure you eat like 2 cans of beans and a box of cereal before getting full on water.

If your still not healthy then run around for 5 min and eat until full. 

You should definitely be healthy by now.

 

Second the hunger/thirst, energy/blood system is the most creative, intuitive, realistic, and fun system I've ever used, and I hope it only gets more complex!

Edited by TEST_SUBJECT_83

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It absolutely should not, it works as intended and it works well, it simply needs a couple of bugs tweaking to ensure it reverts back to normal on its own instead of having to use the menus to fix.

 

My reason? I ran into a firestation in Elektro and didn't see the other player in there who raised his pistol and started unloading at me. I caught a few as I dashed out the front door and flanked around the rear. I cowered behind a substation opposite the rear door and bandaged but it was too late, full blur and black and white, I was basically out of the fight. I had to cower there and even saw enough to spot the other player crouch run around the perimeter looking for me shortly after. I had him bang to rights but didnt dare try as I would struggle to hit him with my little pistol and screwed up vision. I had to wait till he cleared the area before I could move out and clear the city to heal myself, and even then I was lucky to get out.

 

You should not be able to tank bullets and then gun down another player as though nothing has happened at the touch of a bandage, it should have real consequence that inhibits your abilities.

Edited by Underdog

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Romeo Foxtrot,

 

Contrary to your thoughts I think the blurring and fading can remain in the game, but stjill give me those bars in the inventory screen(as a server option).

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