SalamanderAnder (DayZ) 1747 Posted November 8, 2013 Yeah but I mean, just because someone hopes for something doesn't mean it's going to happen. Like you said, that's more of a full release goal. Personally, I find 50 player servers to be quite crowded enough. Mostly I prefer 20 - 30 people anyway. 3 Share this post Link to post Share on other sites
Owain1122 218 Posted November 8, 2013 Yeah but I mean, just because someone hopes for something doesn't mean it's going to happen. Like you said, that's more of a full release goal. Personally, I find 50 player servers to be quite crowded enough. Mostly I prefer 20 - 30 people anyway. Yeah I'm just worried that with most of the buildings being enterable, there'll be too much loot for 30 players, however they'll probably just counter that with greater loot scarcity. Off post topic Regarding that Rocket post, I just posted, that is quite encouraging, hopefully It will be sorted soon! 1 Share this post Link to post Share on other sites
SJKSJK 225 Posted November 8, 2013 I'm pretty sure Rocket said during Gamescom that they were aiming for a 150 players server, but I'm starting to think that may be a full release target.off post topichttp://www.reddit.com/r/dayz/comments/1q7bcs/teased_tormented_abusedcome_on_rocket_and_co_give/cd9z0pm'[–]rocket2gunsRocket [score hidden]1 second agoPeople will read into anything. And actually, I'm not saying it will definitely be weeks. Today it almost looked like we had reached the performance target, but the bug we fixed had a more subtle bug hiding behind it.''AAAAND HERE WE GO AGAIN!!!!!!!!AAAALLLLLLL AAAABBBBOARRRDDDDD! 2 Share this post Link to post Share on other sites
infi 62 Posted November 8, 2013 (edited) Fuck. I knew this was too good to be true. Well shit. Edited November 8, 2013 by infi Share this post Link to post Share on other sites
ZlobaRUS54 441 Posted November 8, 2013 Shot, stabbed, raped and left in a ditch.... 2 Share this post Link to post Share on other sites
Owain1122 218 Posted November 8, 2013 Dean is being very open on Reddit, he's answering all the questions I had basically. Share this post Link to post Share on other sites
Inception. 9443 Posted November 8, 2013 (edited) Locked temporarily for clean-up. Look. Some of you are posting ridiculously off-topic, pointless comments. Some of you are just plain trolling. I do not want to see it nor does anyone else. Some of you have been warned several times. Continue doing so and I will remove your posting abilities. Edited November 8, 2013 by Inception. 6 Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted November 8, 2013 (edited) Man, I need another fuckin' cigarette. Haha, Inception, this post after your thread lock was a total accident, and an awesome one at that. Edited November 8, 2013 by SalamanderAnder 6 Share this post Link to post Share on other sites
TIC 1050 Posted November 8, 2013 On the other hand.. Share this post Link to post Share on other sites
Owain1122 218 Posted November 8, 2013 (edited) ''Teased, Tormented, abused...come on Rocket and Co. Give us a clue... by vonrumblein dayz [–]rocket2guns [score hidden]5 minutes agoServer size will be dictated by the server itself. High quality servers will be able to run more players. The servers are very CPU intensive, but the bandwidth requires are greatly reduced compared to ArmA2. I would go so far to say bandwidth, and even ping to an extent, are not really that important any more. But server CPU is. We are benchmarking with what we believe is a typical ArmA2 dedicated server. We are aiming for 50 players for the initial release, scaling to the design limit of 150 (we feel more than that does not work for Chernarus).'' Looks like we were both right Salamander :P Edited November 8, 2013 by Owain1122 2 Share this post Link to post Share on other sites
korrobravin 96 Posted November 8, 2013 On the other hand.. Is it just me, or is the grass glowing slightly... (Radioactive?) Doesn't quite match the ground texture... 1 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted November 8, 2013 (edited) Man, I need another fuckin' cigarette. I'm hoping that your avatar doesn't end up resembling this before release. Edited November 8, 2013 by BioHaze 2 Share this post Link to post Share on other sites
Inception. 9443 Posted November 8, 2013 My previous comment includes off-topic images like that. Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted November 8, 2013 (edited) My previous comment includes off-topic images like that. Sorry. I thought it was on topic in the sense that it was related to the news... I'm hoping that your avatar doesn't end up resembling this before release. Haha, darnit you ruined my plan. Alright back on topic now. Inception seems mad. He's gone bold. Edited November 8, 2013 by SalamanderAnder Share this post Link to post Share on other sites
Owain1122 218 Posted November 8, 2013 http://www.reddit.com/user/rocket2guns Basically guys look at all his comments, wealth of info, just keep refreshing that page! Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted November 8, 2013 *whimper* Yes Mr. Inception. I will try to steer clear of the dark side of the farce. Share this post Link to post Share on other sites
twinturbonet (DayZ) 294 Posted November 8, 2013 Gotta love those off topic posts. Lol I think the last time I saw this page it was on page 20 or something like that... now we are on 72. Lmao.Would love to see the thread that says "THE GAME HAS BEEN RELEASED!" 2 Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted November 8, 2013 Is it just me, or is the grass glowing slightly... (Radioactive?) Doesn't quite match the ground texture... I think that's due to the new lighting engine. Share this post Link to post Share on other sites
finalstraw 193 Posted November 8, 2013 Dean is being very open on Reddit, he's answering all the questions I had basically. Frankly it's about damn time. The community shouldn't be blamed for this mess and confusion, Rocket should have never made that 'final lap' comment back in September. Ever since then his silence, the lack of updates (no devblogs) and cocktease posts by devs created this hype train. It's clearly not ready yet at all, if he had stuck to the monthly devblog format and kept everyone informed people's expectations would have been much more realistic. 1 Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted November 8, 2013 Frankly it's about damn time. The community shouldn't be blamed for this mess and confusion, Rocket should have never made that 'final lap' comment back in September. Ever since then his silence, the lack of updates (no devblogs) and cocktease posts by devs created this hype train. It's clearly not ready yet at all, if he had stuck to the monthly devblog format and kept everyone informed people's expectations would have been much more realistic. It isn't intentional. He took media silence so he would have more time to work. That isn't a bad thing. Maybe he just needs a PR person. Share this post Link to post Share on other sites
Owain1122 218 Posted November 8, 2013 (edited) For people who don't want to go to reddit here are some of rocket's posts Actually performance is different from architecture.We currently have two "lead" programmers. Both are focused solely on performance. We have two senior programmers who alternate between bugfixing, performance, and network improvements. We then have two programmers on more longterm assignments: We have one programmer working on physics/ragdoll, another on rendering stuff. Finally we have one programmer on loot spawning and central server architecture. Additionally, we have 1 programmer coming on the project soon from internal, and 2-3 new programmers in various stages of the employment process.So, to cut it short, optimization is something that several people can work on. Even I've been dipping in! Also, artists are involved in optimizing art assets. Let me put it this way. a week ago it was not possible to run the server in the current configuration. Not in ArmA, not in DayZ SA. So a benchmark is not possible. Server size will be dictated by the server itself. High quality servers will be able to run more players. The servers are very CPU intensive, but the bandwidth requires are greatly reduced compared to ArmA2. I would go so far to say bandwidth, and even ping to an extent, are not really that important any more. But server CPU is. We are benchmarking with what we believe is a typical ArmA2 dedicated server. We are aiming for 50 players for the initial release, scaling to the design limit of 150 (we feel more than that does not work for Chernarus). To quote Marek (our CEO), "really this is a new engine".While the rendering may look similar to how it was, under the hood it is entirely different. The netcode, the inventory, the AI, everything is touched there. Because of this, we have to be very careful because all sorts of things can go wrong.We have been discovering all these little problems. Small problems that you wouldn't see with 100, 1000, even 5000 objects become very noticeable when you have 25000 objects.This isn't about perfection - its about function. And also, the mod was a freebee alongside a functioning game. DayZ SA will require people to pay, many of those people feel they have already invested not just money (buying ArmA2), but time and support. Therefore there is a certain expectation of function that will prove the viability of the project.I believe that a well functioning multiplayer system demonstrates the viability of the project, even if the game design might be a bit lacking. Certain days would obviously be better than others (to release). Once the build is ready we will make an assessment for the exact timing, but I wouldn't imagine we would wait very long. People will read into anything. And actually, I'm not saying it will definitely be weeks. Today it almost looked like we had reached the performance target, but the bug we fixed had a more subtle bug hiding behind it.I don't do clues and I never have, if I post a picture take it at face value. It's a picture of three bullets. There's no game in how we release this, we'll just release it. http://www.reddit.com/user/rocket2guns Edited November 8, 2013 by Owain1122 1 Share this post Link to post Share on other sites
Katana67 2907 Posted November 8, 2013 Sort of hard not to be smug now /trollface Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted November 8, 2013 (edited) So much glorious information from our illustrious leader. It's like being bathed in a torrential downpour after crawling through the desert.... /insert Nick Cage MOAR meme I greedily accept these cookies. Edit: I'm amazed at some of the questions he humors. He is in no way expected to give game dev 101 to all of reddit.... patience of a saint I tell you, patience of a saint. Edited November 8, 2013 by BioHaze 1 Share this post Link to post Share on other sites
Owain1122 218 Posted November 8, 2013 (edited) ''I don't think we will bother testing above 50. If that happened it would not be planned. If no compounding FPS issues are experienced at 50 we know it scales well, and it means your average ArmA2 dedi server can hold 50 and a super-server could do more.'' http://www.reddit.com/r/dayz/comments/1q7bcs/teased_tormented_abusedcome_on_rocket_and_co_give/cda01oc Edited November 8, 2013 by Owain1122 1 Share this post Link to post Share on other sites
St. Jimmy 1631 Posted November 8, 2013 (edited) A good CPU. more than dual-core is probably a waste but CPU speed is most important. An SSD helps because there is a lot of texture loading. SSD for the game, separate one for OS would be my suggestion. More than 2 GB VRAM is probably a waste, game doesn't use it. Same for RAM.Server wise, it's all about CPU. More CPU more zombies + more lot + more players. Bandwidth not a big issue (full server probably 4 Kbps out and 1 Kbps in). Ram non-issue (expect 400mb to 1gb on server). http://www.reddit.com/r/dayz/comments/1q7bcs/teased_tormented_abusedcome_on_rocket_and_co_give/cd9zn3o?context=3So just like Arma except huge chunk of AI simulations etc. have been taken out. Edited November 8, 2013 by St. Jimmy Share this post Link to post Share on other sites