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First vs Third Person Discussion (Dslyecxi video)

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I find gift for 3rd person guys :D

 

now is possible live real life in 3rd person mode :P now you look on own ass :thumbsup:  see round corner stay hide whatever is best for you guys ;)

 

edit maybe is fix for this problem

make so you crafting this shit in dayz, so is possible in real life why not game? :P

Edited by KoS
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Reverse the defaults. Make the option "enable third person view" for server hosters, not the other way around. It's a small thing but it would make it an active decision on the hosters part to "lower the difficulty". In fact, why not do the same with all other options as well? Make "hard mode" the new default?

(from reddit)

 

Best suggestion I've seen in a while. I asked a while back (50 pages ago probably) what the default setting was when setting up a new server. My guess is that not that many people bother messing about with the settings and that is why we see so many third person servers available.

Edited by Terrorviktor
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(from reddit)

 

Best suggestion I've seen in a while. I asked a while back (50 pages ago probably) what the default setting was when setting up a new server. My guess is that not that many people bother messing about with the settings and that is why we see so many third person servers available.

That post might be my post (50 pages ago post) :p I've also mentioned that point in reddit post several times as well.

 

People just ignore to analyze issues but admit them directly as the way they seem to be like, which is the problem now.

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I find gift for 3rd person guys :D

 

now is possible live real life in 3rd person mode :P

 

now you look on own ass :thumbsup:  see round corner stay hide and every great 3rd person fun time every days :thumbsup:

Lol Nooooo that's just sooooo wrong not in real life , I wonder if the military would use something like that .

probably not then they'd be accused of exploiting by the Taliban :P /joke

cheers

Edited by SMLE
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(from reddit)

 

Best suggestion I've seen in a while. I asked a while back (50 pages ago probably) what the default setting was when setting up a new server. My guess is that not that many people bother messing about with the settings and that is why we see so many third person servers available.

Even I could go with that , how the choice comes about isn't a problem so long as we have it , yes cool thumbs up .

oh and leave 3rdp view unbutchered .

cheers

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Sigh.

 

You said that third person works and it makes sales, so leave it in DayZ.

Mr. Wanker replied saying that Call of Duty and Battlefield are in first person only and they make sales, far more than most 3rd person games.

 

Do you understand?

 

But WoW made more cash than both together. ;D

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But WoW made more cash than both together. ;D

 

:facepalm:

 

The point is not about what made the most cash, but that CoD and BF, which are FPV only games, did well in sales.

 

As I said:

 

 

 far more than most 3rd person games.

Edited by Inception.

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Anyway, topic makes me paranoid. Now even trees have eyes in dayz. And there are a lot. >.>

They watch me, wanna figure out where my tent is. <.< 

And when, as soon as I'm offline, they eat all my steak. >.>

Edited by Ken Bean
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Reversing the defaults will do nothing in the long run.

The more I think about it, the more I'm convinced rocket is making a mistake not removing TPV right now. I think he'll end up pleasing no one in the end because TPV players will be bitching about TPV restriction features and their implementation anyway and FPV players would still much rather play in first person than a castrated TPV.

Ideally, for FPV and TPV to coexist each should have its advantages and disadvantages. My guess is there will still be no disadvantages to using third person in SA so everyone will end up using it again. Which is fine if that's what rocket is aiming for but for me, this game could have been much more. In a game where most of the tension and atmosphere comes from encounters with other players and zombies, TPV doesn't even make any sense.

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Reversing the defaults will do nothing in the long run.

The more I think about it, the more I'm convinced rocket is making a mistake not removing TPV right now. I think he'll end up pleasing no one in the end because TPV players will be bitching about TPV restriction features and their implementation anyway and FPV players would still much rather play in first person than a castrated TPV.

Ideally, for FPV and TPV to coexist each should have its advantages and disadvantages. My guess is there will still be no disadvantages to using third person in SA so everyone will end up using it again. Which is fine if that's what rocket is aiming for but for me, this game could have been much more. In a game where most of the tension and atmosphere comes from encounters with other players and zombies, TPV doesn't even make any sense.

its this simple remove third person = losing lots of sales.

 

people dont understand videogames are about sales. forget bs spin sales son sales.

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its this simple remove third person = losing lots of sales.

 

people dont understand videogames are about sales. forget bs spin sales son sales.

It's not just about the sales though. Otherwise the SA would be nothing like it is right now. I'm not naive to think rocket doesn't care about the sales, but I don't believe removing TPV would have anywhere near as much effect as you're saying. Personally I would still buy and play the game even if FPV servers were not even an option. This is the case for most people IMO.

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The topic is a bit overblown. As you say, 3rd person view in and 1st person server out or in or whatever will not effect sales that much. Point also is, atm the 3rd person is as it is and we all enjoy the game.

I don't think someone stopped playing because of the perspective.

As said in the thread, even 1st person fanatics and purists usually play on 3rd person server, because the action still is there or because of a friend or whatsoever. So it cant be that bad, after all. Needs a bit tweaking, maybe.

Edited by Ken Bean

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its this simple remove third person = losing lots of sales.

 

people dont understand videogames are about sales. forget bs spin sales son sales.

 

How does less sales affect me as a player exactly?

 

(And don't say that they get less money to continue developing the game because that doesn't apply to this particular title)

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its this simple remove third person = losing lots of sales.

 

people dont understand videogames are about sales. forget bs spin sales son sales.

really i don't think that. ONLY if FP would be messed up beyond idk... i cannot imagine gamers to say: "no i won't buy this game because it isn't 3rdP"

 

i really would like to see such an "ode to 3rdPerson" as dssclasdsf...  did for 1st person

 

edit: but i guess one simply can't

Edited by joe_mcentire
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Reversing the defaults will do nothing in the long run.

The more I think about it, the more I'm convinced rocket is making a mistake not removing TPV right now. I think he'll end up pleasing no one in the end because TPV players will be bitching about TPV restriction features and their implementation anyway and FPV players would still much rather play in first person than a castrated TPV.

Ideally, for FPV and TPV to coexist each should have its advantages and disadvantages. My guess is there will still be no disadvantages to using third person in SA so everyone will end up using it again. Which is fine if that's what rocket is aiming for but for me, this game could have been much more. In a game where most of the tension and atmosphere comes from encounters with other players and zombies, TPV doesn't even make any sense.

Im starting to agree with you by trying to please everybody he could ruin it as well , maybe he should just decide one way or the other , whatever it is .

cheers

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really i don't think that. ONLY if FP would be messed up beyond idk... i cannot imagine gamers to say: "no i won't buy this game because it isn't 3rdP"

 

i really would like to see such an "ode to 3rdPerson" as dssclasdsf...  did for 1st person

Exactly. With a similar FPV as in ArmA 3, people would love to play the game in FPV more.

 

IMO, most of those 12% of the people are KoSers and those wanting to play the game as a PvP game. and most of the people who voted for "Yea but I'd be sad if that wud happen" are imo those who got used to TPV thanks to public hives and almost all those other servers that did not consider FPV at all, and due to which, people now think that it would be really weird or hard to play the game without TPV.

 

That's imo sickening.

Edited by SoulHunter

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How does less sales affect me as a player exactly?

 

(And don't say that they get less money to continue developing the game because that doesn't apply to this particular title)

 

Actually that could potentially affect us all as if the SA is not a success, BI probably wouldn't be interested in a follow up somewhere down the line (or maybe even developing similar games). Whether the removal of TPV would affect sales or not, I don't know. I do know that removing TPV from the mod would not affect sales in any way, it may even increase sales by driving people to pay for the SA when they might have stayed with the mod instead (I don't think this would be many though).

 

In conclusion, I don't really see any problem having the mod FPV only when the SA comes out, but keep a verson of TPV in the SA.

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Of course it would be a potential disaster if it sold next to no copies at all. Every time the argument comes up it makes it sound like this is the case, while just "less sales" isn't a problem.

 

EDIT: Also the argument is trying to say that this should be the main reason behind decisions further down the line regarding the development of the SA. I think almost everyone would disagree with that.

Edited by Terrorviktor
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How does less sales affect me as a player exactly?

 

(And don't say that they get less money to continue developing the game because that doesn't apply to this particular title)

Correct me if I am wrong but are they not releasing the game in an Alpha state for a price and continuing development into the future ?

I could be wrong .

cheers

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the thing is you dont gamble with sales when you know your product will sell better with it than without it.

 

anyone who thinks it wont matter to sales go get your head checked. it would hit sales.

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Correct me if I am wrong but are they not releasing the game in an Alpha state for a price and continuing development into the future ?

I could be wrong .

cheers

 

That is correct. The price will get higher the closer DayZ gets to a finished product as well.

 

 

the thing is you dont gamble with sales when you know your product will sell better with it than without it.

 

anyone who thinks it wont matter to sales go get your head checked. it would hit sales.

 

But I as a consumer are more interested in the quality of the game than the number of sales.

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Almost every movie out there is made in 3rd person. Almost? Except films like Doom, the last minutes. And if you have a cvloser look, a film in 1st person does not work that dandy. :-/ Funny, yes, but not convincing.

3rd or 1st person are nothing else but viewpoints, what perspective a cam has.

Well at least the movie angle is a creative line of argument. Unfortunately, I'm quite sure that any working cameraman would strongly disagree with your assertion that viewpoint doesn't matter. When you see a 1st person shot in a film rest assured it was done for a very specific reason. Consider the following quotes from the 5 C's of Cinematography, a book that even after nearly 50 years is still considered one of the definitive works on the art. In the following quotes subjective refers to a 1st person view and point-of-view refers to 3rd person.

 

The subjective camera films from a personal viewpoint. The audience participates in the screen action as a personal experience. The viewer is placed in the picture, either on his own as an active participant, or by trading places with a person in the picture and seeing the event through his eyes. The viewer is also involved in the picture when anyone in the scene looks directly into the camera lens — thus establishing a performer-viewer eye-to-eye relationship.

Point-of-view shots may be used whenever it is desirable to involve the viewer more closely [compared to an objective 3rd person view] with the event. The audience steps into the picture, so to speak, and sees the players and the setting from the viewpoint of a particular player — by standing beside him. This creates a stronger identity with the screen player in the action, and provides the viewer with a more intimate glimpse of the event.

If you read the entire 10 page section discussing these camera angles it is clear that in-terms of the viewer's identification with the protagonist:

Subjective (1st person) > Point-of-View (3rd person) > Objective (3rd person)

It also goes in to why the subjective view doesn't work very well in movies. Hint: You are forced to view events as if you were an active participant, even though you have no control over them and this disconnect is rather uncomfortable.

I'm not sure what any of that has to do with DayZ but I'm a movie nerd and its Saturday morning so there you go.

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the thing is you dont gamble with sales when you know your product will sell better with it than without it.

 

anyone who thinks it wont matter to sales go get your head checked. it would hit sales.

If you look at the poll on Reddit, ~90% of current players (at least) will still go ahead and buy the game, even with only first-person perspective.

Not to mention all the other gamers who maybe haven't been paying attention and haven't played DayZ yet - if there are players that won't buy it because they don't get to use the 3rd-person camera to see over/round walls and obstacles, these are the players that wouldn't fare well in a game like DayZ.

DayZ is meant to be hard, it's meant to be brutal, it's meant to be unforgiving - having 3rd-person available in its current state completely detracts from that.

'Oh god, I can hear a guy, is he round the corner!?' *peeks round the corner using 3rd-person* Oh, no he's not and you get to go on your merry way.

The best part of DayZ is the threat of the unknown and how tense it can make things feel, the ability to peek round and over things that your character really couldn't see from a nice safe vantage point ruins it.

Oh, someone has you pinned down and you don't know where they are? Oh don't worry, you can peek over the massive rock and scout them out from your safe little place - that shouldn't happen.

If you want to be rewarded with the knowledge of where the player is you should have to stick your head out and actually risk it.

Edited by Rossums
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