shadowjack 254 Posted June 22, 2013 Hello. So I've been wondering, why a lot of players chose Dayz regular over Dayz Origins. I mean, just look, Dayz origins have houses, vehicle modding, other nice features, like salvation island, there are a lot more activities, and houses, are just a good way to store items, I mean, I haven't played dayz regular for long, but where do you all store your items, in Origins, you can build a house and keep them safe there, but Dayz, you can't have a house, so what's left? Tents? I don't know, if you could lead me to the point about saving loot, would be great. So yeah, Origins has a lot of nice features. Why would players chose vanilla dayz over that?First, i have not played origins and all i know about it is what i have read above. I don't see anything there makes me wanna run out and try it.Houses? Don't need one. My motto is if i can't carry it I don't need it. Only use i have for a house is if i can get inside and see if there is anything i can use.Vehicles? unless i come across one that runs, has gas and is pointed in the direction i am going i have no use.Customize? Hell i have never even tried to repair one. Ain't no way Im gonna lift an engine block at my age. Put a wheel in my back pack? lol, I think im smart enough to know that wont work and i sure as hell ain't gonna carry or roll one around.Saving loot? If you mean safe storage you have completely turned me off there. If i wanted that i would play the other Z game that recently changes its name to .... ummm Bugs and Hacks i think its called now.Reckon that makes me vanilla :) 2 Share this post Link to post Share on other sites
mrme 4 Posted June 23, 2013 (edited) I really like to play Origins. I like DayZ Vanllia aswell but I prefer Origins. Like you said, I really like that you can keep your items safely stored in houses rather than tents that people can access with no problem at all, and that you can store away your vehicle that you have been working on for 2 hours. But on the other hand, playing Regular DayZ has that classic DayZ feeling. Edited June 23, 2013 by starwarsrulz Share this post Link to post Share on other sites
Grunner 96 Posted June 23, 2013 (edited) This is my personal account & in no way applies to any of you, but hopefully provides an insight into the life of a twenty-something year-old who just happens to enjoy gaming among other things, and why I choose vanilla over Origins [or any modded DayZ versions for that matter]:I don't know about the amount of free time you all are prepared to dedicate to a game, or any hobby for that matter, but personally, I don't have a lot.Building a house in Origins [from what I've seen on streams] either requires a lot of time to gather resources & blueprints, or a clan/group to make this more of a community achievement thus minimising the effort on an individual's part.I'm a lone wolf, always will be, & have no desire to seek 'gaming partners' or a clan. The thrill of meeting someone and cooperating for that session alone is enough for me, & I like the idea that one day I can be running around with a 1911 & an empty water bottle, and the next life I'm toting a DMR, GPS & rangefinders. Potentially, in one run from Cherno to Balota.In addition to DayZ, I play electric guitar with a group of friends on a weekly basis. I like to go freshwater & ocean fishing when I can spare the time. I enjoy the company of my gorgeous girlfriend for many, many hours of the week, as well as cook my own meals & hold down a full time job as a graphic designer for print applications. Gaming in general is pretty low on my priorities list to be honest.I simply don't have the hours in the day for Origins & all the bling they've thrown together. It's just fluff. Has anyone heard the quote, "the best things in life aren't things?"When I do have a few hours spare I like to go balls deep in vanilla DayZ instead of spending so much time hoarding 1's & 0's that are going to spawn the next time anyway. The argument of whether we should have fancy NPCs, post-apocalyptic houses, drivable bathtubs, & a magical island of military grade loot is laughable to me, and I think you just may have poured too many hours into this game looting to think any of that's warranted. Despite the hacking that went on, I really miss the interactions of 9+ months ago. That is what makes the game for me, there is NOTHING missing from vanilla, it's what you do with the tools you're given.On a side note, +1 vote for Chernarus. It's a killer map you can't deny that.EDIT: Sorry for the novel. TL;DR: not enough free time to get the most out of Origins, interaction in regular DayZ trumps 'added stuff.' Edited June 23, 2013 by Grunner 5 Share this post Link to post Share on other sites
Inception. 9443 Posted June 23, 2013 I personally find this to be a rather silly question. It's all opinionated; I myself do not like Origins [not just because of the developers]. I prefer DayZ because it's more immersive, and more challenging. Chernarus is a far superior map to that of Origins. I will always prefer vanilla DayZ over Origins. 1 Share this post Link to post Share on other sites
HazZarD87 166 Posted June 23, 2013 Because dayz is the zombie survival shooter that I chose to play. Origins is just a poorly done "Grand Theft Auto: Zombieland" 2 Share this post Link to post Share on other sites
applejaxc 2500 Posted June 23, 2013 Because origins sucks and for the most part, a lot of the dicks moved over to Origins when it got popular.YOU NEED TO LOOT FOR A GHILLIE SUIT. I shouldn't be able to shoot freshspawns and get rewarded camo for it. 3 Share this post Link to post Share on other sites
mdmonnik@deakin.edu.au 139 Posted June 23, 2013 Personally I hate origins, I LOVE the whole chernarus map and looting tents for gear. Cannot imagine having houses that lock and store gear that would suck, where's the fun in looting and raiding camps??? 1 Share this post Link to post Share on other sites
Trizzo 632 Posted June 23, 2013 (edited) I don't like change. Edited June 23, 2013 by Trizzo Share this post Link to post Share on other sites
Inception. 9443 Posted June 23, 2013 I don't like change.Liar. You changed your post here slightly./sarcasm Share this post Link to post Share on other sites
Trizzo 632 Posted June 23, 2013 (edited) Liar. You changed your post here slightly./sarcasmAhh shit busted :( Spose i have to leave the village now...-edit-but that invloves change...ahh bugger i edited again doubled down on not liking change...i guess i like ithonest anwser? no other map or mod on the same mod has the right feeling Edited June 23, 2013 by Trizzo 5 Share this post Link to post Share on other sites
Rekli 995 Posted June 23, 2013 You wouldn't build a house during the apocalypse, but you would certainly have one where you can store your gear and sleep. Think I Am Legend. Because you can't fortify any current houses in Arma, Origins have allowed players to build their own. Having a house during a 'zombie apocalypse' is NOT a crazy idea, lmao.why not just make a barricade code? building a house and building a heli from scratch is retarded. Share this post Link to post Share on other sites
dallas 5195 Posted June 23, 2013 (edited) Politics over content, I can't support something I find unethical. Edited June 23, 2013 by Dallas 4 Share this post Link to post Share on other sites
-Gews- 7443 Posted June 23, 2013 breaking point just randomly chose arma 2 weaponsWhen I first heard about Breaking Point I was like "whoa! 1000 new guns! Impressive!"Then I looked at some gameplay and eventually realized they'd just gone on Armaholic and downloaded every freaking weapons pack and crammed it in with no thought or care or changes whatsoever.: / 2 Share this post Link to post Share on other sites
Maca (DayZ) 769 Posted June 23, 2013 To be honest from what i've seen and looked up about origins (Never played it), It defeats the purpose as to why you would even want to play an outbreak survival game/mod. They could even remove the infected and I doubt the playerbase would notice, now that's how i just interpret it. The fear and paranoia of losing your "Beanz" has to be non-existent in origins with the unlootable houses ect (Like any other game with a global inventory). If all you have to do is respawn and "endgame" gear up at your safe-haven, just seems to take away from that raw feeling you get with DayZ vanilla. As in nothing is guaranteed be it setting up a tent or stashing your vehicle. If you're luck nobody will stumble across it. Having a GI in the form of a house in the middle of a field just kills it for me, hence why I've never given it ago.But each to their own. Share this post Link to post Share on other sites
itsDIETZ 20 Posted June 23, 2013 (edited) Hello. So I've been wondering, why a lot of players chose Dayz regular over Dayz Origins. I mean, just look, Dayz origins have houses, vehicle modding, other nice features, like salvation island, there are a lot more activities, and houses, are just a good way to store items, I mean, I haven't played dayz regular for long, but where do you all store your items, in Origins, you can build a house and keep them safe there, but Dayz, you can't have a house, so what's left? Tents? I don't know, if you could lead me to the point about saving loot, would be great. So yeah, Origins has a lot of nice features. Why would players chose vanilla dayz over that?DayZ Origins is also buggy as hell and isn't nearly as stable as DayZ and kills the game. Trust me I've put in enough hours on both.I hate only head shotting zombies, the amount of stupid looking skins, the broken bandit/hero system (not truly broken, but in the end its still shoot on sight.), and the amount of glitches in Origins is just ridiculous. Edited June 23, 2013 by itsDietz Share this post Link to post Share on other sites
itsDIETZ 20 Posted June 23, 2013 To be honest from what i've seen and looked up about origins (Never played it), It defeats the purpose as to why you would even want to play an outbreak survival game/mod. They could even remove the infected and I doubt the playerbase would notice, now that's how i just interpret it.The fear and paranoia of losing your "Beanz" has to be non-existent in origins with the unlootable houses ect (Like any other game with a global inventory).If all you have to do is respawn and "endgame" gear up at your safe-haven, just seems to take away from that raw feeling you get with DayZ vanilla. As in nothing is guaranteed be it setting up a tent or stashing your vehicle. If you're luck nobody will stumble across it. Having a GI in the form of a house in the middle of a field just kills it for me, hence why I've never given it ago.But each to their own.In origins defense, it does take quite a bit of hardwork to find a good spot and actually build a house. It is pretty easy to get geared up, but its pretty much just as easy as DayZ a couple of months ago. The amount of glitches and its instability kill Origins for me. Share this post Link to post Share on other sites
itsDIETZ 20 Posted June 23, 2013 Because it isn't dayz. Magic houses that can't be looted, zombies that need 50 shots to the head. Crappy npcs.And that is even before we get into the issue of them modifying dayz and packaging it up as their own game and making money out of it.Apart from that, yeah it is brilliant.The whole codepad system for the houses is stupid. Other players can't get in them at all so theres no point. 1 Share this post Link to post Share on other sites
Maca (DayZ) 769 Posted June 24, 2013 In origins defense, it does take quite a bit of hardwork to find a good spot and actually build a house. It is pretty easy to get geared up, but its pretty much just as easy as DayZ a couple of months ago. The amount of glitches and its instability kill Origins for me.I see your point about the hardwork in the beginning to find the resources you need to build your house. But from what i understand as you stated in the above post the "codepad system" is such an immersion breaker, because once you have a safehaven set up and nobody can ransack it if they happen to come across it, then your characters life is just irrelevant and for me that's the main reason i've never tried the Origins mod. It just seems to lack that fear of losing everything you worked so hard for in the beginning, once you find your first blueprint and of course codepad ect. Share this post Link to post Share on other sites
HMS 115 Posted June 24, 2013 I see your point about the hardwork in the beginning to find the resources you need to build your house. But from what i understand as you stated in the above post the "codepad system" is such an immersion breaker, because once you have a safehaven set up and nobody can ransack it if they happen to come across it, then your characters life is just irrelevant and for me that's the main reason i've never tried the Origins mod.It just seems to lack that fear of losing everything you worked so hard for in the beginning, once you find your first blueprint and of course codepad ect.Well it takes an insane amount of crap to even start a foundation. Just the amount of wood and rocks is staggering. And the hatchets break every so often too. And then you have to let it sit for 24 hours before you can continue.You have to keep all that stuff someplace while you are getting more, also. So, it's not just "OK I downloaded Origins and now never have to loot again".But then again, I don't want the DayZ silly deathmatchers to play it, so fine: it sucks and nobody should play it. Share this post Link to post Share on other sites
klesh 2423 Posted June 24, 2013 How does the origins guys make money? 1 Share this post Link to post Share on other sites
Jalen 7 Posted June 24, 2013 I don't like walking 15 miles to find nothing and deal with horrendous lag. That being said. I don't play either much anymore. 1 Share this post Link to post Share on other sites
jaytmuk (DayZ) 621 Posted June 24, 2013 To be honest from what i've seen and looked up about origins (Never played it), It defeats the purpose as to why you would even want to play an outbreak survival game/mod. They could even remove the infected and I doubt the playerbase would notice, now that's how i just interpret it.The fear and paranoia of losing your "Beanz" has to be non-existent in origins with the unlootable houses ect (Like any other game with a global inventory).If all you have to do is respawn and "endgame" gear up at your safe-haven, just seems to take away from that raw feeling you get with DayZ vanilla. As in nothing is guaranteed be it setting up a tent or stashing your vehicle. If you're luck nobody will stumble across it. Having a GI in the form of a house in the middle of a field just kills it for me, hence why I've never given it ago.But each to their own.Some of the points you make about Origins are exactly the reason Rocket shouldnt add player made bases into Dayz Standalone,Especially "If all you have to do is respawn and "endgame" gear up at your safe-haven, just seems to take away from that raw feeling you get with DayZ vanilla."Even in Dayz vanilla once i have set up tents of uber items the game gets boring cos once i die i just run back to me tents and re arm up to endgame gear.Base building is a bad idea rocket, pls dont add it :) 1 Share this post Link to post Share on other sites
klesh 2423 Posted June 24, 2013 The bases Rocket is talking about in SA will be enterable and lootable by others though, so think of them as like the current tents, but ones you can walk into.Well, that's what I heard! 1 Share this post Link to post Share on other sites
Bribase 251 Posted June 24, 2013 I'm not trying to be sarcastic. I don't play it because people keep opening threads about it that seem like thinly veiled advertising. I won't be marketed to on a public forum or comment section and won't be playing the mod. 2 Share this post Link to post Share on other sites
HMS 115 Posted June 24, 2013 How does the origins guys make money?I have no idea. Maybe something to do with the world's worst GFX and Layout designers working on the loading screen collage. Stupid website design. Maybe the ads on the awful website / forums. Share this post Link to post Share on other sites