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linuxas21

Why do you chose Dayz over Origins

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If any of you have played origins, its been made extremely easy and its focused on pvp. When I used to play I could find a DMR in a fire station every once in a while and it wouldn't be a rare thing for me to see. Not to mention the cities like Stary Vybor (which sounds like a copy of Stary Sobor) that you can find sniper rifles quite easily in. I've seen players leave with truck-loads of gear from simply loot cycling it for 10 mins. This results in everything being a shootout.

The humanity system is also fucked up. You can kill on sight and still be a hero. A hero skin simply means he killed more bandits than survivors.

You can choose what cities you spawn at, remember when you spawned somewhere shitty like Kamenka which meant you had to travel several kilometers just to get the loot that you would get easily if you spawned in Elektro? Not a problem in origins.

There's a shitload of vehicles in Origins, it seems that every town I go to has at least one vehicle, and the bigger towns usually have several. Helicopters are not a rare sight at all. Its basicly one of those private hives with "EXTRA BARRACKS, SPAWN WITH RIFLE, 900 VEHICLES, HELI CRASHES EVERYWHERE!".

The only way that someone can access your gear in your house is if they shoot you right when you open it, which can be avoided by simply making it atop a mountain or scouting the area before you go in. Otherwise your gear is completely safe, and you can store tons of it.

500 items and 10 guns, I believe.

Salvation City is a city you can fly or take a boat to which is guarded by NPCs and contains end-game loot. It may sound like a challenge but its not hard at all to get there with the abundance of helicopters, and the NPCs there are retarded. Those who have played Arma II on veteran will know that NPCs can prove quite a challenge, but at Salvation they pretty much just let you shoot and take their gear. There are 3 drivable Urals that are filled to the brim with end-game, once you get there you pretty much have everything and you can just store the gear in your house and come back whenever you're low.

Houses are also not hard to build, it took me about 30 mins to gather all the supplies for it. (Though I did have a friend to help me)

I have played and enjoyed Origins but vanilla is better by far, as Origins is just a big-pvp festival.

I have to admit that the Taviana map (without origins) is one of my favorites and if it was balanced out like Chernarus then I don't know which one would be better.

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...

You are speaking out of my soul, it was a bit fun for like 4 days, until that I had a Level 2 house (for fast gathering of all the materials is that harbor in the northeast of the main island perfect), like 10 PKP's (it's just like a sniper with 100 round mags), NVGs GPS and all that stuff. In the end you will only hunt players to get Bandit lvl 3 or kill zeds all the time for hero lvl 3. I didn't played the newest version with the (little bit) nerfed Sector B, but it won't be changed that much.

tl;dr DayZ Vanilla >> DayZ Origins

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Origins tries too hard to do too much and has lost the beautiful simplicity that DayZ has retained.

Edited by (MUC) Feral

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Well it takes an insane amount of crap to even start a foundation. Just the amount of wood and rocks is staggering. And the hatchets break every so often too. And then you have to let it sit for 24 hours before you can continue.

You have to keep all that stuff someplace while you are getting more, also. So, it's not just "OK I downloaded Origins and now never have to loot again".

But then again, I don't want the DayZ silly deathmatchers to play it, so fine: it sucks and nobody should play it.

Its just not the sort of mod i'd be interested in trying. Also your comment on "DayZ silly deathmatchers" is your opinion and I respect that, but find it hard to believe Origins is a world apart when it comes to deathmatch or pvp in general.

Some of the points you make about Origins are exactly the reason Rocket shouldnt add player made bases into Dayz Standalone,

Especially "If all you have to do is respawn and "endgame" gear up at your safe-haven, just seems to take away from that raw feeling you get with DayZ vanilla."

Even in Dayz vanilla once i have set up tents of uber items the game gets boring cos once i die i just run back to me tents and re arm up to endgame gear.

Base building is a bad idea rocket, pls dont add it :)

As Klesh has mentioned in his post above and what information is out there at the moment about base-building in the SA. It looks like the same mechanics will be implemented, hence you will still be at risk of it being discovered and ransacked. Now with the crafting system who knows you may be able to set booby-traps or early warning devices, to deter someone from looting. we'll just have to wait and see.

I've also given up on tents in DayZ vanilla a long time ago, to be honest once i manage to obtain an alice backpack that's all i would ever need.

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DayZ Origins is also buggy as hell and isn't nearly as stable as DayZ and kills the game. Trust me I've put in enough hours on both.

I hate only head shotting zombies, the amount of stupid looking skins, the broken bandit/hero system (not truly broken, but in the end its still shoot on sight.), and the amount of glitches in Origins is just ridiculous.

I've been playing DayZ vanilla since July 2012, and I've put in about 100 hours into Origins with a group of two others, and the only bug we've ever encountered that isn't in normal DayZ is one script restriction when on of my friends exited the Scrap APC and got kicked, but he got right back on and no problem. Of course we've all broken our legs once or twice by walking through a doorway at the same time as someone else, or diving at a wall too close by accident, etc. But nothing that doesn't happen just as often in the normal game.

I honestly have to disagree with you about the skins thing. Origins diversity of character skins makes the game a bit more immersive instead of going "Oh hey look, my two friends are dressed in the exact same clothes that I am. That's cool.... oh and hey look those two other guys shooting at us are dressed the same too!"

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Well for me personally it is because I like the spirit of the original. It is about surviving as long as you can. Not about hoarding loads of stuff, which in the end degrades the game into just another PvP shooter since all you do after respawn is run to your stash and gear up again. I really hope that at the latest when the standalone arrives DayZ will be a lot more about surviving vs. the environment, encouraging players a lot more to gang up and work together to survive zed attacks and the like.

But that's just me. I can totally see why people would choose any of the mod branches. I mean I had alos a lot of fun evenings in rMod and raptor servers. One of the most memorable PvP Battles happened on an Rmod Server where my squad and two other squads would fight for almost an hour over a helicopter crashsite. That was just awesome. But we went to that server for that very purpose: Have some fun in PvP. On a Hive server we would have never taken that risk because we would have had to recober gear and stuff.

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So I just tried it for a couple of hours.

It wasnt terribly laggy for me and I didnt find any guns loot that was rediculous yet. I spawned on the Western island and made my way through a few small towns an over to a larger one. I still have a Winchester with a few mags, and a full Alice pack with food and some supplies. I found a ton of building materials, but only recently the blueprints for a Hero L1 house, so I might try to build that, I don't know. I need to try to find and fix a vehicle, but thats alot of solo running around. It seems it should best be played with a small group.

I've talked a friend about DayZ alot, and his questions are always about the endgame. "What do you do, just keep running around to the same towns, killing the entire zombie population and they just come back? Isn't there any way to make like a safe haven community or something?"

I mean, the humans that survive a zombo apocalypse would have to rebuild a society again, like Woodbridge (Woodbury?) in the Walking Dead. Just being a transient zombie killer going from here to there ad infinitum doesn't give you an overall sense of accomplishment. Even something like Skyrim, you can loot and sell and loot and sell, but eventually you want a home to store your goodies in. In real life, you're telling me you wouldn't store surplus guns and ammo and food etc were you to find it? It seems like the natural evolution of a survivor that can survive.

That all being said, I only ran into two other guys running together. One said they were friendly and the other tried to hold me up and told me to drop my axe. I did and pulled out my pistol. "Your choice pal, I'm not gonna just tag along unarmed with you both, hoping you'll keep the zombies off me". There were plenty of death messages, and it was clear people were out there just plain killing. Not too different that private hives that spawn too many weapons. I think a mix of Origins and the original DayZ would be pretty cool.

Edited by klesh
  • Like 1

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It gave me something to do.

I understand Maca's point about the codepad. We agree about the immersion 100%, but are just looking at it from two angles.

Most of us love immersion, which is why we get that heart pumping adrenaline at times in DayZ and we are ultimately all looking to get it back. This is just a different sort of reward for hard work and not getting yourself shot at.

Running into an active firefight or doing everything you can just to find another person so you can shoot bullets at them is absolutely the least immersive element in any apocalypse game. That is what I meant by silly deathmatching. Not banditry, not murdering (2 different things). They do have their place.

It will never be controlled by standard game mechanics, but so far I am happy with Origins' attempt. DayZ's does nothing for it.

As I said, everyone on this forum, for the love of christ, do not play it. It doesn't even belong - it's not called DayZ Origins anymore AFAIK. It's like MOD Origins now I guess.

Delete this thread, nothing to do with DayZ.

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Origins, the map tavania. Feels to small personally.

The map is actually like twice the size of Chernarus and contains several islands you can fly out to for a temporary storage of your heli or something. Feels bigger and more complex than Chernarus to me.

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Some of the points you make about Origins are exactly the reason Rocket shouldnt add player made bases into Dayz Standalone,

Especially "If all you have to do is respawn and "endgame" gear up at your safe-haven, just seems to take away from that raw feeling you get with DayZ vanilla."

Even in Dayz vanilla once i have set up tents of uber items the game gets boring cos once i die i just run back to me tents and re arm up to endgame gear.

Base building is a bad idea rocket, pls dont add it :)

The point is that even with a base everything you "own" will still be under threat, the base could even be taken over by others themselves. They will not be the magical storage boxes we see in Origins.

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@HMS, that's really the only thing that holds me back from experiencing it for myself. Eventually i know i would lose all interest once i've achieved the endgame which is the codepad safe-haven. Now if they added something rare like a lock-picking kit, then i'd have some interest in trying it out. It must just be me but for some reason it has to be about risk verses reward and if i can store all my loot without any consequences, then there is no risk.

On a last note i totally see your point on the matter also. As i stated a few posts back "Each to their own". Have some :beans:'z, Dayz beans they might not taste the same.

@Klesh, Cheers for the walkthrough.

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But just tell me one thing about vanilla dayz, where do you store your loot? House system is most likely awesome in origins, one of the reasons I choose origins, but Dayz vanilla, I just don't see any point at gathering better loot, as if you store it in a tent, anyone can take it.

A FRIGGIN TENT

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The map is actually like twice the size of Chernarus and contains several islands you can fly out to for a temporary storage of your heli or something. Feels bigger and more complex than Chernarus to me.

I Don't know the actual size of the two main island, but I highly doubt that. Chenarus 225 square kilometers of pure, interesting land. about 60-70% of your "twice as big" map (just eyeballing it here) is just ocean; plain old, boring ocean. The actual landmasses aren't very big to begin with, and with the abundance of vehicles, the presence of a divided highway around both islands, and the lack of street debris, that size is made much smaller since you can easily get anywhere on the mainland in about 15-20 minutes at most.

As for the main topic, I'm in the school of thought that they're trying to do so much, that they haven't focus on key aspects, and it just all ends up sub-par or just straight up bad. For instance, the humanity system, it's cool they have different skins and "levels", but the choices they've made on it are a bit silly. The skins aren't that great in my opinion, just different, and the fact that you gain humanity from killing bandits just turns it into a witch hunt, or as someone else said "red vs. blue" instead of being an actual hero.

And I haven't gotten as far as building an actual house, but from what I've heard of it, I don't like how they handled the concept; magic storage boxes that can't be looted by others, but that's been beat to death in this thread already.

Long story short, Origins didn't refine their simple concepts and build up from it, so they're trying to do too much to please everyone, but it's bad at the core, in my opinion. I like vanilla DayZ because it's simple and well thought out. I like the danger of people finding my base and having to hide it and guard instead of "it's mine, you can't touch!". I feel more immersed and scared to die than I do in Origins, even without a house. DayZ does DayZ best, Origins is a whole different animal now.

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here is my take on it. i have been playing vanilla dayz for the past 3 months and i love it; but there are aspects that get frustrating sometimes. such as once you get geared up and find a vehicle there is nothing else left to do. yes i know its a make your own story aspect, but 80% of that time its pvp after getting geared. but the things i love is the fear of death, and the adventure of getting geared up.

but in all vanillia is my favorite

now on to origins, i have been playing for the last week and consider the pvp aspect not much different from vanilla. you still have bandits camping the spawn points and major cites. and lets face it the whole humanity system is a little wierd but not by alot. heroes kill bandits, bandits kill everybody. not much different from vanilla. i like the base building & salvation city, dr. ivans lab. it gives you something fun to do when you get geared up. and with the recent update the NPC's have become extremely hard. there has been alot of people banding together to try and clear the city. the things i hate are: its very buggy you have to constantly watch where you walk inbuildings from fear of glitching through the floor, not to mention there are walls all over the place that you can just walk through. and there are too many vehicles, but in defense of that almost everysingle one needs to be compleatly fixed.

in the end its all about what you want to do. most days i am on a vanilla server, but i wont bash origins for being different. i will leave that for breaking point ;)

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DayZ is a die-hard surviving game, not a frickin mmorpg.

Some visual things are better though, like the "self-made" vehicles. A little bit overdone though.

Moreover, I prefer Chernarus or Namalsk over Taviana.

Edited by Pawlzz

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I like to go balls deep in vanilla DayZ instead of spending so much time hoarding 1's & 0's that are going to spawn the next time anyway. The argument of whether we should have fancy NPCs, post-apocalyptic houses, drivable bathtubs, & a magical island of military grade loot is laughable to me, and I think you just may have poured too many hours into this game looting to think any of that's warranted. Despite the hacking that went on, I really miss the interactions of 9+ months ago. That is what makes the game for me, there is NOTHING missing from vanilla, it's what you do with the tools you're given.

^ THIS

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