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Bribase

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About Bribase

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    Survivor
  1. Bribase

    Regular vs Hardcore: Why do you play?

    I barely ever use 3rd but have only just begun to play exclusively on hardcore servers. Not having third doesnt bother me but knowing that others can does. it's a crying shame that the advanced stances of Arma 3 weren't ported to SA though. I doubt I'm the only one that gets their vision obscured by mere inches when peaking through a window frame and wished they could raise or lower their head just a little more. The key to weaning players off of 3rd person is a full range of movement.
  2. Bribase

    DayZ Eyefinity & Spec

    And you still play in third person for a better FOV?
  3. Bribase

    Tactical vests are really useful!

    Of course jokes about that fundamentalist, dominionist, young earth creationist hasbeen of a b-action movie actor are getting funnier and funnier aren't hey, Chuck?
  4. Bribase

    This should answer everything

    You don't think the blog post written today would answer more?
  5. The Devs are trying to increase the significance of a single character's life in Chernarus. Adding multiple characters just makes life cheaper overall.
  6. Bribase

    Should you only have one character per server?

    I've got to take a hard line on this; The idea of moving your character between servers is a failure. One that has ended up undermining the game. It's not just server hopping and ghosting but that it removes a lot of the survival aspects and player interaction. On private (but open) servers you can develop a reptutation, be it good or bad, factions can form. On public servers your character has no identity, no history and is just another guy to shoot at. There is little reason to do good or work together, you're just passing through and not really trying to affect the server in any real way. I know that with connection issues and such, some kind of public hive must be kept but I think that on the whole it detracts from the DayZ experience.
  7. Bribase

    A river runs through it..

    This was suggested many moons ago.
  8. Bribase

    Realistic version of a Radar.

    I think you're demonstrating a failure of your own imagination, Deovontay. I can see a number of ways that radios will be an awesome addition to gameplay: You can "scan" frequencies in order to listen in on broadcasts of others, snooping on them or contacting strangers that you won't find on your skype channel. You can call for assistance, all the while not knowing who is coming to your aid; someone to finish you off or a new found ally You can place your reciever in the map to use as a covert listening device. Imagine placing your handset in a baracks at NWAF and waiting for the sound of footsteps. Knowing that someone is in the building ready to get popped as they leave. You can create an audible distraction to alert zombies or lure players into a killzone. You can advertise your services as a medic, merc, engineer or pilot. You can put out contracts on squads or individuals. To track down and eliminate bandits. You can organise exchanges and source vital loot like engine parts between squads you wouldn't have contact with otherwise. And that's the tip of the iceberg. The walkie talkies are going to be an incredible addition to gameplay. Go ahead, though. Use Skype instead.
  9. I wouldn't say more of a threat but an equal threat that reinforces each other; You kill a man in the wilderness to take his supplies because a trip to town is too dangerous. You hide in towns because players don't risk firing their guns there.
  10. Bribase

    Dayz SA Killed my Hype for ESO

    Took me a google search to understand what you were talking about there. I'm not a big fan of fantasy games, I like firearms and scifi, but I played a lot (but did not finish Skyrim). I think DayZ could learn a lot from Skyrim, especially it's physics engine and expansive, yet varied map. My dream is still Something like a hybrid betweeen Arma's simulation and Skyrim's engine. We'll wait and see what compromises had to be made in that respect for the online game though.
  11. Would you still hold on to the encampment closer to the shore? It makes sense for it to be an aid camp (only lighly defended but with plenty of medical gear). I'd expect that the civillian chopper would be long gone by now.
  12. Ooooh! That's actually gotten me thinking. I'm still not a fan of staged gore though. Those sorts of things do well to set the scene but often end up looking like stage scenery. S.T.A.L.K.E.R (my favourite game of all time) was filled with corpses posed in a way that tells a story; Evidence of a shootout or mutant attack, a lone explorer dies just before reaching the first aid kit that would have saved his life, a Stalker is split in two by a set of automated doors. It all looks very impressive until you realise that the corpses don't react in the way they ought to, bullets ricochet off of them, explosives don't affect them, they may as well be shop window mannequins. But the idea of suggestive but not overtly gory scenery is intriguing, especially the idea of stacks of burned bodies. It would be awesome to leave a major civillian center and head a few hundred meters North up a small mound only to find that the ground underfoot is a different colour than the surrounding area, it's darker than usual, it has more give to it than regular soil and you can just make out that parts of it are still smoking. I'd also like to see prescence of more efforts to quell the infection before the evacuation; Bullet holes riddling the high street of certain towns and cities at the military attempted to sweep and clear the population centres only to be overwhelmed. Evidence of attempts to napalm sections of the cities to purge the area of infection, leaving entire sections of the city charred. Encampments made by small military squads, cut off from resupply or evacuation, making camp in the wilderness and trying to survive before their eventual rescue or demise. I actually like the way that Chernarus looks like "Idyllic countryside". I've always been interested in places where the human population has been forced to leave because of industrial accidents, wars, economic or natural disasters. One of the first things you notice is that flora and fauna thrive once we've all abandoned it, take a look at Prypyat and Chernobyl's surrounding area, there was a huge disaster to befall the local area, but we left. I quite enjoy the juxtaposition between cities and military bases overrun by combat and mass panic and the breathtaking sights and sounds of rural Chernarus. It serves to make me feel like the survivors are truly abandoned and not even the landscape is being sypathetic to your predicament. You'll eat a bullet, get torn apart by infected, starve to death or succumb to an illness that you could be cured of in days if you weren't abandoned in the wilderness. You'll die eventually and the world will keep spinning regardless of how you lived. Then you'll rage quit or respawn.
  13. The post was removed but I think it's worth making a point here none the less. A quick Google search for the topic of Ft Riley tells us It would be ludicrous to think that there is any comparable installation on Chernarus. NWAF, the biggest military "base" could probably accomodate a few hundred men at most. And that's if they relied on the Real Virtuality engine to make sure they clipped into each other.
  14. I don't think that anything beyond NWAF ought to be considered a military base. -Balota looks like a makeshift military/aid camp to process refugees leaving Electro and Cherno. -Starry and Berezino (both now removed in standalone) seem to be makeshift camps to provide a limited military prescence in both major population centres -NEAF was set up as a smaller auxilliary extraction point by air in case the larger NWAF was overrun. It's certainly not a military base; no perimeter walls, no military tents. -There's now a mid-sized military base near Veresnik. I suspect that it was a preexisting military barracks that was used as a communications and resupply point closer to the centre of the infected area. I don't think that there was much of a military force in Chernarus at all; Just small makeshift camps. You're overstating what constitutes a military base.
  15. In my own little invented narrative of the Chernarussian zombie apocalypse the reason why there would be so little military gear is because put simply, the goverment were way in over their heads when the outbreak occured. People began to turn and this was mistaken for rioting and civil unrest. At that point the police were dispatched and commandeered structures that they thought could be defended, hence standard issue law enforcement weaponry being available in secure buildings like offices, schools, fire stations and police stations. Realising that even then the infected were impossible to combat in such small numbers, locals were deputised and civillian weapons were seized to help contain the outbreak. By the time the Chernarussian military reacted to the outbreak it was an unwinnable situation. The military camps were set up for just long enough to evacuate VIPs and military officials by plane and helicopter. The limited supply of military loot is only available in military areas because there was no intention of waging a conventional war against the infected and no significant military force was deployed. The military cut their losses and ran, taking whatever ordinance they deemed valuable. Leaving the few "Lucky" enough to be immune to the virus but unluvky enough to be left behind to fend for themselves.
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