americanninja 0 Posted June 18, 2013 Will this fix zombies still hitting/walking through walls? Share this post Link to post Share on other sites
ameo_koradi@hotmail.com 103 Posted June 18, 2013 What is it?Line Of Sight I suppose. 1 Share this post Link to post Share on other sites
Fonebook 126 Posted June 18, 2013 So waits for 200 new topics to open up. :-)Whether for the good or the bad, a flood of topics means a great deal of interest. You can never make everybody happy, but progress on the mod is a good thing regardless. It is good that so many players take the time to come onto the forums. Even if they only joined to complain, hopefully over time they will come to understand how this whole thing works and become more valuable testers over time.Maybe I am too optimistic...Job well done sir. 2 Share this post Link to post Share on other sites
DaveAzoicer (DayZ) 135 Posted June 18, 2013 Can anyone confirm for me about the G36C-SD, does it indeed spawn or is it not accepted in the loot tables? Share this post Link to post Share on other sites
HazZarD87 166 Posted June 18, 2013 Now the big question was it made too easy with the extra checks we have added for the attack system :-(Perhaps. But as rocket stated in his E3 interview: sometimes you need to cut a few corners for the sake of gameplay. Hard is good, but not at the price of functionality and immersion. Share this post Link to post Share on other sites
r4z0r49 4761 Posted June 18, 2013 So its been a few hours still no hate mail wtf :-( 9 Share this post Link to post Share on other sites
ameo_koradi@hotmail.com 103 Posted June 18, 2013 (edited) The server is running fine, only this error on the RPT:14:58:10 Error in expression <layerObj getVariable["combattimeout",0] - time;diag_log format["Player UID#%1 C>14:58:10 Error position: <- time;diag_log format["Player UID#%1 C>14:58:10 Error Generic error in expression14:58:10 File z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf, line 21Ok then Razor: this update sucks ! Please get back my AS 50 WTF !!!! LOL... ;) Edited June 18, 2013 by Ameo Share this post Link to post Share on other sites
entspeak 374 Posted June 18, 2013 (edited) This isn't hate mail, just my thoughts on the hotfix based on a few hours of play.In terms of the zeds, it functioned fine... immersion was fine with 1.7.7. It wasn't perfect, but it's never going to be perfect. People may have had a point about infection, the clunky knockdowns and getting hit from a good distance away (I thought this last was a problem as well), but in terms of getting aggro'd the zeds were actually a threat. With the hotfix, out in the open in the middle of Cherno, I killed 10 zeds in a couple of minutes with only a Lee Enfield and 2 clips (with 2 bullets left over - mostly looking down the sights during the aggro) without having to run for cover and lived to tell the tale with very little blood loss and no infection. That was wave 1... perhaps, I was lucky. But, then I then killed 6 more in the same spot using the last of my Enfield rounds and my M1911. I only ran for cover when I was out of ammo. I was able to walk upright most of the time and not draw aggro in Cherno - a PvP wet dream. My thought is, it's too easy. Now people may say: you wouldn't be able to be out in the open and do that on a high pop server... but that's not the point. Yes, players are a threat, I don't think we've ever had a problem with the players not being a threat... the zeds, however, have gone back to being a mild nuisance... fairly easily dispatched and only occasionally giving you a wollop that's harder than a shiatsu massage. You can now waltz into markets and houses looking for loot with very little threat. And, if you do draw aggro, you can easily outrun it and lose it.The upside is, that they don't seem to hit you from far away anymore and they don't give you an infection as often - though, you definitely still have a chance of getting it. I love the new knockdown animation... I wish it happened more often and I hope that sometime we'll get a cool knockdown animation for those using a pistol. It will also be interesting to see how the new zed spawning mechanic works with PvP. When you're on your own, you walk into a town and it seems empty... but that's because zeds are spawning inside buildings. It takes a bit of time for them to come outside - if they ever do.My two cents. :) Edited June 18, 2013 by entspeak 1 Share this post Link to post Share on other sites
thelonewarrior 886 Posted June 18, 2013 (edited) I have a really big problem with this, I get stuck on waiting for server to start authentication every time I join a server or get sent back to the lobbyOnly happens on th newly updated servers Edited June 18, 2013 by Regulator Lone Warrior Share this post Link to post Share on other sites
Irish. 4886 Posted June 18, 2013 ARGHHH!!! RAZOR! What the heck have you done to my precious!! >:(* [FIXED] - Shadow LODs on soda cans. j/k :rolleyes: Share this post Link to post Share on other sites
DaveAzoicer (DayZ) 135 Posted June 18, 2013 So its been a few hours still no hate mail wtf :-(A question thou, is the G36C-SD an allowed weapon now that spawns or is it hacked?I've gotten reports both saying that it does spawn at crashsites, and that it's seen in the logs. And I also hear that it's not in the game. Share this post Link to post Share on other sites
fpkelly 2 Posted June 18, 2013 I personally have no issues with the gameplay but the regulars on our server are complaining there's no loot & the total lack of anti-biotics (before this patch)??? What was the reasoning behind reducing the amounts??? Has this issue been addressed with this patch? Share this post Link to post Share on other sites
Timmymachine109 (DayZ) 235 Posted June 18, 2013 (edited) It's fine to make this game harder by increasing the damage the zeds do, increasing infection and all the other stuff...But at the same time removing all weapons and loot is retarded!! It's impossible to even get a side arm without getting down to about 2k blood now...will be staying away until something is done because this is stupid!! Anyways rant over!!Possible bug - Seen zeds running through the walls pretty regularly, which I've never seen on any of the other patches Edited June 18, 2013 by Timmymachine109 Share this post Link to post Share on other sites
Powell (DayZ) 734 Posted June 18, 2013 Now the big question was it made too easy with the extra checks we have added for the attack system :-(I certainly don't think sobugs =/= hardyou fixed a large bug. It is now working AS INTENDED. It shouldn't be hard because its glitched to crap 2 Share this post Link to post Share on other sites
Beck (DayZ) 1768 Posted June 18, 2013 (edited) The new dll files are giving me a bit of trouble.When adding DatabaseMySql.dll and DatabasePostgre.dll it searches for the table "object_data". I don't use this table, instead I use another table. What is the object_data table supposed to store? How can I fix this?My Tables:buildingcust_loadoutcust_loadout_profileinstanceinstance_buildinginstance_deployableinstance_vehiclelog_codelog_entrymessagemigration_schema_logmigration_schema_versionprofilesurvivorvehiclev_deployablev_playerv_vehicleworldworld_vehicle Edited June 18, 2013 by Beck Share this post Link to post Share on other sites
kamikazedan 14 Posted June 18, 2013 (edited) Tents are being wiped by the cleanup script.I am unsure as to a resolution for this, could someone point me in the direction of a fix?DELETEFROM Object_DATAUSING Object_DATA, character_dataWHERE Object_DATA.Classname = 'TentStorage' OR Object_DATA.Classname = 'StashSmall' OR Object_DATA.Classname = 'StashMedium'AND Object_DATA.CharacterID = character_data.CharacterIDAND character_data.Alive = 0AND DATE(character_data.last_updated) < CURDATE() - INTERVAL 4 DAY;DELETEFROM Object_DATAWHERE Classname = 'TentStorage' OR Classname = 'StashSmall' OR Classname = 'StashMedium'AND DATE(last_updated) < CURDATE() - INTERVAL 7 DAYAND Inventory = '[[[],[]],[[],[]],[[],[]]]';DELETEFROM Object_DATAWHERE Classname = 'TentStorage' OR Classname = 'StashSmall' OR Classname = 'StashMedium'AND DATE(last_updated) < CURDATE() - INTERVAL 7 DAYAND Inventory = '[]'; Oh and thank you for the update, much apreciated!The servers are running smooth for now, just need to resolve this. Edited June 18, 2013 by KaMikaZeDaN Share this post Link to post Share on other sites
SpudmanWP 27 Posted June 18, 2013 (edited) That looks like it only deletes after 7 days have passed without anyone visiting the tent.Are you experiencing something different?If that were T-SQL then it's missing parenthesis around the "OR" sections like thisDELETEFROM Object_DATAUSING Object_DATA, character_dataWHERE (Object_DATA.Classname = 'TentStorage' OR Object_DATA.Classname = 'StashSmall' OR Object_DATA.Classname = 'StashMedium')AND Object_DATA.CharacterID = character_data.CharacterIDAND character_data.Alive = 0AND DATE(character_data.last_updated) < CURDATE() - INTERVAL 4 DAY;DELETEFROM Object_DATAWHERE (Classname = 'TentStorage' OR Classname = 'StashSmall' OR Classname = 'StashMedium')AND DATE(last_updated) < CURDATE() - INTERVAL 7 DAYAND Inventory = '[[[],[]],[[],[]],[[],[]]]';DELETEFROM Object_DATAWHERE (Classname = 'TentStorage' OR Classname = 'StashSmall' OR Classname = 'StashMedium')AND DATE(last_updated) < CURDATE() - INTERVAL 7 DAYAND Inventory = '[]'; Without the Parenthesis then the DATE & Inventory filters only apply to the last "OR" which was "Classname = 'StashMedium'". Edited June 18, 2013 by SpudmanWP Share this post Link to post Share on other sites
kamikazedan 14 Posted June 18, 2013 (edited) It deletes every tent in the database without fail.Pissed a fair amount of people off :PI can't say 100% it is this SQL code doing the deleting, but something updated with 1.7.7.1 is doing it.Luckily I made a backup before patching, but I can't restore the tents without resolving the issue. Edited June 18, 2013 by KaMikaZeDaN Share this post Link to post Share on other sites
SpudmanWP 27 Posted June 18, 2013 Run a test...1. Restore the backup2. Put the Parenthesis into the script where I indicated3. Try it out Share this post Link to post Share on other sites
kamikazedan 14 Posted June 18, 2013 (edited) Yeah I'm already doing it.I've gone for a longer method, separated them all into their own queries.Restarting the servers in 10 minutes, will return results.I've also updated the Datestamp & last_updated rows to the SYSDATE to rule out any time issues. Edited June 18, 2013 by KaMikaZeDaN Share this post Link to post Share on other sites
Ken Bean 175 Posted June 18, 2013 (edited) There seems to be at least one bug- I got unconscious several times but didn't fall over, the character just stood there, until the timers was gone. Then I run a bit and fall down.- Another bug which happened to me with 1.7.7 was that the infection was cured by resting in a tent, until I logged out. After I logged back in, the infection was back. (happened on a private hive two times) Edited June 18, 2013 by Ken Bean Share this post Link to post Share on other sites
VidKo 53 Posted June 18, 2013 What about the tent placement? Is it still so strict, that the tent setting is pointless? Share this post Link to post Share on other sites
kamikazedan 14 Posted June 18, 2013 (edited) I believe the issue with tents despawning has been resolved.None of the tents in the object_data were deleted when I made changes to pCleanup.I separated the StashSmall & Mediums into their own queries. Edited June 18, 2013 by KaMikaZeDaN Share this post Link to post Share on other sites
thelonewarrior 886 Posted June 18, 2013 I finally got into a server, the infection is still at a good rate but I was able to stand in the street for a good few minutes killing zombies as they seem to do little more damage than the 1.7.6 patch Share this post Link to post Share on other sites
Dagana 1 Posted June 18, 2013 Before this hotfix i was having issues with zombies refusing to leave buildings. Was this included in the fix? Share this post Link to post Share on other sites