joe_mcentire 2074 Posted June 12, 2013 (edited) so dean always, even mantra-like, said the game will be buggy, totally unfinished and released with only just basic functionality and some content on alpha release. they saw the unhealthy hype piling up day by day and tried to counteract.So as a fanboy and yes-man i ask: what did you really expect? I like how they have the balls to go to E3 with a literally "broken" game. showing some stuff from the alpha. they really want to show what the have achieved so far and it seems that they are proud of it. They could have gone the other way like other developers and just show some "refurbished" videos, as most of them do when their game is absolutely unfinished and unpolished.I simply did my research and knew what to expect, roughly: Bugs, an unpolished and unfinished game of a yet non-puplic alpha game! So yes i can ignore some of the bugs and yes i can appreciate on the other hand some new stuff i've seen. Edited June 12, 2013 by joe_mcentire 5 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 12, 2013 what i really like:question regarding the scavenging aspect? Now we have a vicinity window and all items will show up there as long as they can be seen (how do you even implement that?). Are there going to be any plans to do something like in the following quote?this way it would be far more immersive...but imagine two different types of "grabbing stuff"- rushed grabbing:point and click; you'll get the item and it is automatically stored randomly in one of your free pocket/slots. You'll have to open your backpack later manually by pressing a button to take a view. more immersive way, when rushing through buildings or in genereal areas where possible hazards may be or when being chased.- calm scavenging:manually open your backpack and you'll have it the way like in the currently envisaged inventory: the vicinity window. You see a list of all objects in your vicinity and reach(radius=Xm). nonetheless immersive, imagine you stand in front of a table sweeping it clear with one move of your hand straight into your backpack.confirmed by matts video 2 Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted June 12, 2013 what i really like:**Scavenging**confirmed by matts videoIt's going to be extremely bloody useful, when you've got pockets (storage slots) in every item of clothing, to know where you put a particular item.Sometimes, you're just in a bit of a rush. Share this post Link to post Share on other sites
gummy52 57 Posted June 12, 2013 I really do not like the new movement at all. It has less momentum and it twitches often. I don't like the counter-strike cross-hair or the cheap attempt to make the gun-play more like it, either.This looks more like WarZ than it does DayZ, and that's awful. 3 Share this post Link to post Share on other sites
Inception. 9443 Posted June 12, 2013 This looks more like WarZ than it does DayZ, and that's awful.Why? WarZ is a good game. 1 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 12, 2013 has anyone a good comparison video of the old and the new movement and animations? Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted June 12, 2013 It looks like the twitches are due to the lack of transition between animations. Since it appears actions can now be interrupted. (No more standing still for 30 seconds to throw a grenade, I hope)I honestly don't know how that's possible to fix without a massive overhaul of the way the engine handles animation. It would need a sort of mini "ragdoll" between actions, wouldn't it?Like GTA 4.I don't get what you mean about the gunplay, but the crosshair sucks. No argument here.@ Inception. Hang your head.Dirty bird. Share this post Link to post Share on other sites
gummy52 57 Posted June 12, 2013 Why? WarZ is a good game.Is that a joke? I'm asking earnestly because I can't tell. 2 Share this post Link to post Share on other sites
m.w. vindicator 880 Posted June 12, 2013 It looks like the twitches are due to the lack of transition between animations. Since it appears actions can now be interrupted. (No more standing still for 30 seconds to throw a grenade, I hope)I honestly don't know how that's possible to fix without a massive overhaul of the way the engine handles animation. It would need a sort of mini "ragdoll" between actions, wouldn't it?Like GTA 4.I don't get what you mean about the gunplay, but the crosshair sucks. No argument here.@ Inception. Hang your head.Dirty bird.Crosshair is temporary. Will be removed with along with most UI, according to the devs (as you are probably aware). 1 Share this post Link to post Share on other sites
m.w. vindicator 880 Posted June 12, 2013 Is that a joke? I'm asking earnestly because I can't tell.It is a joke. :emptycan: 1 Share this post Link to post Share on other sites
gummy52 57 Posted June 12, 2013 It is a joke. :emptycan:Why am I not surprised that a member of DayZ Forum Team would opt to troll.Since it appears actions can now be interrupted.Contrary to popular belief, humans can not pivot directions instantaneously. I thought the point of the game was to feel realistic? I'll say it again; the movement and animations feel completely dysfunctional just watching them. 3 Share this post Link to post Share on other sites
m.w. vindicator 880 Posted June 12, 2013 It's going to be extremely bloody useful, when you've got pockets (storage slots) in every item of clothing, to know where you put a particular item.Sometimes, you're just in a bit of a rush.I really liked that too. Can't wait till loot is rare. Obviously there was loot everywhere for demonstration purposes. The zombies seems better too. Movement seems better.It all needs work though. What I love is that there is potential. The art guys are doing a great job. Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 12, 2013 (edited) Why am I not surprised that a member of DayZ Forum Team would opt to troll.Contrary to popular belief, humans can not pivot directions instantaneously. I thought the point of the game was to feel realistic? I'll say it again; the movement and animations feel completely dysfunctional just watching them.but we can agree that if a human wants to make a step and changes his/her mind in the middle of the movement (s)he is certainly able to end it or remain in the temp. state.but right at the moment, yeah you have a point for the twitchiness. therefore i really would like to watch a comparison, to me the overall movement seems nice. Edited June 12, 2013 by joe_mcentire Share this post Link to post Share on other sites
m.w. vindicator 880 Posted June 12, 2013 yeah i was watching those videos and all i was thinking was "arma 2 dayz mod"and i get that its alpha and all that, but still, watching the zombies in those videos... they are even WORSE now than in the mod, since they are literally flying through the air all over the place. i understand that that can be fixed but still, the zombies have lost none of their bugginess and its painful to see no progress at all in that regard. i mean they straight up just dont work... at all.for awhile now ive noticed that the bike helmets get the spotlight all the time. they are cool sure, but not as cool as zombies that arent utterly retarded and laughably buggy.i appreciate that the structure has been changed to that of an MMO, and that is huge. but still just sooooooo buggy i feel as though its just a result of building it off of arma and it will be that way regardless of the effort the devs put into it.a million new items and crafting recipes cant make me ignore the crippling buggyness and clumsiness, i wish it could.not trying to be a downer, just being realistic. and f**k all the fanboys who cant take criticism. i REALLY hope it gets better! only time will tell.Yeah the jumping zeds were glitchy. For me, that isn't as important. I liked the movement and how you could get knocked down. Sure there is clipping and stuff, but that hardly breaks immersion for me. The Zeds are WIP remember and will improve with time. Rocket knows that they are still a weakness of the game. He says so in the Machinima Vid. I am not concerned. It shows potential, which is good enough for me considering it is pre-alpha. I think you have the same opinion as me. Oh and hopefully no gives you crap for criticizing. :) Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted June 12, 2013 Contrary to popular belief, humans can not pivot directions instantaneously.It looks like the twitches are due to the lack of transition between animations. Share this post Link to post Share on other sites
gummy52 57 Posted June 12, 2013 Another comment I'd like to make about the inventory; it's functionality is not well thought out at all. Every time you want to pick up an item you have to drag it all the way across your entire screen. Back and forth every time. 1 Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted June 12, 2013 (edited) If it shares some functions with ArmA 2 or ArmA 3, you should be able to double-click or right-click respectively.EDIT:I'm waiting to see if we can designate a default storage slot.Eg. If I want things to automatically go in my backpack, not my pockets, I'd like to be able to select that. Edited June 12, 2013 by Chabowski Share this post Link to post Share on other sites
St. Jimmy 1631 Posted June 12, 2013 I really do not like the new movement at all. It has less momentum and it twitches often.Just like to know are you comparing Arma 2 movement to DayZ's or some earlier build movement. Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 12, 2013 (edited) Another comment I'd like to make about the inventory; it's functionality is not well thought out at all. Every time you want to pick up an item you have to drag it all the way across your entire screen. Back and forth every time.nope you're wrongwatch: as i posted just at the top of this pageAND YES i believe they implemented this because I SUGGESTED SO :P Edited June 12, 2013 by joe_mcentire Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 12, 2013 (edited) It is really easy to complain about things i don't like, but it would be much more of a use to bring then at least some suggestions and ideas as well. If i really want a game to be the way i want it to be? i would make suggestions all over the place. they do read the forums you know and maybe sometimes the really like an idea and implement it one way or another. Edited June 12, 2013 by joe_mcentire Share this post Link to post Share on other sites
skeptikinhidef 7 Posted June 12, 2013 All in all I think it looks a great deal better than the mod, some of you think it looks like crap or just looks like the mod and it makes me wonder if we watched the same videos... I will say however that I do not like the "new" cross hairs and would have rather they emulated iron sights instead. Cross hairs like that, + , have a very arcade feel to me. Also I really hope that the bike helmets dont give too much of an advantage, the last thing I want to see now that we can customise our clothing is every player being "forced" to wear the same clothing. (Yes I know I dont have to wear it but if it gives an advantage you know people will). Those are my only real gripes other than that I have liked what I've seen so far. Share this post Link to post Share on other sites
Inception. 9443 Posted June 12, 2013 Is that a joke? I'm asking earnestly because I can't tell.There is a difference between "joking" and "trolling".I could say "Why am I not surprised that gummy would take the opportune moment to post a negative comment", but that would sound as pointless and silly as "Why am I not surprised that a member of DayZ Forum Team would opt to troll." 5 Share this post Link to post Share on other sites
Wep0n 532 Posted June 12, 2013 (edited) Everything looks fucking dull because of all the forced grayness, no one cares about your artistic perspective Dean, we don't care that you want to make the world in Dayz gray and sad, this looks forced, fake and adds nothing of value, it actually makes the game look worse.please look out your window. how does it look like? look at the color scheme. pretty much like dayZ.DayZ attempts to look as realistic and authentic as possible (which it achieves, together with arma, it is about the most realistic looking game i ever played). what artstyle are you talking about? we are talking about DayZ, not in borderlands or something... if you expected dayZ to be a stylized kewl over the top zombie shooter, then this game clearly is nothing for you.i am really happy how it looks like currently, and looking forward how they will enhance the animations and dead bodies in the future. Edited June 12, 2013 by Wep0n Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted June 12, 2013 I'm glad they've chosen to show the current build "warts and all". At this stage many devs would simply show an edited shiny video highlighting the bits they're proud of and conveniently omitting things they'd rather we didn't see.Of course there's many things that need fixing/adding/working on etc. I think it's safe to say that's to be expected for an pre-alpha build and the alpha build they will initially release. I like the fact animations can now be interrupted, this allows you much more responsive control over the character. People have been asking for that for months on the forums, taking 10 seconds to get up or throw a grenade and not being able to stop the animation has always been an issue Arma/DayZ mod players have hated. The downside of that is of course that by interrupting those animations they will "skip" and not be fluid. Maybe the devs have something in mind to fix it, maybe it's not possible but I know from a gameplay perspective that the new system is a massive improvement.For me DayZ has always been about the gameplay and the situations you face due to the sandbox nature of it and player interactions. It's impossible to show that at a convention, just running round without a care in the world as Matt does in the vid with loot everywhere is necessary to show people some new features in a short amount of time but it's not really a good reflection of what we will experience when playing as there's no tension.There's many interesting thing's being added with some massive potential in terms of gameplay (crafting etc) and it's those things that are going to make the SA truly unique, it's the overall gameplay that interests me not the minute detail at this point, especially considering how much work is still to be done.There's going to be LOTS of people that do not like the SA but it was never intended to be a mainstream game, the big publishers have that covered. DayZ needs to focus on it's strengths whilst improving the other areas where it can and it looks to me that's what is being done. It's never going to be able to compete with games like GTA in terms of character animations etc (not many games can) and expecting it to will lead to constant disapointment. 18 Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted June 12, 2013 Very nicely said, Fraggle.I'm sure folks understand that they have to temper their expectations.As Vindicator pointed out, the best thing they could show us is potential. And as far as I'm concerned, they have. 1 Share this post Link to post Share on other sites