Xianyu 820 Posted March 21, 2013 So, what is one major problem with DayZ? No penalty for death. For people like me, death is a lark. I can just go get more shit, rather effortlessly. People have been talking about making zombies much harder, to make dying more of a problem... But still, once you get that gear, you're back where you were.Where do survivors come from? They wash up on shore.So... why not have the 'backstory' be something like they've been adrift at sea for weeks. Barely any water, negligible food.Once you're back on the mainland, you can get proper food, and proper hydration, so you start getting your strength back.There were hints from Rocket (apparently) that the better you look after your character in the long run, the better off he'll be in terms of health.Why not start everyone at a very low bar?Imagine if you had a 10 day old character, that has been properly fed for all ten days, and has his strength back. He can run fast, take a decent amount of damage, maybe his hands don't shake as much when aiming a gun. Basically, he's healthy.And then you die, you loot your body.In the current mod, you'd be exactly where you were when you died, because you got all your gear back. But if the standalone has 'sickly' starter characters, then when you die, you lose something that you can't get back instantly. You can't just find an item that makes you instantly healthy again. You have to fight malnutrition the old-fashioned way.And suddenly, character lives aren't measured in 'gear' but in 'health'. A character's worth to YOU, won't be defined by something completely recoverable like simple loot.Of course, if your character only ate junk food and soda for those ten days, then dying wouldn't be much of an issue... but a healthy character would be a much more potent thing to lose when compared to a sickly beach washup. 58 Share this post Link to post Share on other sites
rhym3z 6 Posted March 21, 2013 I like this idea, I like this idea a lot Share this post Link to post Share on other sites
Azziax 81 Posted March 21, 2013 (edited) Interesting point of view....Have to play it to see how I would like it I guess.This way it is more about surviving indeed....Beans for the idea! Edited March 21, 2013 by Azziax 1 Share this post Link to post Share on other sites
ButtHat 96 Posted March 21, 2013 Interesting. I think it would be neat to introduce into the Alpha and see how it goes. Share this post Link to post Share on other sites
Dancing.Russian.Man 1631 Posted March 21, 2013 Highly approved. Best suggestion in a long while if you ask me.Should be something to try out in the Standalone possibly a little before the Foundation Release comes out, to see if it's any viable. Share this post Link to post Share on other sites
boxman80 964 Posted March 21, 2013 (edited) My worry with something like this would be the advantage it would give when going PvP and how much it would encourage douche bags to rape and troll new spawns with already inferior kit and now with this proposition inferior skills/health. As with anything put into the game, theres a lot of players that just abuse features like this, rather than appreciating why they are there.Dont get me wrong, I'm not calling for ultimate balance for PvP, or asking for Day Z not to be a harsh environment(the harsher the better for me), but this just is going to encourage some of the more frustrating elements to the game and not going ultiamely going to challenge players beyond a few days.I do like where the idea is coming from though and players should be rewarded for longevity of a character and O do think this is the sort of avenues the mod/SA needs to explore. Edited March 21, 2013 by Box Share this post Link to post Share on other sites
Xianyu 820 Posted March 21, 2013 My worry with something like this would be the advantage it would give when going PvP and how much it would encourage douche bags to rape and troll new spawns with already inferior kit and now with this proposition inferior skills/health. As with anything put into the game, theres a lot of players that just abuse features like this, rather than appreciating why they are there.Dont get me wrong, I'm not calling for ultimate balance for PvP, or asking for Day Z not to be a harsh environment(the harsher the better for me), but this just is going to encourage some of the more frustrating elements to the game and not going ultiamely going to challenge players beyond a few days.I do like where the idea is coming from though and players should be rewarded for longevity of a character and O do think this is the sort of avenues the mod/SA needs to explore.Perhaps. While that is a valid point, the same would be said for the beach snipers. If they start off sickly and less able to aim a rifle well, they can't snipe of they get killed and respawn. And if the damage in the standalone is the same as the mod...Well, there's no FEASIBLE way for a guy with a makarov to kill anyone with an automatic weapon. Sure, you can aim for the face, but the odds are so far stacked against you, you might as well just duck and hope he misses all his ammunition. People will kill people on the beach no matter what you do. 3 Share this post Link to post Share on other sites
fluxley 2228 Posted April 21, 2013 Anything that makes people value their characters life more is good in my book. Share this post Link to post Share on other sites
colekern 1364 Posted April 21, 2013 It's an old thread, but I've gotta say that I like the idea. Share this post Link to post Share on other sites
Zarniwoop 1193 Posted April 21, 2013 WOW how did I miss an idea like this? This is a very good idea! We would have to see how works out in practice first though. Share this post Link to post Share on other sites
TheCreeper (DayZ) 3565 Posted April 21, 2013 I like the idea but, main problem, if you start off weak, whats to stop every ass hat bandit from coming down to the coast once their strong and stop you from ever meeting them on equill ground? Share this post Link to post Share on other sites
fluxley 2228 Posted April 21, 2013 I like the idea but, main problem, if you start off weak, whats to stop every ass hat bandit from coming down to the coast once their strong and stop you from ever meeting them on equill ground?Id say simply get away from the coast as soon a possible, even as things are now hanging around on the coast is just asking for trouble.Also if theres more consequences for dying people might find hanging around a high pvp area in the hope of killing a few fresh spawns is not worth the risk, Share this post Link to post Share on other sites
Rekli 995 Posted April 21, 2013 I like the idea but, main problem, if you start off weak, whats to stop every ass hat bandit from coming down to the coast once their strong and stop you from ever meeting them on equill ground?isn't that what already happens? Share this post Link to post Share on other sites
m.w. vindicator 880 Posted April 21, 2013 This is a great idea that deserves discussion. Why would some who just washed up on the beach be in good health anyway? Becoming healthy from good nutrition should take a day or so. 1 Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted April 21, 2013 Great idea. It should be applied to the MOD, not just standalone.It would be great fun as a hero to patrol the shores with lots of supplies helping sick players get on their feet. 4 Share this post Link to post Share on other sites
fluxley 2228 Posted April 21, 2013 Great idea. It should be applied to the MOD, not just standalone.It would be great fun as a hero to patrol the shores with lots of supplies helping sick players get on their feet.Agreed :beans: Out of beans for today, i owe you ;) Share this post Link to post Share on other sites
DemonGroover 8836 Posted April 21, 2013 It is an interesting suggestion in that upon spawning your first priority should be to find food, water and medicine rather than making a direct bee-line for your old body.If we are to assume you have washed up on the beach (?) then it stands to reason you probably aren't in the best of health. 4 Share this post Link to post Share on other sites
TIC 1050 Posted April 22, 2013 I can totally agree with this whole topic. Health should be more of a factor something that plays out more of your character's progress rather than gear. 1 Share this post Link to post Share on other sites
Very Ape 748 Posted April 22, 2013 I love this suggestion.And about players worrying about spawn-rape; listen, it makes the game fun as hell. Bandits already do this. If they do it more, it'll make the game that much more challenging.The game should be tough from start to finish. Dealing with zombies, sickness, hunger, thirst, and bloodthirsty bandits prowling the coast to kill you? That's perfect.Add this suggestion to that of 'dynamic' changes such as tattoos and scars, and everyone will be very, very attached to their survivors. 1 Share this post Link to post Share on other sites
m.w. vindicator 880 Posted April 22, 2013 I love this suggestion.And about players worrying about spawn-rape; listen, it makes the game fun as hell. Bandits already do this. If they do it more, it'll make the game that much more challenging.The game should be tough from start to finish. Dealing with zombies, sickness, hunger, thirst, and bloodthirsty bandits prowling the coast to kill you? That's perfect.Add this suggestion to that of 'dynamic' changes such as tattoos and scars, and everyone will be very, very attached to their survivors.If people are more attached to their players than less people would likely risk banditry. Therefore, there would be a net gain of zero in banditry. Less people are bandits, but those that are more dangerous to a coastal noob Share this post Link to post Share on other sites
attorney1977 311 Posted April 22, 2013 I think this is a great suggestion. Share this post Link to post Share on other sites
dutch_miller 159 Posted April 23, 2013 An original, coherent, intelligent idea that I like on the suggestions forum?....Well, I'll be damned. Share this post Link to post Share on other sites
Daemonkid 493 Posted April 23, 2013 Best goddanmed idea that I have ever heard in my life for this game. Share this post Link to post Share on other sites
mushroom911 14 Posted April 23, 2013 Great suggestion adn I hope it gets implemented, at this current stage dying to zombies is more or less just the hassle to leg it back to your corpse. Share this post Link to post Share on other sites
victusmortuus 1074 Posted April 24, 2013 Very nice man. Share this post Link to post Share on other sites