Fraggle (DayZ) 15720 Posted February 19, 2013 (edited) Nope. Although don't forget Rocket said Ivan (I think) may be involved in the next devblog which could be exciting. Edited February 19, 2013 by Fraggle 3 Share this post Link to post Share on other sites
Private Evans 1303 Posted February 19, 2013 Nope. Although don't forget Rocket said Ivan (I think) may be involved in the next devblog which could be exciting.my keyboard will not survive another F5 friday marathon... 2 Share this post Link to post Share on other sites
codestargod 102 Posted February 19, 2013 will we be able to jump like criss cross? Share this post Link to post Share on other sites
DemonGroover 8836 Posted February 19, 2013 Criss Cross'll make ya!! 1 Share this post Link to post Share on other sites
032125 (DayZ) 91 Posted February 19, 2013 my keyboard will not survive another F5 friday marathon...AutoHotKey that, or ForeFox+ReloadEvery Addon. Problem solved. Damn, I love solving problems. Share this post Link to post Share on other sites
hogscraper 328 Posted February 19, 2013 Just throwing this out there, but please, if you put in NPC's, please let them be killable. I would love to revel in the precious, tasty tears of some noob screaming, 'No! I wanted to search aimlessly in the woods for a piece of garbage gun I can find anywhere! Have you no soul!' I would reply 'Yes, and I also have the beans I just looted off your farmer bob npc!'At the least, maybe one day they could implement a job system. I post a job or an item I want, and the reward I offer is immediately taken out of my inventory. Whoever completes this trade or job has the thing I want removed and both things are placed into secret caches that only the recipient has the coords for. That way we have more interaction between players, and the stories that are told are ours alone to write and to keep. No offense to anyone making this game, but some of the things I've been a part of in the last few weeks could never be written into a game. They happened because people are only human and our actions dictated the outcomes, not some algorithm. 1 Share this post Link to post Share on other sites
Max Planck 7174 Posted February 19, 2013 At the least, maybe one day they could implement a job system. I post a job or an item I want, and the reward I offer is immediately taken out of my inventory. Whoever completes this trade or job has the thing I want removed and both things are placed into secret caches that only the recipient has the coords for.This would remove the possibility of backstabbery and thus the whole 'trust him/trust him not' part of player interaction would disappear. Might as well be NPCs then. 3 Share this post Link to post Share on other sites
Bat (DayZ) 230 Posted February 19, 2013 Fraggle have my beans for taking the time to post something here, that's so nice :) Share this post Link to post Share on other sites
terrvik 2409 Posted February 19, 2013 Any ideas of when we see some beautiful videos of DayZ?Nope. Although don't forget Rocket said Ivan (I think) may be involved in the next devblog which could be exciting.From twitter:"An entire day of zombie mocap tomorrow. Matt has a video camera... expect lots of laughs!" 5 Share this post Link to post Share on other sites
iashford 73 Posted February 20, 2013 I want to climb walls and fences. Please let me!!! Share this post Link to post Share on other sites
Lights Out 141 Posted February 20, 2013 Criss Cross'll make ya!!Jump Jump! Share this post Link to post Share on other sites
Cinnabuns 45 Posted February 20, 2013 Just throwing this out there, but please, if you put in NPC's, please let them be killable. I would love to revel in the precious, tasty tears of some noob screaming, 'No! I wanted to search aimlessly in the woods for a piece of garbage gun I can find anywhere! Have you no soul!' I would reply 'Yes, and I also have the beans I just looted off your farmer bob npc!'At the least, maybe one day they could implement a job system. I post a job or an item I want, and the reward I offer is immediately taken out of my inventory. Whoever completes this trade or job has the thing I want removed and both things are placed into secret caches that only the recipient has the coords for. That way we have more interaction between players, and the stories that are told are ours alone to write and to keep. No offense to anyone making this game, but some of the things I've been a part of in the last few weeks could never be written into a game. They happened because people are only human and our actions dictated the outcomes, not some algorithm.Yet another good idea that negates NPCs. Well done, Hogs. You have my beans. Share this post Link to post Share on other sites
timboski 618 Posted February 20, 2013 Please please let them sort some of the physics in game. Would love to see zeds and players actually bounce about when taking damage. Share this post Link to post Share on other sites
codestargod 102 Posted February 20, 2013 (edited) At the least, maybe one day they could implement a job system. I post a job or an item I want, and the reward I offer is immediately taken out of my inventory. Whoever completes this trade or job has the thing I want removed and both things are placed into secret caches that only the recipient has the coords forThis idea is so asinine that it makes my head hurt.I suppose your explanation for how this mechanic should work is that you'd have a cadre of magical faeries who secretly rummage through your knapsack and quietly take out the items when someone completes the mission. These wonderfully magical forest dwellers will then fly of to the Gnomes who hold the negotiated items in escrow, and are more than happy to transplant them at the secret location for a small fee. The faeries will then return and whisper softly in your ear that someone has completed the mission you posted, and your items are waiting to be picked up.Brilliant! Edited February 20, 2013 by codestargod 2 Share this post Link to post Share on other sites
Mr Nasty 1023 Posted February 20, 2013 Criss Cross'll make ya!!I still have that album on cassette tape. 1 Share this post Link to post Share on other sites
SmashT 10907 Posted February 20, 2013 (edited) DayZ Zombie Mocap session went great. Got some great video + pics for the devblog. Here is a teaser! Edited February 20, 2013 by smasht_AU 13 Share this post Link to post Share on other sites
Sutinen 635 Posted February 20, 2013 Hahaha, I'm guessing that's the "hopper" zombie. Share this post Link to post Share on other sites
Gunther (DayZ) 65 Posted February 20, 2013 I think thats the Mocap for the explosive diarrhea animation. 9 Share this post Link to post Share on other sites
sephisto69 201 Posted February 20, 2013 How's that shrine to Dean Hall coming along? Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted February 20, 2013 (edited) Right click save (for Future PS refference material)What is with the punk arse Ballerina shoes? Edited February 20, 2013 by Michaelvoodoo25 1 Share this post Link to post Share on other sites
Private Evans 1303 Posted February 20, 2013 this is how it will look ingame later on 3 Share this post Link to post Share on other sites
A.Williams 17 Posted February 20, 2013 If they add a currency in the game it would make it unrealistic, trade and barter would be better and if most players spend too long away from players they have nervous breakdowns and other problems but a small few should be able to cope and can only be fixed by spending time with players or with dogsAlso most survivor avatars should have shock or somtjing like that the first few times they kill but some who where ex-soldiers and the like before the zombies came whould just get on with it Share this post Link to post Share on other sites
slivniku@gmail.com 93 Posted February 20, 2013 Hahaha, I'm guessing that's the "hopper" zombie.Most likely;But I'm still wondring why a zombie would be crouch-hopping at all? Share this post Link to post Share on other sites
JESUSARIUS REX (DayZ) 163 Posted February 20, 2013 (edited) I think thats the Mocap for the explosive diarrhea animation.better damn be. I'm looking for realistic bowel movements in the standalone. Edited February 20, 2013 by JESUSARIUS REX Share this post Link to post Share on other sites
siew 53 Posted February 20, 2013 Most likely;But I'm still wondring why a zombie would be crouch-hopping at all?imagine all zombies would stand upright.if you see a crawling or crouching person, you would instanly know its another player.but if the zombies crawl and crouch as well you have to look very closely.just a guess but i think it makes sense ;) Share this post Link to post Share on other sites