Jump to content
Sign in to follow this  
tripl_b

anyone else feel like rocket missed the boat with the SA?

Recommended Posts

No. But I have noticed the receding tide that signifies an approaching tsunami.

Ohhhhhh...That's a good one.

Share this post


Link to post
Share on other sites

Missed the boat? I think he's doing the right thing by taking his time with the development of SA. I'd like to think he's taken note of the complete failure of the 'Turd Z' and doing his utmost to avoid similar pit falls.

Share this post


Link to post
Share on other sites

Impatience is a bugger with this game, but from all the time i have spent with the Mod, a few fixes to mod issues (Zombie pathing etc) would make the game better 100 fold. If i have played over 400 hours wivh the Mod, I am scared to think about the SA.

I can look at the market and see no similar games out there nowhere near the ambition nor complexity or even fun as DayZ. certainly none good enough to miss any boat over. rocket has been up front and direct, shared his vision, and we can see the fruits, there are no other Captains out there who do this (Bar a few greenlighters)

Seriously there are no other boats in the harbour IMO.

  • Like 1

Share this post


Link to post
Share on other sites

from a business perspective I cant help but think he could've made way more money

I get the feeling from Rocket that he isn't driven by the almighty dollar. I 'think' that goes for the DayZ community at large.

Anything motivated purely by the quest for money kind of leaves a bad taste in my mouth.

  • Like 1

Share this post


Link to post
Share on other sites

But from a business perspective I cant help but think he could've made way more money

what??? you serious???

He could've made some money sooner maybe, but more?

Option #1 (your plan)

tidy up the mod and get it out ASAP

Sells well at the start, disappoints tho and sales quickly tail off, another warz and another pissed off community, many of whom stick with the mod, there just isn't enough between them to justify buying again. Reputation in tatters, it's home to moms house for a quick teary eyed wank followed a failed suicide attempt.

Option #2 (rockets plan)

Let's aim for a more polished game, a reworked engine, prettier graphics and lots of otherwise impossible new content and features, Arma 2 sales will continue to keep it near the top of the steam charts for a few more months as new players continue to flock to see what all the fuss is about, maintaining a steady revenue stream. Meanwhile anticiption and impatience for the SA builds, slow drip feeding of info, screenshots and content teasers to keep the community lusting. The longer they wait the more they want it, the longer it takes the longer the queue to buy it, big launch sees massive sales, happy punters spread the word - more sales. An instant classic is born and the games industry is queuing up to throw cash at you and you drown in pussy.

your business sense is shortsighted and dumb, tell me, did you work on warz? let me know if you ever start a business so i can avoid your product

edit - better yet i'll go into competition against you

Edited by Rastamaus

Share this post


Link to post
Share on other sites

I believe you , sir, missed the boat. The party boat that is traveling to the luxury cruise liner that is the Standalone. :D Thats why you're losing interest.

Share this post


Link to post
Share on other sites

Hello there

I think, if anything people are expecting way too much too soon.

When the SA is released, I believe folk will be hoping for a fully polished working game rather than a beta and many will be disappointed.

Wrongly disappointed, but that's my prediction.

Folk who actually read what's being put out and live in the real world will have a more realistic view but there will be complaints.

L

  • Like 1

Share this post


Link to post
Share on other sites

Yet, most people have no problem waiting years for the next COD or Grand Theft Auto game to be released. And with those titles, we have a full understanding that hundreds of designers and developers are working on the project.

I think we should look at DayZ Standalone as completely separate from the mod. If there wasn't this level of transparency within Bohemia we would have no idea where anything stood anyway and we could look at "Zombie Survival Title In Progress Release Date Unknown" listed on there site and forget about it.

Not to be rude, but for now, enjoy the mod for what it is and forget about the new game. It will be here when it gets here. Don't confuse your impatience with frustration.

Share this post


Link to post
Share on other sites

I think it's great that Rocket decided he wanted to offer more than bug fixing and hacking for the standalone.

Because of the completely unorthodox development of DayZ, I think we have been granted unprecedented access, not only to the mod, but also to Rocket's vision, feelings and opinions. I can't remember anyone in the industry being so available and honest, both about the direction, but also about his mistakes. By some very simple mechanics, BI's engine, DayZ has created a new psychological experience in gaming, which have been such a refreshing departure from conventional wisdom by the mainstream, that people were willing to look past ArmA and DayZ's flaws, bugs and rampant hacking.

DayZ has certainly lost it's novelty, my main problem isn't really with DayZ's lack of content, but that no other game out there offer a similar emotional experience. A couple of nights ago I were stalking a few players near the NE airfield at night. I could hardly see and I assume at least some of them had NVGs, I figured I couldn't win a fair fight against them and decided to try to steal their truck. When I had made my decision and getting prepared to run for the truck, my hands were shaking almost uncontrollable from an excess adrenaline. This has never happened to me in any other games, but it happens over and over in DayZ.

well.... were waiting.... did you steal the truck? You cant start a story and not tell us what happened!

  • Like 1

Share this post


Link to post
Share on other sites

I think after the disaster that was WarZ, Rocket and his team have a lot more time to implement more of his vision into the SA. There really isn't anything like Dayz out there so there less need to rush it out.

I do however agree slightly with Trip, there's still a need to get it to market sooner rather than later. The SA was to be more a Minecraft journey of evolution, where developers and community could watch it blossom into a great game, not some supposed AAA title you get of other developers.

  • Like 2

Share this post


Link to post
Share on other sites

I expect it to be better than the mod, which from what it seems like is. Graphics are better, loot system is better, etc... I won't be expecting lesa bugs and glitches but an all aroind better product, thats all.

Share this post


Link to post
Share on other sites

Hello there

I think, if anything people are expecting way too much too soon.

When the SA is released, I believe folk will be hoping for a fully polished working game rather than a beta and many will be disappointed.

Wrongly disappointed, but that's my prediction.

Folk who actually read what's being put out and live in the real world will have a more realistic view but there will be complaints.

L

having tested many games i have a idea of what will be released for us to play and in what state. yes some things will be changed and probably optimized but alot will be similar. i think as you say yourself people will be expecting a whole new game or mainly a new game which it wont be.

my whole worry is what dayz is now isnt what it was dayz is more about and being played on better maps like taviana and namalsk. the original map is quite frankly boring in comparision. people might hate that but its quite frankly true. ask what any or majority of people are playing if they playing dayz now and youll see that they ae indeed on tavi or namalsk.

i would be approaching these people to get these maps included as they are as much a part of dayz now as chern or electra is .

Share this post


Link to post
Share on other sites

Hello there

I think, if anything people are expecting way too much too soon.

When the SA is released, I believe folk will be hoping for a fully polished working game rather than a beta and many will be disappointed.

Wrongly disappointed, but that's my prediction.

Folk who actually read what's being put out and live in the real world will have a more realistic view but there will be complaints.

L

^^this^^^..

frankly im not expecting anymore gameplay then whats in the mod, but with a shiny new UI and some bug fixs/less hacking. oh and some mor enterable buildings.

sadly i dont think SA will be that entertaining for long unless they add in easy addon map support..

chernarus even with a shiny new coat of paint simply isnt that intersting at this point.

and as a last point i dont expect the KoS issue to be resolved and will return as bad as ever within 2 weeks of release after most people have toured the new map, and become bored.

Share this post


Link to post
Share on other sites

Hello there

I agree AND disagree about the maps. :)

I agree that they have bought a heck of a lot to the basic mod.

But, I think Chernarus+ is plenty big enough IF the game mechanics are there. I've been playing in Chernarus since A2's release and for me still has alot of suprises.

If the gameplay were identical in the SA I would agree we need maps to spice things up.

Now, I too would like to see new/"classic" maps imported into the SA, but not just yet. It's a small dev team and although they could open some of the source to mod makers it's just more "stuff" to worry about.

Once the SA is in a stable state, an idea of what we would be able to mod AND the pipeline to achieve it would be great.

Rdgs

LoK

Share this post


Link to post
Share on other sites

New engine = Bug fixes.

The game not being a "mission" = Hacking solved.

Share this post


Link to post
Share on other sites

The game not being a "mission" = Hacking solved.

Hacking will never be "solved" but rather curbed to a large extent.

L

Edited by orlok
missing worms.
  • Like 1

Share this post


Link to post
Share on other sites

My interest is growing everyday, I have been following SA closely and read all the comments here. Yes a new map would have been cool but that would require a lot of work to get right with the new design. So I am guessing from a developing stand point it was just easier to add a few more things, more buildings to explore, from a map they know and can quickly edit.

Something tells me SA has more to offer than the mod and will be a good solid base with there new engine and map they can push on with new content. Also fixing the zombies, inventory, loot etc.. Well make SA a much nice cleaner game to play than it is currently, no doubt there will be bugs and glitches.

Also my gut feeling says mr rocket has something up his sleeve which only the dev team know about and will make lots of people go oooohhh

Share this post


Link to post
Share on other sites

look at it this way if he had just fixed the problems you would have people are losing interest anyway because it would be sightly improved but THE SAME GAME

this way more people who have stopped playing will come back to see whats new and current players move forwards to experience something largely new

I keep thinking that i am losing interest in the mod but it only ever lasts about 2 days

anytime i lose interest it just makes me MORE hyped for the SA and the idea of what this game COULD BE

Share this post


Link to post
Share on other sites

Bugs n stuff will be gone in the SA, only new ones from new features will occur.

  • Like 1

Share this post


Link to post
Share on other sites

So it seems like we're mostly agreed. SA and a well paced development time to bring DayZ to life was the way to go. It's pretty clear that Rocket hasn't missed the boat but the question I would like to put to everyone is, is Rocket in danger OF missing the boat? Do you think there is an upper limit of development time when DayZ gets released and loses sales because people have moved on?

  • Like 1

Share this post


Link to post
Share on other sites

The game must have a solid base at the release.

* If you release a "AAA" title with a weak base, it will crumble.

- If you want a example, check out what happened to the mmorpg "Star Wars the Old Republic"

- Rushed for Christmas sales, in the end it failed and a subscription game went "free to play" in less than a year after it was released.

Let rocket finish the game, and please let it have a solid base to start from.

* Games that are not being rushed for this year are.

- DayZ Standalone

- Rome 2 Total War

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×