Lights Out 141 Posted January 15, 2013 ok since it seems a bit difficult to understand my sarcasm...in my eyes there are some ingame mechanics that makes things too easy for clans which leads to a more battlefield stylish gameplay ...as I said before, clans are very often hiding their vehicles outside the map and they mostly can pick up their killed members directly when they respawn at the beach with their vehicles ( sometimes helis)...this way they are able to save their gear or to get it back from their own dead bodies very easy....so death is not a real penalty for them.....of course the game should reward teamplay but it should be fair and ballanced...Indeed. Like I said in a response on the page before, permadeath has to regain its meaning. The addition to diseases should add some consequence to re-eqipping loot from your rotting body, possibly deadly consequences. If that can at least limit players' ability to easily pick up their gear after fresh respawns, permadeath, a vital part of the game will be much more effective. In turn, death will hold much more meaning in game which will add to tension and fear. The request that was made for team spawns would not only take away from devastation of dying, but it overall makes the game too easy. 3 Share this post Link to post Share on other sites
DemonGroover 8836 Posted January 15, 2013 I agree we should make it even more easier for clans ...let them spawn all together at the beach , maybe give them some nice clan starter gear ( some sniper riffles and stuff)....dying is not a problem anyway ..call your heli via team speak to pick you up at the beach and bring you back into action...oh stop ..maybe it should be possible to spawn near the squadleader....Your sarcasm cannot get past me - ha ha 3 Share this post Link to post Share on other sites
Embroil 27 Posted January 15, 2013 If you mean you start with a pack and after surviving X amount of time, magically extra pockets appear on your backpack lol then I have to disagree. Different backpacks should be scavenged for.You could make it so certain backpacks are better equipped for certain items or have pockets for quick access instead of digging through one big pocket, however, that becomes complicated very quickly and adds extra development/coding work that isn't necessary. Especially not on initial release nor on any of the early updates.What I ment was that with some sawing tools you can eventually add pockets to your backpack, or arrange the pockets a backpack already have as youd'like for your own comfort. It will make a backpack not found but made by you which will make it unique for you in some sort. Share this post Link to post Share on other sites
grndctrl 28 Posted January 15, 2013 Question to Rocket or anyone that knows.Has any one asked or does anyone know if parachutes will be actual loot in the standalone?Would be quite ballsy to be in a chopper without a parachute. The rotor gets shot out and you're screwed lol kind of take parachutes for granted currently.I think parachutes should already be in choppers , but would have to make sure to loot them . Share this post Link to post Share on other sites
Insaneo 65 Posted January 15, 2013 I think parachutes should already be in choppers , but would have to make sure to loot them .I think parachutes as a seperate item would be great, that would mean you could get a parachute and use it for base jumping off of tall buildings as well as bailing out of a chopper.Maybe add an option that when you land you can re-pack the parachute for a second use (if you have time and are not under fire) Share this post Link to post Share on other sites
slivniku@gmail.com 93 Posted January 15, 2013 I think parachutes as a seperate item would be great, that would mean you could get a parachute and use it for base jumping off of tall buildings as well as bailing out of a chopper.Maybe add an option that when you land you can re-pack the parachute for a second use (if you have time and are not under fire)wonder where there is a building tall enough with the hotel gone;but it should replace your backpack... Share this post Link to post Share on other sites
blitz 64 Posted January 15, 2013 (edited) What I ment was that with some sawing tools you can eventually add pockets to your backpack, or arrange the pockets a backpack already have as youd'like for your own comfort. It will make a backpack not found but made by you which will make it unique for you in some sort.The word you are looking for is Sewing, you saw wood and sew clothing.I like the idea, I think it is similar to what Rocket has mentioned, that clothing and other items are customisable. I hope this is balanced with a weight limit or we could see people with 40+ extra pockets carrying 6 weapons, 200 rounds of ammo, enough food to feed himself for a month, 3 spare tires, an engine, 3 glass, a cow head(Eh) the list gets stranger, but you should get my meaning.They could add a scale, no items you run at 100% and as you add items your base movement speed goes down, as in true to life. Edited January 15, 2013 by -seraphine- Share this post Link to post Share on other sites
SmashT 10907 Posted January 15, 2013 The word you are looking for is Sewing, you saw wood and sew clothing.Here I was picturing someone taking a hacksaw to their pants. 1 Share this post Link to post Share on other sites
Mr Nasty 1023 Posted January 15, 2013 Here I was picturing someone taking a hacksaw to their pants.Would you be so kind as to pull over the car and patch me up? These happen to be my favorite pants.*pulls out hacksaw and saws off leg*problem solved. 1 Share this post Link to post Share on other sites
Mr Mouse 61 Posted January 15, 2013 Also well if the disease can transfer from human to human I'm sure the Zombie genes can be past from Zombie to Animal, this would make it harder for players cause you could be getting mauled by a wolf, a bear, you could have a crazy stalker zombie bird after you this would stop them just becoming a side attraction to the game and hopefully make them more a part of the game.Here's something for the community to ponder.If a zombie managed to find themselves in the ocean after stumbling around, they wouldn't drown because they are dead, right? Or do zombies still breathe even though their lungs are wrecked? Anyway, they would keep walking (and sinking) to the bottom of the ocean. Predatory sea creature would probably try to eat them, as they would naturally see them as food - or a zombie would try to eat them instead, therefore perhaps infecting...a shark. If the shark ate a zombie, it would be passed to it's stomach by digestive transit, but a fan of The Walking Dead TV show knows that a severed head still snaps and bites, therefore the stomach of the shark would be ripped open and the shark would thus be infected (the same would happen if the shark was attacked without zombie digestion taking place).You'd then have zombified sharks; perhaps the most lethal thing in the ocean, with a far greater increase in blood lust.Zombiefied sharks folks; be very afraid. 2 Share this post Link to post Share on other sites
Ejaculacid 19 Posted January 15, 2013 No, no, and no. Oh and no some more.Edit: I don't know if I mentioned it, but no.It's going to take away from permadeath, one of the most appealing parts of this game is the fact that death means something, it actually has a serious consequence. You lose everything, have to respawn, and possibly go on a long and dangerous journey to re-scavenge loot and/or meet up with your group. You may not even make it back to your group on your first respawn.It's bad enough that most of the time your buddy can watch your body so you can gear up easily because it takes away from what permadeath is suppose to mean. Not being afraid to lose everything greatly takes away from the tension and fear of dying that makes DayZ what it is, unforgiving. At least now with diseases, re-equipping gear from your dead body can possibly mean death...again. Diseases could possibly eliminate or at least limit the use of this loophole. Permadeath may actually hold much more meaning.Easily fixed... Spawn in within 3-4 klicks from said player.. Time he arrives the firefight would of ended. Share this post Link to post Share on other sites
slivniku@gmail.com 93 Posted January 15, 2013 Easily fixed... Spawn in within 3-4 klicks from said player.. Time he arrives the firefight would of ended.but he still gets to loot his own body... Share this post Link to post Share on other sites
thorgromz 18 Posted January 15, 2013 I usually just lurk the forums, but i will say my opinion on this topic, related to the respawn discusion.Respawning far from your friends, loosing all your gear... is a royal pain in the ass. But thats what make my heart rush when we are in combat, knowing that a mistake will tear me appart from my squad. I think is one of the things that make Dayz so unique, and should not be removed. Most of my squad can get anywhere when they die without a map or a compass on Chernarus (I´m not btw, I´m very bad at orientation) in no time, and claim again their loot (wich is usefull, but a bit uninmersive). Making it easier is not a good option.Squad spawnpoint belongs to BF and COD type of games IMHO. 6 Share this post Link to post Share on other sites
misterwit 118 Posted January 15, 2013 (edited) Another thing I wanted to see was changes to the game that make nightvision so incredibly rare that people actually have to play with flares,chemlights,flashlights at night. NV goggles are not ever going to be practical in a survival mod, because once the world goes to shit you're pretty much stuck with the batteries you have, and I'm pretty sure you can't just pull some AA's off the counter and slap them into your military grade nightvision. Even if they were like that, it's not like chernarus is a shining beacon of technological accessibility. You'd be lucky to find ANY kind of battery smaller than something ripped out of a GAZ within 10 clicks of a given location.Batteries would become a new kind of military spawn, because the marine helo crashes and the local militia tents would be where the highest concentration of portable electronics would be (barring the devs making electronics stores in cities).I want brutal nights that you can't just log out and run away from, where most people will pussy out and the rest can take the risk/reward of night ops more seriously, because right now the only people who are at risk are people without nightvision, and the reward goes to the people who do have it (by killing the former).Edit: Mega-props if they go into details like adding car-chargers to recharge your GPS/Radio, trading fuel consumption for a bit more juice out of the alternator. Edited January 15, 2013 by misterwit 7 Share this post Link to post Share on other sites
meshcarver 154 Posted January 15, 2013 It's almost too obvious; making it so you can spawn right next to your buddies you just got killed by is absolutely ridiculous... There'd be almost no negitive about actually getting killed in the first place.What a crap suggestion... 1 Share this post Link to post Share on other sites
thorgromz 18 Posted January 15, 2013 Another thing I wanted to see was changes to the game that make nightvision so incredibly rare that people actually have to play with flares,chemlights,flashlights at night. NV goggles are not ever going to be practical in a survival mod, because once the world goes to shit you're pretty much stuck with the batteries you have, and I'm pretty sure you can't just pull some AA's off the counter and slap them into your military grade nightvision. Even if they were, it's not like chernarus is a shining beacon of technological accessibility. You'd be lucky to find ANY kind of battery smaller than something ripped out of a GAZ within 10 clicks of a given location.Batteries would become a new kind of military spawn, because the marine helo crashes and the local militia tents would be where the highest concentration of portable electronics would be (barring the devs making electronics stores in cities).I want brutal nights that you can't just log out and run away from, where most people will pussy out and the rest can take the risk/reward of night ops more seriously, because right now the only people who are at risk are people without nightvision, and the reward goes to the people who do have it (by killing the former).I really like your post. Nice ideas that sum up my thoughts on nights in DayZ. I would like to see exactly what you say, more flares/chems/camp fires... (even torches, that you can make to light up different locations in a town and left them there). It would add something interesting to night plays, and not only wait for a NV guy to kill you when he decides its time to do it. Share this post Link to post Share on other sites
misterwit 118 Posted January 15, 2013 (edited) I really like your post. Nice ideas that sum up my thoughts on nights in DayZ. I would like to see exactly what you say, more flares/chems/camp fires... (even torches, that you can make to light up different locations in a town and left them there). It would add something interesting to night plays, and not only wait for a NV guy to kill you when he decides its time to do it.Rocket or one of the other people with shiny hats in this forum also mentioned street lights at one time, and I remember a poll about them too. Personally, I'd like to see that implemented, but under the condition that you need to break into some kind of power station and activate them manually. The tradeoff is that you would need to bring jerry cans into the city and power generators, which would then announce your position to anyone on the outside of the city looking in, but you would have all the light you could ask for to move about. Lighting at night time needs to be all about illuminating where you need to go, and not where you are actually standing, unless you're in a group and can afford a brute-force method like I described above.Activating the street lights in a city can also be an effective ambush tactic, hiding and waiting for survivors to go into the city under the cover of night, only to have the power grid snap on with them right in the center of Cherno square surrounded by Zed with their NV goggles burnt out from the sudden flash of light... could be quite interesting. Edited January 15, 2013 by misterwit Share this post Link to post Share on other sites
attorney1977 311 Posted January 15, 2013 With of all this talk of weapons as entities, I wonder if they can fix simple things about firearms in Day/Arma.Will weapons remember their fire modes? Currently, when you put a weapon down and pick it back up, the fire selector defaults to "SIngle" (or "FullAuto" for AKs)Will weapons retain a bullet in the breech when changing magazine? 1 Share this post Link to post Share on other sites
kim.gjertsaas@live.no 1 Posted January 15, 2013 Another thing I wanted to see was changes to the game that make nightvision so incredibly rare that people actually have to play with flares,chemlights,flashlights at night. NV goggles are not ever going to be practical in a survival mod, because once the world goes to shit you're pretty much stuck with the batteries you have, and I'm pretty sure you can't just pull some AA's off the counter and slap them into your military grade nightvision. Even if they were like that, it's not like chernarus is a shining beacon of technological accessibility. You'd be lucky to find ANY kind of battery smaller than something ripped out of a GAZ within 10 clicks of a given location.Batteries would become a new kind of military spawn, because the marine helo crashes and the local militia tents would be where the highest concentration of portable electronics would be (barring the devs making electronics stores in cities).I want brutal nights that you can't just log out and run away from, where most people will pussy out and the rest can take the risk/reward of night ops more seriously, because right now the only people who are at risk are people without nightvision, and the reward goes to the people who do have it (by killing the former).Edit: Mega-props if they go into details like adding car-chargers to recharge your GPS/Radio, trading fuel consumption for a bit more juice out of the alternator.My military grade nightvision actually use normal AA-batteries, and they also last very long with one single battery. Anyways, I like your post, because I mostly play Dayz on night and this is one of my biggest concerns. Give one man a NV, and he is able to kill every other playing without easly. With locked screen-settings, every player will end up wandering around in pitch-dark many places and completely unable to see the NV-guy. Forcing people to use chemlights, flares and flashlight at night is how I really want this game to end up. My thought is that they should make Nightvision very rare, and make some kind of special military battery for it. Normal batteries should not be rare, since the flashlight, rangefinders etc also will need it. tl;dr: Nightvisions should be very rare, and have its own sort of rare military batteries. 1 Share this post Link to post Share on other sites
misterwit 118 Posted January 15, 2013 With of all this talk of weapons as entities, I wonder if they can fix simple things about firearms in Day/Arma.Will weapons remember their fire modes? Currently, when you put a weapon down and pick it back up, the fire selector defaults to "SIngle" (or "FullAuto" for AKs)Will weapons retain a bullet in the breech when changing magazine?I would be interested in seeing just how far ammo and weapon management is taken. Will we be able to consolidate ammo in magazines eventually? Will ammo that is loose-loaded into guns stop being magazine based (shotguns, CZ550, M24, M40A3, etc)? And will we need to collect the actual, physical magazines for a gun separate from the bullets (finding empty mags on a dead soldier/soldier zed and then looking for ammo boxes in ammo caches in military spawns)?I expect to see guns being more prevalent, but most spawn in terrible condition in the hands of dead soldiers/civilians. Guns would then be stripped of their useful parts and then when you collect enough parts that are in fair condition, you can assemble a working firearm via the crafting system. This would be the same technique for making IEDs, traps, car parts, cars themselves, and refilling ammo. At least that's the vibe I get from what rocket has been saying, because I really doubt they will limit the new system to "see how many Derptachments you can slap on ur gun lol". His inspiration for this game came from far more desolate atmospheres than Battlefield 3's weapon unlock system (which was laughable). Share this post Link to post Share on other sites
slivniku@gmail.com 93 Posted January 15, 2013 My military grade nightvision actually use normal AA-batteries, and they also last very long with one single battery. Anyways, I like your post, because I mostly play Dayz on night and this is one of my biggest concerns. Give one man a NV, and he is able to kill every other playing without easly. With locked screen-settings, every player will end up wandering around in pitch-dark many places and completely unable to see the NV-guy. Forcing people to use chemlights, flares and flashlight at night is how I really want this game to end up.My thought is that they should make Nightvision very rare, and make some kind of special military battery for it. Normal batteries should not be rare, since the flashlight, rangefinders etc also will need it.tl;dr: Nightvisions should be very rare, and have its own sort of rare military batteries.This will be fixed if duping is fixed.I do believe the NV goggles are rare, I've played the game for 3 months and never ever ever ever ever saw NV spawn in normal military locations; I did find them on other players, tents, some vehicles...I do hope that nights will be a bit lighter though / not pitch black as now... Share this post Link to post Share on other sites
blitz 64 Posted January 15, 2013 (edited) My opinion on the night light in Day z is that it could be more realistic.What do I mean by this.Well because of the man made artificial light it causes light pollution. So when you are in the rural countryside with very little to no artificial light blanking out the night sky. You will find the sky is brighter and you can see better at night, because of the suns light being reflected off the moon and because of the light being generated by Celestial objects.Seeing that Day z is set in a time where no artificial light exist any more. So surely the Day z night sky should reflect this. I am not talking about making it so easy you can run around and be able to read a sign from 100 meters away, but you should be able to see objects, building etc etc at a darkened grey at distance, which adds dull colours the closer you get. I have tried to play at night in day z and at times I can't even see my characters arm, which puts me off the night time stumble around looking for stuff. Call me a wimp, but I play the game for fun. If I wanted to play with a blank screen I would switch it off and save myself some energy cost. I understand some people like that sort of thing, but this is my opinion on the matter.Edit: Also it would be good to see a lunar cycle, so that less light is reflected off the moon at different cycles and with cloud cover adding to the mix. Edited January 15, 2013 by -seraphine- 2 Share this post Link to post Share on other sites
Private Evans 1303 Posted January 15, 2013 (edited) My opinion on the night light in Day z is that it could be more realistic.What do I mean by this.Well because of the man made artificial light it causes light pollution. So when you are in the rural countryside with very little to no artificial light blanking out the night sky. You will find the sky is brighter and you can see better at night, because of the suns light being reflected off the moon and because of the light being generated by Celestial objects.Seeing that Day z is set in a time where no artificial light exist any more. So surely the Day z night sky should reflect this. I am not talking about making it so easy you can run around and be able to read a sign from 100 meters away, but you should be able to see objects, building etc etc at a darkened grey at distance, which adds dull colours the closer you get. I have tried to play at night in day z and at times I can't even see my characters arm, which puts me off the night time stumble around looking for stuff. Call me a wimp, but I play the game for fun. If I wanted to play with a blank screen I would switch it off and save myself some energy cost. I understand some people like that sort of thing, but this is my opinion on the matter.Edit: Also it would be good to see a lunar cycle, so that less light is reflected off the moon at different cycles and with cloud cover adding to the mix.absolutely agreed....this is a very basic thing that should be fixed/improved for the SA as soon as possible, if not even for the first release..what we have now is that most or at least a lot of the busy servers are day only which really sucks..just adding a tiny bit more of moon and starlight would do it I guess Edited January 15, 2013 by Private Evans Share this post Link to post Share on other sites
Ovation 52 Posted January 15, 2013 (edited) Wow guys, the last page of people's idea have had great critical thought and input. wish the forums had more like you ^.^I also agree with seraphineNight-light should be somewhat more visual, Given restrictions of view distance an such, it still should keep you blind but to a degree of spacial awareness.For the nightvision i think it should be very rare also, and require batteries Edited January 15, 2013 by Ovation Share this post Link to post Share on other sites
thorgromz 18 Posted January 15, 2013 The rarity of NV i think its ok. I´ve found my first "legit ones" some days ago, and I´ve been playing for months too. Adding the rare batteries in barracks should work for making them even rarer.Rarity of those items will help a lot to get people into play on night servers. I agree that not seeing your own hands at night its a bit extreme.In regards of the ammo (finding mags and bullets separatedly), I think its a great idea. Did I read somewhere that is being adressed or just my imagination? Share this post Link to post Share on other sites