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DayZ Standalone Discussion

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I'm not impressed with what I've seen from all the updates. Screenshots look no better than the mod. I don't understand the "wow" factor people write about it, when it's pretty much the same thing. Maybe I've some untrained eye but the "Day Z vs Standalone" Comparison screenshot looks like the brightness was turned down some, and the Standalone has an additional structure/road it looked like. Wow! Seriously people...

Some of my cons.

- No real character progression other than gear... which is the only way we "progress" in the mod.

- A disease system that I cannot see adding to the gameplay in anyway shape or form. Yeah great, I just took some boots off a dead guy and now I have some deadly virus. That's going to be as lame as breaking a leg walking through a doorway.

- Release date, to which everyone thought was nearly concrete of Dec 2012. Now a "we don't know." So, before we were under the impression we would be getting a work in progress game. Now should we assume we are going to be getting a basic polished/ready to go version?

Some of my pros.

+ Customizable weapons, clothing, and persons. This is kind of "standard" in any game, honestly. People want to personalize and make things their own. Finding that new baseball cap and getting a tattoo is not really progression however. (See con above)

+ Mad Max styled vehicles. This is another as to be expected in this type of game, just happy it'll be added (maybe). Though who knows if we will ever get it.

+ MMO Server Architiect I sincerely hope that along with this we will be getting official Day Z-only servers. Characters are dedicated to those servers/worlds like in typical MMOs and no community servers. I really doubt this will happen though and it'll be another... same as we have deal except how the "Data" is handled.

My actual post before everyone got in an uproar over "release date" and insisting that everyone is whining and complaining that the game isn't here yet. Clearly it is nearly impossible to say anything with any type of criticism over the game or the development team without the fanboi forum team trying to stomp over your every word.

- As I said before, the lastest screenshot comparison is for lighting change and skybox change ONLY. No model or texture changes were involved. If you can't see the lighting improvement, you do have untrained eyes.

- When you say character progression you mean levels, skills and such? Sorry DayZ isn't that type of game from the start. If you practicing shooting and spotting other players more, you will eventually get better with it. That's the only character progression. It's in fact your own progression.

- A disease system is to add more survival aspects to the game. Pretty sure if a corpse is infected with disease, there will be visual signs on the body for people to actually tell. Don't judge something that you haven't even seen or tried. And doorway breaking legs was just a old bug in the mod. It was never intended.

- Release date will likely be set after the internal test for the base structure. You can't estimate the finish date on a new, experimental project. With a project which has tested, proven working base structure however, a release date is likely to be estimated earlier on. For example: CoD series after CoD4:modern warfare.

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Updates to the mod, aren't something that I'm really concerned with since they don't really improve anything at all. I think 1.7.4 added the combat indicator? Great improvement, my biggest concern with Day Z was people combat logging; not. Oh, and they removed a couple weapons and added some vehicles. Yet I still break random legs going over terrain or passing by a buddy through a hallway.

Though I just pointed out that while the game was in development the mod was also supposed to be improved upon which it hasn't. If anything it gets worse and worse over time. I've played off and on since May. No one is whining, either. That would be the FPV folk.

Oh, you're not interested in updates to the mod. I must have gotten confused when you mentioned the lack of updates for the mod, twice now. Silly me.

I guess if 1.7.4 wasn't fancy enough for you then you shouldn't bother even looking at the 1.7.5 change log.. because.. you know.. knowing what you're talking about it is pointless. :|

Edited by SausageKingofChicago
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- As I said before, the lastest screenshot comparison is for lighting change and skybox change ONLY. No model or texture changes were involved. If you can't see the lighting improvement, you do have untrained eyes.

- When you say character progression you mean levels, skills and such? Sorry DayZ isn't that type of game from the start. If you practicing shooting and spotting other players more, you will eventually get better with it. That's the only character progression. It's in fact your own progression.

- A disease system is to add more survival aspects to the game. Pretty sure if a corpse is infected with disease, there will be visual signs on the body for people to actually tell. Don't judge something that you haven't even seen or tried. And doorway breaking legs was just a old bug in the mod. It was never intended.

- Release date will likely be set after the internal test for the base structure. You can't estimate the finish date on a new, experimental project. With a project which has tested, proven working base structure however, a release date is likely to be estimated earlier on. For example: CoD series after CoD4:modern warfare.

I was just "moving" on with the thread since everyone got off topic from my initial post (seen above). Though, glad to have a response anyway to discuss over.

I honestly hadn't really noticed the shadows in the comparison picture but after you mentioned it I went back to compare. It really doesn't do much for me because the current Arma 2 Mod has shadows in it as well (just not in that aerial photo?) so I'm a little confused on that.

By character progression I mean you need something to make you value your progress more than just gear. Gear can be easily obtained once more. I do not mean leveling but I do think learning certain skills is vital to success. These skills take time to learn and are lost upon death and will make people a little less eager to go do foolish things if they value their progress.

- An example I made in another thread is to have books that teach you over time how to learn a skill. A short example would be maybe a phamplet in a hospital that shows you how to correctly dress a wound. It would probably take like 10 seconds to read and they will they been able to properly place a bandage and thus their character will lose less blood when bandaged, where as a character who never read it would be a little less effective and maybe gradually lose blood because they improperly bandaged themselves.

- A more extensive example would be someone who found a medical book and was able to perform surgery to remove a bullet, or close a bullet wound, etc. I think Day Z wants to get pretty extensive in the medical aspect of this game so it would be fitting I think. The medical book might take 5 hrs to read, or more... Depending on how extensive you want to get into it. First the person has to have said book in their inventory and activate the training process, and can only be trained while that person is online.

Point is someone who found a relatively rare book and trained in it is going to really value their character and so will others. That goes with many aspects of the game. Flight manuals for helicopters. Automotive manuals to properly diagnoise/repair, etc. I understand many people want to be able to just hop in the game and do whatever they want, but in the end that will get pretty old fast like it has in the mod. There needs to be depth and that is not achieveable through just gear progression.

I listed the disease system as a con right now because there is little information regarding how it will work. Basically it seems like the whole world is going to be diseased and no matter what you pick up or find it's going to have a disease on it, that might be exaggerating. I like the idea of getting sick from being in the rain or not boiling water, etc though.

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Oh, you're not interested in updates to the mod. I must have gotten confused when you mentioned the lack of updates for the mod, twice now. Silly me.

I guess if 1.7.4 wasn't fancy enough for you then you shouldn't bother even looking at the 1.7.5 change log.. because.. you know.. knowing what you're talking about it is pointless. :|

I only mentioned it because it has been non-existant. I would be more fancied over it if there was actual changes being made to improve on the game, but like I said 1.7.4 didn't really do much.

Edit: Can't find on forums but a google search gave me...

* [NEW] GUN - Sa58P_EP1. (Militar)

* [NEW] GUN - Sa58V_EP1. (Militar)

* [NEW] GUN - Sa58V_RCO_EP1. (Spawn militar)

* [NEW] GUN - Sa58V_CCO_EP1. (Spawn militar)

* [NEW] GUN - G36C. (HeliCrash)

* [NEW] GUN - G36C_camo. (HeliCrash)

* [NEW] GUN - G36A_camo. (HeliCrash)

* [NEW] GUN - G36K_camo. (HeliCrash)

* [NEW] GUN - M40A3 (Spawn militar)

* [NEW] - Hability to flip ATV.

* [NEW] - Zombies now can damage vehicules (this is limited to car windows, once this are broken players inside get damage from the zeds

* [NEW] - Added in combat bot, if you are in combat and log off, a bot is placed in your position and it can be killed and looted

* [NEW] - Improved Blood icon, now it gets empty while you lose blood

* [uPDATE] - L85A2 Thermal replaced for L85A2 Holo. (HeliCrash)

* [uPDATE] - Faster log in.

* [uPDATE] - Amount of ammo you find in guns is limited.

* [uPDATE] - Increased chance of finding antibiotics.

* [FIX] - Zombies hearing fixed.

* [FIX] - Temperature icon now changes from blue (cold) to red (hot).

It's got a few interesting things. Ability to flip ATVs, Improved Icon, and Faster log in. Though none of that really impacts the game for me; again same with 1.7.4.

Edited by Dreygar

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I was just "moving" on with the thread since everyone got off topic from my initial post (seen above). Though, glad to have a response anyway to discuss over.

I honestly hadn't really noticed the shadows in the comparison picture but after you mentioned it I went back to compare. It really doesn't do much for me because the current Arma 2 Mod has shadows in it as well (just not in that aerial photo?) so I'm a little confused on that.

By character progression I mean you need something to make you value your progress more than just gear. Gear can be easily obtained once more. I do not mean leveling but I do think learning certain skills is vital to success. These skills take time to learn and are lost upon death and will make people a little less eager to go do foolish things if they value their progress.

- An example I made in another thread is to have books that teach you over time how to learn a skill. A short example would be maybe a phamplet in a hospital that shows you how to correctly dress a wound. It would probably take like 10 seconds to read and they will they been able to properly place a bandage and thus their character will lose less blood when bandaged, where as a character who never read it would be a little less effective and maybe gradually lose blood because they improperly bandaged themselves.

- A more extensive example would be someone who found a medical book and was able to perform surgery to remove a bullet, or close a bullet wound, etc. I think Day Z wants to get pretty extensive in the medical aspect of this game so it would be fitting I think. The medical book might take 5 hrs to read, or more... Depending on how extensive you want to get into it. First the person has to have said book in their inventory and activate the training process, and can only be trained while that person is online.

Point is someone who found a relatively rare book and trained in it is going to really value their character and so will others. That goes with many aspects of the game. Flight manuals for helicopters. Automotive manuals to properly diagnoise/repair, etc. I understand many people want to be able to just hop in the game and do whatever they want, but in the end that will get pretty old fast like it has in the mod. There needs to be depth and that is not achieveable through just gear progression.

I listed the disease system as a con right now because there is little information regarding how it will work. Basically it seems like the whole world is going to be diseased and no matter what you pick up or find it's going to have a disease on it, that might be exaggerating. I like the idea of getting sick from being in the rain or not boiling water, etc though.

- The current mod has all kinds of lighting bugs/problems. The most obvious one is the over-blasting indoor lighting. The new lighting system looks much better in terms of proper gamma, contrast, AO, lightmap, etc. Keep in mind they just updated the lighting system, for best results they still need to spend a lot of time tweaking the exact lighting value of everything.

- The medical book example sounds like a feature that can fit DayZ. I'm sure once SA is out, all kinds of feature suggestions will be considered. For now, something they haven't mentioned or thought about doesn't mean it won't be implemented later.

- Since not much info has been given about disease or virus, you shouldn't jump into some kind of negative conclusion, should you? :) We'll see how it is when it's out, and we can always criticize it after we have actually tried it.

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It's called a discussion, on a discussion board. Deal with it. People are going to disagree and bicker but that is what people do. Should we all hold hands and frolic in the woods?

This is quite the shitty discussion then. I for one think you should chill out. I know that "People are going to disagree and bicker but that is what people do.". I wasn't saying they didn't, all I was saying was that this "discussion" has turned to shit and it's not doing anyone any good. However I know that I can be wrong at times. So if you see a good side to this discussion that's not you feeling better because you think you're the shit on the internet, please let me know.

And please, have some beans :beans:

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This is quite the shitty discussion then. I for one think you should chill out. I know that "People are going to disagree and bicker but that is what people do.". I wasn't saying they didn't, all I was saying was that this "discussion" has turned to shit and it's not doing anyone any good. However I know that I can be wrong at times. So if you see a good side to this discussion that's not you feeling better because you think you're the shit on the internet, please let me know.

And please, have some beans :beans:

No one is trying to be an internet tough guy, I simply voice my opinion and you disagree. End of story. Lets move on. (As we have, but you felt the need to degress back)

- Since not much info has been given about disease or virus, you shouldn't jump into some kind of negative conclusion, should you? :) We'll see how it is when it's out, and we can always criticize it after we have actually tried it.

Fair enough, I just don't like the idea of looting a person or a zombie and getting some disease. It doesn't add anything to the game IMO, but like everything else we'll have to see how it is implemented.

Edited by Dreygar

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- No real character progression other than gear... which is the only way we "progress" in the mod.

This is basically the same in the STALKER games and that's not a bad thing. You "level up" by getting better gear, personally I like that.

- A disease system that I cannot see adding to the gameplay in anyway shape or form. Yeah great, I just took some boots off a dead guy and now I have some deadly virus. That's going to be as lame as breaking a leg walking through a doorway.

You've not even experienced how good/bad this may be and you're judging it so soon? :/

- Release date, to which everyone thought was nearly concrete of Dec 2012. Now a "we don't know." So, before we were under the impression we would be getting a work in progress game. Now should we assume we are going to be getting a basic polished/ready to go version?

This isn't a con and I'm sure there are many factors involved there. You can still play the mod, so what's the fuss?

Let it come out, if you don't like it at first, stick with the mod and check in on how it's going. I don't see how it's going to go downhill from here, but that's me. :P

Edited by Diggydug
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So you want to have Zombies that are faster than you, and will pretty much kill you in a couple hits? Let me know how well that game works for you. Average Life expectancy 36 seconds. Every time you attempt to loot a town, you will never be able to obtain 1 single tin can even without being killed by a zombie. Great job.

Nah lol, zombies are allready faster than you if you didn't notice, and a roting bodie who can break your leg and put you in coma + running faster than you isn't a zombie, Dayz's mobs are infected alive people, not zombies, and i want real zombies.

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I honestly hadn't really noticed the shadows in the comparison picture but after you mentioned it I went back to compare. It really doesn't do much for me because the current Arma 2 Mod has shadows in it as well (just not in that aerial photo?) so I'm a little confused on that.

Shadows don't draw in distance in Arma 2. That's the main point of that picture.

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Hi my name is Shad0w_St3p and I start Uni in march and I live in australia and standalone.

you have my beans because I could not understand anything of what you said :)

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The problem is, that people demand. They demand a release date, they demand that their special wishes have to be fulfilled and so on.

Dreygar is a great example. He has no idea how the computer games industry works - so he brings up non-fitting examples like the one with the car painter or the addon for a building. But he refuses to think further. For that kind of guy is a motorcar mechanic the same as a rocket scientist. Both are making machines move. But he does not understand that both jobs are not comparable. He (don't be offended, I just take you as an example) sees the computer game and says: with proper planning you can tell us a release date. It is just a computer game! Little programming here, some graphics here and ready is the game...NOT. To create and release a game (even in alpha state) is not just a quick thing.

Like realm13 mentioned: You can have a product 80% ready, then a big issue appears and you'll have to start all over. That happens very often. Programming is very complicated and errors can come up without being noticed for a long time. If you talk to the community about release dates, they take it as a promise and they do not want to hear that there are major issues which have to be fixed before launch. It was a mistake from rocket, in my opinion, to tell the community that it will be ready Dec 2012. Why? Because of users like Dreygar. They are coming into forums and QQ because of the promise. And there is NO understanding by those people for the issues. They just want to have. That makes me sick, to be honest.

I am happy that here are more game devs (I am a game project manager, not a game dev) that have understanding for our business - I am working all day with deadlines and coordinating the programmers, design dept, devs (do not confuse them with programmers), marketing and portal management. Let them make a good game - and be sure - rocket and his team want to have the game released badly. But there are sometimes showstoppers which delay a program - without any idea how long this issue really takes!

So, please, let them do their work. And give them the time as long as it takes! They will have enough stress internally (project managers can be a huge pain in the ass) - they do not need some crybabies in the forum. Play the ArmA2 mod or wait until the release. It is done, when it's done. Period.

Edited by Draxx
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I'm not impressed with what I've seen from all the updates. Screenshots look no better than the mod. I don't understand the "wow" factor people write about it, when it's pretty much the same thing. Maybe I've some untrained eye but the "Day Z vs Standalone" Comparison screenshot looks like the brightness was turned down some, and the Standalone has an additional structure/road it looked like. Wow! Seriously people...

Some of my cons.

- No real character progression other than gear... which is the only way we "progress" in the mod.

- A disease system that I cannot see adding to the gameplay in anyway shape or form. Yeah great, I just took some boots off a dead guy and now I have some deadly virus. That's going to be as lame as breaking a leg walking through a doorway.

- Release date, to which everyone thought was nearly concrete of Dec 2012. Now a "we don't know." So, before we were under the impression we would be getting a work in progress game. Now should we assume we are going to be getting a basic polished/ready to go version?

Some of my pros.

+ Customizable weapons, clothing, and persons. This is kind of "standard" in any game, honestly. People want to personalize and make things their own. Finding that new baseball cap and getting a tattoo is not really progression however. (See con above)

+ Mad Max styled vehicles. This is another as to be expected in this type of game, just happy it'll be added (maybe). Though who knows if we will ever get it.

+ MMO Server Architiect I sincerely hope that along with this we will be getting official Day Z-only servers. Characters are dedicated to those servers/worlds like in typical MMOs and no community servers. I really doubt this will happen though and it'll be another... same as we have deal except how the "Data" is handled.

My actual post before everyone got in an uproar over "release date" and insisting that everyone is whining and complaining that the game isn't here yet. Clearly it is nearly impossible to say anything with any type of criticism over the game or the development team without the fanboi forum team trying to stomp over your every word.

Clothing and character customization is character progression. Not everything you can find or do to your character will be in the loading screen.

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Fair enough, I just don't like the idea of looting a person or a zombie and getting some disease. It doesn't add anything to the game IMO, but like everything else we'll have to see how it is implemented.

I'm just going to put this out there, hopefully "not just you" but people think before they speak

from your/community's stand-point one can only speculate to how features rocket has implemented are "useful"

but bear this in mind, you need to remember that if diseases had no purpose or reason in the game then without a doubt they would not put time and effort into designing them

before anyone starts to say "this wont work" and "add this it will work" you must first question yourself "how much do i even know of these mechanics" you do understand the mod's game-play yes, but we all do not understand the stand-alone's. we as a collective can only say "what would be cool in my game" because in a way we are all little-game designers trying to implement our ideas.

have some faith in rockets reasons for why things are the way the are, he's making a game HE wants to play, you are buying HIS game. throw "discussions" about what does not work out, when you have actually played his game.

So anyway Rocket said that we can find individual bullets, i wonder if mags will be separated from bullets, you can find ammo boxes, or just a few rounds in a draw that are dirty, finding mags will be rarer, so like you could have 40 bullets of 9mm rounds, and only 2 mags. so you need to refill the mags with bullets at times witch would take longer to reload?

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Isn't that how DayZ started in the first place? People telling Dean it couldn't be done or it wouldn't work?

Since the beginning of DayZ, with every new feature there was a huge outcry in the community that the changes/features wouldn't work and it would ruin the game. But after the dust settled everybody loved them... At this point I have complete faith in Dean and his ability to make this Game the best it can be. He knows what he's doing and is willing to try new things, and more importantly, he isn't afraid to say when he was wrong and change things back to the way they were if something doesn't work out the way he thought it would. But you have to let him try and do his thing, because thats why we are here now and are talking about DayZ becoming a standalone game.

Because Dean was doing things no one else had the balls to ;)

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I like his style of design, I think he's got a great sense of how people really want to play the game, and he filters out the crap ideas.

Unlike most big film studio execs these days.

That's how I know SA wil be damn good.

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Hello there

Debate and discussion is fine, even if it gets heated. Snide remarks and accusations of fanboi-ism etc is not appreciated and does tend to get folks back's up.

Constructive criticism is great. Moaning, not so much.

L

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I think he's got a great sense of how people really want to play the game

imo this is sooo wrong way to think - it is something how EA/DICE, Activision etc thinks and thats whay their games are crap. In very begining Rocked made Dayz on his feelings how things should be and what game he wants to play ... then people joined in and started to cry - change this, change that - and then left Dayz because that is not Dayz thay started to play .... So imo Rocked should stick only to his idea and not listen too much what people wants. Because most of the people don't want something more than COD/BF3 Edited by V3C1C

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I don't want to wait! But if that's what it takes to have an amazing game, than wait I will!

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imo this is sooo wrong way to think - it is something how EA/DICE, Activision etc thinks and thats whay their games are crap. In very begining Rocked made Dayz on his feelings how things should be and what game he wants to play ... then people joined in and started to cry - change this, change that - and then left Dayz because that is not Dayz thay started to play .... So imo Rocked should stick only to his idea and not listen too much what people wants. Because most of the people don't want something more than COD/BF3

I agree with this. My comment meant that Rocket understand how people want to play - as opposed to doing what they ask. There's a big difference.

I don't want him to do whatever idiots might ask for. Stick to his own style, because his sense of the game is ultimately what everyone appreciates...or has so far.

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Hello there

Debate and discussion is fine, even if it gets heated. Snide remarks and accusations of fanboi-ism etc is not appreciated and does tend to get folks back's up.

Constructive criticism is great. Moaning, not so much.

L

Orlok, I don't really care if you like me or my "accusations" of fanboi-ism. There are plenty of negative things people say about me, and half the time you are giving them beans for it. Get off my nuts already, just because I don't agree with whatever the forum guru's say doesn't make me any less off a contributor to the subject or discussion. I will tell it like it is, and that is that.

I'm just going to put this out there, hopefully "not just you" but people think before they speak

from your/community's stand-point one can only speculate to how features rocket has implemented are "useful"

I did think before I "spoke" or in this case typed. Just because Rocket has an idea for a feature doesn't mean that everyone is going to like it. Will he put it in the game anyway? Probably, but again... This is a discussion and I can offer my opinion on it. Rocket thinks the game needs a "Humanity" feature, a feeling a player will experience and nothing else, but nothing a game mechanic should be doing for a player. IE, just an example of one of the ideas from your god the Rocket, that is not such a great idea. Just like, I think the disease system is not a great idea.

If you like it, if you're excited for it... AWESOME! I'm not, get it? So please stop coming in with the comments on how people need to stop and think, or that they need to stop complaining. Will it stop me from playing the standalone? No. Am I trying to change it? No. I'm just saying that it's not something I care for, end of story.

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So anyway Rocket said that we can find individual bullets, i wonder if mags will be separated from bullets, you can find ammo boxes, or just a few rounds in a draw that are dirty, finding mags will be rarer, so like you could have 40 bullets of 9mm rounds, and only 2 mags. so you need to refill the mags with bullets at times witch would take longer to reload?

I half suspect that we will be finding partially/full magazines, as well as partially/full ammo boxes. So yes you would carry spare ammo to refill your magazines. It's probably not going to be some detailed or long drawn out process. More like how the "switch 1911 mags to revolver" functions, with maybe a little extra time. We'll see.

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I do hope they make DayZ much, much harder. like DayZ 2017 before they messed up the loot tables slightly

Stuff

Needs

RARITY

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