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Showing results for 'Vehicles'.
Found 41868 results
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+1 i just was typing a topic like this, my server is crashing too, and i have not mods implemented, only edited stamina and player/vehicles spawns...
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We could use an update... How is anyone still playing?
DayzDayzFanboy replied to McPhorce's topic in Xbox
Well I can't get on every day as I work for a living but I'm on fairly often and it's still fresh for me. I'm not sure exactly what people expected the game to be like but the game as it currently stands is not really that different to the original. I look forward to vehicles and base building but for me the selling point of the game is the fact that there are no objectives and you make your own story. Human interaction has always been key in this game. Just go back and look at frankie or blackout videos or any other dayz YouTuber for that matter. Yes, new guns would be nice, but it doesn't alter the fundamental mechanics and dynamics of the game. Base building and vehicles will be cool too, we just have to be patient for it. But dayz has always been hours of roaming around countryside and towns looting up and then interspersed with random encounters with other players. How you interact with those players is what makes the game for you. Maybe if base building is a really big thing for you, try Ark:Survival Evolved. Persistent servers with a deep crafting and base building mechanic. But dayz as it stands is really the core game. All the extra stuff you're waiting for is just decoration. It's like me saying that CoD had lost its appeal because it doesn't have open world survival aspects to it. I think if you accept dayz for what it essentially is you'll enjoy it more. Or if not, then maybe it isn't the game for you. It happens, you buy a game with certain expectations of what it will be like and then it isn't. -
I realize the current stable build has many issues at the moment and the focus of the devs should be to stabilize before the release next month, but one thing I would like to see, at some point, is a change in the philosophy of the vehicle spawns. Since there are only a limited number of vehicles spawning, I think the state they are in is a bit harsh. I found one last night on the east side of the map, but it was basically missing everything. I searched the surrounding area for about half an hour and found only one tire. I still needed everything else (3 more tires, spark plug, etc.) You teased us with those Stress Tests where we were able to drive cars without looting anything -- now, the pendulum has swung completely the other way and getting a car actually working seems ridiculously difficult. I think most of the cars should spawn with only a limited number of things missing and have a small percentage chance (say 25%) that it spawns ready to drive. Given the stamina system, having working vehicles needs to be more of a thing than it is now -- I don't expect every vehicle to work every time, but I should be able to approach it, see that all it's missing is one, maybe two things and boom -- I'm excited -- I now have a new primary goal for this DayZ session (beyond staying alive, of course) that seems achievable -- find those couple of things and I'm in business. As it stands now, I walk up to a vehicle, see that it's missing more than half of its required components (and in some cases, is missing everything) and I simply move along. I should have to spend only a small amount of time on looking for vehicle components, not my entire session. Please consider dialing back the harshness of the vehicle spawns at some point in a future patch. Thanks for reading this.
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With the preview program not having vehicles, or bicycles, and the servers having 24/7 rain. So you're being forced to do a brisk jog the entire life of the game. Could we maybe disable the stamina system until vehicles are implemented or maybe reduce the rain cycles on servers, or tweak the weight in which water is "absorbed" into your clothing. Having to strictly wear one outfit to avoid this seems bizarre in an open world survival game with 60 other players, and having to drop everything I own just to sprint for 15 yards also doesn't make sense seeing as food drain and water drains so fast. I'm open for Discussion, but trying to get the functionality of the game with all the features is key. I get that, but playing the game to get all the other stuff fixed seems more important than stamina drain.
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Since there's no vehicles, and the servers are 24/7 raining. Is it possible to remove the rain effect until there is vehicles or bikes like the mod used to have? When you have to run across the country, and your rain weight gives you nothing no stamina. Running around looting and surviving is pointless since theres no defense with power walking every where. Zombies can work you. Players Kill you with ease. The only counter to this is to drop everything you're carrying. Which seems backwards in a survival game. Or just tune the rain cycles? Theres ways to balance this.
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Welcome to DAYZ USONIA! We are a dedicated dayz community from the mod here to proivde a great dayz standalone experience! My goal is to have a modded server with a sort of "epoch" feel to it. And a vanilla+ server to give those more hardcore players that experience. Discord - https://discord.gg/mg9Jafk **Server details** - P - 172.107.2.88:2302 ***Mods*** - Weapon Redux DayZ+ ***Features*** - No Stamina Custom balota and NEAF Green mountain traderzone surrounded by a castle (NPC Traders coming soon!) 2xLoot Zombie Hordes 40 Max Vehicles SpawnSelection (made to be like dayz mod)
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Are there vehicles on Xbox yet or is it just PC?
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passengers able to fire weapons from vehicles, and eat and drink, and use a compass!
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I test this but spawns only v3s chassis with nothing on,I delete vehicles.bin and no help.Tent asnd barrels stay after delete.
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A dedicated game engine that seems not so dedicated...
sneakydude replied to rickyriot's topic in General Discussion
Well this thread is backwards, was hoping to hear much better news about Infected. I guess 2 more years? Its still Alpha to me, i never expected anything less then 2019 for beta and that's at the end of 2019. But i really wasnt hoping to hear about the vehicles and the Infected are still an issue. -
A dedicated game engine that seems not so dedicated...
Wili replied to rickyriot's topic in General Discussion
For a Beta nothing seems to work properly, not combat or basebuilding, persistance, vehicles, zombies... I think a Beta should be like polishing minor bugs, but it seems every important aspect of Dayz is well broken right now. -
A dedicated game engine that seems not so dedicated...
blackberrygoo replied to rickyriot's topic in General Discussion
These things surely will be In 1.0 release . I have literally 0 faith that these devs will pull off a full release in less than 2 months (especially from this build - it’s a mess in so many departments - zombies , lighting , transparent objects / buildings , broken vehicle physics , vehicles too fragile so they disappear when damaged - they don’t blow up or anything cool they just ... disappear ...). Yuck , so many chances to have a great beta and this is what they come up with ? As a long time player and supporter I’m so pissed that it took another 1.5 years to get from .62 to .63 stable beta and yet somehow .63 stable beta seems like it has less weapons , less items , and more glitches than the .61-.62 versions had . -
Add more vehicles . Period . 4 vehicles on the map ? SMFH what a pathetic number . I thought we were making progress , not regressing back to the old dayz where there were only 4-8 cars and they were all hidden away at inpenetrable bases in the debug zone . This game is gonna go downhill if these devs don’t figure out their damn spawn rates and stop trying to be so “hardcore”. It ruins game balance to only allow a very small elite section of the server to have a vehicle , and even when you get one the damn thing doesn’t even display when it’s goibg to poof and disappear ... what a shaky “beta” this is .
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I would avoid an entire server wipe at all costs unless you have no player base or a huge issue. A player loosing a tent is not as bad as losing everything. Could change the despawn rate to 1 second. Then with the amendments after 5 seconds all vehicles will be despawned and respawned repaired. Then obviously change the despawn rate back to original value.
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im 80% sure vehicles.bin also covers tents barrels and barrels tho
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Do not delete your entire storage folder unless you want a server wipe. That will delete your entire database (players and their gear, economy, tents, bases etc.) If you are having issues with vehicles you can remove all vehicles from your database by going to /mpmissions/dayzOffline.chernarusplus/storage_66435/data then deleting the vehicles.bin then upon restart the server will look to spawn vehicles with the amendments you have made - as long as you added the code corectly.
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Look here for the latest vehicle spawns Please note the Hatchback is the only vehicle spawning currently so disregard the other vehicles mentioned on that site unless you (server admin) has enabled the VSS and Sedan
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That's the whole idea. Base building is part of the "end game" that requires team effort and the use of vehicles. That is if you want to build into a secluded spot.
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Been trying to get into base building, but running into a problem. I want to build in a secluded spot for defense but carrying these large items back to base is kind of rough. So I have been spending hours trying to put a car together to help with this and it hasn’t been going well so far. I think setting up a simple base camp should be one of the first things the player should be able to do but I do feel vehicles should still be hard to get. I watched this guy build a wheelbarrow from sticks and bamboo and thought this was the solution. If you don’t want it to be fully craftable you could make a vehicle tire a required part and subject to maintenance. Another idea is to allow them to be attached to bikes if they come back in game. I understand that adding new features is probably the last thing on the devs mind but I feel something like this is sorely need to make the progression feel good.
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Community Servers - What to Expect from the Switch to 0.63 & Release of Server Files
mrwolv replied to eugenharton's topic in Servers
be nice if the game acutally ran without so many bugs atm ! from the last update that screwed dayz im suprised its lasted this long as its still not working correctly like it used to i miss the good old dayz and im sure alot of people do im talking patches 60 and backwards. when people herd the dayz files were being pushed alot of us thought what a big mistake but we managed then you said beta and alot of people are/still unhappy this has happend the game is just not ready yet. yes it playable but its no where near ready for beta still so many bugs things do, not work correctly, content still not added from the start of dayz, before you do anything else on dayz i think you should fix everything that dose not work correctly like the vehicles the offroads take to little damage they are terrible at control the dig in the ground when driving and they lose control so easy and this is in 1st gear, base building you added its awfull and here is why set up a build for a watch tower add all parts build ground floor then we have to relog to build the next bit then relog again and again untill its built, there is no way to tell which way a wooden wall is placed and we have to build it to see this then if its wrong we have to break it down to rebuild and get it right not to mention we dont get our items refunded and its so easy to break a wall (7 seconds). also the codelocks down work no way to make a gate the base build should never of being added its terrible! what ever has been done to dayz in the past year which is hardly anything usefull is just a waste of time where are these 3 major patches to the stress test version of 63 well as i though it has not happened and you cannot call beta and 63 exp patches as the game state is still very poor please fix dayz to bring it back to life at the moment its dieing and alot of people can see this the game started out great really great and its just downhill since. pc players deserve more we have been your guninie pigs from the start and we have suffered the bad patches and more its time to change this next it will be dayz on ps4 just stop fix pc then work on console after like it was supposed to be in the start -
Dayz servers So, are you all telling me there isn't any problems with nights on the servers? Only 3 stable servers are having night atm. WHAT THAT MEANS: For most players Dayz is unplayable now because of length of day/night cycle. You might say: go play on servers with day on. I say: why should i play a game on server based in US or whatever with 350 ms? I want to play on official servers. Night isn't a problem itself. The problem is that server time is 1:1 real time, going further... some of us can't even play the game NORMALLY because we work, go to school etc. And when we are able to play some Dayz it's evening and getting dark, so does in Dayz world... Leaving some of us playing 2h with day on servers before needing to switch to server placed in other part of the world with 200+ ms. Just for being able to play day on servers. I wouldn't mind to play 6h daytime, being able to prepare for 3hour night time(find flashlight, get some food, wood, get fireplace going and so on), i would even be stuck to the same server because of progress(bases, vehicles). Now it's impossible to loot food at night and having fireplace going(axe:tree ratio is terrible atm). Not to mention that night with heavy rain is just pointless to play. I know that Dayz is meant to be hardcore survival game, but it still only a game and meant to be played for having fun, not struggle. Edit: or add Moon, so it lights up eveything.
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In your events.xml under V3S <active>0</active> change to <active>1</active> or they won't spawn. you can change the nominal/min/max in that same file to increase the spawn limit of them. Also make sure you havent changed the default values for vehicles inside types.xml that goes haywire.
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Hi all! Is the V3S also in the beta build, or onyl just the offroad 4x4 hatchback? Regards, Raptor.