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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Your DayZ Team
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Hello Xbox players, we have a new update for you which should start to fix some of the most annoying issues for the current gameplay experience. Not everything will be fixed immediately, but the team is continuing the work to bring you more fixes as fast as possible. Patchnotes ADDED Added: Camera misalignment during movement in iron sights Added: Sounds for prone injured animations Added: Impact sound for Hatchback Added: Destroyed engine sound Added: Sounds for base building Added: Speaking animation connected to VoN Added: User authentication during loading screen Added: Horticulture FIXED Fixed: Client/server crashes Fixed: Time persistence after server restart Fixed: Gunshots not being heard properly Fixed: Handful of client/server errors related to in-game actions Fixed: Environmental issues (wrong/missing roadways and collisions, incorrect textures/occluders, misplaced widgets) Fixed: Fireplace in a barrel could disappear after closing a lid Fixed: Attaching a headlight box to a car Fixed: Injured crawling animation Fixed: Swapping items from infected's inventory could break a hand slot Fixed: Hatchback windshield transparency Fixed: Heat pack not heating up Fixed: It was not possible to jump over a landmine without detonating it Fixed: Camera did not stay zoomed in when holding RB Fixed: Car HUD was missing button info about changing gears or brake Fixed: Loot tab in Tutorials wasn't fully highlighted when scrolled to Fixed: Couldn't open or close containers in inventory Fixed: Collision detection and triggers for base building Fixed: Missing area damage on mounted barbed wire (base building) Fixed: Infected - attacking through doors/walls TWEAKED Tweaked: Infected AI (WIP) Tweaked: Global light config Tweaked: Temperature effects on hunger/thirst rates Tweaked: Vehicles simulation Tweaked: Input system (WIP) Tweaked: Vehicles damage zones Tweaked: Melee damage to animals Tweaked: Engine damage icon Tweaked: Reduced fireplace geometry collision to reduce stacking size Tweaked: Vehicles fuel consumption Tweaked: Texture cache (performance improvement) Tweaked: Improved cloud resolution KNOWN ISSUES exiting a car while it's in gear (not neutral) can ruin the engine
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Tape: https://youtu.be/xuWye_f9860 For more information on the Chernarus Chronicles, Lost Tapes, and Manuscripts visit our website: https://chernaruschronicles.yolasite.com/ Mission Base Camp The tape you are watching was recovered in the ruins of an old survivor camp west of Myshkino Military Relief Zone. The tape was buried in a dry bag which also contained a cassette tape labeled ‘Good Jives’, journal pages which were shown on tape and other generic supplies. In the tape it appears the military aged male was gathering supplies to build the encampment which we later found in ruins. He is seen moving large quantities of building supplies with a repaired hatchback to a remote lodge house somewhere in the hills west of Myshkino. At some point in the tape there is some serious electronic interference which we can now confirm was caused by some sort of military helicopter. The helicopter seems to have some sort of electronic EMP/Jamming type equipment installed, as we can see each time the survivor approached the helicopter the tape distorted, and immediately cut out. The reason behind this survivor in particular being targeted by such a craft is still unknown. But based on our mapping it is confirmed that the electronic interference from this craft did also affect the ‘Mysterious Lone Survivor. (Shown in Tape 001). The crash site of the military aircraft was unfortunately scavenged to the bone. As well no vehicles shown on tape were confirmed to be located at the ruined campsite. We will conduct further investigation on the site, and try to learn more about the survivor in ‘Mission Base Camp’. To further support our endeavor to historically capture this dark yet unique world we ask that you please subscribe, leave feedback, and share the information acquired with others.
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The map seems small to me. Is it ever going to be expanded? I want to be able to set out to a location and have it take days to get there. Of course vehicles would make that quicker. *EDIT* heres what im talking about . .
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Persistence Workaround
PandahFistophacleezeSykes replied to NachoNinjaGnome's topic in General Discussion
I don’t think that’s the cause every time . I’ve done nothing of the sort like you described and have had multiple base building objects and materials disappear on me . Tents ? Yes . Barrels ? Sure . Vehicles ? After one bump they were gone (haven’t found another in days). Persistence is wacky in the code , and it runs deeper than “spring cleaning” but thanks for the workaround regardless . -
Zombies, gunshots, wolves and vehicles have all had moments of no sound during a long play yesterday (two of my friends were running down the middle of a road heading into Stary and were run over by a 4x4 that they didn't even hear bearing down on them...). The developers know about the sound issues and will hopefully have them resolved with the next patch / update.
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Hello Xbox Survivors! It's been a week since we published the Base Building & Vehicles Update on Xbox. And yes, it has major issues, to say the least. We are aware of the problems and will speak about them today, and how we intend to resolve them. But first of all we want to thank all of you who helped by reporting the issues to our Feedback Tracker, as well as our Twitter and Forums, we received a lot of support this way and it helps us a lot! We expect the first patch with fixes to hit the servers next week. Game Crashes and FPS Drops / Rendering Issues Regarding the game crashes many of you have been experiencing: We have tracked down various issues that have been causing problems in the inventory, mainly things that were related to script-side handling of the combine/management system, and have fixed most of them. There are still a couple of issues with the inventory, but nothing we know of should be causing any crashes as of now. As we've already stated the new shotgun was one item causing particularly high amounts of crashes. If you see this happening with other items as well, please forward that information to our Feedback Tracker. FPS drops and rendering issues have mostly been reported to us by players on the regular Xbox One. Over the course of this week we have identified three issues regarding them. We have fixed one related to loading the cache. Two more are being investigated and hopefully fixed as soon as possible. Long Rain and Night Time We are aware that rain and night time are not optimal surroundings and they shouldn't happen all the time. Long rain is an issue that we are looking into for some time. We are currently testing new settings for it on the PC Experimental and hope to bring them to Xbox soon. Today we have changed the server time settings to test different night-settings. Night currently shouldn't last longer than 90 minutes. Upcoming Inventory & Usability We've been working on improving the underlying system of the inventory, mainly the traversal through containers and items, which should be improved. There have been modifications to the display of equipment, which is now sorted, in preparation for customizable ordering of your equipment. Cargo of attachments should be visible, which will be mostly useful while using items like the fireplace, which now displays the content of the cooking pot that is attached to it. This way the user does not need to remove the pot to inspect the state of the food inside the pot. This is also in preparation for equipment that can have expandable cargo through its attachments. There are still a couple of issues, such as the scroll windows in the inventory breaking if too many items get removed from the vicinity or player inventory, and also split items not being put into the player's inventory but onto the ground. We are working on getting those resolved. Lastly, combining items should now be easier, as you can add items from the ground to the stack in your hands. As we finish up the main elements of the inventory system, we're looking to put a visual overhaul in place, which should improve the readability of the inventory. This includes visual elements such as improved container backgrounds, larger item icons and better readable quantity and inventory sizes. Missing and bugged Actions We are aware of several actions that are still missing in the game, especially when it comes to weaponry (e.g. cycling with bolt-action/pump-action rifles, holding breath, unjamming). Currently we are testing a new technical solution to cover most of those issues. There are also some bugs causing overlapping actions (for example push-to-talk and zeroing), which will be resolved over time. At last, some of you might also be aware that we have the 1.0 release for PC upcoming. Regardless of that, our Xbox team will continue their work and try to bring you fixes and updates as fast as possible. However, it can happen that our communication around Xbox is going to be a bit more quiet in December, as we will do our best to support this important milestone for the game. See you on Chernarus!
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Not only vehicles but helicopter crashes and cop cars spawn back now, even the shotgun stopped crashing the game for some people and a overall better frames per second in big cities. Hot fix or server fix, it sure was a very welcome thing.
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In short, no. Unfortunately there are no servers like that currently. Overwatch comprises of many features (mods/scripts) and I will list their current functionality: Safezones - partially working, headshots will still kill a person due to the way the game currently handles damage Traders - partially working (and unreleased). AI - only zombies and animals at this stage Persistence - broken. Bases you build, tents you fill and cars you repair are randomly despawning due to bugs in the game. Leaving a large part of the end-game elements that Overwatch added useless if implemented. Advanced bases (digital locks, assigning building permission to friends) - not developed/released Friends/Groups - not developed/released AI/Zombies Killed stats in Debug - not developed/released Vehicles - currently only one car which is set to spawn as default in the server files and that is still very buggy In conclusion, people are hard at work developing mods/features which can be bundled together to create an Overwatch/Epoch/Exile 'style' server. Unfortunately these mods rely on a stable backbone (game) to build upon and work in conjunction with, and DayZ persistence is currently broken/buggy. These mods will come in due time and these bugs will hopefully get fixed soon. Watch this space!
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Pretty sure we got a hotfix. Hence, why everyone is finding vehicles.
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We definitely need a separate sensitivity slider for steering , I'm a high sensitivity player when aiming so even the slightest touch of thumbstick even just a gentle tap translates to fish tailing all over the road or doing a full 180 lol. But it's the first iteration of vehicles so I'm sure with future development/updates it'll handle better and be able to go up hills without a run up (4x4 vehicle my ass lol) . Also anyone else noticed the car models actually floating about five inches of the ground?
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OFG|LOOTx2|BETTERSTATS|AIRDROP|ADMINS-HELP|KILLMESSAGE-BOARD|
Burschie posted a topic in Server Advertisement
OFG|LOOTx2|BETTERSTATS|AIRDROP|ADMINS-HELP|KILLMESSAGE-BOARD| DAYZ STANDALONE SERVER von OFG test it out ! 85.14.245.231:2302 SERVER: Prozessor: AMD Ryzen Pro 1700x (8 x 3,4 GHz) Arbeitsspeicher: 32 GB DDR4 1.000 GB SATA 480 GB SSD 10 GBit Internet in an Computing Center in Düsseldorf. SETTINGS: 100 Slot Loot x2 More Zombies Vehicles Basebuild Airdrop Playercounter Kills Session and Overall K/D Session and Overall Persistence 6 hours Restarts with only Day Better Stamina & Food & Drinking Zombie Hordes Loadout Admin can help now ! We are searching for our Root Admins and Scripter. And for our Community more Member and Player. Mfg Burschi -
At this point I'm 99% certain that cars aren't spawning. I've been on high population servers for atleast four hours everyday since the update came out, I've not found a car, heard a car or met anyone in game who has either. I have 6 other friends who play frequently for lengthy periods also and they've not had a sniff of a vehicle either any chance a BI representative can clarify if the car spawns are bugged? I haven't seen a single comment from the community manager regarding vehicles since the update & quite a few people have been enquiring. Any info would be greatly appreciated :)
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@RaptorM60 Can you confirm vehicles are 100% in? Ive spoken to a heap of people and no one has seen a car.
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You do realize “game testing” is ending in less than a month ? You do realize that a broken beta this close to full release is NOT GOOD RIGHT? You do realize that fallout 76s beta was just like this , and if they don’t get their shit straight people will hate dayz even more when they realize it’s every feature that pulls people in is broken ? lets break down just SOME of the broken / missing features : persistence of bases - broken , items disappearing at random and people can use a saw , axe or other tool to take down your base in minutes . vehicles - broken , too rare , and very desync ridden , the vehicles were far better when they were first implemented as they now disappear after the radiator is damaged and it happens a lot considering the headlights ARENT BRIGHT AT ALL and you will find yourself smashing into shit unless you have a flashlight or other light source out (impossible when in car) zombies - don’t jump over fences any more , they don’t react to you unless you are right in their face or have the brightest colors on , they also take too long to kill you (15 slow hits from a zombie = possible death) and they never make you bleed anymore (rags = now useless) server owning = with night time being broken for everyone besides ultimate FBs and forum WKs , many night time servers are left abandoned ; unless said server is operated by a famous streamer of course , then they stay over night to stream snipe . Also there are many persistence and crash errors for server owners. Nighttime - broken as all fuck ? Light sources are rare and when you find them you’re simply a target for someone with a better monitor (read : better monitor = better advantage at night) Guns / items : many are missing . MANY . We are working with such a limited roster of weapons it’s kind of pathetic the devs keep removing perfectly good weapons for no reason . The new engine has been In for months now , they can’t reactivate the weapons with the new animations they have been “working on” ? They’ve been working on new animations for almost a year now... Anyone remember the longhorn , the glock , vss , Svd , fn fal , engraved 1911 , blaze double rifle ? Some of these will be at a crash site you say ? Ok well find me a crash site that isn’t already picked over . Oh you can’t ? Oh what’s that ? It’s because the devs put one per server and it’s never found by anyone besides the no lifers ? Oh... ok . I guess that’s that . Overall there’s so much more I can put down that was fucked up , removed , or taken out of the game altogether , but it would only disappoint me further and put me more towards disliking the devs decisions (how they are now) than I already do . People need to stop defending these devs and their poor decisions , it’s only enabling them to continue down this lazy and poor path . They NEED to push out this big patch like asap so we can critique it and tell them if it’s ready for 1.0 or not . Remember FBs and WKs ; your idolizing of the devs as God’s is only Bringing us further and further away from a proper , non-broken , smooth operating 1.0 . TLDR: Essentially if you defend any poor decisions or use any FB / FORUMS WK-like terms (which includes using the phrase “it’s beta/ it’s early access just be patient”) then you are advocating for a bug ridden , poorly developed game that will never have a proper beta or 1.0 phase because of all the goddamn coddling you people are doing to the devs just because you don’t want to hurt their feelings or some shit ; grow up- we paid for this product years ago, we still have yet to have that product delivered i full but don’t let these devs pull a fast one and give us a shitty broken 1.0. We honestly deserve more for being so damn loyal and always telling our friends “dayz is just about to get awesome” when really it’s just spinning the same old gears .
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Come play on NL Windmills! Server name: NL Windmills |Airdrop|Trader|Vehicles+|WpnRedux|DayZ+|NoStam Ip adress: 145.239.131.101:2302 Daytime only (08:00 - 18:00) #All vehicles are fixed, and we have Airdrops once every hour! MODS: Dayz Plus - Weapon Redux Pack - Unlimited Stamina Make sure you subscribe those mods in the Steam Workshop! You can enable the mods by using DayZ Launcher in steam. . . Basic rules: Don't be a dick in chat. You can be a dick ingame. Happy hunting. https://discord.gg/cn6Dfuk Matthias & Doc
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Thats not right Bro, they say on xbox community on last Sunday: "Survivors, even though we changed the weather configuration with the Basebuilding & Vehicles Update, DayZ gods decided to pour some more rain on chernarus. Also night time. Keep your raincoats tight until Monday, we're gonna try and settle things before this turns into another apocalypse ;)"
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Answered on XBOX forum, sorry.. But on PC we saw multiple vehicles during friday and succesfully managed to drive and fool around with them notes if you find a car, on PC version - refuel only with Jerry can, passenger side behind door - start car: hold mouse - turn car engine off: click mouse NOT hold - exhaust gas seems to come off directly from engine, seems NOT to be a problem with the engine - gears up: E, gears down Q - gear indicator on N seems not to be Neutral, but Drive - getting on the back seat: move front seat first then get in. reverse to get out - motor oil could be added to engine - could not add water to radiator for some reason, didn't seem to need adding
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So I am curious if anyone has found a vehicle yet... I've seen a few threads started on this and so far nothing. My buddies and I scouted since Friday, many hours each day, no luck. Had a ton of fun, love the new update, but I am starting to think vehicles don't exist LOL. Would love a witness to say they found one...
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Found epoxy puddy. Haven't found a use for it yet. Checked online and it looks like it may go with the tire repair kit but I haven't tried anything with vehicles due to them being broken currently.
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Has anyone seen or used the ada 4x4 yet? I spent a good few hours searching purely for one and didn’t come across one except doors and a bonnet, anyone help with locations or any city’s where they have seen one?
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Hello, I have a fresh dedicated server and I have a problem, no one can connect to my server. I made a test with 7 different people to be sure, This is my serverDZ.cfg : http://image.noelshack.com/fichiers/2018/47/6/1543064333-server2.jpg The BEServerx64.cfg : http://www.noelshack.com/2018-47-6-1543064326-server3.jpg The start server battleeye.bat : http://www.noelshack.com/2018-47-6-1543064332-server4.jpg And the config.cfg : http://www.noelshack.com/2018-47-6-1543064332-server5.jpg I also added ports on the Windows 2012 Server FireWall : http://www.noelshack.com/2018-47-6-1543064330-ports-win2012.jpg And the OVH Firewall too : http://www.noelshack.com/2018-47-6-1543064327-server6.jpg You can see my server on DayZspy : https://www.dayzspy.com/server/51.38.60.44:2302 The IP server is : 51.38.60.44:2302 Name : [FR] Fatality / Vehicles / Militarized / discord.gg/SGyXEZx After a lot of test (4 days, and I have call my Host to be sure), I really need your help. Thanks a lot.
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Hey Man, Understand the emmense ammount of work you've put into building the game update. I'm wondering have vehicles been fully implemented / where can we find them if they have ?
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@DayZ Update has many issues, and crashes randomly, but the 10 minutes i've experienced so far, it feels so different. But in a good way, rendering and frame rate needs to be fixed and crashing has to be top priority! As for minor issues some items of clothing and equipment are missing textures. Buildings and environment are texture popping (especially the vehicles, trees, vegetation and the ground) and rendering is really bad, frame rates are between 5-14 FPS (estimated) game crashes trying to join servers unexpectedly. I know you guys are aware of the BK-113 causing the game to crash. Sound de-sync issues, weapon sound issues, also now the new controls have been implemented there is no way to swap shoulders. Please take time to address these issues and don't rush to please everyone, because they'll always find something to cry about. Keep up the great work!
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Hello Survivors! Today, we're releasing the biggest update of DayZ since launching in Game Preview! It's truly massive and changes the game quite significantly - for this reason, it's necessary to do a complete wipe of all characters and server persistence. But it'll be worth it ;) The update is out now and the servers should be starting - please restart your Xbox Once if you're not getting an update prompt. Here are the highlights of the update: new vehicle: ADA 4x4 + parts and other necessary items base building + necessary items to make it work (tools, planks, nails...) added some missing controls (freelook, walking, switching fire mode, gun zeroing) fixed various issues with hit registration of firearms changed the weather setup to feature less rain ;) new shotgun + ammo tents and barrels for making improvised camps and loot stashes improved nighttime (don't throw away those road flares everyone! You'll need them ;) lots of other new items configured for spawning in the Central Economy slightly increased numbers of infected There are most likely going to be various issues with the update, but for now, these are already known to us: NEW: Despite changes to weather configuration, servers still seem to get stuck on nighttime/heavy rain NEW: Performance issues especially in larger towns maps can be picked up and opened, but you can not navigate in them (controls are missing) vehicle controls may be too sensitive at times leaning and shoulder change missing (controls are missing) weapon sounds can stop playing in some situations For those of you who want to get a more complete overview of the changes, here's a more detailed changelog (especially listing the new items in Central Economy: Added: ADA 4x4 car Base building New controls option (walk, freelook, zeroing on firearms) Weapon collision with geometry Visual bleeding effect Heat comfort and disease effects New sounds Directional player death animations Weapon jamming Restraining characters Tweaks: infected tweaks (including their numbers per server) tweaked wild boar behavior tweaked navmesh functionality tweaks for animations, holding poses, vegetation collisions, gestures and more in data various animation tweaks tweaked infected aggro weights of food adjusted Changes: changes in unconsciousness mechanics changes in AI navigation changes to instance management (fix for desync where the player is in one stance but has a speed of another) changes to sun shadows changes to weather configuration changes to nighttime configuration changes to input system changes regarding server/client stability changes to networking (including fixes for hit registration issues) security fixes revamped Fire Station revapmped police station building items have been renamed updated offline DB to reflect the current online state changes to map toggling + a LOT of changes in data (animations, configs, settings) New Items in Central Economy: Vehicles: Horticulture (the feature itself is not fully implemented yet): Clothing: Medicine: Weapons/Attachments: Base Building: Food: Other: Don't forget to report every bug and issue you find to our Feedback Tracker. Thank you!
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