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Showing results for 'Vehicles'.
Found 41868 results
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Coast is for squares. Inland is where all the cool kids hang out. But naw, there's plenty of hot spots up north. Problem is, the map's not finished yet. Similarly, there's no persistent storage or vehicles which is what caused a lot of folks to head north in the mod. Aaaand they haven't upped the player count yet. Aaaaand they don't have zombies where they're supposed to be, which would (hopefully) cause the coastal cities to be suicidal. All in good time. And it has nothing to do with the spawns, I don't WANT people spawning up north.
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For anyone who missed the EGX Rezzed I Summerised The New DayZ Roadmap
leefriendfield posted a topic in General Discussion
Here is where you can watch the showing of the new roadmap: http://www.twitch.tv/egx/c/3967056 Next update info Bow and Arrows Fireplaces Cooking No spawn timer when joining same server In two weeks or by end of April Loot Respawning World devided into different sectors Loot spawns when sector is empty reset doors and doors have random open/close status Player Controls Some mouse acceleration improvments Possible jumping Short Term Ragdolls based on bullets impact falling draging bodys Zombies Better AI pathfinding almost complete Handle Interiors and Small objects New AGRO system Better Responsivness More benefits to stealth Hunting New animals Hostile, Netural and companions Persistant Objects Refrigerator, ovens and cupboards Optimization Ability to use multiple cores Servers can now use more memory Vehicles Small vehicles ATV's and Bikes Customizable cars Planes, Trucks and helis Modding Support Mods will most likely be specific to Private Hives Full support for mods Steam Workshop integration Base Building? Barricading houses Food Growing gardens and pumpkins! Extra Steam Achivements Faction Identification Methods Spawn System to controlled areas? -
Player Spawn Mechanics To Reduce Server Hopping/Ghosting - Includes Working Example!
Publik posted a topic in Suggestions
Solution for spawning players outside/inside of bases. Topic brought up here in relation to Rocket's talk today, and as promised here's a possible solution with workable prototype. Basic idea: When a player spawns, they "drift" 1-2km away from their login point.This "drift" would only happen on joining a new server and when the timer would be applied.The drift is influenced by nearby players, if there are any. A nearby player will push the player's spawn position away, meaning players will not spawn on top of other players.If there are no players nearby, drift is in a random direction.This does not happen if the influencing player is on the spawning player's friends list.Zombies apply a smaller push than players."Attractors" can be added (like camping parts, bases, vehicles, etc) that pull the player to spawn there.Attractors only apply if a player has interacted with that item (vehicles) or the player is on the friends list of the player that "owns" that item.Unaffiliated Attractors would severely push players away (someone else's base).Attached is a zip with a simple mockup in Unity. Extract it to your desktop or wherever and open the .html file and everything should work. Click to place a repeller (player, zombie, etc)Shift Click to place an attractor (a base you're a part of)Click an attractor/repeller to remove itEscape clears both itemsPlayer would spawn in the green wedge.Also included is the source, which can be opened as a project in Unity. If a mod wants to sticky this or promote these kinds of suggestions (with code or prototypes) I'd be more than OK with that. Hint hint. Welp, I've got a game jam to run off to, ciao. DayZ Spawn Mechanic.zip DayZ Spawn Mechanic Source.zip -
ok, maybe I didn't say this clear enough, so let me reiterate Dean is going to have the servers control the rarity of loot spawns......so if there are any vehicles with guns, which none of the devs have even talked about, they would most likely make it a very rare thing, meaning hardly anyone, would have one..... Also, if your driving a car, it brings attention to zombies AS WELL AS other players. Having a car might make handling zombies easier, but it would make handling players harder. It's like running around town screaming with your mic on, it just makes everyone try to kill you...... So there's a catch to having a vehicle like that. I'm not for modern tech, but I'm also not against it, there is going to be some modern technology in a post apocalyptic setting, having a mounted gun on a car isn't exactly modern tech though, thats something that has been happening for a very very long time, it's not like we're talking about creating the T1000....
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K... One: remember the mod? Remember all the pwning you did in cars?........ exactly. Two: how is a big noisy thing with an exposed gunner on top going to kill everything in sight? Three: if it takes 12+ hours to actually get the thing working, how would everyone be running around in it? Four: with your logic, why isn't everyone always in vehicles in the mod? Five: why the hell are you being so hostile? Vehicles have always been a part of dayz. Calm the **** down.
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I think after a period of time, the people who survived would start to adapt to their situation, they'd find a way to salvage what they find and build from there. The would be people who find one spot to live in, they'd build shelter, maybe farm the land, set up defenses etc. Then there'd be the nomadic people who keep moving. It's not like having mounted guns on every car would be realistic in any way, but possibly finding a military vehicle to salvage with an already mounted gun on it is realistic. This is post apocalyptic zombie environment, not a post world war environment. Meaning not everything would be blown up and on fire. People just died from a bunch of crazy, hard to kill virus infected cannibal dudes, so why would vehicles be blown up or anything? I bet most of them would be salvageable. Just my two cents... Note: Also, if you watched the road map presentation, Dean was saying he wanted to have control over certain types of loot that would be in high demand. So parts for aircraft would be scarce and possibly on a different server. He was saying a group of servers would manage what spawns on each server. If there were military vehicles with mounted guns, He would most likely make it scarce. Besides, unless someone is driving around in a tank, its not like that person with that vehicle would be hard to kill. If anything that person would have the biggest target on their back......they wouldn't have the vehicle for very long.
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No, I obviously don't want them all in dayz, but some variety would be nice, both because just having around five vehicles forever would get old fast, and for more incentive to keep playing in hopes of finding rare equipment. I know exactly what I paid for, you won't see me whining in the forums because the game hasn't met my every whim and demand. I'm not going to cut myself if there is no Humvees. :D However, as said in the above post, it can be quite costly to bring back damaged vehicles, and the u.s. often lends equipment to its pawns the countries it has fought in.
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Having Mosin Nagant doesn't mean year is 1950. You've seen a humvees wrecks? me not yet (tell me where please). Your assumption is there is some leftover US equipment, mine is there is no "keep the change" with even a single $140000 military automobile if it could be repaired and bring back in ship cargo hold. I believe you want ArmA II or all DayZ mod vehicles in SA, but it will not happen (just like weapons). You are on the wrong game, be prepared to be disapointed.
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This Article http://www.relyonhorror.com/latest-news/dean-hall-reveals-dayz-2014-roadmap-at-egx-rezzed/ might interest you: "For starters, the very next update, which is scheduled to drop in between two weeks to the end of April, will be the survival update. In this update, bows and arrows, crossbows, fireplaces, and network optimization will be found. In the short term (Q2), ragdoll physics for players, revamped AI for zombies and animals, 64-bit servers, 6 animal types, persistent objects, and world containers (cupboards, refrigerators) are scheduled. For Q3, Bohemia is looking to bring more players and creatures into online servers. Animal behavior will also range from hostile, passive, and companion. Barricading, basic vehicles (bikes, ATV, motorcycles), mod support (with Steam Workshop), Steam achievements, and persistent growing plants such as edible fruit and vegetables are also planned. Currently the game only has wild berries and inedible pumpkins. In the long term (Q4), the team is aiming to add advanced vehicles (cars, planes, boats), structure creation, faction identification (e.x. bandits), and advanced player trading."
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SURVIVAL INSTINCTZ Epoch 1.0.4.2 IP: 69.39.239.136:3119 **Added Bandit Island**
strykeraid replied to Gooober's topic in Mod Servers & Private Hives
1. Admins don't spawn us anything and we don't have any advantages 2. I wouldn't accuse any one of glitching if I were you since YOUR group was known for wall glitching into bases. Hell, your group members tried wall glitching into our base. 3. The building that we built our base in isn't the only one on the map. I know of at least 2 other locations with the same building. You couldve easily taken over the same building in another place, we just chose to be in cherno. We were up all night constructing, and moving our shit over to the new base. We received no help from any admin. 4. You weren't successful, you just blew up the building and no one died. The stuff in our safes were still untouched. No vehicles were blown up either. It's more like a failed attempt. 5. Tough luck, everyone is fair game and thermal vision vehicles are easy to get. Anyone can get one in a matter of a few hours. 6. Speak for yourself. Players receive help if they request it. 7. The average server pop. has been going up, get your facts straight. Take your shitty trash-talking, glitch-abusing group to another server, thanks for playing -
Server hopping, "matchmaking" and incentives to gear up on a populated server.
AryanBoogeyman replied to hefeweizen's topic in General Discussion
Once persistent storage is implemented this entire argument is moot. No matter the source people will have huge encampments on multiple servers to restock their weapons from. The mod proved this again and again. PermaDeath will not be an issue and the only problem will be the time required to rejoin the firefight in progress. Personally my group had no less than 4-6 starter camps setup near popular spawn points on at least 4 different servers ranging from high traffic to very low specifically for rapid redeployment into battle. Anything from small vehicles and starter weapons to military transport and high grade military weapons were stashed in these locations. Decoy camps were also deployed to reduce the inevitable losses. Further North we had heli camps and large vehicle stashes all over the place on multiple servers to save on losses. My point here is that no matter where you imagine people get the weapons, persistent storage will make a hash of any in game economy. All it takes is time and persistence. P.S. Leave the matchmaker B.S where it belongs.... on consoles. -
I think the best way it could be done is for open competitions for the playerbase to get invloved and submit buildings and areas to expand the actual map. I think this way they could get a larger diversity of buildings they could add to the game including the ones suggested. Star citizen currently does this with ships and as this game will have a very large modding community when its allowed that folding the mods into the game also will be a great idea as it will also encourage high quality mods for the game. Because once vehicles come in espec flying vehicles the map will seem much smaller. Personaly i would love a chernobyl type area where mask would be required and if you stay to long you will start to get sick, but some of the best gear is within the area.
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In a survival situation, yes, there are bound to be at least a few people who KoS, though most of them would probably do it either A.) to take someone else's stuff, or B.) to make sure someone else doesn't take their stuff. It only makes sense. However, in the early stages of the DayZ SA, there still isn't very much else for people to do besides kill others, so I'm sure that many people that do it currently do it mainly to keep it interesting, because otherwise all there is to do is run around (literally) and collect stuff, or RP in some way (trying to help others, RPing some sort of character, etc.). I think that, once the game evolves more and there's more to do (hunt, cook, drive vehicles, build camps/structures, etc.), the number of people that KoS will drop, at least a little, because there will be more to keep people occupied, besides shooting the first person they see. As it is, the game can get rather boring rather quickly, so I think we just need to wait. Yes, it will always be human nature to some degree, but when there are other options, it won't be quite as rampant.
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Reposting this post again.... The majority of this community is so cowardly and overly competitive that they almost always shoot armed players without even attempting to communicate. "He's armed and he's on the coast; must be a bandit... BAM!" Where is the fun in that? Play arma 3 wasteland. You won't have to deal with all of these bugs and I completed features. More guns. More vehicles. All of the things you beg for on these forums. "I KOS because there aren't enough features in this game to do anything else yet." This game was made for people willing to risk losing everything to engage in heart pounding interactions with potentially violent strangers. This is the only game where potential friend or foe can honestly only be distinguished by their ACTIONS; not by the color of the arrow floating over their head. "I tried being friendly. I got tired of getting killed so I don't even try anymore." This excuse is the worst. So many of you think the only two options are a.) kill or you will undoubtedly be killed. Or, B.) place your life into the hands of a complete stranger and hope that they are like-minded. The truly skilled survivors asses the stranger, place themselves in a superior position should a firefight erupt, and then you attempt to communicate. If you can learn to do this, not only will you increase your chances of survival (should you choose to interact with others), but when you ARE forced to kill someone in self-defense, it will be so much more rewarding KNOWING (not speculating) that they would have gladly done the same to you. Alas, this kind of tactical thinking (it's a fucking survival game for god's sake) is too much to ask for the majority of dayz's current community. Edit: took out drunk ranting at end of original post.
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retrieve - assist - gather missions (please add your ideas)
Shingara replied to Energetics (DayZ)'s topic in Suggestions
I would like to see a system in place where npcs could grant players hero status, whilst in hero status they could activly group with other players and be given objectives to hunt down and kill bandits who activly kill ungeared or who hunt in packs against solo players. Even to the other extreme of being given hero helper status where they will help people orientate to the game and map. Doing this would give a voucher to buy ammo or limited gear from the npc to denote that they are infact a hero and not a bandit. The npcs could also do some kind of insurance for players as an example, when you die the npc will have in effect claimed 10-20% of your gear when you died and saves it for you, paid with furs, meats and other products we are going to get from the world and could be used as a bartering system. With the introduction of barrackading coming into effect then a set of houses set aside to have these npcs within and even used as safe zones for players to meet up and form groups. I see this being a good idea from the standpoint that what we have now is not what we will have in 12 or 24 months as right now we have spiderman type zombies or the 100 yard punch zombies, as the game gets flushed out we will have better AI'd zoombies, more zombies, wild animals and the encouraged grouping of players to complete objectives such as vehicles and buildings. So as at the minuite we are sustained by heros vs bandits with bambies stuck in the middle just praying they arnt mobbed to an aspect of gameplay where we are beset by the world and enviroment and all that it can throw at us so grouping will be something that we focus more upon. So i agree with the OP on this, but i agree because i can see where the game is going and know that what we have now is not what we shall have in the future. And on a different aspect, the implimentation of npcs and quests such as this wont effect people who want nothing todo with them but will infact encourage a larger playerbase for the game as there are more features that an enlarged playerbase requires. More players = more cash, more cash = more stuff to get in dayz. -
(Rocket Stream) Did he say we can jump from public to private?
pacific_coast replied to pacific_coast's topic in General Discussion
hmm. well, we still have to deal with the massive amount of hopping that will take place amongst the public hive the second vehicles are implemented private servers will be an easy mode mess where you spawn with a heli i don't think i'll ever find one/get one working with these two things established -
Hey. Me and a friend rented a 40 slot dayZ epoch server from vilayer. Were trying to handle the scripts and its going forward, but it takes alot of time, when you gotta google and read up on everything. Soo, heres the question : Is there anyone out there who could help us fixing some scripts like Autorefuel Self bloodbag Salvage vehicles Sarge AI God mode on traders AI missions Build snap Tow/Lift Flip vehicle We can discuss terms on pm, but i dont expect anyone to work for free. :-) Sorry if this violates any rules, or is posted on a wrong forum. Regards, Baandeks
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Happened in the mod but ... (this is also the only time I've ever not killed someone who used the word 'friendly' at me) One of the people my 10+ year group have met and been playing bunch of games with for over a year now we met one time when we were all riding bicycles down the road like a bike gang and we saw some random noob so we start circling him ringing the bells telling him we're going to kill him. He was crying like "No please don't I'ma friendly blah blah". It was at this time, when we're about to kill him, that we heard the biggest non-nuclear explosion in DayZ history just over a little hill from us (I think we were in east side of Cherno and it was on other side of the dead body pit little hill) so we can't actually see wtf just happened just the top of what looks like a nuclear explosion so we all, including this random guy, run over the hill and see fire everywhere like I don't even know how to describe how much it was like the entire map was made of fire. This was on a 100000 vehicle server and some hacker had teleported every vehicle that didn't have people in it to himself. About 99,997 of those vehicles exploded when he did it and killed him so he rage quit. So we run up and there's just exploded helicopters and cars and trucks and boats and ATV's everywhere. The only thing left is bikes. So we start talking about it with the random guy and how it was the craziest thing ever and the new guy gets on a bike and joins our bike gang so we invited him into our Skype call and have been playing with him ever since.
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No M2s - PKMs in exposed positions (In pickup beds, hole in car roof) Technicals are far from OP or unrealistic. Think about it - Survivors can't carry around a 18pnd PKM all day. So mount it on a truck! You can mow down hoards of zeds,suppress players, ect. Also, they were everywhere in Arma's campaign So about them being OP - the PKM is a 7.62x54 GPMG that was the CDFs standard support weapon. It would be on either a limited traverse (Cheap) ontop the cab or a 360° (Expensive) in the bed. Either way, your standing ontop of a pickup bed and EXTREMELY exposed to enemy fire. It would give vehicles some kind of defense against Helicopters or ambushes, and allow them to attack other vehicles, but would be virtaully worthless against players.
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Versace Gaming's DayZ Epoch Chernarus | God Mode Trader Cities | No plot Pole Needed | Snap Building | More Barracks & Buildings | AI Missions | Tow &
kichilron replied to Versace (DayZ)'s topic in Mod Servers & Private Hives
You were made aware of the rules already, stick to your already existing topic: http://forums.dayzgame.com/index.php?/topic/182071-versace-gamings-dayz-epoch-chernarus-god-mode-trader-cities-more-barracks-buildings-ai-missions-tow-lift-auto-refuel-500-vehicles/#entry1875957 Also: Don't sell yourself like that. -
What can Versace Gaming Epoch give you? Versace Gaming's Epoch Server gives you a great taste of what Epoch can bring you. There are constantly Admin's online on the DayZ Epoch Server. You can bring your friends on to the server & one of the admins will give you a group starter pack for you & your group/friends. You help us out, we'll help you out This means if you play the server constantly we give out item's every week to the most consistent player on the server. Addon's to the server: Snap Building Auto Refuel Tow & Lift No Plot Pole Needed to build! AI Missions Sarge AI God Mode trader Cities More Barracks + Buildings 300+ Vehicles Full Moon Nights Custom Helicrashes + More to come in the future! Epoch Server IP: 146.185.23.130:3340 Website: http://versace-gaming.enjin.com Teamspeak: ts27.gameservers.com:9154 Have a group? Ask one of the admins in teamspeak and they will make a room for you & your group! Play the server constantly? You may become a staff member. ;) The Owner "Versace Maxy" hopes you have a great time on the server & feel free to ask questions on here or on the server! DayZ Epoch brings a greater roleplay element to DayZ. Set in a future time on Chernarus, humanity is slowly returning to the wasteland and industrious survivors have begun to join together in small groups to rebuild society. Small camps of merchants have started to pop up to do business with survivors who collect goods from the wasted remnants of civilization. Wholesalers have landed on the shores offering imported goods to aid the rebuilding effort. Survive, explore, build wealth, make your way through the harsh environment and assist in the effort to rebuild, or burn it all down its your choice, live in the Epoch. Will be hosting a server event soon, Who ever makes the most amazing base will be given £20/15$
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Is the DayZ Mod better than Standalone?
Aamunkajo replied to TheCookiemob59's topic in DayZ Mod General Discussion
Mod has more stuff in it, thats why I have been playing it more than SA still. Vehicles, base building on example Epoch. Its just awesome ;) -
I'd say a post apocalyptic setting doesn't differ much from a war setting. I'd really like to change the car from the chassis up. All the mechanical parts can be cookie cutter but imo there should be the option for a player designed coach. This will increase the vehicles efficiency and functionality based on player skill. Basically base building for vehicles.
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Clan Warfare Project Returning (DayZ Epoch) [READ]
jayhamilton96 posted a topic in Mod Servers & Private Hives
We are re opening our DayZ Epoch Server - CLAN WARFARE! IP: 69.39.239.133:3187 WE ARE NOW LIVE EDIT: WITHIN 1 WEEK WE HAVE REACHED 50 PLAYERS UNBELIEVABLE. Website: http://clanwarfaredayz.enjin.com/ Background: Some of you may remember our very successful DayZ Epoch server 'Clan Warfare' which we regrettably shut down as we prepared for launch of the Standalone, with the current state and the overall disappointment of the game we have all been playing the mod and we all in mutual agreement that we should bring back our epoch server. Since we announced that we are reopening the server there has alot of interest and I've already had a couple of clans from before and some new ones message me declaring their interest. You can view our original post here > http://forums.dayzgame.com/index.php?/topic/149556-the-clan-warfare-project-smokin-aces-community-clans-and-players-read/#entry1488879 So what is Clan Warfare? Clan Warfare was the idea of mine and a fellow leader of a group to start a server and optimise it around teamwork and group survival gameplay, with many addons and server customization the amount of clans and groups of the server just grew and grew, until we eventually found our server overflowing with players everynight forcing us to expand both the number of server slots and the dedicated teamspeak. We are here to seek new groups to join us on the server and relive those moments from before. We have put in alot of effort with spending alot of time editing the map to be as realistic as possible and we are very happy about the early results already, we have added scripts in that we not in before as we look to make the server more and more enjoyable. If you're interested in joining us in the project again please contact me, you'll find our details at the bottom of the post. The rest of the forum post will be similar to the last where we explain more about what we are offering in more detail, please look closely at the screenshots to see what it was like before. Clan Warfare - The #1 Server on Epoch Now Updated with 1.0.4.2 with new content! Message to all Clans, People looking to start a Clan and players looking to join a Clan. My name is Jay and I thought I would post here and tell you all about our project, Clan Warfare. We are a gaming community who once ran a very successful DayZ Server, and have recently re opened. I will explain in more detail. What we do and this project is all about; we run a DayZ Epoch Server with lots of add ons and scripts that maximize working in a team to survive and clan warfare between rival clans. We have our own 50 slot TeamSpeak 3 Server dedicated to the Server, we are looking for more clans to join the fight so we can relive the moments of the last stint of the server. For anyone wanting to use the teamspeak what we do is give leaders of each individual clans almost max power on the TeamSpeak so they can keep their individuality and be in charge of there own clan, ranks and channels etc.. We have added over 50 items to all the traders. Including Chainsaws, Cinder Blocks, Bucket of Mortar, Plywood Pack, Lumber Pack, AS50's, M107's, TWS AND CWS Thermal Version Weapons, Combination Locks, 2 Stroke Engine Oil, a new Little Bird and over 30 weapons to the Black Market & Hero/Bandit Vendors + alot more. We also have Military Outposts spread across the map where you can find the best military gear and many barracks to loot, a new town, also a Abandoned industrial where you can find the best industrial loot, pre built building packages like wooden floors and cinder half walls spawn pre built in these areas to make your base the best it can be! We have also added a brand new Military Airfield, this airfield was in design for over a week and has been polished and the end result looks fantastic, a really professional, well-built airfield for survivors to explore! We were regularly the #1 Server on Epoch every night on Commander, as we look to reach that goal again.. When it comes to DayZ everyone plays on the server is either arch enemies and rivals or team up to take on a bigger threat and a more geared clan that will take more of a beating. The more clans we able to get onto the Server the more competition and team warfare we can have, we have limited to amount of Heli's but kept the Vehicles relatively high. We want Heli's to be rare and fought over not clan warfare in the skies. We prefer to sort out our differences on the field, weather it be planning a raid on a enemy clan or defending a certain town or position. The competition is high and we want to expand even further. The server is run by level headed people who are all about being fair. Not giving anyone a certain advantage and keeping everything to the bare bones and making clan warfare even more intense. If you are even remotely interested in the idea and playing on the server as a clan simply add my Skype and I can explain in more detail and answer any questions you wish, you will find my contact details at the bottom of this post. With our server being on Epoch we greatly like the idea of clans fortifying up there defences with structures and locked gates etc. and give each clan something to work towards and something to defend. If you are a leader of a group or looking to start the group and wishing to keep your power then that is no problem, in the TeamSpeak know one is more powerful then anyone and every clan leader has the same rights which they can setup their own channels, ranks, passwords etc and keep themselves in check. The server we run has been updated and will feature all of these.. -Self BB -Custom Map -Suicide -AI Missions -Animated Heli Crashes with super rare loot if found -Cargo Supply Drops -Lift/Tow -Bridge to Skalisty -Take Clothes -Fast Building -Safezone Trader Cities -New Military Airfield -Backpack Anti Theft -Full Moon Nights -Street Lights -Spawn Selection -No Plot Poles Needed -Clear Roads -Deploy Bike -Dynamic Weather -Auto Refuel -Debug Monitor -Day/Night Cycle -Build Snapping -AS50s/M107s/Thermals +more -Added Trader Items (Cinder Blocks, Mortar, Metal Floor, Combo Locks) -Indestructable Bases The server was created and maintained by experienced DayZ Server hosters and always open to all new ideas and keeping things fresh. If you are a lone player looking to join the war with a clan and like to look of the post above simply add me on skype too and we will find the best clan for you, we have a mixture of US, UK, European and Mixed clans so the options are vast. The server and TeamSpeak are currently going great and we need that extra push to help us achieve our goals in making the best competitive team orientated survival DayZ Epoch server there is. Most of the screenshots are of the server before. As we look to re create the great setup we had before, we need members to help kickstart us up again. Here are all the details about the post below: TeamSpeak3 IP: 85.236.100.27:18787 DayZ Epoch Server IP: 69.39.239.133:3187 My Skype Details: jayhamilton96 If there is absolutely anything else you are interested about or wish to ask anything you like, please dont hesitate. as a extra.. Check out some videos made by a youtuber on our server. https://www.youtube.com/watch?v=78-6KISeUqQ https://www.youtube.com/watch?v=J5HdgrT_jd4 https://www.youtube.com/watch?v=XOdlCymHYiQ https://www.youtube.com/watch?v=IADHYcytwlA Look forward to hearing everyones responses. -
(Rocket Stream) Did he say we can jump from public to private?
Bubbled Luff replied to pacific_coast's topic in General Discussion
Very good point. You won't have ANY vanilla private servers if endgame cannot be achieved without having to server hop, and private cannot hop to public and vice-versa. They will all be running custom scripts to raise spawn rate of the 'rare' heli parts... and that is a slippery slope into '1,000 vehicles and custom loadout on spawn'. Also, if private can hop to public, but those private servers are passworded, are any of the 'rare' heli parts lost to the public hive?