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Found 41868 results

  1. i understand this guy his frustration, i sure do ! (fact) I never played the mod, i did not even know the difference between the mod & the standalone a few weeks ago when i asked on steam about dayz to my friends (fact). after a couple of week dayz standalone play, yes i think this game can be big hopefully as big as the mod (baricades, nightvision googles, vehicles, repairing vehicles) and maybe even more but time will tell, i only had one update so far in dayz wich is the last one, but i hope vehicles will come soon and not just a vehicle but also maybe repair or steal ;) or something else in a side mission. I also hope other zombie games will come out and so there is more competition between developers so the costumer always wins. Dayz has all the time they need for developing new things/items, but if another game seems like more fun i will play that game. Dayz does not sets my time for having maximum fun when online gaming, they only set there gears for updates. Dayz is this state meaning gear up and interact with other players meaning killing or helping will get bored also the next weeks
  2. MrZombiezKillerz

    DayZ civilian airport

    Right now there are three military airfields in DayZ, so why shouldn't we have a civilian airport? This would contain mostly residential/civilian items there maybe some weapons and ammunition at airport security. For realism this airport would have a lot of baggage items such as backpacks and protector cases. I think this airport should have some crashed/downed air vehicles (for scenery) maybe some shops before and after airport security. For the location, I would say somewhere not at the coast but not too close to the other airfields. Below is a suggestion for where it could be.
  3. Jex

    R.I.P Elektro

    Well they stuck around electro in the mod until the 24/7 1000 vehicles and starting weapons + 10,0000 barracks servers came online then they all went there. The thing is, this game has never had a decent enough zombie threat to make them anything more than an annoyance. In the mod you just ran full sprint and it was easy. In the SA they need to make the zombies a challenge. If they get it right it could make the game what we actually have been waiting for. You can add in building and all these other things to do but ultimately it's the zed threat that will make or break the game.
  4. doublebrain

    Imagine if chenarus had a living personality: let me explain

    Trust me Im not playing the wrong game. But if you realy want this NPC like stuff its maybe the wrong game for you. I know many people want kind of quests or other events givn by the game but the core idea was a game without all that. By the way when vehicles and bases are in there is enough reason to go around the map and do stuff.
  5. Hey Community, since 08.01.2013 we created the new Origins Server "Welcome to Hell". If you want to play on a good running server with much PvP join us. We would be happy if Clans or Groups would join our server also single players. We are actually searching for admins to give our server the best support. We have a own Teamspeak-Server. So groups can get a channel on that if they want to. Other Clanleader can also get a admin on our server! !! We are searching for Admins !! -------------------------------------------------------------------------------------------- Facts about the server: Offizieller DayZ-Origins Server50 Slots (upgrade to 60 follows)european server (English in Sidechat)3dP[ON], Kill-Message[ON], Side[ON]Crosshair[OFF], Nameplates[OFF], Tracers[OFF]Max Vehicles, Max LootAutorestart every 4 hoursactive and fair adminsno Laggs (SSD Server) -------------------------------------------------------------------------------------------- Rules: Basecamping allowedNo Cheating, Glitching, Bugusing, CombatloggingNo bad language at SidechatOnly English at SidechatUsing Sidevoice isnt allowedIf someone dont aggree with that rules he get kicked or banned !! -------------------------------------------------------------------------------------------- If you have any questions about the server just join our teamspeak. We would like to get that server to a big one with a rly nice community on it. So be a part of us. The Gameserver: [New]Welcome to Hell [No Laggs(SSD)][Restart every 4 Hours][Max Vehicles/Loot][English Sidechat][Active/Fair Admins].. Server-IP: 188.165.254.91:3102 Teamspeak 3 Server: 80.86.82.63:9999 Poke a admin Would be proud to hear from you regards Dyaki
  6. Aubinator

    Parachutes As Looted Item

    Agreed 100% Useful both before and after vehicles are introduced! Repack after use? Yes! Multiple uses (not just for para)? Yes Used as a backpack if emptied instead? Yes! This is a brilliant idea
  7. hefeweizen

    Can Nothing be done about MetaGaming in Dayz?

    Sorry man, but it wasn't really a definite answer as to why it shouldn't be talked about as a possibility. Sure, issues can/would definitely arise server side and from a QA perspective it might be a nightmare. But QA guys always say everything is a nightmare and won't work. Then the engineers do it anyway and QA guys have to make it work. Circle of life. Something more substantial as far as why it definitely couldn't be done, after bandwidth is optimized and the servers aren't so stressed, after loot spawns, after zombie/animal numbers go up to release levels, after all the sweet a** survival mechanics are working properly, after vehicles and base building are nearing completion. After all that, and assuming the bandwidth found to support everyone having their mic on constantly, (which I would hope would be possible, as everyone using their mics at the same time crashing a server would be a pretty terrible bug) what would be the negative effect on the game play be? I haven't really heard an compelling answer to why it would be a negative thing, just how people would go out of their way to get around it or how it would be a chore to implement. Both of which don't seem to out way the net benefit of such a change.
  8. tatchell (DayZ)

    Parachutes As Looted Item

    Yeah I could imagine finding a parachute spawn rarely in the hangars and maybe sometimes in aircraft themselves. As said, loads of potential uses (rain-catcher) so they'd be a great item to get even now, before we get vehicles. I like the idea of this but why not just look for parachutes for everyone who's going to fly before you go? It just seems a little bit pointless if in order to get the upgrade you'd probably need to find a whole load of chutes and well... yeah :p
  9. IkaikaKekai

    What stage of post apocalypse is dayz at

    You make the point, but in Cuba, until recently (like last month) it was illegal to purchase a new car, so those fortunate enough to have cars would take good care of them. As far as I know the Civil war did not happen in the DayZ universe, but I may have misread that, they could be explained by rioting or the chaos that happened during the outbreak (Some of the Humvees look like they got hit by an IED). People do stupid shit when ROL goes out the window (Like steal TVs during a power out). As for not using newer 'intact' models, people would be wonder why we don't have working vehicles, you see a burned out husk of a car with a large cavity where the engine used to be and you know 'Shit, I'm not gonna drive that thing...'. Now if you see an otherwise intact car that's just a static model, you'll be wondering 'wtf, damn devs why can't I drive that thing?! Assholes!' As for the streetlights being on, it's been said they're not suppose to be on at all, though they could be explained with the old 'battery backup and solar panel' argument I just go on the assumption they're not suppose to be on and ignore them. Much as I hate to say it...yeah...shit will change on the whims of the Devs.
  10. Harry's Community ========================================================================================================= SERVER IP:144.76.4.149:5302 TS IP:216.127.64.88:8399 Starting Package: You must be a group of at least 4 to get a safe with building materials, to get it contact an admin on the website or ingame. No Overburden!! You DO NOT need a stupid plot pole!! But YOU CAN still stop people from building in/around your base by placing one and maintain it through the pole as you normally would.Maintenance is still down to the players on whether to remove or keep this option! New added buildings added to the map like FORTKNOXX, Tikhaya city more barracks and hangers added to the airfields! Traders now have extra vehicles and weapons like the M107 with ammo!, TANKS! and CHAINSAWS! Admins: harrychips nemexis chrismarshall Mods: [MT/SFH]Nate17211 mr diggy bacon eater BASE RULES: No Damaging vehicles in bases, Locked vehicles within 30 meters of the base. (unless in combat, and firefight is taking place and vehicles are in line of fire) No Kamikazing Bases No Satcheling Bases No Glitching No building on high loot spawns (castle don't count) TRADER CITY RULES: No combat with in 100m of trader city No stealing, damaging vehicles in trader city No building within 100m of trader city No camping within 100m of trader city Other Rules: No Spam on Side Chat No Combat Logging No hacking/Glitching or Exploits Scripts:Safezonesdebug monitorAuto refuelAi Side missionsHeli liftingHalo jump Car towingflip vehicleand more comming soon! Server Hosted: Germany Website: www.hccommunity.enjin.com Support:If you lose the key for your vehicle with evidence a admin can generate a key for you. How ever if you don't own the vehicle you could be banned or kicked.
  11. akafugitive

    3D scopes/optics

    Yes, so instead of aiming down sights causing the whole screen to zoom it will just bring up the optics and display picture on picture like the rear cam or gunner cam in Arma 3 vehicles. Doesn't really need to be 3d also, could just be an out of focus 2D overlay with the picture in picture sight giving the 3D appearance(though I don't think it is possible with the weapon/attachment system)
  12. Mullraugh

    High res skin help!

    PMC: HD SUV's HD for all M8 type guns HD Contractors (aka Default Survivor, Hero, Dicky, Asano, Tanny, etc) HD KA-60 Helicopter Other HD Things PMC Singleplayer and Multiplayer campaign BAF: HD BAF soldiers (aka "Rocket Skin" as Officer and "Soldier Skin" as BAF Soldier) HD BAF Vehicles (Like the military offroads) HD BAF helicopters (CH-47 maybe?) HD Weapons (L85A5, etc) Other HD Things BAF Singleplayer and Multiplayer campaign These two DLC's are great, especially if you play wasteland or domination in ArmA2 Multiplayer.
  13. Katana67

    Can Nothing be done about MetaGaming in Dayz?

    Yes, this is why it's a good idea in my opinion. Just making a chance that someone will overhear someone blabbing to their clan across the map on TS is immensely helpful. It doesn't have to be fool-proof, and I doubt many people would go through the trouble of using multiple mics. I would think that the detrimental effects placed upon in-game mechanics (like walkie talkies, direct chat, group play, etc.) by third-party comms programs would be concerning to say the least from a developmental perspective. There's certainly something to be said about third party comms programs. But in my opinion, they render the aforementioned mechanics utterly useless/consequence-less, cheapen other mechanics (like vehicles, storage, and loot) and artificially limit what you all can implement. Why put in walkie talkies when the majority of folks use consequence-free TS? Why care about your life when you can arrange a pickup instantly with your clan across the map? The only negative I've ever seen raised is that "I don't want people overhearing me." Which is sort of the point... If you don't want to be heard in DayZ, mute your mic... or be quiet. Game mechanics shouldn't be catered to the off chance that the player is a loud imbecile. Other than that, I don't think people would mind "always on" direct chat.
  14. Etherimp

    What stage of post apocalypse is dayz at

    "DayZ" stands for "Day Zero"... but not Day Zero of the infection, just "Day Zero" of your survival in the apocalypse. This is taken from the mod.. When you first spawn in, text types up on the bottom of your screen that says "Day 0".. Next day you log in, "Day 1", etc.. As far as how long after the initial outbreak.. It's probably a month or two. The military has all either extracted or died. All civilians (aside from survivors) are dead. "Survivors" are people who have washed up on shore after a ship/helicopter/plane wreck. As far as why vehicles are rusted/busted up.. This is a coastal city. Salt-water does horrible things to vehicles and it doesn't take too incredibly long, especially if they sit in one place without shelter or maintenance. Aside from that, who's to say the rusting didn't start before the infection/outbreak? Chernarus is not a particularly wealthy area.
  15. IkaikaKekai

    What stage of post apocalypse is dayz at

    The rusted cars could be explained as simply poor maintenance of old vehicles (Cold War Era) in a coastal area (salt spray helps to speed up rust) that's also a poor country. And of course there's always the 'placeholder' argument, that they had rusty burned out car models left over from Arma2 and simply reused them till the artists get done with the more important (or easier to do) things. I would personally guess that we are no more than a year past 'Z Day' so to speak, and no earlier than a week after Z Day, with Z day being the day that all humans who are not immune are either dead or infected. Yes that's kinda ambiguous but so be it. I'm sure we'll know more as the lore itself is fleshed out and added to the game. Then again, 'It's Your Story', if thinking the infected are Walking Dead helps you cope with the apocalypse and all the things you've had to do to survive so be it.
  16. joe_mcentire

    Cities and City Layout

    There is simply no consistency from the devs side. On one hand fresh fruits on the other only totally rusted vehicles...
  17. theevancat

    Suggestion: Rain Ponchos

    Like others have said before, this looks good. Throw it on over your clothes. In addition, it's a shelter. Plus, one could craft (read: sew together) a bunch of them and make some sort of cover for vehicles when they get here:
  18. When DayZ starts to have persistent items, tents etc. what are they going to do against people who put their tent on really unpopular servers and just put their stuff in this tent, to asure that nobody ever will find it. The same with vehicles... people just have vehicles on really unpopular servers and drive around with them, switching servers when needed. People will have their bases on servers which nobody is playing on... I think it will ruin the expirience. The mod had many private servers, so you couldn't just take loot from one server to another. But if this game is mainly based on this global hive thing, how do they want to solve this? Any ideas?
  19. I realise that's sarcasm, but it's not entirely crazy though... car tyres, engines whatever you need for vehicles, you should need some kind of tote truck to drag them wherever you require. Would certainly add complexity to getting said vehicles up and running if you aren't just able to bang parts in the old backpack.
  20. - zombiepathfinding - persistent stash - vehicles INCLUDING Helis - basebuilding - coldness +rare food - bugfixing /edit i just got that the op said only ONE thing !11!!111!1 so then i´d stick with more content
  21. I played the Mod a bit a few weeks ago,was fun running around in vehicles roasting here,roasting there all on free gas too :lol:
  22. What this guy said! The game will change once vehicles are back in, the option to make camps and being able to store items/gear etc, this in turn will bring a bit of PVP in more random areas but also give players the option of hunting out more gear etc. More zombies, the fear of dying because you need that medical equipment in Cherno but are put off by the sheer amount of z's strolling about could force people into finding other areas to heal at. Random spawning could work, Breaking Point did this well. Wasteland type missions. And the problem with the Valleys/Sol spawns was because of the deathmatch that was Balota i thought? I shouldn't try and think with a hangover lol!
  23. 14/04/2014 Added 4 New BEC Commands - Thanks to some assistance from the BEC devs I've written my own plugin that allows you to trigger a global message on the server. The following commands are now supported in chat: !crybaby - Display a message warning a player who is being a cry baby about pvp !basebuilding - Displays a link to the basebuilding guide !rules - Displays a link to the rules page !vehicles - Displays a message showing the maximum number of vehicles that can spawn Please don't spam the commands, but definitely use them to help new players understand how the server works. I would like to see !crybaby being used especially when people start getting their knickers in a twist over getting killed. I believe you can also send the message only to the player in question by doing !crybaby Eberteby for example.
  24. Chernarus Military Force What do we do? We are the Chernarus Military force; We are here to survive and help those that need it. Have you ever been in Chernarus and felt alone,scared, hungry, or thirsty? You can call on us! Our main objective is to supply ourselves and our base as much as possible, then we go out and help those that need it. We specialize in military tactics and command. We have in-depth ranks and we follow those when in the field. Our fireteams usually consist of 4 members, ensuring maximum coverage of our area. Suppression x2 (LMGs)LongRange Marksman (DMR/Long Range Weapon)Medic (Assault Rifle/Most Medical Supplies)This does not mean we only have 4 members at any time. You can call on the Chernarus Military Force at any time on the "UnReal Epoch Server" Our Ranks are as follows: General of The CMF Highest Command of the CMFOversees all operations and squadsColonel "Co Owner" of sorts, assists the GeneralCaptain (Treasurer) In Charge of all clan funds (Gold vehicles etc)Arms our forces and decides Command Sergeant Automatic squad leader unless higher rank wants to leadAccess to all keys to our vehiclesSergeant Oversee the newcomers, gets them situated.Acts as Squad Leader when no higher rank is on that operationCorporal Showed loyalty and been with us awhilePrivate Grunt, new to the squad These are just the basic roles, this is also the hierarchy and if you are a corp you'll have to listen to a Sergeant Our clan is open to all, even if you don't want to join and just want to roll with us. www.unreal-dayz.com TS 162.248.5.77 (If you are another group and need a channel feel free to ask) Our homeserver is UnReal DayZ Epoch To apply for our clan please visit our application area of our website www.unreal-dayz.com/apply High Ranks have Permissions on TS! CLICK HERE TO APPLY OR GO HERE THEN CLICK APPLY UP TOP
  25. res

    Suggestion: Map

    I think that Chernarus+ is way too little to need an always accessible map. Chernarus+ is a very little map and very easy to run around. After 10+ hours of gameplay you should always know your way around the entire zone, as there's even roadsigns. Imagine if the RV engine could use the Just Cause 2 map and we all would have to walk around that map untill we got badly implemented vehicles. Then I would agree with having an always accessible map.
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