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tatchell (DayZ)

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About tatchell (DayZ)

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    Survivor

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    http://steamcommunity.com/id/tatch

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  • Gender
    Male
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    Berezino
  1. Okay, so I'm yet to find a comparison between the characteristics of these two rifles (IZH18 and CR527), let alone one that is up-to-date. So question is, besides the fact that the CR has a magazine option, which rifle actually shoots better? Greater damage? More accurate? Etc etc. Cheers
  2. tatchell (DayZ)

    How to remove spare wheel stored in Lada Offroad Hatchback?

    Thanks S3V3N, that worked in the end. That new ui is really nasty though! Switched right back straight away
  3. tatchell (DayZ)

    How to remove spare wheel stored in Lada Offroad Hatchback?

    so do you need to use the new UI for this then?
  4. Simple question that I haven't seen answered with my simple search (and frankly don't have the time right now to dig deep into old out-dated threads for answers). How do you remove the spare wheel from the Lada? I have tried with just aiming my hands at it like detaching spark plug or battery, nothing happens. Done the same thing whislt holding the lug wrench. Nothing. How do you do it? Really really really need to know asap :P Cheers in advance
  5. tatchell (DayZ)

    Logitech G430 Problem

    Did you find a fix for this? I just bought these cos my last headset broke and am having this issue and have not found a fix :(
  6. tatchell (DayZ)

    Why is the Dayz community so bad?

    Maybe you should get a mic, that tends to piss me off a lot when someone has to type - might even drive me to killing someone :p well it also seems really shifty if you dont say anything and they cant figure out you're typing (like you're scheming!)
  7. tatchell (DayZ)

    Confused dayz fan about updates roll out

    That's a fair point when it comes to small issues that don't make the game worse, but OP is right about things that they've introduced that have broken essential features that used to work fine, for example: - Melee weapons being over-nerfed (the devs admitted they only meant to make them a little bit weaker) - Sound bugs becoming much worse - breathing problems and louder looped samples that now make a whole dimension of the game virtually unusable unless the sounds are gunshots They found out about these on experimental yet they chose to ruin these on stable too just so we could get an unfinished physics system and unfinished binos? The costs of bringing in these minor fixes are big bugs that have hurt important features that already worked in the game
  8. tatchell (DayZ)

    0.44 being pushed to Stable

    So I presume they fixed the physics lag now that they are going stable? (Haven't been on exp for a few days)
  9. tatchell (DayZ)

    What's the current hacking status like in DayZ:SA?

    Just got held up by some bastard glitched behind the walls of the NEAF prison - he yelled if I want to live then drop all my gear and leave. I told him to jog on and waited outside. Then after a couple mins he jumps out the back wall next to the runway and me and my mate dropped him immediately. Was this a hack or just a glitch?
  10. tatchell (DayZ)

    A surrender flag?

    This would be great! But this should be very difficult to do because the item would be equipped in your hand and so it'd be obvious if they switched to a weapon. Would be really good to use to extend around a corner if you're pinned by fire from beyond speaking range.
  11. tatchell (DayZ)

    Walk with hands up?

    Hey guys, I couldn't see it in the search but if this hasn't already been suggested then here's something that i think is important and useful. Players should be able to walk whilst having their hands up https://www.youtube.com/watch?v=VCbW7Gkgu2U This would obvs be realistic and very useful for kidnappers to move their victims to safer locations and also for people trying to prove they're friendly whilst approaching geared players to get into talking range (or maybe we should have a SHOUT channel where people can hear you from within 500m direct line of sight). But yeah, apologies if this has been suggested already!
  12. tatchell (DayZ)

    New 1:1 Mouse Controls are not good for the game

    It's CoD-ish in the way that now people can just spin around as fast as there sensitivity allows them- which is way faster than should be allowed. It's not nit-picky over-realism to prevent players from moving like super hero ninjas. And they have made it that the weapon lags the tiniest bit behind the body, but still no body can do that. It's just ridiculous and extremely immersion breaking when people do this.
  13. tatchell (DayZ)

    New 1:1 Mouse Controls are not good for the game

    Yeah if you sneak up behind a sniper he shouldn't be able to suddenly shoot you instantly, it should take him a fairly long time to even try and aim at you from prone, so uhhh yeah, extremely immersion breaking in lots of situations like this
  14. Okay, I'm sorry if you have been one of those people demanding 1:1 mouse controls since SA release but what they have implemented in this new experimental is not something that I think belongs in DayZ. I really hope there are others out there who feel like this is a major setback for the realism of DayZ. Just got back from hols so this is the first time I actually got to try it out. There are many faults with this but the most striking one is this: Realism - I can now make my character prone or crouch and spin a full 360 in about half a second! He basically doesn't even move his legs (especially if prone)! This is just completely unrealistic, and this fact cannot be denied. This is really something I'd only expect to find on CoD or BF or any other arcade-y FPS. I'm not sure if this is a consequence 1:1 or just something else in the new mouse controls, but it isn't realistic at all. How should you be able to spin around instantaneously whilst proning, crouching and arguably standing? Please say others agree that this is not a good thing because it sounds like the vast majority dont care about this and want the game to cater to their inner-CoD/BF player's needs :P
  15. tatchell (DayZ)

    What's the current hacking status like in DayZ:SA?

    They'll try to deal with this as soon as they can, but atm there's more focus on just getting vital game features fixed like guaranteed messaging, phyiscs for hunting and still tweaking to zombies. This only strikes me as an issue for high pop servers tbh, I don't run into this too much but I agree it's happening more often than before and it is annoying. But medium pop servers are still fine and as long as they are then testing will not be impeded - therefore being low on the priority list.
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