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Found 41868 results

  1. stielhandgranate

    Siphon Gas

    Thats dumb, you break open the gas tank with a sharp tool to drain gas from derelict vehicles.
  2. Weyland Yutani (DayZ)

    Siphon Gas

    Since vehicles are in, make gas harder to get by making folks siphon gas from wrecks across the map. Will need some sort of rubber tube. Lets interact with the wrecked vehicles!
  3. NicoBaloira1357

    Cross server Bandit and Survivor camps suggestion

    Once vehicles get storage this would actually become viable
  4. jacksparrows

    Bicycle Suggestions/Discussion [Official]

    This thread is fine. To all those who complain about repeats, well, the OP has a point. I check these forums almost everyday and it's not something that comes up that often from my experience. Give it a rest already, be thankful this forum isn't ANYTHING like the DayZ sub-reddit...THAT place is a cluster fuck of repeat threads non-stop EVERY day. Anyways, back on topic, yes I am waiting for bicycles to be implemented. To be honest I could really care less about vehicles at this point but bicycles spread out throughout the map would be AWESOME! There should be down sides to bicycles vs vehicles but advantages over running on foot. I think you should grow weak from biking long distances but not near as quickly as running. Plus they should be a bit faster and hopefully plentiful. Programming considerations aside I think bicycles will and should be a game changing addition to this fine Alpha. Just my 2 cents. ~Arrrghhh... Cpt. Jack Sparrow, signing out...
  5. Draco122

    Improvised Vehicles

    I hope that one day we'll be able to build our own home-made vehicles using scrap parts. Anything is possible, even this Ukranian guy made a home-made gyrocopter out of what I can only assume is a combination of a lawn mower engine and parts from scaffolding.
  6. Vehicles or no vehicles, run speed should have never been increased anyway.
  7. ☣BioHaze☣

    Bicycle Suggestions/Discussion [Official]

    Your lack of objectivity is not fair to those of us who have read this thread, the "need more zombies" threads, the countless "KoS made me a murderer" threads and the now the soon to be extinct "we need vehicles" threads, amongst many others. I love bikes. I want bikes. I don't want 100 threads on bikes. I want all of the ideas for bikes in one place where the DEVELOPMENT TEAM can easily read through them all. Bike everywhere in real life, please.
  8. NuckFuts

    Bicycle Suggestions/Discussion [Official]

    You gotta watch out for the wannabe's man.. you gotta use a unique title or something to try and counteract. It is annoying, Very.. I don't think they see it from a different persons perspective. It's only further saddening when it makes peoples legit topic get locked, then everyone starts to think the Mods are overpowering, when in actual fact they are not. Akin to fans in a football game screaming at the referee, literally influencing his decision making. OT - Bikes would be awesome, as would any other forms of transport.. now vehicles are getting some attention I would hope to hear more info on whats coming up and what to expect in the future with them.
  9. The Chernarus Conglomerate [CG] Current Server: 69.162.108.36:2302 Current Panthera Server: 5.39.72.122:3000 TeamSpeak: ts65.gameservers.com:9155 Check out our Website : http://chernarusconglomerate.weebly.com/ Music : http://plug.dj/chernarus-conglomerate/ Add me on Skype : armadlillo55 Hello and welcome to the Chernarus Conglomerate. We are dedicated to helping the helpless and punishing the wicked for their deeds. We are a friendly group unless our feelings towards a group or person change for some reason. You may choose to play as a Bandit or a Hero if you wish to join the Conglomerate. We do ask that if you play as a Bandit you respect our alliances with players and other clans on the server. Although if you do choose to play as a Bandit it will be harder to trust you and you will not have the same responsibilities as other members of the clan. This also depends on your job. If you are a part of the main fighting force we would expect that you would be a Bandit since you would be doing a lot more killing. We want to encourage helping the weak without discouraging no mercy. Each member will be assigned a job, some will take longer to earn. When you pick your job keep in mind that you will be able to change it if you are unhappy with it. Each player will have a Clan Rank, a primary job, and a secondary job. Like certain jobs Clan Ranks will be earned. The squad that you will join will depend on if you want to play tactical realism, a happy medium, or if you are just looking to have fun playing the game with friends and other. You can request to be in squads with your friends or other people you want to sign up with. Jobs List Primary Jobs 1. Base Management (Engineer) - Organize Supplies and Gear - Manage Defenses - Design, Build, and Repair Bases - Maintain Vehicles and Manage - Access List - Base Materials - Fuel Trucks - Storage Vehicles - Base Defenses While working in base management you will have input on how you want the base to look. You will be able to be much more creative with your designs. When a base has finished construction you can work in your secondary job until another opportunity presents itself. 2. 1st Infantry Division (2nd Job Determines Role) - Main Fighting Force - Used to control major cities - Protect Convoys and Looters - Access List (Dependent on 2nd Job) - Armed Helicopters - Armored Vehicles - Armed Boats - Weapons and Ammunition Requests We strive to acquire a dominant and present military force. We encourage you to join the 1st Infantry Division. You will have weapons that you prefer, if the funds are present. You will also have access to armed helicopters and vehicles. 3. Economic Specialist (Looter) - Loot Cities and Towns - Earn a 10% commission - Sell loot from Ai Missions - Access List - Helicopters - Cargo Trucks - SUVs - Requested Escorts This job, like all others, is paramount to the success of the clan. Without any form of funding we will most likely fail. We encourage you to become a looter. You will still be in combat and can choose a second job that will involve you more in PVP, if thats what you are looking for. 4. D.R.E.A.M Team 6 - Elite Soldiers - When the Infantry can't do the job we call you - Must be promoted to D.R.E.A.M Team - Not active very much - Will spend a lot of time doing second job - Access List - Armed Helicopters - Armored Cars - SUVs - Requested Weapons The elite fighting force. A spot on the team must be earned. You must prove that you are able to deal with situations in the game. You are expected to be silent and efficient. 5. Job Ideas? Secondary Jobs 1. Chef - Must have Base Management as Primary Job - Supply food for the base and direct looters when food is needed. 2. Builder - Builds the actual bases - Gets instructions from designer - May also be a architect 3. Architect (Must be appointed) - Must be in Base Management - Design the actual base - May also be a builder 4. Infantry Sniper (Must be appointed) - Must be in the 1st Infantry Division - Will use a long range weapon - Provide sniper support 5. Base Defenders - Will protect home base - Stand guard at the home base when there are none 6. Handyman - Perform odd jobs and tasks - ie. Chopping down trees for bases - Picking up clan mates and allies - If we have enough handymen then other people will not have to work as much :) 7. Caravan Helicopter Squad - Your job is to protect looter caravans - You will use an armed helicopter 8. D.R.E.A.M Pilot (Must be appointed) - The most experienced and best pilots in the clan - You should know how to fly any vehicle in DayZ Epoch. - Expected to be very steady. 9. D.R.E.A.M Sniper (Appointed) - Should be the best snipers in the clan - Experienced and Patient - Work with D.R.E.A.M Team 10. 1st Infantry Squad Leader (Appointed) - Good with people - Friendly - Not based on actual battle skills 11. Job Ideas? Squad Structure (Tactical Realism) Each squad will have at least on person in each position. You will earn the position based on your performance during training. 1. Squad Leader - Armed with medium range assault rifles. - Direct team fire and movements. - Highest position in each squad. 2. Fire Team Leader - Armed with some medium range assault rifle. - Commands a firing team within the squad. 3. Recruit - Usually newer members of the squad. - Usually armed with a version of M4 or an assualt rifle - Part of firing team 4. Rifleman - Equipped with a rifle, m14, and explosives - Part of the firing team 5. Heavy Weapons - Man turrets in vehicles - Carry heavy weapons used for suppression - Such as PKP and M240 - Carry high amounts of ammunition - Part of firing team 6. Marksman - Equipped with a long range rifle - Highly accurate and trained - Support squad with sniper support - May have multiple marksman in a singular squad. 7. Scout - Equipped with a silenced weapon - Used to scout the enemy and locate positions Training We will hopefully have a server to perform training missions on sometime next week. We will have practices here for each squad and all clan members. If you have any questions about training ask doomdog747 on Skype. We will also train simply by playing wasteland together. Rules 1. Don't steal from the base or other clan mates. 2. Don't be an asshole to other clan mates. 3. Enjoy yourself. 5. There is no rule 4. 6. Don't act like you are better than other clan mates. Even if they are a lower rank. Application Name: Zach Username: Actually Bobby Skype: armadlillo55 Age: 16 Timezone: EST Primary Job: 1st Infantry Division Secondary Job: Architect Tactical Realism, Casual, or any other playstyle (won't affect acceptance): Will you stay loyal to the Chernarus Conglomerate Clan?:
  10. CCD Gaming currently have two Overpochins (Epoch, Overwatch and Origins) Servers on the Taviana and Napf maps info is below: Overpochins is a mix of Epoch, Overwatch and Origins so this adds some really nice features to standard Epoch or Overpoch that include Origins hero and bandit houses that you can sleep in, Strongholds for groups and clans and you can combine the Origins bases with Epoch building to make some really nice bases, Epoch/Origins and Overwatch vehicles and some nice AI Zones like in Origins. To play the Overpochins (Overpoch Origins) Servers you need to have Overwatch (0.2.5) and Origins (1.7.9) downloaded (you can use dayz commander to get these) and use the following Launch Parameters: -mod=@DayzOrigins;@DayzOverwatch;@dayz_epoch Just Search for ccd in Dayz Commander or Dayz Launcher We are looking for new players and clans to join us and are offering Groups of 3 or more a base building kit to get started. Dayz Overpochins Taviana:- IP: 62.210.92.139:3557 Add 62.210.92.139:3556 in dayz commander Dayz Overpochins Napf:- IP: 62.210.92.139:3504 Add 62.210.92.139:3503 in dayz commander MODS: Single Gold Coin Currency with Banks Origins and Epoch Base Building/houses Epoch and Overwatch Weapons/Loot Origins,Epoch and Overwatch Vehicles Safe Zones with anti theft at Traders Remote Locking / Starting Vehicles Deploy Bike / Motorbike / Mozzie Dayz Group Management System Zombie Free Bases Active and Mature Admins Plot Pole for Life Take Clothes Base Elevators Select Spawn Self BloodBag AI Missions Chopper Crashes AI Zones Air Drops Tow and Lift Service Stations Hemp Farms No Weight Snap Building Pro 3 Hour Restarts Server TS3 Anti Hack And More http://ccdgaming.enjin.com
  11. Sebidee

    Bicycle Suggestions/Discussion [Official]

    Hi guys, now that they are implementing vehicles and are talking about introducing penalties for running (since sprinting for 2 hours without getting a heart attack it stupid) do you think it would be a good idea to add in bicycles?. Where to find them: In all towns and farmhouses. About 2 or so in a town the size of Kamysovo, maybe 8 in Berezino. All bikes are chained to railings or trees with bike locks. You need a hacksaw, pickaxe, fireaxe, woodcutter axe, hammer and chisel or boltcutters to unlock them. Benefits of bicycle: Once it gains momentum it can travel about 1.5 times the speed of sprinting now (I think sprint speed will be reduced anyway).There are no physical penalties, you won't get tired or hurt your feet while riding.They are very easy to find.You don't need petrol or any tools to repair it. Downsides of bicycle: It can only travel at full speed on roads. It will travel a little slower on dirt roads and much slower on grass.Since you can only travel on roads you will unable to keep a low profile and will probably be ambushed.The bike provides no cover from guns.Crashing the bike will cause you to fall off and possibly be injured.You can't use a gun while on it.
  12. MentalCaseSpaz

    How was your Day(Z)?

    I'm a massive DayZ fan especially Arma2 DayZ mod. I have found this game to be frustrating at times (yes I know it is Alfa). I play DayZ standalone and DayZ experimental once a fortnight to see how and if it has progressed. Pros so far: More loot Character seems to be less needy (I want I want I want). Graphics are less glitchy. There are now Zombies/more Zombies. :thumbsup: I like the background noises as it helps with the immersion. Cons so far (and probably a little rant): Hit detection with melee weapons is shocking still. Zombies can apparently see through several building walls and chase me down as they are faster than my character. Vaulting over walls is hit and miss and sprinting up hills to out run zombies is impossible as you can not sprint up hills or run. Zombies can glitch through walls and glitch attack you out of nowhere. What I would like to see: The main enemy in this game to be fixed would be a good start. It seems that the zombies are fairly half arsed. From what I have been reading vehicles are a priority which is fine but I would like to see zombies with better AI and more boundaries in their detection; For an example, a zombie can see me in the prone position behind a building three buildings away. It is really frustrating especially when you just get started, you decide to loot a town and a zombie spots you, may as well call it game over.
  13. Because we've only got this map for quite the foreseeable future, and the map isn't going to get bigger. The issue you're stating is that it's boring to travel the map, and has less to do with the time it takes to do so. The obvious solution there is to make the map more interesting between destinations. Helicopter crashes are nice for this. Vehicle spawns, even more so than the vehicles themselves, are nice for this as well. I went out of my way in the mod to towns I normally wouldn't visit (shakhovka is a great example) in the hopes of finding a spawn there. So even without a vehicle, you were encouraged to travel more simply to find one. Making different towns varied in other regards is a good idea as well. Perhaps specific coastal towns could have a higher chance of fishing gear, perhaps some smaller in land towns could have a higher chance of a specific type of hunting rifle etc. Any ways, the point again being that travelling is "boring" (personally don't think so, but can understand) because it's mainly empty. If your run speed was snail pace (no one's advocating that) but there was interesting stuff happening constantly it would still be exciting. "Takes too long to get any where" just means there needs to be more places to get to imo.
  14. IkaikaKekai

    Pets in DayZ?

    Dogs and horses have been talked about as companion animals, and vehicles haven't been 'quickly' added. They've been working on them for a while now and they only now got them in in their current phase which is pretty rough IMO, still, lot of potential. Think the recent 2015 roadmap had them pegged for Q4 2015, so they might get in around this time next year if all goes well.
  15. Conrad_The_Comrade

    Pets in DayZ?

    Even if this has been suggested (And I think confirmed already to some degree xD) I'm all for it, my only concern is would the animals stay behind and just wait for you like vehicles would, or would they just leave you, or would they disappear with you as well? But yeah, I'd like a companion, no matter the cost.
  16. FOG has been playing on experimental servers to try out vehicles as of recent -- This is why we haven't been on there the past couple of days. Take note that our server is a private shard, so your character will be separate from the public hive & other private shards. If it's your first time playing on our server, you'll start as a fresh spawn.
  17. blackberrygoo

    Small Secret

    Containers have been in talks for a long time , it's just a matter of getting servers optimized enough to have zombies. people, loot and vehicles along with "world containers" like fridges being accessible or stacks of wood being able to be taken ... It's gonna be a whole new game when were able to do that ..
  18. GtaSoldierBoy

    Next Vehicle

    I think if the dev team added to many vehicles it would ruin the game personally, Add some SUVS and civi vehicles and bikes and then stop it at that. Millitary vehicles would be too crazy and helicopters pls no!
  19. Heatofbattle

    Next Vehicle

    Now that vehicles are beginning to be implemented in experimental what vehicle would you like to see after the VS3? I understand it is likely a long way off but I'd like to see your opinions.
  20. Karmaterror

    tyres popping device

    Man....why did I read that as "tyre pooping device"...I had visions of a really apocalyptic toilet made from tyres over a long drop or something lol But yeah this is a great idea, ifwe get tank trap kits as a little tribute to the mod then we could build up some nice roadblocks. Don't forget though....if these things are anything like the arma 2 vehicles tyres can be shot out with a couple rounds, if its coming strait at you then a few right at the radiator, about 10-15 small arms (AK) fire will have it smoking. Fire will follow shorty after, then boom :)
  21. Helix2000

    Smoke Grenade or tear gas

    from what i have seen, there have been few recommendations/ requests for new grenades, so i thought i would make a thread for it. in any case, my suggestion is the eventual implementation of tear gas or smoke grenades. i think when it detonates, it either makes your screen incredibly blurry, or fills your screen with clouds of grey smoke, within a radius of say 15 to 20 meters, being more effective (more dense smoke) in enclosed areas like buildings.. this would also give a legitimate use to the gas mask, as well as offering another kind of escape weapon for bandit encounters.. also, perhaps with the eventual implementation of vehicles, they could put in colored smoke grenades so as to mark an area.
  22. Helpful guide on how to install both normal and the experimental versions of DayZ at the same time. Whats the benefit of this - well the queue to change between the two modes is quite large at the moment with vehicles just been introduced and anyone with a slow connection speed will certainly see this as a large benefit. There are two stages: Stage 1 is obtaining both normal and experimental and you will need to find the Steam directory folder. Dont panic here is a quick way to get to it. Right click your steam shortcut,right click and go to properties then open file location. Scroll up to steamapps folder. Now go to the common folder. Go to the DayZ Folder. Make a copy and call the copy DayZ - Stable. Now download the DayZ Experimental. Once done go back to our steam directory and now have DayZ Stable and DayZ Experimental folders. Rename the DayZ folder the DayZ Experimental. Here we go so clearly we have DayZ Stable and DayZ Experimental. Stage 2. Lets load one up as an example. You'l be doing this every time you want to switch between the two modes. The process is pretty much the same so for as the example lets load up the experimental. Right click DayZ in your steam games library and select delete local content. Usually this would uninstall the game but because we have renamed both folders it cannot locate where DayZ is. so nothing is uninstalled. We are going to load the experimental but for whichever one you want to load simply rename that folder back to DayZ. Then go to the steam games library, right click the game properties. Go to the beta section and tell it which one you are installing. So we are doing experimental so lets click op it the experimental. And click install game. It will say Discovering Existing Files. You will need to do this rename folder, delete local content and change the op in status for every time you do this and the only loading time is this discovering existing files. Okay we're ready to rock! Once you get the hang of it you can save yourself the 15 minutes of steam uploading and downloading the different versions for you! See you out there! Credit - Euphoria, http://global-gaming.co.uk/forum/m/12740172/viewthread/17200930-guide-for-how-to-install-dayz-stable-experimental-at-same-time Music: Secession Studios - Olympics spot Master [reversed]
  23. Mor (DayZ)

    tyres popping device

    +1 sounds like a great idea and an exciting gameplay opportunity, however, I must caution that those traps will be as effective as claymores i.e. most drivers will never see it coming. Hence if this trap would be craft-able or in anyway common, it could be easily abused i.e. trolls could use the plentiful useless junk to booby trap all roads, as result all vehicles will be used as land rovers (with Dayz physics\Vehicles as we seen todate its viable) which will dampen the mood for me.
  24. Irish.

    The Large Tent has 252 Slots.

    Again, this tent hides very well. Our clan consistently could not find it, after being there several times, and standing 10m from it. So that speaks volumes on how hard they are to see if placed well. The only reason to have a tent like this, is so that you can develop a camp.. which is where the game eventually takes you if you dont die, a car, a helicopter, a home base, clans to war against to keep your gear, etc.. It eventually becomes a very rich and deep world, dayz. But you have to develop the lifespans long enough to build and gather these things, and you have to be okay with the fact that in one day.. you may lose it all. I welcome all of the parts of the mods that are still missing. Id love to see a clan hunting camps in their biplane, calling out locations to their teammates on the ground driving atv's, V3S's, and riding bikes. The camp gets stripped of all gear, and the unusable vehicles and tents get blown up with 1 single satchel charge. Those were the days, and I welcome them again.. one day. :) The best part of this game, even if you dont agree is options. If you take some away, or limit them too much.. then those that would enjoy gathering, and maintaining a helicopter or something else that requires a ton of effort wont be able to enjoy that part of the game like they should be able to. If you dont like tents, the nice part is the devs have already brought up several other options for you. Dont think that just because tents will be rare, or clan driven, or OP, or anything negative.. think of it as an option. Thats all it is. Its not like a player can carry a tents worth of gear on their back.. so if you're not near their camp its of no consequence to you how much gear they are hoarding. Eventually they die, the gear gets used, and lost. Circle of life. You all will see in time.. this whole thing will end up great.
  25. We are a community of mixed age PC gamers who enjoy online multiplayer games. As a community we provide public game servers for first person shooters, however our members can be found playing a diverse selection of games. Members come from a diverse background and are spread throughout the EU and NA... On the website you will find discussion forums and leaderboards. Currently we are providing public servers for Arma2 DayZMod and DayZSA. Clan Website http://www.deadmenrising.net/ Servers All our servers are hosted in dedicated London location on dedicated modern hardware Team Speak Server Server Rules Please see our rules website for a complete list. http://www.deadmenrising.net/index.php/page,rules.html Servers FeaturesAnti-Hacks ** NEW COIN SYSTEM** NEW COIN Trade from Cars and Backpacks.** NEW PLOT pole for lifeRandom Starting LoadoutSpan Selection - VIP Skins, Classes and base spawnsSelf Bloodbag (Right click on bloodbag in gear)Set View Distance - Right click on your binocs or rangefinder. Lower settings = higher FPS. Very helpful if you're running an old rig! Higher settings go up to 3km from the Epoch Standard of 1.6km = Great for Sniping!AI/NPC Chuck Norris (Bandit) roaming and staticAI/NPC Custom Gear - better weapons & lootAI/NPC Random EventsAI/NPC Missions - Custom to only our server created by the clan and **community players AI/NPC Heli PatrolsFree Refuel - At all fuel stations, pumps, tanks etc (except gas tanks)Repair & Rearm - At cost, at all fuel stations, pumps, tanks etc. (except gas tanks) (Have to get into gunner position first)Lift & Tow - For vehicles if not lockedServers Restart Every 6 Hours with warningsRestart Warnings - 4 (30 mins, 10 mins, 5 mins & 1 minute)Safe Zones - At trader cities with backpack anti-theft, speed limitCustom Loot - Increased quantities and some increased chancesNATO Trader - Mk16/17, ACR, Rebel TraderBuild Snap Pro - Toggleable clean, faster building and can attach different objects to each other!Additional Buildings - Extra lootable buildings, roadblocks, abandoned military bases, starter bases in middle of nowhereDeployable Bike - From toolbox, helps get you going if new spawn (Right click on Toolbox in gear)Custom Debug Monitor (HUD) - Player name, Location, FPS, Skin, Days Survived, Zombies Killed, Headshots, Murders, Bandits Killed, Humanity, Blood & Server Up-Time (Toggles on 'End' key)Trade from vehiclesSuperhero TraderPlus many more ** Thanks to Weirdizum
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