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Found 41868 results

  1. After having so much bad luck on the experimental servers I finally find myself my first DayZ Standalone vehicle. Isn't she a beaut! This vehicle is the V3s, its the only vehicle out in DayZ Standalone at the moment but there are rumors that a white pickup truck will also be coming soon. If your interested where this vehicle spawn is and how to get to it - I used the DayZ DB vehicle map that was recently released. Starting from Kamewobo I headed to Tulga but there was no loot so I started winging it straight to the vehicle spawn in Msta and just as I was about to starve , random dumb luck I found a lone house between Msta and Tulga full of supply's. I'll put a picture of where it was in the bottom screen and here is the vehicle location map http://www.dayztv.com/standalone/dayz-chernarus-plus-v3s-truck-map/ There's not much food in the experimental but this house is pretty well hidden so maybe this will help you if you haven't found a vehicle yet. The controls are really nice they have obviously being testing it thoroughly. Notice the speedometer looks like it works which is wicked. Not sure if the fuel gage is or not yet but I'm pretty sure it will be. The official DayZ facebook posted a picture of the mirrors in the V3s of actually working like the do in Arma 3 so that's going to be really cool to all you 1st person players out there. This is all the animations for it, you can currently open all the doors and the hood of the vehicle. I'm guessing that when parts are introduced this is the method you'l be taking in getting one of these vehicles operational. Opening the hood and placing items like a battery inside. They have estimated that the V3s will be out on stable DayZ at the start of next year I'm very excited to see it. MUSIC: The Glitch Mob - Drive It Like You Stole It
  2. Thumper1999

    V3S Showcase, Guide To Easily Find & Gameplay

    I cant wait for the vehicles to be in stable branch :)
  3. guppy22143

    Welcome to DayZ

    So, I've been inactive for quite some time, waiting on DayZ to get better. So I mosey on down for a peek at the forums, and what do I see? Low and behold, VEHICLES! Tell me, when were these introduced? Do they work? What have been the highlights since around June?
  4. methr1k2dop3

    Clearing this up: DayZ is NOT years afterwards

    Well if it takes place days after the outbreak there should be plenty of vehicles and guns to go around.
  5. Welcome to Zadar Gaming! --------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------- DayZ Server Info IP-Adresse: 78.143.21.69 Port: 2302 (in DayZ Commander = Port: 2301) Mod: Epoch Map: Chernarus Features: - self BB - car repair and refuel - deploy bike - day only - safe zoned traders - ai and mission script - lift and tow script - 600 vehicles - no lag - active admins - serverrestart all 6 hours - german and english Teamspeak: IP: 81.30.158.149 Port: 9987 Website: www.zadar-gaming.de --------------------------------------------------------------------------------------------------------------------- Visitors are welcome! ;)
  6. The Jesters of Death DayZ Epoch server is looking for some players. Are you a bandit with the urge to kill survivors to ensure your survival? A hero willing to help others for the sake of restoring humanity? Maybe just a survivor trying to live day-to-day, one can of beans at a time. Bring your friends with you and you will recieve a Tier 1 base building package. The server has several features you will enjoy, these include: * Roaming AI (Vehicles and Air). * AI Missions. * Base building (snap tools). * 3 Tier base building packages that you can buy and win. * Events with prizes. * Custom buy/sell prices. * Custom scripts to come. * AI Bases to come. Rules include (but not limited to): * No base glitching or base kamikazeing. * No side channel VOIP. * No stealing in the safe zones what so ever. * Common sense. JoD guarantees that there will be no admin or player abuse on the server. If you have any questions or need help add Drago: http://steamcommunity.com/profiles/76561198036999379/ ------------------------------------- SERVER(S) INFORMATION ------------------------------------- Teamspeak 3: 91.121.167.47 DayZ Epoch Panthera Server IP: 152.111.192.239 Port: 2303 (or 2302 on dayzcommander) Steam page: http://steamcommunity.com/groups/JODDayzEpochPanthera
  7. DayZ 1.8.3 ArmA 1.63.125548 TheGeeks is meant to be a hardcore DayZ experience. The difficulty is set to mercenary which means 1st person only, no map markers, no crosshair, no nametags, basically no helpers. This is vanilla DayZ with no extra loot, vehicles, etc. You can find the server by filtering on "TheGeeks" or check out www.thegeeksdayz.com. Info: Private hive Max Players: 15 Max Vehicles: 25 Physical Server Location: St. Louis, MO, USA (Central US time) Restart timer: 4 hours Battleye: Enabled 3rd Person: Off Crosshairs: Off Veteran: On (actually Mercenary) Info and player stats at www.thegeeksdayz.com
  8. pilgrim*

    Burnt Steaks are poisonous?

    Hey .. it's happened (I mean just stepping on the brake, not breaking a leg in a collision) .. but.. hmm ... maybe not often .. to find it you have to look right down at the bottom of the list of "ways you can injure yourself around vehicles". It's way down past 'trapping your fingers when you close the car door' You never heard that you can choke to death on a chicken bone? And I read somewhere about a guy who died swallowing a peeled Satsuma orange too fast.. Maybe we should have "You ate your food without chewing it" - "you are dead" xx ed: off topic - And oh, DayZ players - opening a rusty can with a rusty bayonet ?? ... don't you know what you can DO to yourself there?.. stick to PvP dudes. ps - I think we should start a "Bring Gangrene into DayZ" movement. For self-treated wounds (gunshot, scratches, fractures, opening cans) Gangrene is NEAT.
  9. doctorbadsign

    Clearing this up: DayZ is NOT years afterwards

    I'd say heavily rusted vehicles all about the place gives some indication that a lot of time has passed, or at least could be used to argue that point. And the buildings seem to be going for that abandoned post apocalyptic look, because the designers seem to like that aesthetic---and that's fine. I just don't think they are particularly bound by making things entirely consistent which is precisely why people can use anything to argue their opinion of when the game is set.
  10. In my humble opinion: >Zombies should be outrun by a sprinting player, but an invisible "stamina" meter (when we get stable vehicles) means you can't run forever and will tire, especially if you're carrying stuff, forcing you to ditch your stuff, or find a vehicle, or hide, or fight the zombie. >Fresh spawns should be able to easily outrun zombies in the early game, because they aren't carrying heavy gear that lowers their stamina. >Zombies should carry loot to make them worth killing. Military zombies should have ammo. >In melee combat, zombies should be easy-ish to kill, but also even one zombie should be able to hurt you heaps if they get close, so players try not to fight zombies in melee because it's too risky, and save their bullets for fighting unavoidable zombies rather than for KoSing. Zombies should be able to survive a fair few bullets each (being pain-immune running virus missiles) but be susceptible to having their head, legs or arms lopped off, or their heart stabbed. >Zombies should tackle too, and players should be able to shoulder charge/shove. I think zombies of this speed, strength, sturdiness and reward value would be perfect for DayZ, make them the scary focus of the game again like they were in the mod, discourage KoS, add action to the game and make things more fun and realistic in general.
  11. bobotype3334

    Fuel Source Depletion And Alternative Fuel Sources (Server Uptime)

    could we have a few petrol tankers lying at random around Chernarus with the other vehicles? one or two could be pristine, most of them broken down, and you could repair them and drive around, or siphon petrol out of them The game is set in a period of days after the outbreak, that's why it's called Day Z [Days], right? Days, Not years. This is not YearZ. Hence unrotten, fresh fruit in house pantries, unless we're going to say there are Fruit Fairies that place fresh fruit in housescereal, which definitely wouldn't last "at least several years" http://www.eatbydate.com/grains/cereal/cereal-shelf-life-expiration-date/Usable petrol, which decays hugely in the period of 1-3 years http://www.pistonheads.com/GASSING/topic.asp?t=547664&r=8242567Clothing in window-paneless houses, somehow not mouldy in Chernarus's run down buildingsPotplant in town IIRC, which isn't dead, someone's been watering it in the last week or soIf anyone wants to bring up the messy buildings as a sign of time passing: Chernarus has had "many months of civil war" in ArmA canon, and is poor as dirt. Days is long enough for looters to clear the supermarkets and only leave scraps, but short enough for fruit in people's houses to still be edible. The notion years have passed is an easily made mistake, but can be avoided by critical thinking.
  12. why dont we just patch all the arma 3 weapons and vehicles ? problem solved.
  13. Sebidee

    DayZ Vehicles (first implementation)

    I for one would like to see more vehicles. The truck that's in the game is absurdly hard to find on a non empty server.
  14. Karmaterror

    Slippy and Grippy Surfaces

    The main scenario I have in my head for this one is you know how we slow when running uphill...that suggests some sort of elevation detaction. You know how we get wet...that suggesys some sort of rain detection. well this idea sort of merges the two. If in dry conditions we can run at the slope and be slowed....then if its raining (and dependant on incline) theres a chance to slip, loose your footing, and slide down the hill. If you hit a rck or tree on the way down then chance of broken leg/arm. This would be a tiny chance on slopes that just slow to a jog...but slopes that can slow to a walk should have a much greater chance. To go with this system id like to see that hill detection swap a crouched stance to an all fours scramble if going up an appropriate slope, it could swap back to a standard crouch animation if you stopped, say to shoot. PS system should also apply to zeds so they can slip and fall while chasing you. PPS.....this is just one idea for it. It could apply to vehicles eg. wheels spinning forward....speedo says 120mph....but you are actually sliding backwards down the hill. Tractor could excel at climbing in wet conditions. Maybe chance to slip on painted/metalic floor surfaces while running, chance to drop a bike if you hit a grid while banked in rain..ect ect :)
  15. igor-vk

    Status Report - Week of 24 Nov 14

    When will repairing vehicles be in game? Can't wait for that. I hope devs make that part of game as complicated as it can be. There is no better feeling than taking your car for a drive after a week of hard work of finding parts and tools.
  16. mangozapp

    A new approach to the bandits and heros situation

    I think this is what makes a hero a hero, also (the KOS bit) is what makes the difference between a hero and a friendly noob....That's the slight problem I have with this idea... It's a bit simplistic. Once you've played a lot you realise that there are actually more like 4 kinds of players... and an infinite number of variations between them...KOS noobs - panick firing guys who are crapping themselves constantly - i.e. flank them once or twice and they're out of depth.Friendly noobs - as dead as KOS noobs but crying about it more maybe.Bandits - experienced players who are playing for PVP - but want a good game so they may make exceptions and be quite funny at times.Heroes - Real top tier players who don't go running up to armed people saying 'friendly' but may help someone in trouble, warily or in a group. (And then there are lone wolves who just do what they fancy - KOS sometimes, a hero sometmes... 'free elements') I don't know, I just wrote that quickly so it's questionable. One of the main points is that players playing as heroes, generally, are the most experienced players - that's how it seemed to work in the MOD. Not all experienced players go that way, obviously, but heroics become more likely because they're the ones who are: A> bored of banditry because it's too easy for them. B> have made friends or are in a clan so they have the support needed to approach other players to help them re-equip quickly if things go pear-shaped. C> They've realised that it's up to them to create an entertaining game in the way they play, they're lookig for new scenarios. Personally I think the game works that way, and I think it is realistic, personally. If you had a lot of armed people suffering from post traumatic stress disorder running around a zombie infested wasteland - I think the greater part of them would be pretty edgy and not exactly feeling freindly. ...And, anyway, what use is a hero who can't combat an experienced bandit? It doesn't matter how kind and cuddly he is if he's inexperienced. I think DayZ will see far more heroes coming out as the game progresses, there are A LOT of noobs out there - noob = KOS. By noob I mean someone with less than, say, 6 months playing DayZ. That's how long it takes to really start getting to grips with the tactical end of it and start being able to avoid unwanted interactions. It might take another 6 months then for those players to get bored of using their advantage over noobs and start looking for other scenarios (hero stuff) ...or to quit. Also a BIG part of the hero end of things is tied up with players sticking with the same server. When that starts happening (forced by perpetual bases, vehicles etc.) then you can start actually making friends on a server because you see the same names in the server list and bump into them more than once - allies and enemies appear, trust grows. That game is quite a way off now though. I experienced it on a couple of Epoch servers and it was awesome, a completely different game that brought all sorts of new dynamics. ...Clans, medivac teams patrolling the coast, bandits that you hunted for and had a laugh with. I was a lone wolf but I could call for aid from a couple of clans I'd helped out... something to look forward to. So, yup, I think it's just too early now to find those true RP elements, game development wise but also, maybe more importantly, player development wise. B)
  17. mangozapp

    Fuel Source Depletion And Alternative Fuel Sources (Server Uptime)

    In the UK, at least, running on veg oil is perfectly legal. Only fairly hardcore, mechanically minded folks tend to use veg oil however as, though it's pretty simple, it's pretty time consuming sourcing the stuff and filtering it so it doesn't cause problems. Also only pre-CPU vehicles (mid nineties or earlier) tend to enjoy the experience so that disqualifies 95% of car owners - which is probably why it remains legal. ...But that is all very off topic. ;) ON topic: I think the main problem with this idea is server hopping. If you've found an empty vehicle and have run a long way to find an empty fuel station I think very few people are going to be able to resist hopping - if the alternatives are either running miles to another (which might also be empty) or a whole lot of looting to craft an alternative fuel - knowing that either option will likely mean the vehicle will be gone by the time you've done that - with it probably being taken by someone who isn't so 'morally correct' and has simply hopped at the nearby station. In the other scenario, where you have the car but you run out of fuel near an empty fuel station... You've the same choices but then you're really trusting that it won't be found by a server hopper because there's a station 'right there' for him to hop from... So, naa, sorry, knowing DayZ I'd join the hoppers in that situation and save myself the frustration of feeling like I'm the only one 'playing with honour'. If you're playing in a team then it's a bit different, you could guard the car then while one messes about... But lone wolves, I think would be hard pushed not to server hop. Mmm.
  18. Mercian

    DayZmod 1.8.3

    Hi, Since updating to 1.8.3 i have been getting crashes when transfering items to camping tents and vehicles. Normally prior to 1.8.3 the gaem trew them out of the tents/vehicles. but now all i get is my screen freeze and w windows error: The instruction at 0x0005a70e3 referenced memory at 0x00000232, the memory could not be read. also loot keeps vanishing: fro my inventory. I have tried many things to fix this but cannot get rid of this error My System Specs: AMD FX-4139 Quad core @ 3.80Ghz Pysical Memory = 8GB Graphics Radeon R7 200 series 2048 memory Windows 8.1 I have so far tired the following: Uninstall DayZmod and reinstall DayZ - No Change Uninstall Arm2 + Arma2OA - No change Uninstalled steam, deleted all profiles and configs, all other game i have, re-installed Steam and arma2/oa/dayz and other games - no change. Uninstalled the C++ re distributables and yes installed them again. -no change Disabled firewalls, antivirus, antispyware, all non essential background progams, -no change Run Physical Memory test program - No faults found Run Gfx harware diags - no faults found run gfx/ system stress tests no faults found tried different servers - still the same problem. The only thing i havent done, which i am not going to do, is to re-install my operating system plus all the porgrams and files to find out that it is a game update error. if anyone has a definate answer to this problem, then please i will be gratefull to hear it. P.S. I am not the only person to be experiencing this. !!!!!!!
  19. BeefBacon

    Fuel Source Depletion And Alternative Fuel Sources (Server Uptime)

    Would this mean vehicles would respawn? Can't help but think that all the vehicles would be destroyed before all the fuel could be used. If vehicles can respawn it doesn't really make sense to have fuel be limited, even if there are alternatives. I'd like there to be alternative fuel sources, but I think gas stations should be unlimited (unless destroyed) making them valuable locations to control.
  20. I don't really want a reduction in run speed. I'd rather see a stamina system that is affected by a variety of factors: -Weight of gear -Hunger and thirst (including stuffed) -Health (sickness) -Dryness A completely ungeared player who is dry, healthy, energised and hydrated will be able to sprint for longer (and maybe faster) than a player that is carrying a lot of gear, has wet clothes, is sick, hungry and thirsty. The sprint should really be more of a dash that allows a middling player to run across a street and maybe get into a flanking position. It shouldn't be a means of travel. I imagine that we won't see any changes until vehicles are properly implemented, so we can repair, customise, etc.
  21. Jex

    The Large Tent has 252 Slots.

    The new map just exasperates the issue now, with very few places to make camps which is why we need stashes. My mate and I would often go wandering the map edge looking for camps and vehicles - we always found something and now the wilderness is pretty much gone, it's going to make it even easier. That's not to say there aren't places, but with less places, it means more people will think to put their camp there as well. If you look at a heat map of DayZ below.... That's the original DayZ map. As you can see, most of the area is traversed leaving little room for a tent. Hopefully the new rendering engine will help but probably now so now any man made objects will stand out for miles, especially for camp hunters who are experienced in finding them. What I would love are tents that at least blend into the background and we can place exactly where we want them (within Reason) but watching YT vids, it seems as though the tent will place itself. In the Mod you could put tents in amongst trees but it looks as though that has gone. There may still be a few good spots and we'll see as the game develops. The simplest way to check your tent is to walk 100m away from it and zoom your view in - if you can see it, other people will and your loot will be taken. It's great for other people when they come across a tent stacked with goodies and they ransack it it 5 minutes whereas it took you 5 hours, or more, to fill it. Having a camp is going to be an integral part of the game if you plan on playing all the features. You need somewhere to store your bows, arrows, spades, hoes, fishing rods, etc. The problem really being that in real life, you would be "in game" 24/7 so it would be easier to protect your base but we have to log off at some point. The devs need to recognise that if tents are easily found, people will simply stop using them.
  22. RawrBsh

    Pets in DayZ?

    Hello reader! Wouldn't you say that DayZ can be a very lonely game at times? I would think so. Just like in real life, when your friends or family aren't around, you get lonely, but pets are there to cheer you up! Wouldn't it be awesome to have a cute German Shepard follow you around? You would have to take care of it by feeding it, protecting it from the zombies and people and petting it! Or what about a pony, horse or donkey that you could use to carry some of your items, or as a means of transport? Since vehicles are being added so quickly into the game (fantastic job devs!), I think it would be appropriate to discuss the feasibility of my proposition! Apart from technical iffiness, I can't think of a reason against pets in DayZ! What do the guys think of this?
  23. They were two separate options - one being that we should be able to make new vehicles (essentially) completely from scratch while the other said we should be able to heavily customize cars that already spawn in the world, such as the V3S.
  24. Had an idea today while heading to work. Since temperature and such is going to be important to vehicles as well as players, they should add AC/heat to vehicles, along with being able to roll windows up and down. So say if you have a fully functional car with you could warm up using the heater or cool off with the AC fans or by rolling down the windows. Say your take a couple rounds to the radiator, to make it last a bit longer before overheating you could roll down the windows and turn the heat up high (which will draw hot air from the engine). *EDIT* Wouldn't even have to be a fully functional vehicle to get either to work, as long as the engine/electrical system works and the AC/heat functions you could use a 'broken' car to warm up in when it gets cold but you'd be using fuel, even if the windows were shot out/removed it would still provide a source of heat (though not a toasty with the windows intact and rolled up)
  25. We have Custom Ai, Coin System, 3 hour restarts. Brand new server, loads of vehicles everywhere pvp fun. Snap building, custom trader and trader menues. Come join for your free starter kit IP: 198.24.172.27:2302
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