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Found 41868 results

  1. Pervious suggestions I found: blood trails left by wounded players/animals; amount of blood left in trail depends on wound 'severity' New suggestion: walking/running on grass tramples it (just as it already does when crawling on it), and the grass stays down for a sufficient amount of time, perhaps for 5-15 minutes, or a 24-hour period. Scope: players, zombies, animals, and vehicles (when implemented) Motivation: --- increases lifetime of player-to-player encounters It is already somewhat rare to find a player outside of main spawn areas, or outside of hotspots such as military bases. When you do meet in the distance, the player could easily weave around buildings/trees and escape visual range, and then proceed into a random direction to disappear most likely forever. Tracking would allow for the encounter's lifetime to increase. --- encourages players to be mindful of the paths they take Water and roads are not trackable, but water gets you wet/soaked, and roads make you stand out more and increase the chance of meeting other road-takers, so you have options with pros/cons for which routes to take, and why. --- fear of being followed by a potential tracker A vulnerable (or any) player can play mind games with potential (real or imagined) threats in order to decrease the chance of being tracked. Should I merge tracks with other tracks I find? Run through water or a road? How long would it take that bandit to catch up to me? Is he even following my tracks? What if someone else found my tracks and is following me? Should I try to emulate the walking pattern of a boar, or maybe a zombie? --- thrill of tracking another person One could feel like a badass such as Daryl Dixon from The Walking Dead. And/or maybe the bandit that killed your buddy is trying to make a run for it? Maybe you're bored and want to see where this random trail takes you? Are these tracks from an animal/zombie (random tracks) or a person, and how could I tell? Maybe they are car tracks (2 parallel lines/curves) and I'd like to steal someone's car. Guess on feasibility: grass can already be trampled when it is crawled on, so this seems trivial to add for running/walking. Does information of trampled grass get passed through the server network right now? I don't know, but info does pass on for cut-down trees and bushes. This would be more difficult to implement if it isn't already. But, if we have blood trails, we can have trampled grass, which might be easier to code for altogether. Lifetime of trampled grass: if the time is too short (less than 5 minutes), it would be useless. If it is long (10-20 minutes), one could perhaps always track a target, so the targeted player would never be able to escape. If it is very very long (24 hours), then this would add much more to the network load (??), but it would also increase the chance (by a lot) that a tracker would come up to crossed tracks, making it more difficult to follow the initial set of tracks, and adding to the beauty of the feature. For the very interested readers: Below I linked a quick find I made when google searching - a book from an SAS (British elite Special Air Service) veteran with information on the 'real' process of tracking. Click here for a google book link and read the first paragraph on page 39.
  2. Jex

    Any plans for 3PP immersion?

    It is a problem and it's obvious too - like sitting in vehicles where your sat too high and can only look down through them - just sit in the VS3 and turn your head to the window closest you - you eyes are level with the top and it was like that, infuriatingly in Arma 2. Why are the windows so frikken high, or so frikken low??? LOL it's like the devs said, yep, that's just how we want them so you can see out of them. They have a stance system in A3 they need to stick in DayZ. When Zombies get introduced we're going to need to just peek over things - right now you crouch and then to look over, you stand right up straight like a dork.
  3. Maximux

    Horses and Bikes !

    Just registered on this forum. There is no advice and recomendation thread for DZ here? I will post my idea here hoping that you consider it. You should consider making horses and riding horses available in the game. Just like in Skyrim. It would be more realistic than vehicles. Horses should be hard to catch and train, noisy, hard to keep fed would have to be tied down otherwise run away. And you could put items on them and sadly could be killed just as a person. Of course we would be happy with the bicycle which drives slow (like sprinting) on grass or very fast when on roads.
  4. TJ Zombie Nation DayZ Overpoch Origins Chernarus Server Host: GTX Gaming TS3 Info: ts3-gbh.ddns.net Admins Tara/Warlord - (older british admin really cool guy) Server IP - 63.143.34.166:2302 Mods DZAI/DZMS - Hero/Bandit missions Roaming AI - heli & vehicles AI is very hard so be on your game Select spawn w/ loadout - no 4000m restriction Snap build w/vectors Weight system 3 step build Coin system 3.0 Walking Zombies - 30 zeds per player Over 300+ vehicle spawns including gpks/suv armored Origins building system Towing - no restrictions Map edits - more barracks etc and much much more... Server is overpoch Origins and only been up for 2 weeks and still working on it.
  5. taikonaut

    DayZ Mod Hotfix 1.8.4.1

    I had this problem as well... On my server no new vehicles where spawned until I realized that destroyed vehicles (damage=1) are not deleted from the object_data table in the cleanup-routine. Now I simply call a php script that deletes all destroyed vehicles from the table upon startup (I´m too lazy to get into stored database procedures...), so their "spawn-slot" is cleaned up for a fresh vehicle. Maybe I´m getting some things wrong about the spawning logic, but it works for me. edit... and you have the raise the max number of the vehicle class in object_class and maybe tinker around with the probability there.
  6. BC_Hawke

    Padlocks enabled?

    Ok well first you said 434/436 and there's a lot of players on 434. Ask the admins about respawns. The original vanilla settings don't respawn vehicles right after restart, and 436 is hardcore so it might be on these settings. Back in the day on the public hive you could crash a chopper and the burning hulk would still be there after restart, then it would randomly respawn at one of the spawn points sometime within a few days I believe. Frankly I think the whole respawn immediately after server restart thing is pretty much a carebear setting. You can crash a plane then log out next to the hanger at server restart and have a guaranteed functioning and fueled plane when you log back in.
  7. Click Logo To Go To Our Website Our Servers: 74.63.242.30:2302 ts3.deadmansland.com | Dead Man's Land | Dead Mans Land is a small gaming community that consists of gamers that can be found all around the world, from the canals of Panama to the open skies of Texas. DML might be small, but we are growing everyday and will soon have our very own DayZ server up and running and ready to play. So whether you are running from zombies in Cherno or fighting skeletons in Minecraft, feel free to join us and be among the first to build a community unlike any other. Server Features - Friendly Players and Staff - - Hundreds of Vehicles Spread Throughout The Map - - Static AI Encampments - - Great Mission Loot - - Military Camps - - Paint Vehicles - - No Glitchy Coin System - - Hemp Farming and Smoking - - Take Clothes - - Suicide - - Eye Scan Management System - - Zombie Free 50m Plot Pole - - Plot Pole For Life - - Base Decay - - Snap & Vector Building - - Cinder is Indestructible - - Weather - - Day & Night - - Self Bloodbag - - Auto Refuel/Repair/Rearm - - Tow and Lift - - Deployable Bike and Mozzie - - Weight System - - 1 Person Flip Vehicle Option - - Veteran Difficulty - - High FPS - - 3 Hour Restarts - - Infistar Anti-hack - - Zero Admin Abuse Policy - Player's Who Register On DML's Website Receive Emergency Supplies - Building Supplies - - Free Vehicle - ONE OF A KIND FEATURES - DML AI Mission System - - Different Levels of Difficulty - - In Game Help/FAQ/Rules Menu - Customized Map - Custom Trader Cities - - Additional Buildings - - Surprise Areas - - DML Event Arena - | DML Website Coin System* | Dead Man's Land offers a one of a kind way to purchase select items found in our shop by using DML-Coins. DML-Coins are an exclusive luxury that are unique and custom to DML making them something you will find no where else. This coin system was implemented as a way to thank our community's staff and members for their loyalty and to ensure that all players, no matter if they are active donators or active members, an option to purchase items without spending a dime of their own money. You will start receiving DML-Coins upon registration to our website and every 2 weeks of website activity you will receive an extra 200 coins, but if you are inactive for longer than 30 days, points will be taken away from you. Unfortunately, coins can not be bought, but if our monthly donation goal of $100 is met, all users registered to our website will receive an extra 400 coins as a "Thank You" gift from the founders.
  8. Change Log Added - supply drops (treasure,gold,building supplies and military) Added - tow more than one vehicle. Lift also implemented. Added - more roaming ai that now patrol in vehicles, helis more often. Added more car spawns on map.
  9. See, I've found a much more viable tactic of not getting bullets into my body. I mind my surroundings, and don't wander around in the open. And the people shooting at you are idiots, since they're attracting a lot of unwanted attention. And what do you think will happen when you take a Mosin shot or a couple AK rounds to the chest while wearing a vest? You may not die, but you're still going down. There's only so much damage they can prevent. Also, you're describing arms races. If vests start protecting people, others will clamor for armor piercing rounds. Then that will lead to people wanting armored vehicles to hide in, and then we'll want RPGs to destroy them... Two months later, we're playing Battlefield Chernarus. Like I said, leave that stuff to the modding community. As soon as the game is properly released, they will go to work on things like this. Then everyone can play however they like.
  10. If you cannot see what it can add to the experience then with no offence I am not going to try explain it to you as you haven't got the ability to think from the prospective of an individual that is in a far different world than we live in today. I'll say this though, am I talking about adding armoured vehicles or anti material rifles or am I talking about protection from bullets "as bullet resistance vests are designed to do" protecting your character's torso giving you the ability to be shot at for what ever reason with an increased chance of survival. STOP THINKING VESTS ARE AN ASSAULT WEAPON AND THINK OF IT FROM THE PROSPECTIVE OF PROTECTION AND INCREASING SURVIVAL IN COMBAT. I could take your mentality and say why have they added weapons to the game? this isn't a military shooter?.. See my point. Strip your mind of "military this and military that" and think "what is out there in the world that I could use to increase my chance of survival" No sane survivor would be running around in full kit? I'd say you are dead wrong. Soldiers walk around with bullet resistant vests, and before you try act smart, no one in their right mind would walk around in full military gear today where there is no need to carry around that gear because there is no imidiate risk of being shot, CORRECT. But this game is not set in a time where there is no immediate risk of being shot now is it? So yes. It would be considered a very sane thing to protect ones life by protecting ones body from harm and death.
  11. Sula

    I miss the public hive

    My pc has been fixed a few weeks now and I'm back playing. There are a few severs still running. But I'm mainly playing on overwatch servers, which are like vanilla but have food, weapons and vehicles. Personally, I love it and am playing up to 6 six hours a day/night. Some are crowded pvp servers, others are quieter hunting/survival servers. I play both. I recommend you give them a go. :thumbsup:
  12. Both damage models are imperfect, but ArmA 2 is not realistic at all, in terms of realism it's much worse than ArmA 3. Soldiers with present-day body armor die in one shot out to 800/900 meters. Pfft. And in ArmA 3 if you don't want players to tank shots then as the mission maker you can deny them armor and they will die just as easily as in Arma 2. ArmA 3 is based in 2035, not 1980, if they want to even pretend to be realistic they need to have body armor, and not just for cosmetics, it's not reasonable to expect them to ignore it. Their current damage model is not great, no penetration simulation, just effectively a big health buff, no weak points. Only penetration/no penetration on walls, armored vehicles... not personal body armor.
  13. lnfighter

    Padlocks enabled?

    By asking everyone that plays, and having the only heli. Nothing is respawning after restart. We tested it several times by destroying vehicles right before restart. I check vehicle spawn points constantly. This is 436 which has very few players so it's not like people are taking them
  14. S3V3N

    confused

    Play Overpoch and it's worth it. Pretty cool mod with a lot of vehicles, including choppers and basebuilding + tons of weapons. It's not a lot like Dayz standalone, but can be fun . You can still get the standalone, they are different feeling games.
  15. BC_Hawke

    Padlocks enabled?

    How on earth do you know that there's less than 10 vehicles on the server?? Are you an admin? Change logs for each patch can be found here.
  16. Cap'n (DayZ)

    What new items do you want to see In the near(ish) future?

    Light disposable anti tank/personnel weapons for destruction of light vehicles, bunkers, and fixed emplacements. Think RPG-18/22. Uniforms for each faction from ArmA 2. A light pickup truck. Fixed weapon mounts and weapon resting.
  17. IkaikaKekai

    not sure if my account has been hacked?

    I've had the bike thing happen to me with different vehicles, that was the work of a script kiddie using a hack, that in itself is not a breech of your account. The Russian name is questionable, but someone hacking into your account and installing hacks on their end would not affect your computer. Hacks don't work that way. If in doubt change your passwords and such if you're worried. They may have just been trolling you but I haven't played the Mod in a LONG time.
  18. Dayz Epoch Chernarus ClanD 199.101.98.74:2322 We have an established community of players but we are looking to grow. Come try our server out! We have active admin and programmer involvement. This is a blend of the 1.8.2 Mod and Epoch. There are no traders, all base building is acheive from mission loot and scavenging. Many of the mod's updates have been incorporated into this version. Features Custom Mission system unique to this server, included Heli Missions, City Siege, Transport Missions, Vehicle Claim Missions, and many more. Mission Complete is announced with weapon utilized. Vehicles save ammo on restart Snap Pro Plot Poles maintain your ownership through death. Can designate duel ownership and users. Owners have the same rights as you do, users only have access to door commands. Base Doors can be opened by owners without combination. Safes in base can all be locked and unlocked via the plot Poles Plot pole option to regenerate markers to show its range No decay of buildings. We only remove buildings when players have been missing from the game for a long time. Group Management System that survives your death and even your logout. Vehicle Spawn at preset locations similar to 1.8.2 but with more variety. Most of the possible Arma vehicles are in the spawn table. Some vehicles can only be claimed by finding the AI driving them across the map. Almost all of Arma 2 weapons ahve been added to loot tables with the exception of launchers. Camo Nets can be deployed without a plot pole. Custom AI system that includes hidden bandit camps thorugh map. Weapons can be placed on your back to allow for two primary weapons Flash Lights can be utilized as a lantern so that you can easlity see in lower light conditions and still wield a weapon. Most Wanted System that tracks the player with the most kills and offers rewards for their termination Death messages with visual representation of weapon used in kills Stats through duel debug monitors to view your stats as well as the stats on server such as longest kills Map additions such as all the PoI's from 1.8.2 including Balota Tents, Stary Tents, NWAF additions, NEAF additions, extra cities, and some other unique ones AI Cities with loot crates for those up to the challenge. Modified low altitude Halo Jump Self Blood Bag Refuel at gas pumps. Time is based upon vehicle fuel capacity, engine must be off, and driver must be in vehicle. Bike Depots along the coast to allow for fast body retreival Motorcyle Drops by AI Plane Customizable View Distances to fit your ocmputers abilities Fog in certain locations to enhance the excitement Many more modifications.
  19. ArmageddonGaming.co.uk Chernarus Epoch: 95.172.92.211:2302 Panthera OverPoch: 95.172.92.211:2303 Teamspeak Server: TS.ArmageddonGaming.co.uk AI missions (WAI + DZMS): This is a another big feature of the server. There are many different missions that can appear on the map there is also at least two missions on the map at once since every time a mission starts another one begins.Snap Building Pro: This allows you to snap all the building objects in epoch together making it very easy and simple to get a straight base that isn't uneven or looks silly.Plot4Life: When you die you do not have to replant the plot pole it will stay connected to your player.Vector Building: With this you can pivot and spin all objects in epoch making base building a much more enjoyable and creative experience.Custom Loot: More loot in buildings and more loot in non military buildings making looting more fun.Tow and lift: Lift vehicles with helicopters and tow vehicles with other suitable vehicles.Refuel, Repair and Rearm: This allows a player to refuel for free at service stations and pay using coins to repair and rearm there vehicle.Deploy Bike: Using a toolbox a player can craft a bike to get around faster and you spawn with a toolbox.Self Blood bag: If you are playing alone and are not in combat you can use a blood bag to refill your blood.
  20. Radiation will kill a player in around 5 minutes and will cause radiation sickness which behaves like infection. Antibiotics will cure it, if you're lucky enough to have some or have the right items to craft some. Armoured vehicles can provide some protection but the moment you're exposed, you will again succumb to the effects...
  21. Greetings Survivors, As we move towards the 0.54 stable branch update, I’d like to cover a few points that you all should know. As with all updates during Early Access, this is a development build and thus has its own issues, bugs, and so on. If you encounter any of this, please open a ticket over at feedback.dayzgame.com. More specifically, for those who may be experiencing issues seeing servers in the server browser – please make your way over to this thread on the Official DayZ forums for instructions from Community Manager SMoss, and BattlEye developer Bastian. Part of the 0.54 is the tech required to support the redesign of our user interface. This is just the initial work required to support said changes, not the changes itself. Thus everything will –look- different, but not necessarily how we intend it to look by the time we hit 1.0. The user interface is just one part of the evolving technology coming in from the engine and gameplay programming teams, and will be iterated throughout Early Access. As well, with 0.54 comes the initial implementation of the new animal A.I., this system is still early on so odd behaviour will be encountered. However even with the system in this early state, this is a strong step in the direction of a more robust, lifelike animal behaviour system. I for one look forward to the hermit-hunter lifestyle the next time I log in on my public hive character. In addition to a large amount of new content to explore, new enterable structures, villages, redesigned areas and more – 0.54 features continued security enhancements, bug fixes and more. Over the coming weeks SMoss will also be rolling out some new features over on the community side of DayZ.com, including a weekly Community Focus that showcases user created content, streams, art, and so much more. Head over to the Community hub at DayZ.com and take a look. As always, developers are on hand to take your suggestions and feedback on the Official DayZ forums at forums.dayzgame.com. Brian Hicks / Lead Producer "As we are getting closer to the release of the next stable branch update of DayZ with version number 0.54, we are focusing more on tidying up and fixing the most annoying bugs and issues instead of working on new features or expanding existing ones. For example we identified and fixed a long timer related to synchronizing the temperature of objects, which was consuming relatively large chunk of communication between server and client. Fortunately it didn't happened often or in large scale but it's really great to have it fixed now with upcoming refactored fireplace which will become more usable with more items thus used by survivors. There was also few issues which was fixed related to the independent liquid types we introduced in last version, one worthy to mention is the issue which completely breaks character stomach, energy and water statuses. I already mentioned the fireplace which is undergoing a refactoring for some time now and it's getting seamlessly to the fixing and polishing stage. Now when there is the solid foundation of the system the next step is the cooking process in general. With plenty of the different food available in the game and three distinctive food processing types, to name them - boiling, baking and drying, things can get out of control really quickly. Well at least especially when we want to stretch the possibilities and interactions to the maximum and want to visualize the outcome of the process. What will happen when food is already baked and you start to boiling it? Do you need to pre-process the food before drying? What about moldy food? And plenty of other questions related to that topic which needs to be answered beforehand. After the intended cooking mechanics are in place and the central economy is working as it should, we can finally say good bye to the generous amount of spawned non-perishable food. Most of you are probably waiting for the enrichment of the vehicles controls - manual transmission. We had some quality time already while trying it on our internal build, but it needs a little bit more time to be tweaked into the state which is safe for public release. Good thing is that with its implementation some of the issues with vehicles behavior were properly addressed so little bit of waiting doesn't hurt. As far as vehicles parts goes I owe you at least quick update, their functionality is dependent mostly on the new inventory system that is currently being implemented and of course on the support from the extended vehicle simulation itself. Last but not least we are making steady progress on the new AI for infected which is getting along nicely and I hope you will be able to experience it and its benefits soon on experimental versions before it hits the stable release later on, however animal AI will be released beforehand. Start preparing your nerves for some intense encounters... see you in Chernarus folks! " Peter / Lead Designer Standup Notes for the week of 24 Jan 15 (Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week) Animation: Trumpet reloading animationWinchester reloadingZombie attack animationsV3S AnimationsMoCap SessionDesign:Manual transmissionFirearms DamageV3S CargoGas cooker refactoringFireplace PolishingDiseases transferNew script languageCentral economyBugfixingProgramming:Inventory refactorizationLoot distribution per buildingsZombie/Animal AICharacter controller (animations & physics)Vehicles - Manual transmission and bugfixingFlaregun ImprovementsSecurity Bugfixes
  22. To get back on-topic; I think the absurd running speed (especially fists-raised) is to balance the lack of vehicles in the game. I suspect it will be taken out when more (types of) vehicles get implemented and thus will probably be removed in this or next quarter (disclaimer: just my expectation, not based on any confirmed info).
  23. CJFlint

    Worst losses.

    Exactly I think I got the M4 out of my system a while ago when there were way more common. That is true its just not worth all the effort, it didn't even have that great of range. Its basically a CQB gun with little reach. Which means if you want to get in a shoot out, you got to get in close putting your self at risk with a super rare gun lol. Your luck will run out at some point with that shit real quick. I would take a akm over m4 too. Maybe the m4 is slightly better in CQB, other then the akm, but the AKM is far more versatile. AKM is a mean sob too. 70 round drums, pso, and the other attachments. Fairly easy to find. Not bad at all. Its got really respectable range too. Also the by the way, In RL the M4 is not the flag ship assault rifle for the US. The M16 is. The reason so many troops have been using them the last few years is urban warfare, and being ambushed while inside vehicles. There short and easy to move around. But the M16 which is vary similar pretty much a longer with different butt stock has far more range. Were taking 500 yards iron sight. Scope you got even more range....If the put the M16 in game with real world specs....bye bye mosin lol Everyone would want one. Thats the NATO rifle I want to see in game!
  24. Some good fun changes has come to the epoch cherno server.. Because everyone has been affraid to buy any of the bronze vehicles due to the sheer price of them, i decided that makes sense So i took all the bronze vehicles and have dramatically dropped the prices of them by a lot. the Warrior is now 60 briefcases, and they go down even more after that.. the BTR90 is now like 20 briefcases and so on. The BDRM2 with the KVPT is 10 briefcases and so on.. At the same time some new weapons have beenadded to the server. I alot of people have been asking for some air defence for a long time so I have gone in and added in the stingers and other AA rocket launchers to the RPG dealer. I hope you all enjoy a little more mayhem.
  25. I will keep it civil. All has to do with .54 1. If your client crashes while driving a vehicle, your character may be reset. 2. If you approach a vehicle from the wrong direction, even when it's sitting still, it will kill you. 3. If you get out of a vehicle, you may die. If you love your gear, be very careful with the vehicles right now.
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